Sedna
Aug 13 2007, 07:56 AM
And now I know why I don't dare watch an episode of 24.
(I'm self-employed. If I steal time, I steal it from myself.)
Draft: open question:Where a single page has an extended exchange between only one group of characters (
eg. Cao Jaan and the gangers), do we want to separate out the individual posts by timestamp or by wingding (or customised wingding)?
Warehouse:Are we using the same initiatives as the previous round? In that case, just about everyone including B6 goes ahead of
Alleycat in any case. I'd been saving a free action previous IP: reactory movement if necessary, otherwise general stealth / maximising cover. Always the regular observing of the entire situation, somewhat specific attention to
Scrapheap's group situation,
Max's location (sigh), firing and sight lines, and the timing of the swinging ropes with an eye to catching and/or using them (pseudo-rappel/silks-style, swing across, tying one of them into the catwalk structure, whatever).
If I get the break and things went as hoped for, I'll use the first next IP free action to get back into that smoke cloud, and that probably turns into a complex action movement. If not -- well, I'll know that shortly, and for once I think I've already asked most of the relevant questions.
All:Slow generally, because I'm going a bit nuts trying to juggle house, financing, potential lot, writing deadlines, and making sure we're not screwed over again. It's been calculated into initial ETAs for the first volume, because we were going to be delayed anyway while we're still testing out standard format ... and I still do need pictures and post-Salvation text.
Scrapheap
Aug 13 2007, 12:37 PM
QUOTE (WinterRat1) |
Warehouse Group - IP 1 IC post is up. Map for the situation as it stands at the beginning of IP 2 has been emailed.
For IP 2, I need a decision from Scrapheap before proceeding. John is currently pinned down by suppressive fire until the end of Phase 11. Do you want to delay action, thus allowing B3, B2, and B1 to act (in that order) before you, or do you want to act at 14, and risk getting hit by the Suppression Fire? |
WR1, he'll delay his action until IP 11, or until he can act (relatively) safely.
WinterRat1
Aug 13 2007, 02:32 PM
Sedna -
QUOTE |
Draft: open question:
Where a single page has an extended exchange between only one group of characters (eg. Cao Jaan and the gangers), do we want to separate out the individual posts by timestamp or by wingding (or customised wingding)? |
I still like the separation of individual posts by timestamp.
QUOTE |
Warehouse:
Are we using the same initiatives as the previous round? |
Yes. In SR 4 initiative rolls over from IP to IP, modified only by wounds as they happen.
Scrapheap
QUOTE |
WR1, he'll delay his action until IP 11, or until he can act (relatively) safely. |
Understood.
Follow-up question: What if they decide to keep using suppression fire to keep you pinned down (a highly likely possibility) what will you do then?
Vegas - Well...you made this much more interesting much sooner than I planned, but we'll run with it (literally!).
A bit paranoid, aren't you? I mean, you're just an innocent little college girl who's done nothing wrong, surely justice will prevail and the police will help you right whatever wrongs have been done, don't you think?
I'll rule the cops were surprised, since they didn't
really expect you to bolt. Go ahead and give me an Initiative Roll with a +6 modifier.
Vegas
Aug 13 2007, 02:39 PM
WR -
Yeah, she's also an innocent little college girl whose sister is supposedly dead in the apartment that just blew up but isn't and is in hiding and left her a shitload of "stuff" that would be hard to explain just where it came from without admitting her sister is still alive
yeah, I think she'll run. besides she watches runner Sims, cops are
never good in runner sims
Initiative:
Reaction (3) + Intuition (4) + Surprise Modifier (6) = 13 dice
[5] 4 4 2 2 [5] 1 [5] [5] [5] 1 3 [6] Hits:6
Total 7 + 6 = 13
bclements
Aug 13 2007, 02:48 PM
And I ran, I ran so far away...
WinterRat1
Aug 13 2007, 02:54 PM
Vegas - You're first, go ahead and post your action and any related rolls.
I'm giving you +1 to all Running rolls and the cops -1 to all Running rolls, because as you stated, you know the turf and can figure out the most optimal running routes, while they don't and can only follow you.
grendel
Aug 13 2007, 04:18 PM
WinterRat1 and Cedric: Elan will call Erebus in approximately fifteen minutes. If Dragon and Erebus want to continue planning they can, or, if not, I can forward the group to when Elan calls. Also, all three of you are only twenty minutes out from the airfield, at most.
