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Buster
QUOTE (Red)
And handwaving agents into non-existance just to make this brain hacking plausible? Come on.

I don't think those two ideas are related, brain hacking is just one houserule Frank came up with and eliminating the Agent Smith Army problem is just another houserule. Killing off agents was just a necessary evil that has nothing to do with brain hacking.
Kagetenshi
QUOTE (Moon-Hawk @ Nov 8 2007, 04:35 PM)
It's listening to waves that come from the brain

"Brain waves" are not waves in any meaningful sense. The brain does not produce electromagnetic radiation except insofar as the movement of ions may induce currents. Note that muscles and nerves, among other things, also involve moving ions. In short, there is no signal in any meaningful sense emitted from the brain.

QUOTE (Cthulhudreams)
Isn't the premise of the ruleset under discussion that connecting your brain to a commlink and firewall actually restructures the way your brain operates and runs in your brain

Give that, which is a fundamental assumption of the rules as layed it, why are people making the stupid statement that they cannot see how the firewall proggie protects you from things trying to attack your brain! The firewall actually runs IN YOUR BRAIN and prevents other people trying to run programs IN YOUR BRAIN that cause you to have a seizure!

Incredulity at the premise. If the premise was that tiny monkeys ran from the transmitter to the receiver with the packets of information, would you still not be able to see why people were questioning why tiny monkeys are involved?

~J
HappyDaze
QUOTE
it's not me saying what the exceptions and rules are. it's the setting. in the SR setting, dedicated hackers are, and always have been, important members of shadowrunner teams. not every team, sure, but a big chunk of them. if the rules have made it so that dedicated hackers are no longer important or even all that suited to shadowrunning, that clashes with the established setting.

So where does the setting reveal that all of the fluff hackers are 100% dedicated and cannot contribute in other ways (avoid Otaku references since they most directly relate to Technomaners rather than general hackers)? Wouldn't Damien Knight be a good example of a Face/Hacker? Doesn't Dodger carry a SMG and go in all fleshy alongside the meat team? Please, by all means, open your anus again and pull out some specifics this time.
Cthulhudreams
QUOTE (Kagetenshi @ Nov 8 2007, 07:06 PM)

Incredulity at the premise. If the premise was that tiny monkeys ran from the transmitter to the receiver with the packets of information, would you still not be able to see why people were questioning why tiny monkeys are involved?

~J

Well yes.

But to make a mind machine interface actually work, the machine bit needs two way communication.

So now that I've accepted two way communication between minds and machines, I am totally okay with the machine being able to actively coerce the mind into doing things. As far as I can see it has too.

And from that it logically follows that you could induce a seizure over the mind/machine interface, or stop one.

As for the exact mechanics of doing that at a distance (the most implausible component of it to me seeing in that it involves focused quantum waveforms changing electrical activity, and I think you find this the most implusable component too, and so does MFB as he is clearly unwilling to accept the focused distance part) I'm giving that the same benefit of the doubt I'll give to magic. Ie I'm willing to have an axiom changed as long as the rest of the deductive reasoning process flows cleanly from that axiom.

The axiom here is 'sensing and manipulating of electrical activity is possible at a distance' and then the rest of the stuff (air gaps being useless, reading peoples minds) is entirely okay.
Seven-7
Have any of you even tried it? The brain hacking rules on the naked brain? It's nothing special. It's not really a stretch even. My two hackers haven't run into one yet, nor have they tried to go around and nuke the world. They dont feel the need to. But you know what did happen? They got to shoot some bad guys in that oh special hacker way. Well, one of them did. The other got fried by IC.

So far, two games after the rules have come out, it's been easier to have hackers in the game, and when the hacker had to split off? He was at least able to handle himself.
Kagetenshi
QUOTE (HappyDaze)
So where does the setting reveal that all of the fluff hackers are 100% dedicated and cannot contribute in other ways (avoid Otaku references since they most directly relate to Technomaners rather than general hackers)?

I'm not sure that it's exactly what you're asking for, but FastJack became legendary despite being so task-dedicated that no one can reliably attest to having ever seen him in person.

~J
mfb
QUOTE (HappyDaze)
So where does the setting reveal that all of the fluff hackers are 100% dedicated and cannot contribute in other ways (avoid Otaku references since they most directly relate to Technomaners rather than general hackers)?

that doesn't bear even a remote resemblance to what i actually said.
Ol' Scratch
QUOTE (Kagetenshi @ Nov 8 2007, 07:11 PM)
I'm not sure that it's exactly what you're asking for, but FastJack became legendary despite being so task-dedicated that no one can reliably attest to having ever seen him in person.

He's not really a shadowrunner, though. He may dabble from time to time, and obviously only from the Matrix or under a guise (in which case he likely has more shadowrunner-oriented skills as well), but he's no more a shadowrunner than Dunkelzahn or Harlequinn were.

Which is the main point. A pure hacker isn't a very good shadowrunner because he is so limited and helpless in scope. This can be said of other general archetypes. If you have a magician with no combat skills, no offense spells, and in fact -only- has high society spells like Makeover and Healthy Glow... he's not going to be a very good shadowrunner either. Could he become one by picking up a firearms skill and a few combat/covert spells? Yep! And the same is true about hackers.

If all a so called "street samurai" did was spend every waking hour in his mom's basement playing the console version of Miracle Shooter and considered himself a cyborg 'cause he has a pair of fancy Zeiss Cybereyes, he's going to suck as a shadowrunner, too.

And for some reason, this is yet another facet of hackers that a lot of people in these threads refuse to wrap their minds around.
mfb
QUOTE (Doctor Funkenstein)
He's not really a shadowrunner, though. He may dabble from time to time, and obviously only from the Matrix or under a guise (in which case he likely has more shadowrunner-oriented skills as well), but he's no more a shadowrunner than Dunkelzahn or Harlequinn were.

that's simply not true. he may have evolved into something more than a mere runner, but he started out as nothing more than a very talented decker in the Into the Shadows collection.

deckers have been shadowrunners since SR1. the cover of the SR1-2 main books shows a decker right there in the middle of the action, doing his thing. deckers have as many books dedicated to their craft as any other archtype--more than some. the only time deckers and hackers don't make good runners is in tabletop games (and not even all of them). the problem isn't the setting, it's the rules that describe the setting.
Fortune
QUOTE (HappyDaze)
Wouldn't Damien Knight be a good example of a Face/Hacker? Doesn't Dodger carry a SMG and go in all fleshy alongside the meat team?

