Cthulhudreams
Nov 10 2007, 10:41 AM
QUOTE (mfb @ Nov 10 2007, 04:48 AM) |
you don't hack a naked brain! there's no hacking involved! you simply send data to it! you can't "hack" it because it can't send data to you! why, for the love of god, can you not grasp that!? |
Why does hacking require signal back? I'd view 'crashing' a webserver as hacking it and that can just entail a sufficently malformed SQL query being dispatched too it.
raphabonelli
Nov 10 2007, 10:53 AM
Frank. Before anything else, i want to be clear that i congrats you for all the effort put in your rules and sharing with people. Your rules are cool, but i really can't shallow the Naked BrainHacking thing. And I'll try to explain why.
I agree with you that you don't need a science theory around a fictional creation, but as you already said, you need a logic and a reasoning behind it (and anything you presents as "the logic behind the process" the player will use to extrapolate the functions of something).
I ask. How, without brain sending any feedback to the hacker, the hacker chooses a specific brain in a crowd (when there is more than one brain on your range and LOS). At least for me hacking is about analyzing a system and taking decisions on the fly to invade it... since you can't analyze the naked brain (no feedback) your just sending a generic "brain frying" signal. And that leads to some problems.
First. If you rule a Directional Ray, that you point to the target and "press ENTER", we're back on "Mental Ray" scenario, presented by Moon-Hawk again. Second, you can rule that it put coordinates (maybe relative to your present position) so you can pinpoint the brain. You can't rule the "harmonizing with the brain" think (just like mages do to use magic on someone) because you have no feedback from the brain, and nothing to harmonize too.
In any of above presented scenarios you get the same problem. There is no need for the hacker. Is something like "point the "braingfrying" to your opponent, press ENTER". And so it can be converted in a "gun" of sorts, or even a Photoshop Plugin (Gaussian Blur, Unsharp Mask, BrainHacking). It will not make hacker any special, because anyone capable of reading a instruction manual, and press ENTER, can use.
Another scenario if you rule that it broadcast a generic signal is that, even incapable of "world wide brain frying", you could affect ALL the brain in range, maybe even yours or the one of your friends.
That said, at least for me all this "need to make hacker more useful in combat" is really, really D&D like (one of the principles of D&D 4th is that all the classes must have usefulness in combat). Hackers have, and that's been proved so far... you said that people can protect thenself just by jacking out... yes, they can... but they can protect themselves from a mage by hiding, and from a Sammy by never showing up where the sammy is. And when this happens, is almost always the hacker that finds him... by subscribing to the local cameras or data search.
I read all the arguments about even a Sammy with some points spent on hacking skill can do this. I'm ok with those arguments, but Naked BrainHacking don't solve those problems, just creates another.
Getting back to the topic as it is.
I have a friend from the job that is "internet afraid"... he don't buy thing through internet or use internet banking because he is afraid of being hacked, stolen or anything else. From time to time his life became a hell because of it... he have to take 2 bus from his home to the bank every time he needs to know how his account is. And this very week he needed a book to the university, he bought the book and will need to wait 2 weeks to get it, because he needed to order in a local library, while he could have bought through the internet and receive in 2 days.
I´m, as a graphic designer, totaly depended of internet. I it's so this way today, it wil be even worse on 2070. I´m risking myself (when i risk my money i risk myself, ok) every time i buy through the internet (i've been even cheated through internet before, some time ago), but i just need to do, as i risk my life every time i cross a road where cars run... but i just need to do to the life go on.
Blade
Nov 10 2007, 12:05 PM
QUOTE (raphabonelli) |
as i risk my life every time i cross a road where cars run... but i just need to do to the life go on. |
If people risk their lives each time they cross the road, they wouldn't cross the road. So there are three solutions :
1. People gain benefits from crossing road which are so astoundingly awesome that they would genuinely be willing to accept the vulnerability of potential running over anyway.
2. Not crossing the road makes you more vulnerable to dying.
3. You have some sort of crazy ace that I don't even know.
According to that, I went for solution #2 and decided to add killing machines that randomly kill people on the sidewalk.
Now my street rules make perfect sense.
FrankTrollman
Nov 10 2007, 12:24 PM
mfb, everything that you just said is a "ctegory error". It is literally pointless for us to continue having a discussion because your preconceptions of how things have to work do not match what I'm talking about. No matter how many times I explain my position, whether I use big words or small ones, you will never agree or even understand my position. I think I'm beginning to understand where you're coming from, but honestly I don't think you are even trying to understand where I'm coming from. I'm not going to respond to you any more. Not because I hate you, but because I cannot see responding to you doing any good.
QUOTE (raphabonelli) |
I ask. How, without brain sending any feedback to the hacker, the hacker chooses a specific brain in a crowd (when there is more than one brain on your range and LOS). |
Why does the target have to send any feedback to the hacker? We're talking about things which are literally a tenth as far away as the actual functional range of the signal in question.
If you must have an animal metaphor, think of comminks like Dolphins. The area around them is dark, but they have very acute hearing and the ability to emit sound. If they are close enough, they can target fish with sound bursts which stun them. If other creatures make noise, the dolphin can hear them. But dolphins can also find other creatures by making their own noises and listening to the echos.
Now the analogy isn't perfect. Dolphins run around in a topographical world where waves of sound can miss and then will inevitably hit something else. Meanwhile the commlinks are listening to the disruptions in their fields caused by processing information and then calculating how to generate some effect which will add or collapse a wave form in the target - if that doesn't work, there's no collateral damage. No data destroying laser flew off into space to eventually make contact with someone's device and destory it.
You have an array which generates signals which are specially designed to resonate with and shatter a glass. Not "all glasses", not even some glasses. Just a specific glass at X35, Y14, Z-56. And if the glass doesn't break, a glass behind it does not shatter. And the fact that the glass isn't making any noise when you started doesn't mean a damn thing.
-Frank
Red
Nov 10 2007, 02:47 PM
My problem has never been that brainhacking shouldn't be possible under your axioms, Frank. My problem has been that it fails to consider the consequences of removing the brain barrier on the structure of society. Brainhacking is not necessary for Shadowrun. On the contrary, I believe it is exclusive.