WinterRat1
Aug 13 2007, 05:08 PM
Cedric - What do you think, should we do an IC post of Erebus and Dragon going back and forth in their planning for 15 minutes or just wait for Elan to call back?
grendel
Aug 14 2007, 03:40 PM
I'm going to be absent from 0800 PDT 15 AUG 07 to 0800 PDT 20 AUG 07 for Gen Con. I might be on briefly in the evenings from the hotel, but I'm planning on a busy con just like last year. So many runners to kill, after all.
WinterRat1
Aug 14 2007, 03:41 PM
Hey we still got the LITS late Saturday night game scheduled, right? Everyone from LITS who's going knows about it, right?
bclements
Aug 14 2007, 03:41 PM
Just get it all out of your system
there Y'all have fun there.
DireRadiant
Aug 14 2007, 04:56 PM
QUOTE (WinterRat1) |
Hey we still got the LITS late Saturday night game scheduled, right? Everyone from LITS who's going knows about it, right? |
If I'm awake still .....
Slipshade
Aug 14 2007, 06:59 PM
WR1 - Yes I will have Max do something, but I haven't been able to come up for air at work to figure out what. I will get something to you as soon as I can.
Vegas
Aug 14 2007, 08:24 PM
Strength (2) + Running (2) + Location Knowledge Bonus (1) = 5 dice
[5] 1 [5] [5] [5] Hits:4
Cedric Rolfsson
Aug 14 2007, 09:29 PM
I think we should just move to the Elan post, otherwise we're cluttering the IC thread unnecessarily.
Cthulhu449
Aug 14 2007, 09:31 PM
Yeah, I'll be there. Hey WR1 I sent you my cell #, send me yours so i will know who is calling and actually pick up.
WinterRat1
Aug 14 2007, 09:49 PM
Cedric & Grendel - I agree with Cedric, so Grendel, go ahead and move us forward to the Elan post.
Cthulhu - Sent.
Sedna
Aug 15 2007, 01:22 AM
Test text samples for the books. Sorry it took so long, site was down for a while.
Different combinations, different possibilities, mix and match.
Feedback?
EDIT - Kyle
"Sedna" may not be able to continue posting here. For those who don't know, "Sedna" is my account, which Talia was given the use of for LitS so as to avoid confusion between GM and player and character and worldbuilder roles. We're using it as background for our own game. Even though the account's mine, the administration calls this a "dual account" and wants to destroy it. Friendly place you've got here.
grendel
Aug 15 2007, 03:14 AM
Would it be poor form to point out that this place belongs to all of us? That the community is what we make of it?
Also, I prefer variant 2, with the palatino.
WinterRat1
Aug 15 2007, 06:48 PM
Announcement from Sedna:
Oh, look for the Cosmo volume, p.1, to be posted later
today, using grendel's font. (Heavy deadlines for
another six hours, so it will be after that.) Future
url:
Cosmo Volume, p.1Probably won't be up before midnight Dumpshock time.
EDIT: For what it's worth I liked the format on pg. 3 or the sample.
Scrapheap
Aug 16 2007, 06:37 PM
QUOTE (WinterRat1) |
Scrapheap
QUOTE | WR1, he'll delay his action until IP 11, or until he can act (relatively) safely. |
Understood.
Follow-up question: What if they decide to keep using suppression fire to keep you pinned down (a highly likely possibility) what will you do then?
|
Hmm.
[ Spoiler ]
New plan. If Scrap just peaked around the corner enough to take aim at B1, would that still count as "good cover?" If so, would that give a -4 to to the threshold of his supressive fire resistance, or how would that work?
The thought is to aim at B1 for 3 simple actions and then do a called shot to a non-armored portion of the defender with a long, wide burst. However, he'll hold his action until after they act again so he only has to make one set of resistance rolls. Then he will take his shot next IP at 14 with his 2nd simple action.
-S
WinterRat1
Aug 16 2007, 08:36 PM
Scrapheap -
[ Spoiler ]
New plan. If Scrap just peaked around the corner enough to take aim at B1, would that still count as "good cover?" If so, would that give a -4 to to the threshold of his supressive fire resistance, or how would that work?
The thought is to aim at B1 for 3 simple actions and then do a called shot to a non-armored portion of the defender with a long, wide burst. However, he'll hold his action until after they act again so he only has to make one set of resistance rolls. Then he will take his shot next IP at 14 with his 2nd simple action.