Even Twist was a decker before he went all hippified. wink.gif
Fortune
QUOTE (mfb @ Nov 9 2007, 12:02 PM)
the cover of the SR1-2 main books shows a decker right there in the middle of the action, doing his thing.

Yep. Note the submachinegun slung on his shoulder? Have you read about his skill with that weapon in the fluff? What about his reasonable charisma and social skills that go along with his wide range of contacts?
mfb
let me clarify what i mean by a "pure" hacker or decker. to me, a guy with SMGs 4, Unarmed 3, and the rest of his skill points in computer stuff (with maybe a few left over for a social skill or two)--that's a pure hacker. no, he's not helpless in combat; his job involves dangerous situations, so he's prepared for them. he's spent as many BP as he needs to really excel at hacking, and he's rounded out his sheet with some combat stuff. a street sam who puts a few points into his Software or Hacking skill is, to me, a 'pure' street sam--he kicks ass, takes names, and has a hobby.
HappyDaze
QUOTE
I'm not sure that it's exactly what you're asking for, but FastJack became legendary despite being so task-dedicated that no one can reliably attest to having ever seen him in person.

And would any GM allow that in a PC? Seriously? The guy that no one has ever met in the flesh...?

It just goes to show that such 'pure' Hackers make for crappy gaming. Just as a mage heavily devoted to metaplanar exploration is going to be inappropriate for many games, and so too is a purely devoted 'pit-fighter' sammy with nothing but hand-to-hand combat enhancements.
mfb
except that such a mage or street sam is ignoring huge portions of their specialties (magic and combat, respectively), while a decker who focuses solely on decking is not.

besides which, you guys keep changing the issue. the problem isn't that hackers need combat skills to survive, the problem is that a street sam with a minimal investment of skill and a reasonable investment in equipment can, for the most part, take care of his team's hacking needs.
Gelare
QUOTE (fortune)
I never stated that 'stand alone hackers' do not, should not, or have never existed in the game! I claimed (or maybe just implied through lack of clarity) that if they did exist, they did so by choice, as they are all free to learn any and all non-magical skills (and even those in some cases) that any other character can learn. There are no 'class restrictions' that bar the hacker from being more than a hacker if they so chose to do so.

This is not what I had gotten from your statements about everybody in your games being a sammie/mage and doing hacking on the side because they had build points to spare. It seemed to me like you were basically denying the existence of full-blown hackers, which I think would be bad for the game for reasons already states. If the above is the entirety of your position, then I agree fully. Let's hear it, team! Yay clarification!

I think we still differ in what we think the Matrix should be able to do. (Which, incidently, is fine - that's why we have seperate games.) It's my impression that the Wireless World is a world just like the Astral World is a world. Technology and magic should be more or less equal in as many ways as possible, because I think the Matrix as presented in Shadowrun is awesome. Myself and a disproportionate number of my friends would like to play dedicated hackers.

So you can see how, in my conception of how I'd like my games to be, hackers need more awesome powers. Sure, most mages put a few points into pistols so they have something they can do that doesn't involve them rupturing their brains, but they don't have to, and even if a mage takes no mundane skills at all, he can still float around on the Astral and kill things in grand and explosive and highly effective fashion. This means there has to be some equivalent for hackers, they have to be able to swim around the Matrix and kill people with death rays too.

I also happen to like Frank's core assumption that to win at the Matrix, you have to play, so I'm fine with this stuff about unprotected, uncybered brains being unhackable. Lots of people on these boards probably think my desire to have the Astral and the Matrix be roughly equal is absurd, and that's totally okay. They're just house rules at the end of it all, right?

QUOTE (Moon-Hawk)
(stuff)

Awesome stuff, Moon-Hawk. One can still make the "woooo, it's sixty years of advance science!" argument, but that was very clearly, thoroughly explained, and very reasonable, too. Well done.
Ol' Scratch
QUOTE (mfb)
QUOTE (Doctor Funkenstein)
He's not really a shadowrunner, though. He may dabble from time to time, and obviously only from the Matrix or under a guise (in which case he likely has more shadowrunner-oriented skills as well), but he's no more a shadowrunner than Dunkelzahn or Harlequinn were.

that's simply not true. he may have evolved into something more than a mere runner, but he started out as nothing more than a very talented decker in the Into the Shadows collection.

deckers have been shadowrunners since SR1. the cover of the SR1-2 main books shows a decker right there in the middle of the action, doing his thing. deckers have as many books dedicated to their craft as any other archtype--more than some. the only time deckers and hackers don't make good runners is in tabletop games (and not even all of them). the problem isn't the setting, it's the rules that describe the setting.

You're missing the point: They're shadowrunners first, hackers/deckers second. Just like a mage who runs in the shadows is a shadowrunner first, mage second.

If you don't design your character so that he can survive in the shadows, that's your fault more than it's the rules fault. There's no reason a hacker shouldn't have a decent firearm and dodge/gymnastics skill, smartlink (especially now that they don't even have to be implanted to be fully effective), and Command program. And that's all it takes for them to hold their own when the shit hits the fan.

The guys who sit in their mother's basement eating Fritos aren't shadowrunners. They may work with shadowrunners doing secondary tasks, but that's about it. The decker you reference had an SMG at his hip, was on site, and had his buddies covering his back for his brief run in the 'trix (while they had something to do themselves). He *was* a shadowrunner. Bob the fat-fingered slob with a Cheetos-stained commlink who breaks into a sweat and heavy panting when he gets up to use the toliet isn't.