Banning agents is fine? But what happens when someone turns that idea on its head by using a memetic virus to create human botnets?
If we can rewrite the brain essentially at will, why not upload hacking skillsofts and force them to perpetuate the hack? All you need to emulate hacking skillwires is in the brain, and seeing as we've handwaved the ability to just rework that organ, why not?
Of course, maybe that isn't necessary. It could just compel any victim with sufficient income to get skillwire surgery, and presto. You've got a human botnet.
People could get cyberskulls or cyberskin with faraday cage like insulators. Then they run a wire with hard physical only switch to connect or disconnect to the outside world. Presto, people can "opt out" of your system all over again. Better living through technology.
Or maybe a memetic virus that compels people to do exactly that. There are just so many side effects beyond Shadowrun's limited psychotropic technology.
Cheops
Nov 10 2007, 06:12 PM
QUOTE (Blade) |
QUOTE (raphabonelli @ Nov 10 2007, 11:53 AM) | as i risk my life every time i cross a road where cars run... but i just need to do to the life go on. |
If people risk their lives each time they cross the road, they wouldn't cross the road. So there are three solutions :
1. People gain benefits from crossing road which are so astoundingly awesome that they would genuinely be willing to accept the vulnerability of potential running over anyway. 2. Not crossing the road makes you more vulnerable to dying. 3. You have some sort of crazy ace that I don't even know.
According to that, I went for solution #2 and decided to add killing machines that randomly kill people on the sidewalk. Now my street rules make perfect sense.
|
Nice One...lol. I whole-heartedly agree with you.
@Gelare: yes, I have no problem whatsoever with RAW. Instead of going out of my way to destroy, revamp, and nitpick the RAW I have spent considerable time learning how to use them and make them work. A big part of this is that I'm willing to accept the handwave of Passkeys, Stealth Tags, and Biometric Passcodes.
As someone else pointed out no one seems to care that it takes nothing to be a Face or a Street Sam and that other classes routinely take on those roles as well. In my games I actually encourage people to be Hacker/Faces but this might be a by product of passkeys and biometric data.
Finally people only ever seem to look at size of dice pool and mean results. That's not the whole story. I once posted elsewhere the odds of someone getting 4 successes with 4 dice and 4 successes with 7 dice. There's only a 1 success difference in mean but the actual probability is VERY different. Someone with 3-5 dice more is VASTLY better at doing the HIGH END stuff than someone with a low dice pool.
Dedicated Hackers should be able to routinely do HIGH END stuff whereas a hobbyist hacker would have to Edge or get lucky.
siel
Nov 10 2007, 07:21 PM
QUOTE |
Why does the target have to send any feedback to the hacker? We're talking about things which are literally a tenth as far away as the actual functional range of the signal in question. |
Shouldn't the hacker get some kind of feedback in order to hack a device?
Can a hacker hack a computer if all he does is sending code to the device and never learning what the code he sent did?
Can you use your computer properly if the monitor is not turned on? Can you use someone elses computer with a different operating system if the monitor is not turned on?
Can a street samurai hit someone in the face if he can't see, locate, or identify a person in anyway?
The dolphin analogy was interesting. In that sense the hacker would be sending signals and get feedback, but that doesn't seem like it would apply to the hackers case. All the dolphin does is getting feedback, not changing the structure whereas all the hack does is trying to change the structure without getting feedback.
If you are saying the hacker can establish simsense because of some technological advances or what not, would riggers also be able to rig the machines even if they aren't built for it? Would a rigger be able to rig any device that wasn't modified for rigging and also rig people as well?
If any AIs like Deus and what not are around, wouldn't they be able to take the world easily by brainhacking metahuman and then use the hacked brain to help them hack more brains until the entire population is hacked?
Lastly, shouldn't a person get some kind of inherent firewall based on their mental attributes?
Just a few question I would like answered.
FrankTrollman
Nov 10 2007, 07:25 PM
QUOTE (Red) |
If we can rewrite the brain essentially at will, why not upload hacking skillsofts and force them to perpetuate the hack? |
Who said you could rewrite the brain essentially at will? Reading and Writing information to and from the brain essentially at will does not imply that you can make the brain do anything you want.
You can hack a toaster, that doesn't mean that you can turn it into a freezer. The ability to change when a small and finite number of nerves are firing can cause rather dramtic instantaneous changes, but they in no way create an army of zombie slaves.
-Frank
Penta
Nov 10 2007, 08:09 PM
Yes, but the max number of nerves is never specified. Thus, without further information, it is infinite.
Also, it ignores the ramifications. If it could be done, someone would have done it already. It'd be incredibly difficult to explain the first time Grandma, who'd never used a TRODE NET, got zapped by Black Hammer.
Don't you think that might just -completely fuck up the world-?
Ol' Scratch
Nov 10 2007, 08:09 PM
QUOTE (FrankTrollman) |
Who said you could rewrite the brain essentially at will? Reading and Writing information to and from the brain essentially at will does not imply that you can make the brain do anything you want. |
Except that's exactly what Blackhammer does. It orders the brain to die. Brains don't want to die or damage itself on their own. You have to "rewrite it" to make it do so.
QUOTE |
You can hack a toaster, that doesn't mean that you can turn it into a freezer. The ability to change when a small and finite number of nerves are firing can cause rather dramtic instantaneous changes, but they in no way create an army of zombie slaves. |
Says who? Because Mr. "I don't care how any of it works, it just does cause I want it to unless I don't want it to then it doesn't and you're stupid for saying otherwise" says it does? Sorry, that doesn't work.