According to the suppressive fire rules, once you expose yourself to the suppressed area, even if you're still behind cover, you need to make a roll to see if you get hit. So if you peeked around the corner in order to Take Aim, you'd need to make the required roll at the full threshold.
You raise a good point, and I can see your logic, but the game designers are essentially treating this as a controlled 'luck' roll. The attacker doesn't get any positive mods and no real negative mods that I can recall, just their Attribute + Skill to see how well they place the bullets into that controlled area. You then roll Reaction + Edge to literally see how 'lucky' you are with respects to getting hit or not.
The whole point of the mechanic is to make it risky to poke your head out, lest you get hit by a stray/lucky shot, and you are thus being 'suppressed'. If people could respond to Suppression Fire by just taking aim behind cover and then returning fire once it was over with a huge bonus, it wouldn't be much use. So I'm going to rule that although you have a reasonable argument, if you poke your head out, even to simply Take Aim, you'll be exposed to the Suppression Fire and be forced to defend accordingly.
I think that answers your question and puts you back at Square 1, so let me know what, if anything Scrapheap the PC will be doing to counter the threat of being pinned down.
WinterRat1
Aug 16 2007, 08:38 PM
GenCon Announcement - I will be out from Friday, Aug. 17 through Sunday, Aug. 20 for GenCon. I will try to get replies to people before I leave, but right now GenCon prep takes priority, so if I don't get to you before I go, I apologize and will catch up as quickly as I can upon my return.
DireRadiant
Aug 19 2007, 07:30 AM
Bitsy is avenged!
banditf50
Aug 19 2007, 07:32 AM
I was just thinking about typing up that post-mission briefing. I just haven't found the term to describe the two Molotov cocktail wielding scaly men yet . . .
Go midnight LiTS game!
bclements
Aug 19 2007, 05:22 PM
Sounds like y'all had fun! If I don't get to join you next year, I'm going to give up on trying to go.
Karma
Cthulhu449 (8-5 to 8-19): 2 points
Konsaki (8-5 to 8-19): 2 points
Cedric Rolfsson (8-5 to 8-19): 2 points
Grendel (8-5 to 8-19): 2 + 2 GM= 4 points
Sedna
Aug 21 2007, 08:22 PM
Sorry about the extended absence without warning. After the initial banning, other issues came up. Until now, I was not sure if Sedna would survive. Turns out that the price of her survival on this forum is that Talia Invierno won't.
Back to regular game and more volume text choices later today -- the major delaying point now is getting those pictures for Cosmo -- but wanted to let you know what was happening as soon as I knew.
WinterRat1
Aug 22 2007, 04:27 AM
Quick update, I'm closing on a condo with my fiance this Friday and then am going to Kentucky for the weekend, so time is very tight. I will try to give everyone something to work with while I'm gone, but I can't make any promises. If I don't get to people this week, top priority next week will be catching people up to speed. My apologies for the delay.
Cthulhu449
Aug 23 2007, 01:08 AM
Hey BC, just moved back to Chi-town on Monday right after GenCon. Will have the interweb installed in my place on Thursday afternoon and will probably post then. Sorry for the delay.
WinterRat1
Aug 23 2007, 01:59 AM
OK then, time to update. After checking the threads, here's what I've got:
Vegas - Just posted IC for you. Initiative won't matter here, this is a flat out chase. The way we run it is simple. Each net hit on your part relative to your pursuers means you gain 2 meters on that particular cop. Conversely, each net hit on their part means they gain 2 meters on you.
Currently you have +4 meters on Fox, and +8 meters on Morris.
We will be using the fatigue damage rules on pg. 155 of SR 4, so go ahead and roll Running (Long Distance) + Strength, and add the hits you get to your Body. This is the total number of turns you can run before you become fatigued. Note, you get this first turn for 'free', it does not count against your tally towards fatigue.
If either Detective gets within 2 meters of you they may attempt a tackle attempt to halt your running and force you into melee combat. If they fail, you'll pretty much ditch them completely, as it will take them too long to recover. If they get to 0 meters of you, we will enter melee combat as they'll be trying to grab you with no need to dive (and thus no risk of losing you completely).
As for escaping, you will have to be creative. Obviously if you totally waste them running away you will escape, but more likely, you will have to be creative in employing stealth, athletics, magic, superior terrain sense, and good IC posting to escape. As long as the detectives see you, they will chase you unless they cannot due to extenuating circumstances (e.g. terrain) or they collapse from fatigue. I will take your IC descriptive posts into consideration when determining when (and if) you escape, so be creative in your approach here.
