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Rotbart van Dainig
Good to know, thanks.

Hm. Is it just me, or are there no actual rules concerning the detection of Genetech, though Masking has an option of increasing the threshold by 1?
And what exactly does the 'free' of the Genetic Heriditage quality mean? No Nuyen? No Essence? Both?
Synner
QUOTE (Rotbart van Dainig @ Jul 27 2007, 11:16 PM)
Hm. Is it just me, or are there no actual rules concerning the detection of Genetech, though Masking has an option of increasing the threshold by 1?

The absence of DNA scanners is at least partially an unfortunate result of the change in the release schedule. Arsenal will contain such forensic devices, we had expected it to be out first. Those who need a rule can use the Diagnostics rules in the Medtech chapter.

QUOTE
And what exactly does the 'free' of the Genetic Heritage quality mean? No Nuyen? No Essence? Both?

"Free" refers to the nuyen cost only.
Zen Shooter01
Spidersilk Gland combines nicely with Gecko Hands. But hey, Spidersilk Gland has a million uses...you are your own ducttape factory!

I'm still very excited about Radar Sensor and APDS...I'm going to kill three or four PCs at least. cyber.gif
Kyoto Kid
...so, is the Chemical Gland back? The preview didn't include any sample Bioware that I could see.
Ol' Scratch
Yep. The cybernetic version has been expanded, too, and there's a few other options as well. It's a really good book. smile.gif
WearzManySkins
Ok some questions certain items have a capacity

Breast Implants [2]
Penile Implants [1]

Does this mean sensors/items can be installed in the above? Cameras? biggrin.gif

Commlink [2]
Datajack [1]
Olfactory Booster [2]
Ultrasound Sensor [2]

Why does a pair of cybereyes have more capacity than Eyebands? ie Eyebands cost more in essence and have less capacity than the similar type of cybereyes?


Kyoto Kid
QUOTE (Doctor Funkenstein)
Yep.  The cybernetic version has been expanded, too, and there's a few other options as well.  It's a really good book. smile.gif

...cool I can now revive Night Angel. grinbig.gif

[edit]

QUOTE (WearzManySkins)
Ok some questions certain items have a capacity

Breast Implants [2]

...hmmm....Capacity 2...Ares Predators...Cyborg rules...FemBots.

....groooovy baby!
Ravor
Umm, things with [ 3 ] capacity means that the item uses 3 capacity points, not that it has capacity.
Ophis
So I can get Breast Implants in my cyberarms. Neat!
Rotbart van Dainig
QUOTE (Zen Shooter01)
But hey, Spidersilk Gland has a million uses...you are your own ducttape factory!

Twenty meters a day... of course, it can be dissolved by an enzyme, so watch out for people having exactly the same idea, but a chemical gland for that enzyme, too...

QUOTE (Zen Shooter01)
I'm still very excited about Radar Sensor and APDS...I'm going to kill three or four PCs at least.

Keep the excitement - it has only 4 dice for perception tests and will most likely exist as an external device, too.
Of course, the Ultrasound vision modieifers make even less sense here... neither sound nor radar care whether the light is on or off.
Ravor
Sure why not, although I think any decent street doc would recomend that you install them into your cybertorso if you were wanting to go that route.
WearzManySkins
QUOTE (Ravor)
Umm, things with [ 3 ] capacity means that the item uses 3 capacity points, not that it has capacity.

ahh ok so what does one use of the capacity of when one implants breasts or penis?

I do believe you have misread that.

Cyber eyes, cyber ears have a capacity rating of x lacking the [ ].

So you think that one can put a pair of breast implants in rating 4 cybereyes? smile.gif or hair implants? or commlink?