Whipstitch
Nov 10 2007, 08:15 PM
QUOTE (raphabonelli @ Nov 10 2007, 05:53 AM) |
In any of above presented scenarios you get the same problem. There is no need for the hacker. Is something like "point the "braingfrying" to your opponent, press ENTER". And so it can be converted in a "gun" of sorts, or even a Photoshop Plugin (Gaussian Blur, Unsharp Mask, BrainHacking). It will not make hacker any special, because anyone capable of reading a instruction manual, and press ENTER, can use. |
Making it easy to attempt against naked brains is the whole point. Frank wants brainfrying naked brains to be easy, not protected brains. Protecting your brain with a commlink, on the other hand, if I'm interpreting things right, looks like it's intended to be rather easy, actually. In fact, I bet it's a lot easier and cheaper to defend against brainfrying than it is against incoming gunfire. That's because brainfrying as intended isn't a powerful alternative to guns, it's intended as an incentive for mothers everywhere to leave their commlinks on lest they get Black Hammered for no reason. Firewalls (which, remember, are a lot cheaper than buying say, 4-6 dodge skill) blunt a script kiddy brainfry attempt well enough to keep it from being anything more dangerous than an amateurish gunslinger's assassination attempt, but the trade off is that to keep that defense up you cannot simply turn your commlink off without some element of risk. Which means that the Wireless World becomes mechanically what it's always been touted as in the fluff: ubiqitous and part of your world whether you like it or not, a hacker's paradise where everyone has a computer on and connected the majority of the time. Brainfrying isn't the goal of what Frank's doing, it's the incentive he's decided to use to cut down on the viability of corporations and players choosing the Luddite option as a method of Matrix security.
Ol' Scratch
Nov 10 2007, 09:03 PM
The point is, frying "naked" brains just isn't possible. And if it is possible there's no reason why having a commlink will fix that. The target doesn't require ANY hardware whatsoever. The attack is obviously bypassing it all. It has to unless it's dependant on hardware, which it can't be if you're allowing it to affect "naked" brains.
What he wants are remote 'trode networks; a technology that doesn't work wirelessly, but requires physical contact with the subject. He assumes otherwise and he assumes wrong. Hell, if 'trodes worked the way he desperately wished they did, you wouldn't even need 'trode headsets. Companies, stores, and pretty much every other place on earth could just create entire locations that automagically connect to people's brain. And if they could, they would if for no other reason than to force feed AR advertisements down your throat against your will.
And having a commlink wouldn't help one iota because the technology isn't talking to the commlink at all.
Even worse, as multiple other people have pointed out, it wouldn't even accomplish his alleged desire: To force everyone on the planet to be connected to the Matrix 24/7. People do that voluntary, not because they have to but because it provides them with services they not only need but crave. And if this sort of danger and this type of a violation of a person's rights were so blatant, someone somewhere would come up with countermeasures. Especially shadowrunners. The silly Faraday cage cyberskull being a shining example.
Why? Because if such technology existed, it would be the ultimate security measure. Anyone who even remotely approached a secure facility would have their brains detected just like that <snap>, even if they had a commlink with a bad ass firewall. All that commlink would do is help protect against the constant, non-stop assault on their brains that the security forces would unleash... assuming you go with Frank's goofy assessment of how the technology would work, despite how it actually would.
For someone who stomps and whines about wanting a persistant game world that makes sense, it's pretty odd how quickly he ignores the consequences of his ideas and theories.
Seven-7
Nov 10 2007, 09:39 PM
QUOTE |
For someone who stomps and whines about wanting a persistant game world that makes sense, it's pretty odd how quickly he ignores the consequences of his ideas and theories. |
QUOTE |
Says who? Because Mr. "I don't care how any of it works, it just does cause I want it to unless I don't want it to then it doesn't and you're stupid for saying otherwise" says it does? Sorry, that doesn't work. |
QUOTE |
So, again, why are you posting in this thread? I'm temporarily blinded by the sheer hypocrisy of it all. Doubly so because you seem to think you're the only one allowed to ignore the rules and fluff and be high and mighty about it. |
QUOTE |
*You* are the ones who aren't answering that. Not once. Nowhere. You just ignore it and keep spewing on and on about this mysterious dedicated hacker who's so useless that he needs brain hacking and similar stupidity in order to be useful in a group. |
QUOTE |
I truly care. I'll weep myself to sleep every night. |
QUOTE |
Now that they don't have to, people are bitching even louder and coming up with stupid things like this whole brain hacking garbage. It's crazy. |
Why is he allowed to be exceedingly insulting to people? I mean, this is just from this thread, I'm sure I could quote tons more from other threads. Aside from myself being snarky before I left the conversation on brainhacking, he's the only one who has not been civil the entire time.
Ol' Scratch
Nov 10 2007, 09:45 PM
QUOTE (Seven-7) |
Why is he allowed to be exceedingly insulting to people? |
Probably the same reason Frank, mfb, and other people in this thread and others are, I imagine. Noticed you didn't post a single one of theirs, though.
Gelare
Nov 10 2007, 09:47 PM
@Fortune: A sammie doesn't improve by increasing his combat skills, he improves by becoming an android. I mean, it's always been my experience that a sammie improves by getting better Wired Reflexes, better agility/strength/body enhancers, better bone lacing, whatever. The sammie improves by reading Augmentation. A hacker has no such luxury. And maybe Unwired will be amazing, but I'm not waiting for it when I have perfectly good house rules right here, right now.
As for the face, I do have an opinion on this matter, but I'm not going to discuss it because it's irrelevant to the subject at hand. The best case scenario for you would be me saying that there's no problem with faces and you can point and call me a hypocrite. If you really like, you can do that anyway, I won't stop you. But even if my views were inconsistent, that wouldn't make them wrong. Do you chastise women's rights groups because they don't actively campaign for gay rights, too? Well, I'm campaigning for hackers' rights, and that doesn't mean I have to campaign for faces' rights, too. If you feel faces are being slighted, by all means, start a thread about it, I may even join in, but probably not since it's abundantly clear to me, and no doubt abundantly clear to you too, that we each want to play a very different kind of game, and that's totally okay.
Seriously. I'm not sure why you've come after me so venomously, but you want to play in a game where hacker is an option that your other characters can take if they feel like it, and I really don't begrudge you at all for it. I want to play a game where hackers have just as many options (and require just as much investment) as sammies and mages, and that's fine too. Because of the different games we want to play, we will never reach an agreement on this matter, and that's still completely okay. That's part of what makes RPGs so awesome: I can play my game, you can play your game, and we can both be happy. I'm sorry if this feels like I'm dismissing you, because you've genuinely put forth some good arguments, but we've been discussing this for eleven pages and I want to move on. So I am. I sincerely hope you continue to enjoy your game.