I think that about covers you, let me know if you have any questions, otherwise go ahead and give me a running roll for the next turn.
Warehouse Group - Scrap, we're still waiting on your reply to my previous question about alternative plans in the event the enemies pin Scrapheap down. Since I'm crunched for time now, I'll give you until
Saturday, August 25, 23:59:59 CST to reply. If I haven't heard from you by then I'm going to move the warehouse fight forward under the assumption that Scrapheap simply stays under cover to avoid being hit.
Sedna - Knowing you, you'll probably want to wait until your turn to assess the situation more fully, but feel free to ask questions in the interim.
Slip - You will reach the corner with normal movement this IP, so prepare your action for CT 4, IP 2, unless you choose to delay it.
Cedric and Grendel - Elan replied, so I believe Cedric is up. Dragon is going to wait until Cedric and Elan finish their conversation before saying anything else.
Mister Juan and Grendel -
[ Spoiler ]
Mister Juan, per a discussion with Grendel over GenCon, we're going to hook up Ludmilla and Lana, due to the fact that Ludmilla knows her older sister, Nikol. However, it make take me a bit to catch Lana up to where you're at.
We can fast forward through the 3 day gap fairly quickly, since Lana does not have many shadow resources that she can really explore at this time. The next few days are mostly her running and hiding and feeling the net draw tighter around her. Eventually I'll work her towards you, but are you ok with waiting (in RL) for that to happen? If you want to play with other players, here's a prime opportunity to do so, but if you'd rather move on, Grendel will just start you on another storyline.
LITS Volumes - Vegas, Mister Juan, and Morgannah, please get Sedna the pictures she requested ASAP so she can wrap up the Morgannah volume quickly. Thanks!
GenCon - GenCon was a blast, as always! We missed those of you who couldn't make it, but it was nice to start a tradition with Grendel and DireRadiant, and have Cthulhu drop in to be a part of the tradition as well. The midnight game was a barrel of laughs (and not much else!); this year's theme was 'Snow White and the 5 Ironic Dwarves', and it was a good time all around. We hope more of you can join us next year for Year 3 of the LITS GenCon get together!
Mister Juan
Aug 23 2007, 02:05 AM
Grendel and WR1[ Spoiler ]
I'm all cool with whatever you mates decide to go with. I don't mind waiting a bit. The only thing currently going on in Ludi's world is the bugging job, which should be over soon, and finding a way to take Sascha out.
So yes, I can wait.
WinterRat1
Aug 23 2007, 02:14 AM
Grendel and Mister Juan -
[ Spoiler ]
Why don't you two go ahead and finish the bugging job then, it'll wrap that angle up and give Ludmilla something to do while I catch Lana up.
WinterRat1
Aug 23 2007, 02:21 AM
I will be closing on my condo this Friday, then going out of town until Sunday, August 26. I will catch up with whatever comes up between now and the weekend (that I don't get to before then) as soon as possible upon my return.
bclements
Aug 23 2007, 03:39 AM
QUOTE (Cthulhu449) |
Hey BC, just moved back to Chi-town on Monday right after GenCon. Will have the interweb installed in my place on Thursday afternoon and will probably post then. Sorry for the delay. |
Not an issue at all, take your time.
WinterRat1
Aug 23 2007, 02:57 PM
Grendel and Cedric - I noticed that as of Aug. 14, you guys switched the time/date stamps to 01 instead of 13. I believe it should be 13 for the hour, correct? If I'm right please switch them for clarity's sake, if I'm wrong, just ignore me.
Cedric Rolfsson
Aug 23 2007, 03:10 PM
Oops, it should be 13. You are correct sir!
Sedna
Aug 23 2007, 06:57 PM
New picture request, same immediacy:
Two high resolution stills from Casablanca, somewhere between 6 x 8 to 8 1/2 x 11. The first is the film poster itself. The second is the final parting between Rick and Ilsa at the airport.
Mister Juan
Aug 23 2007, 07:16 PM
QUOTE (Sedna) |
New picture request, same immediacy:
Two high resolution stills from Casablanca, somewhere between 6 x 8 to 8 1/2 x 11. The first is the film poster itself. The second is the final parting between Rick and Ilsa at the airport. |
What DPI?