The usage of the capacities with and with out the [ ], needs to be explained in detail.
Ol' Scratch
Capacity also seems to be a variable stat. What I mean is, a Cybereye has more Capacity (16 for Rating 4) than an entire standard Cyberarm (15). Worse, I don't see any mention that they are different, so you could arguably cram all kinds of ridiculous things into a pair of Cybereyes. Say, 16 seperate and distinct Datajacks just as an extreme example. Thus Capacity has to be dependant upon the items being discussed, which just confuses what should have been a very simple and elegant system.
Heimdalol
QUOTE (Doctor Funkenstein @ Jul 27 2007, 07:54 PM)
Capacity also seems to be a variable stat.  What I mean is, a Cybereye has more Capacity (16 for Rating 4) than an entire standard Cyberarm (15).  Worse, I don't see any mention that they are different, so you could arguably cram all kinds of ridiculous things into a pair of Cybereyes.  Say, 16 seperate and distinct Datajacks just as an extreme example.

Or a cyber grenade launcher with an external clip port smile.gif


If breast implants cost 2 capacity I'm getting 2 installed in my cyberhand
Ravor
QUOTE (WearzManySkins)
ahh ok so what does one use of the capacity of when one implants breasts or penis?


Well assuming that you want a "normal body image" then you would want to install your sexual organs into a cybertorso, although I guess you could install a penis in your cyberskull if you really wanted to as well.

QUOTE (WearzManySkins)
I do believe you have misread that.


*Shrugs* Let's dig into the books and see who has misread what then.

QUOTE (Shadowrun Fourth Edition; page 330)
Headware

These small complex devices are inserted into the head (typically constructed via less-invasive nanosurgery). Items that have a Capacity rating may be installed in cyberlimbs instead, costing capacity rather than Essence.


And if you notice, every last piece of headware uses the [ x ] format to indicate the amount of capacity that it uses.

QUOTE (Shadowrun Fourth Edition; page 332)
Eyeware subsystems either take up Capacity in a cybereye or Essence in a natural eye (not both). For both replacements and retinal mods, upgrades usually involve both eyes so the user’s vision is not unbalanced.


Notice that in this table, all of the before mentioned subsystems use the [ x ] format to indicate how much capacity they cost, while the listings for cybereyes themselves don't.

QUOTE (Shadowrun Fourth Edition; page 333)
Like eyeware, earware can be installed within a complete cyberear replacement (costing Capacity) or as an inner ear modification (costing Essence). Upgrades usually involve both ears, so the user’s hearing is not unbalanced.


Here the same thing holds true as with the cybereyes listings, you know, I think we may be seeing a pattern here.

QUOTE (Shadowrun Fourth Edition; page 333)
Bodyware that does not have a Capacity rating must be installed directly into the user’s body; it cannot be installed into cyberlimbs. Bodyware with a Capacity rating may be installed in cyberlimbs, costing capacity rather than Essence.


Hmm, just like headware, everything that has a capacity rating uses the [ x ] format.

QUOTE (Shadowrun Fourth Edition; page 335)
Cyberlimbs cannot hold any bioware, nor any cyberimplants that take up Essence rather than Capacity.


Hmm, and just like with eyeware and earware, the actual limbs themselves use the x format to tell us how much capacity they can hold while all of the accessories use the [ x ] format in order to tell us how much capacity they use.

So unless you really think that the devs meant for an implanted grenade launcher to be able to have as much "goodies" installed into it as a full cyberarm then it's clear that you are mistaken when they use the same format in AUG.
WearzManySkins
QUOTE (Heimdalol)
If breast implants cost 2 capacity I'm getting 2 installed in my cyberhand

I guess you could call that character Breast Hands McGurk? biggrin.gif
WearzManySkins
Ravor I stand corrected. smile.gif

But the system they are using does not scale well, as one above has stated, cyber eyes have a greater capacity that a cyberarm?
Ol' Scratch
Re: Ravor.

Eh? All you described above was that "X" was how much Capacity an item could hold and "[ X ]" was how much Capacity an item takes up. Which wasn't all that confusing to begin with, at least not to me. None of the rules you cited, however, indicate that Capacity isn't a universal stat. Which it obviously isn't, but the rules never specifically state as much.