Ol' Scratch
Nov 10 2007, 09:54 PM
QUOTE |
I mean, it's always been my experience that a sammie improves by getting better Wired Reflexes, better agility/strength/body enhancers, better bone lacing, whatever. The sammie improves by reading Augmentation. A hacker has no such luxury. |
Hmm. Hackers can't upgrade their commlinks or programs? They can't get higher rated Encephelons or install Math SPUs? They can't create more powerful agents?
I still think the big problem is one of people's mindsets. Deckers of old were the king of their hill because of how restrictive all of their equipment was. Cyberdecks and utilities were outrageously priced, as were their implants. But if you push that aside, they really only needed a single skill to do their job. Everything else was just icing on the cake.
In SR4 and post-Second Crash, that all changed. Commlinks and programs are dirt cheap, the implants are relatively inexpensive and low implact, and even though more Active Skills are needed (two, really) they're only marginally more difficult to invest in than the single Computers skill of old. And, again, that was a conscious design choice in SR4. Deckers used to get frustrated by how little they had to do on most runs and were upset that they couldn't invest in doing anything but deck. Now, hackers are free to invest in other areas and still be extremely competent in the Matrix. And for some reason that I still can't fathom, that's considered a BadThing.
Gelare
Nov 10 2007, 10:03 PM
QUOTE (Doctor Funkenstein) |
QUOTE | I mean, it's always been my experience that a sammie improves by getting better Wired Reflexes, better agility/strength/body enhancers, better bone lacing, whatever. The sammie improves by reading Augmentation. A hacker has no such luxury. |
Hmm. Hackers can't upgrade their commlinks or programs? They can't get higher rated Encephelons or install Math SPUs? They can't create more powerful agents?
|
No, in fact, they can't. Everyone and their mother has rating six everything, they're so cheap in the SR4 rules, not to mention that by the copy protection rules, they are, in fact, free.
QUOTE |
Now, hackers are free to invest in other areas and still be extremely competent in the Matrix. And for some reason that I still can't fathom, that's considered a BadThing. |
It's not a bad thing if that's the game you want to play. A lot of people clearly do, or else they wouldn't have come to this thread and said so. And that's fine. Good for them. I just don't want to play that kind of game, and that doesn't make my game or your game better, it makes it different, and more importantly, better suited for the people who are actually doing the playing.
Ol' Scratch
Nov 10 2007, 10:05 PM
If that's the case, the solution is simple. Go retro. Increase all the hacker-related equipment ten-fold (if not more). Problem solved. Because that was the only real obstacle in previous editions. Allowing brainhacking or any other such silliness most certainly isn't a solution -- if anything, it all but insures everyone will have the best hacking gear they can afford.
Fortune
Nov 10 2007, 10:09 PM
QUOTE (Gelare) |
@Fortune: A sammie doesn't improve by increasing his combat skills, he improves by becoming an android. |
They do? And here I thought they used Karma to improve Skills and Attributes just like any other character. I wasn't aware of any rule that let them spend their Karma in that manner. Hmmmm...
Kagetenshi
Nov 10 2007, 10:15 PM
QUOTE (Doctor Funkenstein) |
But if you push that aside, [deckers] really only needed a single skill to do their job. Everything else was just icing on the cake. |
Eh, that's a bit overstated… but you're correct, everything else that Deckers could do (and, in fact, even most of their primary skill—since Operational Utilities subtracted directly from TN, for most things you "just" needed to increase your MPCP and utility rating by 4) could be replaced by the expenditure of a fantastically large amount of money.
~J
Red
Nov 10 2007, 10:27 PM
QUOTE (FrankTrollman @ Nov 10 2007, 02:25 PM) |
QUOTE (Red) | If we can rewrite the brain essentially at will, why not upload hacking skillsofts and force them to perpetuate the hack? |
Who said you could rewrite the brain essentially at will? Reading and Writing information to and from the brain essentially at will does not imply that you can make the brain do anything you want.
You can hack a toaster, that doesn't mean that you can turn it into a freezer. The ability to change when a small and finite number of nerves are firing can cause rather dramtic instantaneous changes, but they in no way create an army of zombie slaves.
-Frank
|
I disagree Frank. The brain, as you put it, is a processor. Data goes in, and out. One could easily overwrite the brain into fanatical loyalty for an ideal, and biology does the rest. A person's love for their son/daughter/spouse can be substituted with the meme of a hotdog. That person would be driven to love, and defend all hotdogs. Leverage existing instincts, but change the target.
The power to directly read/write to any part of the brain at will is to lay open the essence of the soul in materialist terms. There is literally nothing you can't do to the individual's perception of reality at that point. Making a "zombie" or a human bot is nothing difficult. The toaster/freezer analogy is flawed in that sense. The brain is still just thinking.
Out of intellectual honesty, I will concede that I make assumptions on how skillwires are implemented. I presume they leverage the non-conscious or reflex portions of the nervous system. Example: Some stroke victims cannot consciously smile. But when forced to laugh, they smile naturally because the commands come through a completely different route in the brain.
But one could brainhack people to compel them to buy skillwires if they've got the money. Or any other task they can physically do.
Hell, if the brain reading technology is good enough we have sleeves from Altered Carbon. Immortality through technology. Quite a good read.
FrankTrollman
Nov 10 2007, 10:47 PM
Jus to be completely clear: You are saying that if you can do one thing, that you must be able to do OVER NINE THOUSAND things? And that doing OVER NINE THOUSAND is game breaking, and that any statements that you can do ONE and not OVER NINE THOUSAND are a straw man?
Is there any part of that I'm misrepresenting? Because from here it looks like you're doing the same thing mfb was doing: deliberately and repeatedly ignoring the stated limitations of the system and using completely implausible horror scenarios as a straw man argument.
Just like I've told mfb, the ability to do something once, or even one at a time, does not imply infinity. Or any large number. You can make a very plausible case that any amount of "some" could be an arbitrarily large some instead. But if you are given one it is not topologically similar to infinity. And if you run around flapping your arms over these things, then you are the one with a straw man.
The Brain Hacking available is basically equivalent to Influence. It does not turn people into your warrior army of ninja sex slave hackers. Since you're basically making a straw man argument again and again, I have nothing more to say on this subject. If you bring this up again I will respond simply with "No."