And by the definitions people have been using, the latter is a "dedicated hacker" while the former is a "street sammy who hacks." Which is just retarded since if he hacks, he is a hacker.
mfb
QUOTE (Doctor Funkenstein)
If you don't design your character so that he can survive in the shadows, that's your fault more than it's the rules fault. There's no reason a hacker shouldn't have a decent firearm and dodge/gymnastics skill, smartlink (especially now that they don't even have to be implanted to be fully effective), and Command program. And that's all it takes for them to hold their own when the shit hits the fan.

see my posts above. i don't think the problem is necessarily that a hacker needs a few combat skills to survive. i think the problem is that someone who doesn't invest a significant portion of his starting BP into hacking can perform a huge chunk of his team's hacking needs.
Ol' Scratch
And why is that a problem?

Do you not realize what that actually means? It means that if you want to play a hacker you have the freedom to be more than just that. Because it doesn't take much to do it. Just like it doesn't take much to kill people. Just like it doesn't take much to be good at sneaking around.

In fact, the only role in the game that really takes hardcore dedication to be good at what they do is a magician, and even they have an easy time being more than just a magician.

There's just some bizarre mass hypnosis going on regarding hackers for some reason. That they somehow need to be special and unique and purposely cripple themselves when they don't. Sure, you can make someone who's really good at one particular niche in the game at the exclusion of all else. But that doesn't mean you're not stupid for doing so, nor that the fault doesn't lie entirely in your lap. Example:
    Jason the AEthernaut

    Qualities (0 BP): Astral Chameleon, Magician, Infirm.
    Attributes (275 BP): Body 1, Agility 1, Reaction 1, Strength 1, Charisma 6, Intuition 6, Logic 6, Willpower 6, Edge 2, Essence 6.00, Magic 6
    Active Skills (94 BP): Astral Combat 6 (Wards +2), Banishing 4, Etiquette 1 (Astral Entities +2), Navigation 1 (Astral Plane +2), Negotiation 1 (Astral Entities +2), Spellcasting 4, Survival 1 (Astral Plane +2)
    Knowledge Skills (0 BP): Arabic N, Astral Plane 6, Magical Groups 1 (Astral Explorer's League 3), Metaplanes 4, Named Spirits 4
    Spells (12 BP): Analyze Magic, Astral Clairvoyance, Astral Window, Mystic Armor
    Equipment (19 BP): High Lifestyle (3 months), Weapon Focus 2, 5,000 nuyen of miscellaneous goods.
Get him on the astral plane and he's a total bad-ass. But he's not much of a shadowrunner. And who's fault is that? The rules or mine for creating him to be so pathetic in the flesh? (Heck I even cheated on his attribute points.)
eidolon
Agree. Just because a sam can do some hacking and the hacker can do some shooting doesn't negate either role.

And a lot of you keep implying that
- players that choose to be primarily a street sam want to hack
- players that choose to be primarily a hacker want to kill everyone in sight.

It's so integral to so many people's arguments, and I don't buy it one bit.

I think a lot of discussion here has devolved to "in theory, under these precise conditions that may potentially one day exist, the hacker is useless, and I'm going to completely ignore anything that shows that they aren't".
mfb
QUOTE (Doctor Funkenstein)
And why is that a problem?

Do you not realize what that actually means? It means that if you want to play a hacker you have the freedom to be more than just that. Because it doesn't take much to do it. Just like it doesn't take much to kill people. Just like it doesn't take much to be good at sneaking around.

yes, there is a problem, because according to the setting, dedicated hackers are useful members of shadowrun teams. according to the rules, they're not. when the rules and the setting starkly contradict each other, i view that as a problem.
Ol' Scratch
QUOTE (mfb)
yes, there is a problem, because according to the setting, dedicated hackers are useful members of shadowrun teams. according to the rules, they're not. when the rules and the setting starkly contradict each other, i view that as a problem.

So why aren't they? What do you call a "dedicated hacker?" And if they're so dedicated, why are you upset that a "street samurai who hacks but totally isn't a hacker despite the fact that he hacks" is rendering them obsolete?

By your logic, my character is a problem with the rules because dedicated magicians -- of which he is, just of one particular little niche -- are useful members of shadowrun teams. So clearly the rules are at fault for allowing me to create such a shitty character who's sole contribution is to sit on his ass at home and provide astral oversight. And those dumb old "street samurai who cast spells" (read: traditional shadowrunner mages) are rendering my dedicated astral mage obsolete. <e-tear>

God forbid he learn to shoot a gun. God forbid he have remotely useful physical attributes. God forbid he have more useful spells. It's not my fault for not giving him them, the setting and the rules clearly destroyed him because I wanted him to be a shitty shadowrunner. (And that stupid logic is exactly what I see you guys continually saying.)
mfb
Doc, for god's sake, read what i'm saying. i'm going to put it in all caps because we've been going at this for almost a full page and you're still arguing the wrong point: I DON'T CARE IF HACKERS NEED TO HAVE COMBAT SKILLS. THAT IS NOT THE ISSUE I AM TRYING TO POINT OUT. i'm not trying to piss you off, but jesus christ, read.

the issue i am trying to point out is that hacking is so easy, and so affordable, that anyone can do it well enough to get by. that's the issue that Gelare is pointing out, and it's part of the issue that's causing FrankTrollman to come up with wildass ideas like brainhacking.
Whipstitch
And then Doc Funk will just repeat his statement that shooting is so easy and affordable that anyone can do it well enough to get by. Such is the glorious(ly stupid) circle of life.
Kagetenshi
Maybe a better direction to go: you have demonstrated that there is at least one dedicated mage build that is ineffectual. Is there at least one dedicated hacker build that is not ineffectual?

I don't know the answer, but I think that's the disconnect here.