The only limitations found in your quotes are reverse of the problem. "Eyeware subsystems [...] take up Capacity in a cybereye." Not "the Capacity of a cybereye can only be used up by eyeware subsystems, and eyeware subsystems can only be installed into cybereyes." The lack of such a restriction means you can, in fact, put a pair of cybernetic breasts or a rocket launcher into a cybereye by the rules, absolutely ridiculous as it is.

It goes beyond merely cyberware, too. Take sensor systems as a prime example. Or why Commlinks don't have a Capacity limit for accessories, or armor doesn't have a Capacity limit for armor modifications. It's a rule with great potential, and one that's definitely been needed for a long time. It's just been poorly executed. frown.gif
Fortune
Maybe someone should write a definitive thesis on the intent of the SR4 capacity rules.
Ravor
Well to be fair Doctor Funkenstein I wasn't trying to address the issue of whether or not Capacity was an universal stat or not in my post, I was indeed only responding to the notion of what [ x ] verus x meant on the tables.

However, Synner has stated today that the intent was that cybereyes can only use eyeware, so that is a good enough answer for me provided that they remember to errata the Bounty Hunter sample character.

*Edit*

Also considering that a poster just made the same mistake in Synner's offical thread claiming that penis implants have capacity as opposed to using capacity appearently the issue is more confusing then you or I thought it could possibly be.
Ol' Scratch
Well, it's not an entirely intuitive shorthand until you get used to it, I'll admit that. As soon as someone starts putting some pieces together that has a Capacity along with accessories that eat up that Capacity, it quickly clicks. That's true of a lot of shorthand in this game and others, though.
WearzManySkins
Well the addition and description of the single cyber eye opens things up abit, ie the single cyber eye can be installed in places other than ones face.

Why would a cybernetic balance tail not take up any capacity in a cyber torso when a penile implants does? Both basically hang outside the torso along with the breasts they are outside the rib cage.

The argument that it takes up capacity in a cyber torso is a poor attempt to explain a why such has a capacity using bracket when other devices lack any capacity note at all.

How much capacity does a Synthacardium take from a cyber torso? Yes it is bioware but would it not take up space in a cyber torso?

How much space does Cerebral Booster take up in a cyber skull?

How much space does cat eyes or troll eyes take from a cyber skull, cyber eyes do?
Ol' Scratch
The base cyberlimb rules in SR4 talks about a few of those points, specifically bioware in torsos and skulls (both of which are mostly just shells rather than proper cyberlimbs). All your organs are still flesh and blood.
WearzManySkins
Nanohive uses a capacity of 2. It is not defined as hard or soft.

Is nanoware bioware or cyberware by the rules on taking up capacity?

Correction it is under the title of Nanocybernetics Bodyware. Now what does that mean in regards to using capacity in a cybernetic limb?

Again the example of the cyberware balance tail versus the penile implant. Neither take up space in the torso.
Marwynn
Nanocyberware counts as cyberware but plain ol' Nanoware doesn't have an Essence cost.

I think only the Nanohive itself takes up capacity, meaning it's the only Nanocyberware that can be implanted in cyberware.

And the Nanohive is an actual 'thing' not a set of 'nanites'. It does have back-up storage for nanites so it can replenish both soft and hard nanobots.
Buster
QUOTE (WearzManySkins)
Again the example of the cyberware balance tail versus the penile implant. Neither take up space in the torso.

Those actually add to the capacity of the torso.

"Where did you get that gun?"
"You do NOT want to know."
jmecha
Things like this are one of the reasons Shadowrun is so god damn wonderful
WearzManySkins
Well you can also take breast implants with the Gland installed,,,talk about a surprise? biggrin.gif Hmm maybe implanted fangs....... rotfl.gif

Of go with KK's breast implants with weapons installed. smile.gif
Shrike30
I just wanted to say... I'm an EMT in the Seattle area, and reading the fluff intro to Augmentation right after coming off a 24 hour shift just made me happy.
Synner
Thanks, I was wondering when someone would get around to talking about the fluff.
fistandantilus4.0
I went over the crunchy rules bits first. I have to say that I'm dangerously excited about using the cybertoothed tiger.