Sedna
Aug 23 2007, 07:33 PM
300 dpi bare minimum, 600 minimum much preferred, and obviously the more the better: I'm hoping for poster quality for the printout.
(That goes for all pictures.)
Mister Juan
Aug 23 2007, 07:51 PM
QUOTE (Sedna) |
300 dpi bare minimum, 600 minimum much preferred, and obviously the more the better: I'm hoping for poster quality for the printout.
(That goes for all pictures.) |
Thats going to be hard to find on the web...
Sedna
Aug 24 2007, 07:27 AM
Or it could be scanned in from a library book? Or transferred off a DVD? Or maybe someone actually has the poster? and could reduce/photocopy it and scan it in?
Cthulhu449
Aug 25 2007, 09:16 AM
After-Action Report
File SR-3312J
Theatre of Operation: Large trailer located in forested region of Salish Sidhe territory, somewhere East of Seattle; Cave approximately 1.5 kilometers North of trailer location.
Assets devoted to operation:
Snow White
Cranky
Bitchy
Shooty
Apathy
*Name censored* henceforth referred to as DS
Bulldog Van
Approximately 15 drones, heavily armed, Cranky rigged
Mission objectives: Investigate missing person/entity. Return person/entity should they be encountered, otherwise deliver supplied message to any sentients within “range� of last known location. Maximum dispersal distance of message left to team discretion.
Approximately 2130 unknown prostitute/technomancer, henceforth referred to as “Bitchy,� receives electronic message requesting that runners attend matrix meeting to discuss business proposition. Having recently spent last run’s money on liquor and prostitutes, available team comprised of Snow White, Cranky, Shooty, Apathy, and DS agree to meet potential employer.
Approximately 2145 said group of semi-skilled, unemployed individuals arrives at matrix location, an environment designed to appear as a vast black hole devouring thousands of stars. Icon representing Johnson resembles science fiction character Q, as identified by Cranky. Indeterminate if Johnson believed themselves to be said “Q� or actually was such a being. Q offers 9000 nuyen to investigate the disappearance of another “Q� located somewhere within the Salish Sidhe territory. Shooty insists on 9500, but Q stands firm at 9000. Shooty once again suggest 9500 causing Q to reconsider Shooty’s point of view and accept the terms. Shooty fails to request money upfront, and no other team members interject.
Approximately 0000 Team arrives outside of target location by van, road entry to target impeded by gate composed of single metal bar. DS assenses bar and determines it to be of non-magical origin. Apathy attempts to pick padlock on gate with CrackItâ„¢ Auto-Picker, fails. Cranky assists and fails as well. Shooty utilizes XR300 Mono-Chainsaw and removes obstacle after considerable devotion of time. Van continues along road.
Approximately 0030 Runners arrive at destination, at which resides a large metal trailer home with large satellite dishes placed outside. DS, Apathy, and Shooty move toward trailer under cover of shadow, attempting to remain unseen. Cranky engages van headlamps and full compliment of drone lighting. Stealthy inspection rendered impossible. Three team members search trailer and find it empty, though blood stains and bullet casings suggest recent combat. Cranky and Bitchy begin deconstructing satellite and welding it to van.
Shooty convinces Bitchy to pilot drone, henceforth referred to as “Bitsy,� along conspicuous path leading away from trailer, apparently created by tires. Bitsy exits forest 1.5 kilometers north where trail ends but points in the direction of cave. Bitsy attempts to enter cave when connection is terminated and Bitchy receives dumpshock. Massive cerebral hemmorraging results in near death and worse, a suggestion opportunistically left by a spell from DS. Party follows path.
Approximately 0045 Team arrives at cave. Shooty and DS insist Apathy lead the way into the cave because he can sneak. The rest of the team is apathetic. Cranky discovers remains of Bitsy and begins to experience mental breakdown. Soon after entering, Apathy comes running out with “wolf-man� wailing on him with a hunk of wood. DS turns invisible and Shooty falls back to a more defensible position as wolf-man continues to wail away on Apathy who has resorted to begging for help. Cranky mentally snaps and orders full contingent of drones to “Kill� wolf-man. Remains of wolf-man could not be recovered due to wide dispersal and absorption into ground.