~J
mfb
QUOTE (Whipstitch)
And then Doc Funk will just repeat his statement that shooting is so easy and affordable that anyone can do it well enough to get by. Such is the glorious(ly stupid) circle of life.

to which i would respond that in the vast majority of groups, a part-time street sam can't replace a full-time street sam. a dedicated street sam will have a place in most games. a dedicated hacker... that's more dicey.
Ol' Scratch
QUOTE (mfb)
Doc, for god's sake, read what i'm saying. i'm going to put it in all caps because we've been going at this for almost a full page and you're still arguing the wrong point: I DON'T CARE IF HACKERS NEED TO HAVE COMBAT SKILLS. THAT IS NOT THE ISSUE I AM TRYING TO POINT OUT. i'm not trying to piss you off, but jesus christ, read.

the issue i am trying to point out is that hacking is so easy, and so affordable, that anyone can do it well enough to get by. that's the issue that Gelare is pointing out, and it's part of the issue that's causing FrankTrollman to come up with wildass ideas like brainhacking.

Actually -you're- the one who's not understanding. I know what you guys are saying. You're the ones with the mental block here.

*WHAT* is a dedicated hacker to you? *WHAT* is it about them that makes them useless on a shadowrun? *WHY* is that "Street Samurai who hacks" *NOT* a hacker, but "guy who hacks but refuses to do anything else despite wanting to be a shadowrunner" is?

*You* are the ones who aren't answering that. Not once. Nowhere. You just ignore it and keep spewing on and on about this mysterious dedicated hacker who's so useless that he needs brain hacking and similar stupidity in order to be useful in a group. DESPITE, you know, that "Street Samurai who hacks but isn't a hacker because Gelare, mfb, and Godknowswhoelse says he's not even though he fucking obviously is" being just as effective as he is.

Yes, I'm repeating it. Because YOU refuse to answer the fucking question. I've read what you wrote, and it doesn't say shit. Or maybe it does, but it doesn't actually say what you think it says.

The only way whatever it is you guys are trying to say makes sense is exactly what I addressed with my useless astral mage above: If you purposely and intentionally make your character suck as a shadowrunner then don't be fucking surprised when he sucks as a shadowrunner. There are some basic abilities you need to be a decent shadowrunner. "Sitting in my mom's basement whining because I don't get to shoot anyone in the face" is not one of those skills. And no, making them suck then saying they suck because they're a "dedicated hacker" is not an excuse. Not when you're also whining and crying over that mysteriously non-hacker "Street Samurai who hacks just as good as I do" character in the corner.

Christ.
Ol' Scratch
QUOTE (Kagetenshi)
Maybe a better direction to go: you have demonstrated that there is at least one dedicated mage build that is ineffectual. Is there at least one dedicated hacker build that is not ineffectual?

If they have a Command program and half an IQ point, no. That one little program alone actually allows the "fat guy in mom's basement who never leaves home" to shoot people in the face.
mfb
QUOTE (Doctor Funkenstein)
*You* are the ones who aren't answering that. Not once. Nowhere. You just ignore it and keep spewing on and on about this mysterious dedicated hacker who's so useless that he needs brain hacking and similar stupidity in order to be useful in a group. DESPITE, you know, that "Street Samurai who hacks but isn't a hacker because Gelare, mfb, and Godknowswhoelse says he's not even though he fucking obviously is" being just as effective as he is

QUOTE (mfb)
let me clarify what i mean by a "pure" hacker or decker. to me, a guy with SMGs 4, Unarmed 3, and the rest of his skill points in computer stuff (with maybe a few left over for a social skill or two)--that's a pure hacker. no, he's not helpless in combat; his job involves dangerous situations, so he's prepared for them. he's spent as many BP as he needs to really excel at hacking, and he's rounded out his sheet with some combat stuff. a street sam who puts a few points into his Software or Hacking skill is, to me, a 'pure' street sam--he kicks ass, takes names, and has a hobby.
Whipstitch
At this point in shadowrun I can't imagine building a character who's a "dedicated" hacker OR samurai. They're both archetypes that can easily afford to take 50 gear bp at chargen and throw money at weaknesses until they're no longer a problem. Were I not always playing Awakened characters I'd probably just grab Wired 2, a stick and shock filled Hammerli, an Agent program and a small army of Steel Lynx for back up and probably end up ruining everyone's night. nyahnyah.gif
mfb
QUOTE (mfb)
Not when you're also whining and crying over that mysteriously non-hacker "Street Samurai who hacks just as good as I do" character in the corner.

i'm not "also" anything. that is the only issue i'm trying to address in the discussion i'm having with you.
Fortune
QUOTE (mfb)
let me clarify what i mean by a "pure" hacker or decker. to me, a guy with SMGs 4, Unarmed 3, and the rest of his skill points in computer stuff (with maybe a few left over for a social skill or two)--that's a pure hacker. no, he's not helpless in combat; his job involves dangerous situations, so he's prepared for them. he's spent as many BP as he needs to really excel at hacking, and he's rounded out his sheet with some combat stuff. a street sam who puts a few points into his Software or Hacking skill is, to me, a 'pure' street sam--he kicks ass, takes names, and has a hobby.

And just why is he ineffective again?
mfb
because he wasted all those points he put into being a badass hacker, since most of the time, the computer hobbyist street sam can do just as good a job.
Gelare
@Doc: Since you asked, I'll clarify my position. Up front I want to say that when I say I see a problem with the system, I mean I see a problem with it in the context of the kind of game I want to play. The fact that my statements are supported by a long tradition of hackers being valuable members of a shadowrunning team is nice, but really, it's a game - do whatever. Also, I have different reasons for liking Frank's rules than Frank has for liking Frank's rules. Now, to define some terms:

Dedicated hacker: A dedicated hacker is a character who has spent the significant majority of his character resources on hacking-related equipment and skills. This means someone with a tricked out commlink, ranks in all the electronics related skills, high mental stats, etc. A dedicated hacker should have some ranks in Perception, Etiquette, and Pistols, because they're very useful skills for all shadowrunners. But shooting people in the face is not what he does, and it's not what he should be expected to do. What he should be expected to do is hack. What exactly this word, "hack", should encompass, is the subject of this thread, and is therefore not defined here. It may potentially include brain hacking and black hammering. As I will show a few paragraphs down, I think this is desirable.

