First, thanks for all the replies, i like how the discussion is going, and it seems the topic has raised some interesting questions, even if like someone pointed out my wording wasnt that good.
My group is more in its early 30s. I know my way of writing doesnt reflect it, but please forgive my weaknesses in english, i cannot practice much except on forums ...
I must say that the women in my group play :
- A street shaman living in a garbage dump. She likes playing curious characters that dont get too much involved in problems but like to be able to interfere in everything.(Is "meddler" the correct word ?)
- A trolless street sam from the black forest kingdom. She loves to make drawings of every characters (she works in anime business) and is usually very attached to her character's appearence. She hates to be manipulated in game, and so likes to be able to stop an argument by hitting hard.
- An elven social adept. In classical fantasy games, she plays allmost always a dwarven warrior. She doesnt care about looks. She mostly play masculine characters. I have no clue what she like in rpgs (even if i play with her for years).
- A dwarven scholar. My girl friend, she played like 5 times. Seems like she plays to please me, even if she denies it, and to be with her friends...
Ok now that you know my rpg life, i'll come back to the subject.
First, my "problems" are clearly personal. But i suppose the questions i ask might help any GM.
After all the problems i encounter arent really gender related. I'd say they are related to the "casual" gamer, the one that still dont know what dices to roll after years of gaming.
Women players are often in this category. Maybe other female player will concur or deny, but i think that they dont like abstraction, so all the "rules thing" that are supposed to resolve actions fall into that category.
If i let my female players describe their characters, they'll say something like "ok, so my character is tall, blond and pretty".
You'll then ask me why i said my female players where bothered with looks in shadowrun no ?
Well they are lasier than me, and usualy it requires me to help them give all the necessary details (in private) and then they are happy to describe themsleves with all those details (pretending of course it all comes from their imagination
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So ultimately, the "looks" problem comes from me, not my players. While i can have tons of imagination for medieval or renaissance settings, i have praticaly none for cyber universe. So their looks is either "a fancy dress" or "a corp suit" depending on the situation.
So back to female players on that matter.
There are tons of looks exemple for cyber games, but female players lack sometimes the imagination (or do not try to imagine) necessary for such a setting. After all, everything is possible when it comes to look in shadowrun.
Epic in SR, and female players ...
Why would a female player want more epic stories than male players ?
That's ultimately the question i should have asked myslef (and you guys and gals)
Everyone pointed out that SR can be as epic as i want.
I wont disagree.
I'll just say that the basic story isnt epic, at least as much as the typical fantasy game where saving the world from evil forces is done as often as i eat cheese and wine (i'm french
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To see the "epicness" in an SR campaign is harder than in a "classical" fantasy game. Your ennemies are often unknown, their plans are unknown, and even your actions wont have a lot of sense since you're basicaly blind to your employer's motives and ultimate goals (again i'm talking in general terms, not all stories needs to be like this).
My male players like it : they are paranoïd and are sure that everything they do is part of a great plan, and even if the story has nothing epic, they're sure they're doing something "big" (actualy i'm running harlequin, and there's nothing big in being a pawn for a vengence).
My female players have a hard time feeling involved in the story.
This again might be my fault.
My male players know that i like the principle "you'll pay for what you get". That is, for every perk they'll get, they'll have a nice problem awaiting. So when they create their characters, they always have nice flaws, ennemies etc ... because they know their characters will be even more interesting.
My female characters dont like that ... Actualy they are plyaing "munchkin" and the only flaws they'll take for their characters are those they'll get some points from without too much problems.
The result means that they dont feel compelled to run. They dont "take it personal" and so do not believe they really fit into the story.
What about this and epics ?
Well, if you do not involve your character fully into the story, take risks etc ... no one is going to take your hand and lead you to the movers and shakers in the SR world ... so they wont feel to be in an epic story until someone tells them what's really going on
So what are my conclusions ?
My "female player" problems arent really gender related.
Most female players i know are passive and will get involved fully into the game only if i fully involve them into the story.
Now my general theory about having female players enjoy the game :
- Help them a lot when creating their character. Be patient and sometimes dont hesitate to be "directive".
- Give them perks and flaws that will help them feel their characters real.
- Make sure their character has specialities that are vital to the story. That will allow them to be the "heroe" without feeling your direct intervention as a GM.
- Make sure they have a "friend in high places". While it might not always be logical to have your player chat with Dunky about the latest fashion, having such contacts will make them feel like being "important", give them ingame information of what's truely happening. You'll always find a way to justify their relationship regarding to the global game world coherence.
- Do not hesitate to give them skills, powers or equipment you wouldnt have allowed to the "common" player. (for exemple, i'm playing in 2052, one of the players is from prague and follow the unified magic theory) You wont regret giving them something too powerfull and then ruining the story, and when the other players will realise what power she has, she'll love the feeling of beeing seen as very powerfull.
Now that i re read my "conclusions" i realise i'm being very paternalistic
As long as all my players enjoy their game, i'll be happy with it.
I do not know if all these "resolutions" will work, but its what i intend to do in order to be sure my female players have a good time playing shadowrun
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Anyway, this discussion is far from being over