But I really liked some parts of the advanced medtech section. The First Person POV from the cyberzombie man was great, and very disturbing.

Also, the part about an assassination attempt of Arthur Vogel! eek.gif
FrankTrollman
QUOTE (fist)
But I really liked some parts of the advanced medtech section. The First Person POV from the cyberzombie man was great, and very disturbing.


Thank you.

By the way: Probably Gavin was a character who was played by my friend Krishna. It went kind of like that.

And noone ever asked me to let them play a total amnesiac again.

-Frank
fistandantilus4.0
Awesome. It seemed like a character that had a lot of back story to it, so I had wondered if it had been a PC somewhere first.
knasser
QUOTE (FrankTrollman @ Jul 29 2007, 08:14 PM)
QUOTE (fist)
But I really liked some parts of the advanced medtech section. The First Person POV from the cyberzombie man was great, and very disturbing.


Thank you.


Yours? I read it earlier today and liked it a lot. Like most people here, I think, I'm guilty of opening the book straight at the cyberlimbs and then proceeding through the rest of the crunch. But I'm now starting to digest the fluff and enjoying it.
Rotbart van Dainig
The point where it get's to 'under torture' is when it gets creepy. wink.gif
FrankTrollman
I'm glad you found it effective. I experimented with a much more... verbose description of events but I think it actually works better as a more understated aside. The original The Thing was a lot scarier before they colorized it because you couldn't see what was going on.

In case you're wondering who to blame for stuff, my parts can be found in:
  • Stitches and Spare Parts (Blame me for: Shadowclinics and Streetdocs)
  • Advanced Medtech (Blame me for: Disease Rules)
  • Cutting Edge (Blame me for: Cyberzombies)

Stitches and Medtech have a lot of my pieces - Cutting Edge I just did Cyberzombie work.

Remember: "Life as a cyberzombie isn’t all ripping spirits in half with cybernetic claws and bouncing small arms off of your hide; it also opens up a whole new set of existential crises."

wink.gif

-Frank
Jaid
heh... i was wondering if they were gonna let you name any diseases to your own satisfaction wink.gif
PlatonicPimp
OK then, Frank, why on god's blue earth did you feel the need to give cyberzombies immunity to normal weapons?
FrankTrollman
QUOTE (PlatonicPimp)
OK then, Frank, why on god's blue earth did you feel the need to give cyberzombies immunity to normal weapons?

Symmetry with other forms of Inhabitation.

It is capped well within the range of ItNW that you find on toss-off spirits at that level, so it's unlikely to make a tremendous impact. But it does let them stand there and bounce small arms fire from security guards - which is wicked awesome looking.

-Frank
PlatonicPimp
Ah. How would it stack with armor on the cyberzombie?
BookWyrm
I STILL have to wait until the hardcopy arrives at The Strat. mad.gif
FrankTrollman
QUOTE (PlatonicPimp)
Ah. How would it stack with armor on the cyberzombie?

The "stacking" of hardened armor and regular armor is a bit odd. The key is that they are different tallies and run a separate check. The Hardened Armor looks like this:
  1. If the modified DV of the weapon is not larger than the value of the hardened armor (modified by AP), the attack does no damage.
  2. If else, add the hardened armor (modified by AP) in as extra Damage Resistance Dice.

And regular armor looks like this:
  1. If the modified DV of the weapon is not larger than the value of the normal armor (modified by AP), the attack does stun damage.
  2. Regardless, add the normal armor (modified by AP) in as extra Damage Resistance Dice.

So if you have Hardened Armor and Ballistic Armor, you get a big pile of damage resistance dice, the weapon's AP is applied twice, and only things which can penetrate your Hardened Armor can hurt you at all.

As far as I know you simply apply both sets of rules when you have both types of defenses - which actually stacks to a remarkably limited degree.

----

QUOTE
I STILL have to wait until the hardcopy arrives at The Strat.


Ha ha?