Dedicated mage: A dedicated mage is a character who has spent the significant majority of his character resources on magic-related equipment and skills. This means someone with some foci, some bound spirits, ranks in the appropriate magic skills, high drain and magic stats, etc. A dedicated mage should have some ranks in Perception, Etiquette, and Pistols, because they're very useful skills for all shadowrunners. But shooting in the face is not what he does. What he does is use magic for purposes of both investigation (astral recon, detection spells) and killing people (spirits, manabolts).

Now, anyone can pick up a gun and shoot people, just like anyone can pick up a commlink and view an AR feed. But it is my opinion (and if you're looking to argue against me, this is probably a good place to start) that just like a mage doesn't have to resort to pistols or to spirits possessing drones to kill someone, neither should a hacker have to resort to pistols or commanding drones to kill someone. A mage, with nothing more than what is normally found on his person, can kill people all day long with low-force manaballs. A hacker, with nothing more than the commlink and related equipment normally found on his person, should be able to kill people by black hammering their brains. Mages and hackers are equally valuable to the story and setting of Shadowrun. They should therefore have comparable - not equal, mind you, but comparable - options in combat. The informational potential of the Matrix is typically higher than that of the astral, so it's okay in my mind that while the mage can go wild and blow stuff up in the real world, the hacker is more limited to killing people one at a time. But a hacker without an army of drones to back him up should not have to resort to as crude a method of killing people as the pistol, when a mage doesn't have to.

To address one of your points, Doc, if a street samurai, who spent most of his resources on becoming an android and learning to kill people painfully, can buy himself a commlink, load up a few programs, and call himself a full-fledged hacker, that is a problem. Because this means that hackers as an independent branch of character don't exist, whereas sammies and mages do. You might be okay with this, but I'm really not. I hope that clears some stuff up.
Simon May
We need a new trid show:

PIMP MY COMM
FrankTrollman
Holy crap. When are we going to get access to the controls back? Because honestly it's getting harder and harder to politely abstain from rising to the bait of the trolling by eidolon and Doctor Funkenstein on this thread. It would be better for everyone if I was able to put both of them on ignore. As is I have to scroll past their posts manually, and that always inadvertently involves reading some of the face-palm worthy, offensive, deliberate off-topicness.

Kagetenshi: Incredulity on your part frankly does not concern me. I understand that you do not, and will not play SR4. So your opinion on any particular discussion of SR4 house rules is academic at best. SR4, among other things, has a wireless Matrix declared as an integral component of it. And I know you don't like that. So when you express any negative reaction towards a suggestion designed to salvage the Wireless Matrix from a playability or Detente standpoint - that carries substantially less weight than the reactions of any random SR4 newbie who actually plays. Even though I value your opinion on other matters, I simply don't care what you think on this particlar issue.

---

Shadowrun's Matrix rles have a number of minor problems. Fault Sprites don't really exist because they exist only for Matrix Combat bt they can't see and therefore can't fight; Technomancers cost way too much for what they can do; the rules talk about defaulting but also use non-standard dice pools so noone knows what defaulting even means; and so on and so on. But those are all actually something that a GM can just handwave away in any of a number of ways and have the game continue unabated.

But it has three glaring weaknesses which are endemic and structural:
    Script Kiddy Your personal investment in your own skills and attributes is, i the Matrix, completely meaningless in the face of having more and better eqipment. Not overshadowed in the way that being a badass with a pistol is sometimes worse than being mediocre with a machine gun - but a complete negation of your entire character investiture as your character.

    Agent Smith Equipment can not only purchase you a better dice pool, it can purchase extra actions. In fact, it can produce functionally limitless actions with the expenditure of more money. Indeed, the player characters themselves have the amount they matter approach zero as the amount of money in play by the corporations approaches the million yen mark. Yes, if NeoNET has in total spent a million yen on IC the player characters vanish into monadial irrelvence from a statistical standpoint.

    Defender Opt Out Right now, every part of the Matrix can only affect you if you choose to allow it to. That means that player characters never get damaged by Black IC, and they never get hacked. And the entire rest of the world can operate in exactly the same way.

Aa far as I know, Unwired will not address those three points at all. And people like Eidolon keep trolling this thread to remind us that if you just don't care about versamilitude you can move on with the game and just accept that it doesn't make sense and still have fun. I'm happy for you I suppose, but honestly.

I've seen some people suggest that a method to handle Defender Opt Out is to punish people outside the Matrix for opting out or rewarding them outside the Matrix for opting in. These would potentially work, but despite the length and breadth of this thread noone seems to have actally gone ahead and implemented such a strategy.

-Frank
Penta
Perhaps because one can't (and maybe shouldn't?) really do that with rules and dice, Frank. It's about fluff.

Personally, I'm looking at this and shaking my head.

Why?

I think the view of the hacker's utility in tactical situations (when the shooty person is shooting and the magicky person is shooting lightning bolts from their fingertips) is ignored because people are looking at hackers completely the wrong way.

In SR1-3, they were the "computer people".

In SR4, they're not just "computer people". They're not even really "tech people".

They're "info people".

Hackers may not be able to Kill You Dead quite as flashily as the others, but they do something just as valuable:

Provide information.

Outside of combat, they do legwork. In combat? They're your very own AWACS, intel shop, and EW guy.

They don't need brainhacking; they have an entirely different, perhaps more subtle, role to play in combat.
mfb
QUOTE (Gelare)
A mage, with nothing more than what is normally found on his person, can kill people all day long with low-force manaballs. A hacker, with nothing more than the commlink and related equipment normally found on his person, should be able to kill people by black hammering their brains.

now that i disagree with. on a conceptual level, it's kinda neat, but i don't think it fits in the setting. on a technological level it's flat-out impossible.
Gelare
QUOTE (mfb @ Nov 9 2007, 01:48 AM)
QUOTE (Gelare)
A mage, with nothing more than what is normally found on his person, can kill people all day long with low-force manaballs. A hacker, with nothing more than the commlink and related equipment normally found on his person, should be able to kill people by black hammering their brains.

now that i disagree with. on a conceptual level, it's kinda neat, but on a technological level it's flat-out impossible.