-Frank
Ol' Scratch
Nov 10 2007, 10:56 PM
You're the one with the incredibly weak argument. You're saying that if you can shoot a man between the eyes at point blank range with a gun, there is no other viable use for firearm technology. And worse, now you're saying that the gun can only shoot gel rounds that only sorta sting really bad and aren't deadly at all... but the technology still can't do much of anything else. It's just a means of making people wear helmets. Oh, and that only hardcore shootists can use this amazing technology.
No one else can pick up a gun and shoot it. There are no machine guns. There are no fragmentation grenades. There are no tasers. There are no tranq guns. Nothing, because that would be part of OVER NINE THOUSAND things you could do with firearm technology, when all you wanted was a means of making people put on a helmet because... uhm, you thought it was an awesome fashion statement.
And yes, your reasonings for brain hacking really are every bit as absurd as that.
QUOTE |
If you bring this up again I will respond simply with "No." |
Typical.
Kagetenshi
Nov 10 2007, 11:21 PM
With all due respect, given how many people you've thus far decided to decline to continue the discussion with, you may wish to consider the idea that you may not be communicating your ideas effectively.
~J
Seven-7
Nov 10 2007, 11:22 PM
QUOTE (Doctor Funkenstein) |
QUOTE | If you bring this up again I will respond simply with "No." |
Typical.
|
QUOTE (Doc's post on House Rules) |
If it doesn't, say "No." It's a rather simple word in one's vocabulary, but it's apparently one a lot of GMs have trouble uttering when it comes to actually important stuff. |
You can't honestly both say that then fault Frank for saying it
Ol' Scratch
Nov 10 2007, 11:53 PM
Sure can. Saying "no" to someone regarding them wanting to start the game with an arsenal of tactical nukes is exactly the same as saying "no" because I refuse to acknowledge how foolish something I've said is.
Red
Nov 11 2007, 03:38 PM
QUOTE (FrankTrollman @ Nov 10 2007, 05:47 PM) |
Jus to be completely clear: You are saying that if you can do one thing, that you must be able to do OVER NINE THOUSAND things? And that doing OVER NINE THOUSAND is game breaking, and that any statements that you can do ONE and not OVER NINE THOUSAND are a straw man?
Is there any part of that I'm misrepresenting? Because from here it looks like you're doing the same thing mfb was doing: deliberately and repeatedly ignoring the stated limitations of the system and using completely implausible horror scenarios as a straw man argument.
Just like I've told mfb, the ability to do something once, or even one at a time, does not imply infinity. Or any large number. You can make a very plausible case that any amount of "some" could be an arbitrarily large some instead. But if you are given one it is not topologically similar to infinity. And if you run around flapping your arms over these things, then you are the one with a straw man.
The Brain Hacking available is basically equivalent to Influence. It does not turn people into your warrior army of ninja sex slave hackers. Since you're basically making a straw man argument again and again, I have nothing more to say on this subject. If you bring this up again I will respond simply with "No."
-Frank |
In my opinion, my belief that these things can be done are no more wild than the belief that the human brain can be read/written at a distance via wireless signals.
This limitation on brain hacking exists only because the house rules you've presented forbid it for game balance, or any other number of reasons and not because the technology, when taken to its logical conclusion, could not do so. I can understand that from the perspective of drafting a new rule base. But I am not thinking from that perspective. My perspective is simply, if technology had that power, what kind of genies would really come out of the bottle? At least that is how I understand our disagreement.
We agree to disagree, and that is all. I will respectfully disengage.
Cheops
Nov 11 2007, 05:10 PM
QUOTE (Fortune) |
QUOTE (Gelare @ Nov 11 2007, 07:47 AM) | @Fortune: A sammie doesn't improve by increasing his combat skills, he improves by becoming an android. |
They do? And here I thought they used Karma to improve Skills and Attributes just like any other character. I wasn't aware of any rule that let them spend their Karma in that manner. Hmmmm...
|
You said it best earlier Fortune when you pointed out that in SR3 all you needed to do was kill a decker and take his deck/programs. Now you are an awesome decker too! You don't even need to bother with program design, deck design, or any of that nonsense because now you can break into systems just as well as anyone. Never mind that a large part of being a decker in fluff was custom designed cyberdecks, programs, and being generally cool.
In fact I made a decker that did just this. I made a professional database designer (ie 3's and 4's in just about everything) who goblinized into a Troll. He couldn't remember a lot of the stuff he used to know so he joined the shadows and started install ware in himself to try and regain his former smarts. Whenever he had trouble decking a place he'd find a local coffin motel, intimidate the front desk into telling him who went in with a deck or look for the street sam guarding a coffin, shoot said guard in the face with a shotgun, shoot the decker in the face with said shotgun, then take the SOTA deck home with him. He was pretty crappy but made up for that by stealing from other deckers (plus he was a crapload of fun to play). "Der...I used to know that. Arrgh! Troll smash!"
FrankTrollman
Nov 11 2007, 09:43 PM
QUOTE (Kagetenshi) |
With all due respect, given how many people you've thus far decided to decline to continue the discussion with, you may wish to consider the idea that you may not be communicating your ideas effectively.
~J |
I don't actually think that's it at all. And that's not just because I'm a conceited ass. Lots of people actually
do get what I'm talking about and either like it or don't. They give it a thumb's up or a thumb's down and then they move on. And I'm actually OK either way. As I said, what I wrote is not for everyone, and I wouldn't presume to inflict it on people who didn't want it.
But for reasons which I find frankly unfathomable, there are some people who disagree with one or more of my
assumptions and then take it upon themselves to argue logic at me. I say that they are arguing
at me rather than
with me with deliberation. You know as well as I do that once you have rejected one or more of the
premises of a logically consistent argument, there is nothing more to discuss from a
logical standpoint.