-Frank
Ol' Scratch
QUOTE (FrankTrollman)
The "stacking" of hardened armor and regular armor is a bit odd. The key is that they are different tallies and run a separate check. The Hardened Armor looks like this:



  1. If the modified DV of the weapon is not larger than the value of the hardened armor (modified by AP), the attack does no damage.


  2. If else, add the hardened armor (modified by AP) in as extra Damage Resistance Dice.


And regular armor looks like this:



  1. If the modified DV of the weapon is not larger than the value of the normal armor (modified by AP), the attack does stun damage.


  2. Regardless, add the normal armor (modified by AP) in as extra Damage Resistance Dice.


So if you have Hardened Armor and Ballistic Armor, you get a big pile of damage resistance dice, the weapon's AP is applied twice, and only things which can penetrate your Hardened Armor can hurt you at all.

As far as I know you simply apply both sets of rules when you have both types of defenses - which actually stacks to a remarkably limited degree.

Cool. I've been trying to figure out how to use both types of armor at the same time as it comes up a few other times in the game (a materialized ally spirit putting up an armored vest, or a character injecting himself with the Spirit Strength drug). I was leaning towards this interpretation, but it's great to see it addressed by someone else as well.

My other interpretation was a bit more streamlined, though, and I may end up using it anyway if something official doesn't come up. Heck, I'm not even sure if it's different than this, just described differently.

Basically, hardened armor adds to whatever armor you're wearing as normal. The first check is to see if the DV is greater than the hardened armor value. If not, stop there; the attack does no damage. If it is, you then see if it's higher than the hardened armor value + other armor. If not, it's turned to Stun damage. Otherwise, Physical. You then add the total together on the Damage Resistance Test just as if the hardened armor were regular armor.

In other words, the hardened armor is just adding an extra check to see if you get wounded at all and in all other ways works like normal armor.
mfb
not that anybody doubted it, but it seems like the combination of biodrones and cyborgs makes it highly unlikely for Halberstram to have actually died in Hong Kong. especially since he almost certainly invented both technologies.
bclements
Well, the Otomo series debuted way back in '65. Halberstam didn't get killed until 70-71 timeframe. Biodrones seem to predate his death as well.

I'm not necessarly disagreeing with you, though.
Jaid
that depends.

it's always a possibility that he brought the technologies to where they are, and then they sort of stalled because of his (theoretical) death. i mean, it's not as if 1 minute he was working on figuring out TMs and then all of a sudden, after faking his death, he developed biodrones and cyborgs in a week or two... presumably, this has been in development for a while.

frankly, i'm curious myself, what would happen with cyborgs if:

1) you *didn't* inflict sensory deprivation on them for months.
2) you *didn't* constantly drug them up like crazy.

i'm curious if a cloned brain or a child's brain (or even an adult brain) might be able to not go totally looney if they weren't subjected to that sort of thing. i certainly can't understand the need for the sensory deprivation at all... not when simsense is so cheap and easily available, and you're already including all the needed 'ware into the CCU to use it...
mfb
well, he's been working on them since Virtual Realities 1.0, as i recall. wasn't he doing brains-in-jars experiments back then? or was that later? at any rate, the brains-in-jars technology was advanced enough by 2065 to begin production on cyborgs. by 2070, my guess would be that Halberstram has been running a clone of himself as a biodrone puppet for years. Halberstram might even be a brain in a jar himself, at this point--which means that the biodrone might actually have been his actual meatbody.
ThreeGee
No brains in jars back in his early days, whole children.

I love the little glitch rule in cyberzombie awakening,

QUOTE
On a glitch, something subtle and horrible has gone wrong with the procedure—something was brought back from the depths of the metaplanes, and has tainted the character.


Great to see the old connections being reinforced.
mfb
oh, that's right, it was Threats that introduced the brains in jars.
Rotbart van Dainig
In fact, it would be positive if Halberstam is still alive: You don't want to imagine what would happen if a Master Shedim took over and got access to that knowledge.
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