Yeah, people, Moon-Hawk, for example, have posted very good technological reasons why that shouldn't be able to happen. And one could take that as it is. I am making a very conscious decision to handwave away the laws of biology and physics, and instead chalk the difference up to sixty years of advanced technology (in which, you've gotta admit, some pretty crazy stuff is gonna happen), because, like you say, on a conceptual level, it's neat. But if that doesn't float your boat, no big deal.
mfb
that's the thing, i'm not talking about real technology. i'm talking about SR technology. SR's technology does not allow this, by any stretch of the imagination. you can change that... but it's a really, really big change. it would have far greater ramifications on the world than just the ability for hackers to raygun people at random. and there are huge issues related to how the technology works. as i've pointed out before, unless there's some kind of two-way communication necessary to hack a naked brain--and note that such two-way communication is impossible by almost any reasonable fictional standard--it's easy for a lone hacker to wipe out huge swaths of the planet. hacking naked brains is some heavy shit, and i think people are jumping into it without looking at what it really means.
Kagetenshi
QUOTE (FrankTrollman)
Holy crap. When are we going to get access to the controls back? […] It would be better for everyone if I was able to put both of them on ignore.

Apparently we've been without controls for too long smile.gif unless it was added essentially days before the Controls died, Dumpshock had no Ignore function. It has been periodically requested and debated, but never to my knowledge actually implemented. Anyway, because of the fact that the moderators don't maintain separate discussion and moderation accounts, the most straightforward implementations of an Ignore function would probably still leave you unable to Ignore eidolon.

QUOTE
Kagetenshi: […] I understand that you do not, and will not play SR4. So your opinion on any particular discussion of SR4 house rules is academic at best.

This is certainly true. Lord knows I wouldn't have even been reading this thread in the first place if you hadn't tempted me in with promises of Nash equilibria (which were sorta fulfilled) and matrices (which, while technically fulfilled, was deceptive advertising nyahnyah.gif )

(Lest anyone take that too literally, I mean I saw that title when it had floated up to visibility on the forum root, not that Frank in any way actually contacted me)

QUOTE
SR4, among other things, has a wireless Matrix declared as an integral component of it. And I know you don't like that. So when you express any negative reaction towards a suggestion designed to salvage the Wireless Matrix from a playability or Detente standpoint - that carries substantially less weight than the reactions of any random SR4 newbie who actually plays.

Actually, that's pretty much why I was driven to comment—as little sense as SR4's canon Matrix makes, what I've gathered of this proposal appears to make orders of magnitude less sense, which is a feat. As I've already indicated most of why I believe that's the case, though (with some help from Moon-Hawk), I'll leave it to others to decide whether they care.

~J
mfb
QUOTE (Kagetenshi)
...as little sense as SR4's canon Matrix makes, what I've gathered of this proposal appears to make orders of magnitude less sense...

that's my problem, too. SR4's Matrix doesn't hold much interest for me... but it's really irksome to see people trying to fix it by making it more broken.
Ol' Scratch
QUOTE (mfb)
let me clarify what i mean by a "pure" hacker or decker. to me, a guy with SMGs 4, Unarmed 3, and the rest of his skill points in computer stuff (with maybe a few left over for a social skill or two)--that's a pure hacker. no, he's not helpless in combat; his job involves dangerous situations, so he's prepared for them. he's spent as many BP as he needs to really excel at hacking, and he's rounded out his sheet with some combat stuff. a street sam who puts a few points into his Software or Hacking skill is, to me, a 'pure' street sam--he kicks ass, takes names, and has a hobby.

QUOTE
because he wasted all those points he put into being a badass hacker, since most of the time, the computer hobbyist street sam can do just as good a job.

That would be the entire point, and why this mythical "dedicated hacker" makes no sense at all. You willingly and knowingly crippled his usefulness in the field so that you could... apparently not do anything else all that great seeing as how this other hacker -- the one actually designed for his role on a shadowrunning team -- is giving you a run for your money. Oh, but I'm sorry, he's not a hacker at all. He's a "street samurai" instead. Despite being just as good a hacker as you, just not sucky when things get ugly.

Still waiting for why even the "dedicated hacker" is rendered useless with programs like Command in his arsenal. Or are we assuming a "dedicated hacker" who didn't bother buying fundamental Common Use program? (Here's a hint: Even the "dedicated hacker" archetype in SR4, an archetype that had no real work put into it at all, has not only Command 5 but a Control Rig to boot. Why ever could that be, I wonder? What's more, not a single physical attribute is below 3, he has Enhanced Articulation, and he's even wearing this stuff called "armor." Go figure.)

QUOTE
i'm not "also" anything. that is the only issue i'm trying to address in the discussion i'm having with you.

My lame astral mage is not "also" anything else either. Every last point went into making him great on the astral plane, yet any old mage can be just about as good and still be infinitely more diverse and useful as a shadowrunner. He's just a pathetic shadowrunner because I made him a pathetic shadowrunner, and only because I made him a pathetic shadowrunner... not because the rules or the setting forced him to be.

QUOTE (Gelare)
A mage, with nothing more than what is normally found on his person, can kill people all day long with low-force manaballs. A hacker, with nothing more than the commlink and related equipment normally found on his person, should be able to kill people by black hammering their brains.

And, again, hackers have this amazing program called "Command" that lets them use these things called "drones," including those that didn't originally belong to them and which are relatively common throughout most sprawls. These "drones" can often be loaded with assorted hardware, some of which can even be these other things we call "guns." And with this mysterious "Command" program, these "drones" and their "guns" can do this truly amazing thing called "kill people." I believe mages even have a similar ability, something along the lines of "spirits."