Now, I suppose that the world is entirely capable of sustaining someone who develops a system which works
better than my own. That would be great. Someone would have made something better than what I made, meaning that the world would have something better in it and I would have to do less work. Win/Win! So I am entirely willing to listen to someone put together a set of axioms different from my own and then logically construct why they think this works
better. What I am not willing to do is continue to respond in a civil manner to people who continually present me with premises different from my own and then logically demonstrate that these
different premises lead to conclusions which are not desirable. I honestly don't give a flying fuck how broken the world would be if you used a set of starting assumptions which were similar to mine but different in one or more key areas. If you have some slightly different assumptions that make the world work
better, I am all ears. But proving that a system that isn't mine is broken means precisely jack and shit to me at this point.
Here are some examples of arguments that I don't want to ever read again under any circumstances:
If Attack A can affect a target who doesn't have Special Item B, then Special Item B can't possibly protect the target from Attack A.
Seriously dude, no. Just no. We can put “Magic Spells� and “Counterspelling�, or “Shotguns� and “Armor� in for A and B in order to see exactly how stupid that argument is. But suffice it to say that it doesn't get any better when you throw in “Black Hammer� and “Commlinks with a Firewall in a direct neural interface with your brain.�
If one person can take one action to accomplish one unit of work, then they can take one action to accomplish an arbitrarily large amount of work.
This one breaks my mind. No. This is like arguing that because Manabolt exists that the world has to include F.A.T.A.L. at the same drain. I don't follow the logic here. In fact, there is no logic here. How much effect you can get from an action is one of the ground assumptions of the rules and the setting.
If discrepancies between the world as presented and the tactics which are effective according to the rules simply don't bother you, you don't need to change either the rules or the flavor text to get them to agree.
This is an irrelevant tangent. If you honestly don't need or want the rules to generate the proposed tactics of the security as decent tactics, then there's no reason for you to even read alternate rules. Let alone comment on them. Indeed, if your basic assumption is that a rule system doesn't need to “work�, then obviously you aren't going to ever see eye to eye or have any productive conversation with someone who is tinkering with the system.
Now there's lots of conversations I
will have. But if someone is going to make a “logical� argument which presupposes ignoring or changing one of my explicit premises, then there's really only so much that can be said before we have to just agree to disagree. And since people seem unwilling to do that until I tell them straight up that I am refusing to respond to their posts anymore – then that's what I have to do. Weirdly, this seems to represent me being the bigger man.
-Frank
mfb
Nov 11 2007, 10:31 PM
jesus christ you make my head hurt. i could care less if you respond to this or not, Frank, it needs to be said: your arguments are not logically consistent. the only thing holding them together is the fact that you want them to stay together. the assumptions you are making have ramifications that you refuse to acknowledge. the fact that you refuse to acknowledge them does not make them illogical. kinda the opposite, actually--the fact that you refuse to acknowledge them makes you illogical. it doesn't make you the bigger man, it makes you the little kid with his fingers in his ears going "LA LA LA LA LA I CAN'T HEAR YOU."
a perfect example is your list of arguments that you don't want to see again. let's take the first one: "If Attack A can affect a target who doesn't have Special Item B, then Special Item B can't possibly protect the target from Attack A." nobody said that. nobody said that the reason commlinks can't protect brains is because black hammer can affect people without commlinks. you're ignoring the reasoning presented to you and putting words in people's mouths, and then wondering why those people get mad at you.
"If one person can take one action to accomplish one unit of work, then they can take one action to accomplish an arbitrarily large amount of work." same deal--nobody said that. whether one action can accomplish an arbitrary amount of work depends wholly on what the work is. if the work is sending out an email, for instance, a single action can accomplish an arbitrary amount of work. your system depends on the concept that brainhacking is a non-repetitious process, that sending the same data to unprotected brains will have different results. but that is impossible, because there is no possible way to 'read' an unprotected brain to find out what data you need to send to achieve result X. therefore, if 'hacking' an unprotected brain is possible at all, all it involves is sending a certain set of data to it. sending a set of data to an arbitrary number of recipient nodes is, unless there is some other limitation, as easy as sending it to one node.
Ol' Scratch
Nov 11 2007, 10:41 PM
QUOTE |
If Attack A can affect a target who doesn't have Special Item B, then Special Item B can't possibly protect the target from Attack A. |
No. Your assumption is that Attack A (Blackhammer) works without Special Item B (DNI) to affect the target. Which is the retarded part of the entire procedure.
I watch television programs (Simsense). The television (Commlink) influences me to a limited degree. Your assertion is that because I have a remote control (Blackhammer utility) that affects my television (Commlink) and the programs I watch on it (Simsense), I can skip the television (Commlink) entirely and use the remote control (Blackhammer) to affect not only me (my brain), but everyone else on the planet with unparalleled ease. Nevermind that the remote control (Blackhammer) is completely and utterly reliant on the television (Commlink) and programs (Simsense) in order to affect people (brains around the world). That's just crazy talk, apparently.
Even worse, your idea not only assumes that you can affect people directly with the remote control, but if you DO have a television in the area, the remote control's signal is instantly absorbed by the television and protects the person from its mentally-influenced signals of doom. AND THEN you could just put a piece of tape (Firewall) over the infrared receiver on the television and get even stronger protection!
And even worse than that, you believe it SHOULD be that way because television watchers can't kill people as effectively as a guy with a gun can. Which just completely throws the "wtf?" barometer into a hissey fit.
QUOTE |
Seriously dude, no. Just no. We can put “Magic Spells� and “Counterspelling�, or “Shotguns� and “Armor� in for A and B in order to see exactly how stupid that argument is. But suffice it to say that it doesn't get any better when you throw in “Black Hammer� and “Commlinks with a Firewall in a direct neural interface with your brain.� |
Except your assumption is on par with replacing A with "Manabolt" and B with "Armored Vest." B was designed to stop attacks, but A isn't the type of attack it was designed to stop. At least not until you write up your Goofy Rules C and say that's exactly what B was designed to do and COULD do even before Goofy Rules C.
And all because Special Item D (Trodes) don't work the way you think they work.
QUOTE |
Now there's lots of conversations I will have. But if someone is going to make a “logical� argument which presupposes ignoring or changing one of my explicit premises, then there's really only so much that can be said before we have to just agree to disagree. |
Yes. Ignore the fact that the people are actually pointing out the flaws in your (apparently flawless and superhumanly pristine, for it was forged by the great mind of FrankTrollman and thus cannot be imperfect) "explicit premises." Regardless of how fucking idiotic it may be.