Apathy continues into cave with rest of team remaining a safe distance behind. Apathy jumps over small pit filled with pungi-sticks and encounters fire-wielding lizard midgets. Lizard midgets prove hostile and launch molitov cocktails at Apathy and run off. Apathy jumps back over pit, now on fire. Cranky determines that mission parameters have been satisfied. Team prints off message given to them by Q and leaves it under a rock. Return to Q and somehow Q determines that the run was indeed a success, at which time he pays runners in full.
Assets lost:
Approximately 1 pint Apathy blood
Dignity
Assets gained:
9500 nuyen
satellite dish
Further prostitutes and liquor
Mission status: Complete
It's super late, I'm not sure what I just wrote but it's sorta how I remember it. For some reason I can't really remember Snow White doing to much besides having a WTF look on her face the whole time, but that is understandable.
bclements
Aug 25 2007, 04:24 PM
QUOTE |
Lizard midgets prove hostile and launch molitov cocktails at Apathy and run off |
You know, I don't see these words together in a sentence often enough
That entire run sounds hilarous.
Sedna
Aug 28 2007, 05:14 AM
Every so often something I see in the OOC makes me I wonder -- after my ribs stop hurting -- whether I should take snippets from the OOC and pull them together into an appendix, say three or four pages in each volume. Yes/no?
I've finished doing the initial compiling for what I think could be the complete first volume. It's actually the second by starting time, and I'll number it so, but I arrived at a point that has the feeling of utter completeness and even leaves a small prologue for the next volume.
The current raw text at 8 pt Palatino Linotype, before pictures and other bells and whistles, comes in at 105 pages -- a bit light for a volume (about 160 pages), but doable: guesstimating ~130/140 pages after all is said and done, possibly more if people prefer the double-columned style I'll show you tomorrow. (Note that this doesn't mean 30-40 pages of pictures. However, I'd like to have between five and ten full-colour pages per volume if at all possible, including one city map per volume.) The next break point after that is almost a hundred raw text pages later, before any additions.
So: decision time.
Do we want to have the first Cosmo volume the shortest of the series, to make an artificial break at a specific page range, or to make it by quite a bit the longest?
Oh, and while we are deciding things: glossy paper throughout, linen (think of it as heavier bond), or glossy paper for the full-colour picture layouts only?
Until end of next weekend will continue to be insane for time: but since I'm using the text editing as my winddown time, it is flowing better than I'd hoped.
grendel
Aug 28 2007, 10:55 PM
Whatever we do, we should make it consistent through-out. I'd go glossy for the pictures only.
grendel
Aug 28 2007, 11:04 PM
Lookee look! Karma awards for my players:
Morgannah: 6 pts (Jul 18th - Aug 28th)
BClements: 12 pts (Jul 18th - Aug 28th) [GM Bonus]
WinterRat1: 12 pts (Jul 18th - Aug 28th) [GM Bonus]
BanditF50: 6 pts (Jul 18th - Aug 28th)
Shadowrunner13: 6 pts (Jul 18th - Aug 28th)
DireRadiant: 6 pts (Jul 18th - Aug 28th)
Mister Juan: 6 pts (Jul 18th - Aug 28th)
Shadow: 6 pts (Jul 18th - Aug 28th)
Sedna
Aug 28 2007, 11:46 PM
WinterRat1
Sep 1 2007, 02:23 AM
Status Update -
All right everyone, I tried to put this off as long as possible, but the reality of buying a new place and moving into it, my wedding in three weeks, and job and church stuff kicking into high gear requires I dial down my DSF involvement for the next few weeks.
I'll be low access from now until the beginning of October. Game is still on, and I'll be posting as frequently as I can as fast as I can, but I'm letting you all know in advance response will probably be slow. I have too many things that are demanding my attention right now and they just have to get done.
No worries, game is still on, and I will be continuing to post, just slowly until real life settles down and I can get back up to full speed. Thanks for your patience and understanding, and I'll get back up to full capacity as soon as possible!
Sedna
Sep 1 2007, 04:57 AM
Status Update - Mine is more of an apology for through this weekend -- been sleeping an average of 4 hours a night for far too long now, literally too tired to sleep just now: but a bit of a break after I finish packing up the apartment. (Twenty years worth of books and notes, for a writer/editor/researcher. I have no wall space.
)
So finishing up tomorrow, planning on keeling over for Sunday, and the things I promised will be on-line for Monday (and maybe even a post or two!).
Two weeks and six days, huh?
Cthulhu449
Sep 13 2007, 10:43 PM
Anyone alive 'round here?
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.