Of course, hackers can do more than this, just like mages can do more than summon spirits. And this is where they really go off in their own tangents. Mages can create illusions, read minds, and melt faces. Hackers can create credit reports and fake SINs, intercept communications, and destroy sensitive material. And it just goes on and on.

Yet despite all these other abilities they have, deckers still have the remarkable, amazing, and truly phenomable ability to kill people on a whim. And worse, completely ruin their lives.

QUOTE
To address one of your points, Doc, if a street samurai, who spent most of his resources on becoming an android and learning to kill people painfully, can buy himself a commlink, load up a few programs, and call himself a full-fledged hacker, that is a problem. Because this means that hackers as an independent branch of character don't exist, whereas sammies and mages do. You might be okay with this, but I'm really not. I hope that clears some stuff up.

I can play a magician or have a magician buddy cast Invisibility and Stealth on me and just 'cause I can even score Infiltration 6 (Urban +2) and be bad ass at sneaking around. Does that mean Covert Ops Specialists no longer exist?

And again, why isn't this "street samurai who hacks" not considered a hacker again? I really can't grasp your arguments as to why that's the case. When does one become a "hacker" and when does one become a "street samurai?" What is a character who has the Computer and Hacking skills at a really high rating, a tricked out commlink, a smartlink, dermal sheath, adrenal pump, control rig, datajack, skillwires, cyberarm, and about three or four Combat skills also at a high rating? Is it dependant on whether I scribbled "Hacker" or "Street Samurai" near the top of the character sheet? What if I scribbled down "Skill Junkie" instead? Or maybe "Combat Hacker" or "Troubleshooter?" I'm really confused by it all.

Or is it just because there's only two significant avenues of character advancement in the game that's really throwing you: Technology and Magic? Because if so -- which is the only real reason why I can see you bringing up sammies and mages at this point -- then, again, the problem lies more in your preceptions than the reality of the game.

QUOTE (FrankTrollman)
Because honestly it's getting harder and harder to politely abstain from rising to the bait of the trolling by eidolon and Doctor Funkenstein on this thread. It would be better for everyone if I was able to put both of them on ignore.

I truly care. I'll weep myself to sleep every night.
Gelare
QUOTE (Doctor Funkenstein)
And again, why isn't this "street samurai who hacks" not considered a hacker again?  I really can't grasp your arguments as to why that's the case.  When does one become a "hacker" and when does one become a "street samurai?"  What is a character who has the Computer and Hacking skills at a really high rating, a tricked out commlink, a smartlink, dermal sheath, adrenal pump, control rig, datajack, skillwires, cyberarm, and about three or four Combat skills also at a high rating?  Is it dependant on whether I scribbled "Hacker" or "Street Samurai" near the top of the character sheet?  What if I scribbled down "Skill Junkie" instead?  Or maybe "Combat Hacker" or "Troubleshooter?"  I'm really confused by it all.

When I tried to define "Dedicated hacker," I didn't give specific stats. This is because whether or not you are a hacker is not an on/off switch, and it's not strictly in terms of game mechanics. If you have "the Computer and Hacking skills at a really high rating, a tricked out commlink, a smartlink, dermal sheath, adrenal pump, control rig, datajack, skillwires, cyberarm, and about three or four Combat skills also at a high rating", then congratulations, you're more powerful than a starting character, but you're also a hacker in the holistic sense we should be talking about because you have spent a lot of time and effort learning "the Computer and Hacking skills at a really high rating".

If this is the case, congratulations, you're a hacker, and also a sammie, and I don't begrudge you your ability to shoot people on the side. If you want me to give you objective, numerical definitions, too bad. They don't exist. But I like to think - I sincerely hope - we're all smart enough to know that when someone says "hacker" they mean "someone who is trained as a hacker". More importantly, it does not mean "someone with no training as a hacker whatsoever, but who bought a commlink with some shiny new SOTA programs on it".

EDIT: Doc, I think the criticism you're trying to level is that these classifications are arbitrary. To this I respond: yes. Absolutely yes, they are completely, 100% arbitrary. Whether or not you're able to hack into an UV node is not dependent on whether or not people call you a hacker, it's dependent on whether or not you can do the damn thing. But these classifications being arbitrary is not only fine, it's way better than trying to make totally objective, quantified definitions. It is really just a way to be able to have a discussion at all. To dismiss an argument simply because it doesn't explicitly define a "dedicated hacker" is absurd - use your imagination.
mfb
QUOTE (Doctor Funkenstein)
That would be the entire point, and why this mythical "dedicated hacker" makes no sense at all. You willingly and knowingly crippled his usefulness in the field so that you could... apparently not do anything else all that great seeing as how this other hacker -- the one actually designed for his role on a shadowrunning team -- is giving you a run for your money. Oh, but I'm sorry, he's not a hacker at all. He's a "street samurai" instead. Despite being just as good a hacker as you, just not sucky when things get ugly.

your point only makes sense if you're willing to ignore four editions' worth of fluff that says that dedicated hackers--guys who put lots and lots of resources into being good hackers--are viable shadowrunners.
Ol' Scratch
QUOTE (Gelare)
When I tried to define "Dedicated hacker," I didn't give specific stats. This is because whether or not you are a hacker is not an on/off switch, and it's not strictly in terms of game mechanics. If you have "the Computer and Hacking skills at a really high rating, a tricked out commlink, a smartlink, dermal sheath, adrenal pump, control rig, datajack, skillwires, cyberarm, and about three or four Combat skills also at a high rating", then congratulations, you're more powerful than a starting character, but you're also a hacker in the holistic sense we should be talking about because you have spent a lot of time and effort learning "the Computer and Hacking skills at a really high rating".

Just a quick hash.