Oh, and no, telling people that you're not going to talk anymore doesn't make you the bigger man. It makes you the little crybaby who's taking his ball and going home.
Seven-7
Nov 11 2007, 10:44 PM
QUOTE (Doctor Funkenstein) |
Oh, and no, telling people that you're not going to talk anymore doesn't make you the bigger man. It makes you the little crybaby who's taking his ball and going home. |
Dude. Chill the hell out.
Ol' Scratch
Nov 11 2007, 11:08 PM
Perhaps you should read the post above mine, too. As well as the numerous other ones by numerous other people with similar attitudes therein. Including ones by your apparent idol.
Just saying.
Seven-7
Nov 11 2007, 11:22 PM
QUOTE (Doctor Funkenstein) |
Perhaps you should read the post above mine, too. As well as the numerous other ones by numerous other people with similar attitudes therein. Including ones by your apparent idol.
Just saying. |
Your the first post I see, and then I feel the need to remove myself from any sort of reading the previous conversation. Does no one understand the Golden rule or what? :/
mfb
Nov 11 2007, 11:30 PM
when i post ideas lacking in internal consistency, i appreciate--if only after the fact, sometimes--getting reamed for it. hurt feelings get better, but dumb ideas last until they are knocked down and curb-stomped.
hyzmarca
Nov 12 2007, 12:47 AM
QUOTE (FrankTrollman @ Nov 11 2007, 04:43 PM) |
Now there's lots of conversations I will have. But if someone is going to make a “logical� argument which presupposes ignoring or changing one of my explicit premises, then there's really only so much that can be said before we have to just agree to disagree. And since people seem unwilling to do that until I tell them straight up that I am refusing to respond to their posts anymore – then that's what I have to do. Weirdly, this seems to represent me being the bigger man.
|
Since you asked nicely.
QUOTE |
So regardless of how the world is described, if there is an exploitable weakness in it which is fixable in a manner which is affordable and simple, that weakness will not last long. If a problem has an easily presentable solution, that problem will be solved. And soon.
Which means that if the game world depends upon the players exploiting some weakness over and over again in order to accomplish things, the solution to that problem cannot be "easy", or the world is inherently unstable. The entire campaign has a very perceivable end which will approach very very soon. |
This, I agree with. However, it seems to carry with it certain implicit assumptions that I shall refute later in this post.
QUOTE |
A lone nut can, on occassion, stand on the upper story of a book depository and shoot a very important man in the face. This is generally quite difficult because powerfl individuals have people going around looking for guys with firearms and axes to grind. Given enough of these people, they would find all the lone nuts, but as is they merely catch most of them. Vulnerabilities which are sufficiently expensive to solve 100% of the time are not going to be solved 100% of the time.
A really useful fact for the game world is that if security that is good enough to keep out all of the rabble and merely challenging for the player characters happens to be the economical choice based on costs and projected losses - it is reasonable to expect security which is challenging and exciting every time you run into it.
|
Again, agreed.
QUOTE |
Modern day covert ops teams don't bring computer hackers with them. The reason is multifarious; from the fact that may hackers can do their thing from home, to the fact that most hackers work at least as well on their own, to the fact that hackers tend to not be super good at a lot of "covert ops" style tasks. But the really important part is that computer security that is essentially unbeatable by anyone who does not have your password or physical access to your computer in their laboratory is extremely easy to come by. |
Agreed, partially. For the most part, covert ops teams don't dedicated crackers because they're performing covert operations against people who live in caves in third world countries and have no electricity. Yeah, Osama does occasionally upload a video to the internet through intermediaries, but he doesn't have the capability to download shemale porn movies from home.
The fact that physical access to a computer may be necessary is a good reason to bring along a cracker. But, with computers being small and light and standardized, it is simple enough to just train your soldiers on how to open one up and take out the hard drive. The cracker can examine the data disks at home without all of the pressure associated with being shot at.
But when you have to get specific data off of a mainframe the size of a schoolbus without being detected, then you darn sure bring a dedicated cracker with you.
There are also issues with complex electronic security systems where crackers can be useful, but SOTA security systems are rare enough in third-world caves that it is easier to just train the other guys in how to disable them.
QUOTE |
Noone has ever hacked a z/OS server and they probably never will. NetBSD is essentially impenetrable, and is likely to stay that way for the foreseeable future. Using the "sneaker net" - that is putting a physical lack of connection between the outside world your data, carrying flash drives with the tranmissable data to networked machines and keeping the secure data in a place which is actually secure - has been shown to be essentially unhackable under any circumsyances. |
Not really. Sneakernet is hackable. It just requires that you mug the Sneakerman.
QUOTE |
And what that means is that any system which falls back on any of the core assumptions we make about modern computer security - will inevitably result in a Nash Equilibrium which maps to our present experience: covert operations teams don't even bother having a Computer Specialist. And while you could run a game like that quite easily, the Shadowrun conceit is that the team has Dodger, Sally Tsung, and Ghost Who Walks on it. And for that conceit to hold, the Nash Equilibrium has to include computer specialists as its endstage. |
The implication here is that there is no reason to have a computer cracker a traditional covert operations team if air gaps work. This is also implied in the first paragraph I quoted in this exercise.
This is obviously untrue.
Dedicated crackers make no sense on a covert ops team if one of two situations hold true.
1) Electronic security systems are either impossible to defeat or very easy to defeat and computer disks can easily be taken.
2)You're fighting Luddites.
Traditionally, in Shadowrun, neither of these conditions are true. While maglocks can be defeated with passkeys, there are issues with other forms of electronic security which often require specialists. Also, computers tended to be huge and bulky, making it impossible to just take the whole thing back and have the decker look at it.
Air gaps simply mean that the decker must go in the facility and directly interface with the mainframe, rather than having the luxury of getting the data from home.
QUOTE |
Nash Equilibrium in the Shadowrn Future So here's the important parts: it can't be simple or cheap to keep out a matrix specialist, or people would do that. That means that the air gap, even the sneaker net, can't work. But it's more than that. The cheapest alternative of all of course is simply not having a computer, which means that you're down to one of three possibilities: |
Again, the Air Gap and Sneakernet are exactly the reasons why deckers actually have to go into the facility can can't just attack from the comfort of home.