Race [0 BP]: Human
Attributes [200 BP]: B 4, A 4, R 3, S 3, C 3, I 3, L 4, W 3, E 3, Ess 1.35
Active Skills [141 BP]: Electronics Skill Group 4, Firearms Skill Group 4, Dodge 4, Perception 4, Influence Group 2, Stealth Group 3. Lots of room to work with, just a quick example.
Contacts [9 BP] 9 points worth.
Resources [50 BP]: 250,000¥
Implants: Cyberarm (15,000¥/1.0c), Datajack (500¥, 1 Capacity), Commlink Port (2,000¥/2 Capacity), Smartlink (1,000¥/0.1c), Dermal Plating 3 (15,000¥/1.5c), Adrenaline Pump 2 (60,000¥/1.50b), Skillwires 4 (8,000¥/0.8c), (Control Rig 10,000¥/0.5c). Subtotal: 111,500¥ and 4.65 Essence Loss.
Equipment: Fairlight Caliban Commlink w/ Novatech Nani OS (9,500¥), 100,000¥ in hacker programs.
Remaining Resources: 29,000¥ for lifestyle, guns, armor, and whatever else.

Yep. More powerful than a starting character (not really). And a hacker because... he's a hacker? You lost me. I thought this guy was a "street samurai who can hack" since, you know, he doesn't completely suck in combat.

QUOTE
If this is the case, congratulations, you're a hacker, and also a sammie, and I don't begrudge you your ability to shoot people on the side.  If you want me to give you objective, numerical definitions, too bad.  They don't exist.  But I like to think - I sincerely hope - we're all smart enough to know that when someone says "hacker" they mean "someone who is trained as a hacker".  More importantly, it does not mean "someone with no training as a hacker whatsoever, but who bought a commlink with some shiny new SOTA programs on it".

Which again goes back to one of my original questions: Why the hell do they need to blackhammer normal joes on the street? If you want them to be effective in combat they can be. Even after a whole two minutes of throwing something together off the top of your head. And even after continually and exhaustively ignoring their complete and total mastery over drones which can fight for them.
Ol' Scratch
QUOTE (mfb @ Nov 9 2007, 01:39 AM)
your point only makes sense if you're willing to ignore four editions' worth of fluff that says that dedicated hackers--guys who put lots and lots of resources into being good hackers--are viable shadowrunners.

Do me a favor and write a post explaining why the Command program and drones aren't viable for this mythical absense of physical combat a hacker alledgedly has.
Fortune
QUOTE (Gelare @ Nov 9 2007, 05:30 PM)
If you have "the Computer and Hacking skills at a really high rating, a tricked out commlink, a smartlink, dermal sheath, adrenal pump, control rig, datajack, skillwires, cyberarm, and about three or four Combat skills also at a high rating", then congratulations, you're more powerful than a starting character....

I wouldn't be betting your house on that. wink.gif

Edit: Oops, too late. I thought for a moment that I might actually beat Doc before he posted a character. Silly me! biggrin.gif
mfb
QUOTE (Doctor Funkenstein)
Do me a favor and write a post explaining why the Command program and drones aren't viable for this mythical absense of physical combat a hacker alledgedly has.

do me a favor and read my posts. i don't care how capable a hacker, dedicated or not, is in combat. my concern is how capable the hacker is in the average Matrix situation, compared to how capable a hobbyist hacker is in the average Matrix situation. in most cases, the hobbyist is just as capable as the specialist. considering how important the Matrix is supposed to be, it sucks that specializing in it--not necessarily to the degree that it makes you useless outside the Matrix, to the point that you're much more useful inside the Matrix than out--offers very little advantage.
Ol' Scratch
Then I have no idea what your concern is as, since you can't distinguish between a dedicated hacker and a hobbyist hacker beyond labeling them as such, there really isn't a difference between them beyond how crummy you build them.

I again point back at my lousy astral mage. He's a dedicated astral explorer, yet any "hobbyist mage" who merely dabbles on the astral can be nearly as good as he is. Does that mean that the entirity of the world is collapsing around him because all that work (not really) I went into finding everything remotely relating to the astral plane in the books didn't give me a significant edge? And instead merely made me a crappy character because I did this thing called overspecializing?

And in both cases, while the advantage is only slight it is still an advantage. If my crummy astral mage had to duel a typical starting mage with Astral Combat, he'd likely win. Just like your dedicated hacker would likely beat the crap out of the hobbyist hacker.

That said, all the fluff in the world is moot since the Second Crash. The Matrix has completely changed, a hacker's roll in a shadowrun group has completely changed, and metagamingly (is that even a word), even the rules for playing a hacker have completely changed. Even the defacto hangout for shadowrunning hackers has changed. Now -- both in-game and out -- you don't have to be a dedicated hacker. As everyone has pointed out in one way or another, it's even a bad idea to overspecialize compared to what you can do by being more rational about everything.

And you know what? That was obviously an intentional design choice for SR4. One of the biggest complaints previously was that hackers didn't have anything else to do except be off on their own. Now that they don't have to, people are bitching even louder and coming up with stupid things like this whole brain hacking garbage. It's crazy.
mfb
QUOTE (Doctor Funkenstein)
Then I have no idea what your concern is as, since you can't distinguish between a dedicated hacker and a hobbyist hacker beyond labeling them as such, there really isn't a difference between them beyond how crummy you build them.

part of it is attitude. the bigger part of it, though, is the amount of resources (skill points, attributes, gear) that the character has dedicated to hacking.

QUOTE (Doctor Funkenstein)
That said, all the fluff in the world is moot since the Second Crash.

incorrect. the fluff in SR4 is relevant, and the fluff in SR4 indicates that dedicated hackers remain viable shadowrunners. the rules disagree. that's a problem, to me.

your lousy astral mage is a bad example. he can't do the magic-related things that a shadowrunner mage should be able to do. a dedicated hacker can do all of the Matrix-related things that his team needs--but the fact that he's really, really good at them doesn't help his team as much as if he were only okay at them, and spent more time learning to fight. it's like being a mage and finding out that you really only need 3 points in one magical skill and 3 points of magic rating to complete almost all of your team's magic-related tasks. the dedicated mage with 5 points in one magical skill, 4 points in three other magical skills, and 6 magic--he's gonna feel kinda useless.
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