QUOTE |
1. People gain benefits from computers which are so astoundingly awesome that they would genuinely be willing to accept the vulnerability of potential hacking anyway. |
This is true. It is true today and it is true in Shadowrun. You just seem to be ignoring this fact. There is no way in hell Megacorps are going to go back to filing cabinets with manila folders because it is so damned inefficient. They certainly aren't going to do back to doing computations on abacuses for projects that might require several quintillion calculations per day.
When it comes to financial infrastructure, networked computers are incredibly useful and they prevent more fraud than they allow, certainly. No one would reasonably suggest going back to the days of people writing unverifiable personal checks which contain more rubber than a John Holmes dildo. Nor would anyone want to replace instant credit card verification machines with that little slide thing that takes an impression of the card.
In Shadowrun, this is mostly fluff. But it is canon that one cannot buy from many store without a comlink, for example, because this form of payment is so ubiquitous and so easy. It helps reduce shoplifting, as well. If you have an active comlink, anything you carry out of the store is automatically charge to your bank accounts. So long as active comlinks are required to enter a store, that store cannot be shoplifted from.
QUOTE |
2. Not having computers makes you more vulnerable to hacking.
|
You see, the problem with this is that it is not only unnecessary but it is silly. It requires an absurd amount of handwaving; it very much breaks suspension of disbelief. Of course, many people are against it.
But, it also does address the point.
The entire point is explaining why hackers go on Shadowruns and thus giving hackers things to do. Momhammer doesn't explain why hackers go on Shadowruns. Momhammer explains why comlinks are common. But, it makes the hacker just as useless as he was before. All it does is create a rather worthless weapon that no sane person would ever bother using because it is so easy to defend against. The BP investment for Electronic Warfare 4 is so low that no one would be without it. It doesn't expand the hacker's role in the team in any way. It just turns him into a very limited combat mage, of sorts. Most importantly, it doesn't explain why devices which are not intended to ever be wirelessly connected to a human brain would have wireless access. In other words, it doesn't address the point that you were attempting to address. Yes, it makes people have comlinks, fine, cool. It doesn't make the hacker any more or less useful in the endgame, not really.
QUOTE |
3. You have some sort of crazy ace that I don't even know.
|
Probably.
Information is power. Hackers have always been integral to the datasteal. If you need to get information from a supercomputer in a high-security bunker, it isn't enough that you blast your way to the machine, you also must actually be able to get the data. You can't get the data out of the high-security supercomputer just by squinting at it real hard. You do actually need a hacker. Physical access still doesn't bypass passwords, and while you can steal a disk to crack later it is far ore difficult to steal a couple dozen vending-machine-sized disk arrays, particularly when you are at the bottom of a bunker and racing against the clock to avoid a paramilitary response team.
The way people seem to be playing SR4, electronics and computer cracking seems to de-emphasized, though the streamlined rules were meant to emphasize it. Back in the good old days, it would be a pain in the butt to run a PC decker, but teams tended to be crippled without one. A good decker would be tasked with everything from using his electronics skill to hotwire maglocks to performing overwatch to getting the paydata.
The combined matrix/drone rules make overwatch even easier, but no one really talks about it much anymore. Maybe it will be less neglected when ARSE and Unwired are released. But no one should underestimate the importance of battlefield overwatch.
Catharz Godfoot
Nov 12 2007, 04:55 AM
So, Frank's ruleset represents a departure from SR4 technology. It's obviously more advanced, and represents Minority Report-type tech rather than Johnny Mnemonic-type tech.
But if you want to talk 'realism', I think it becomes apparent that for SR4 technology to seem internally consistent you need to either go in the direction Frank is going, or jam it into reverse. Take the example of 'trodes. They can be used to perform read operations on the brain in real time. They require little power and no calibration or circuitry beyond an interface to a comlink.
This indicates that SR4 comlinks probably come loaded with incredibly accurate models of metahuman brains, such that they can quickly scan in any differences using sensors placed in arbitrary and possibly shifting positions, and then use the modified model to accurately read in information from any individual.
If that's true, there should be nothing stopping sensors not touching the metahuman to read the same information as (or more information than) the trodes. After all, current MRIs and SQUIDs can get higher resolution data than electrodes without touching the subject. It's true that current SQUIDs get completely decalibrated when you so much as wear glitter near them, and MRIs can cause 3rd degree burns if you've got metallic ink in your tattoos. It's also true that their time resolution tends towards slow. However, there's no way that you could get the resolution needed from electrodes either. We're dealing with "sufficiently advanced technology" here.
So in Frank's universe, we go with the flow and say, OK, hidden transmitters can beam advertisements directly into your lateral geniculate nucleus using FFT-modulated ultrasound or triangulated electromagnetic radiation to heat neurons.
If you're smart, you have a comlink, which has a firewall, which constantly monitors your brain for incoming signals, dampens them with destructive interference, and tells the source to route communications through it.
Unfortunately, that comlink can be jammed too. When it is, oops, that firewall is no longer protecting your brain, and in comes the spam.
Some people stick their comlinks right into their heads. This is a pretty invasive procedure, because it involves implanting a fucking Faraday cage in your skull. Why? Because interfacing wirelessly is a lot more convenient than running wires to every other neuron in your brain, but at the same time the possibility of jamming obnoxious. The end result saves processing speed, as the only firewall you need is one to protect your digital hardware. In addition, having the comlink that much closer to the grey saves precious picoseconds (although it's questionable whether your wetware ever notices as its clock cycles are not of that order). Plus it's pretty much a prerequisite for jamming other shit in there.
So the wireless brain interface goes both ways (that's how an unblocked advert for a strip club can result in creamed jeans). This means that an asshole with a hacked link can try to overload your input and give you a seizure, or possibly just spike the heat and cook part of your brain. That's bad, but although sensory and even emotional i/o is scarily effective (metahuman sensory apparatuses tend to be similar), and although there's enough radiation out there to microwave your head, certain things are still mostly inviolate. Holographic structures which tend to be unique to individuals and surprisingly hard to even detect, let alone interpret. This means that your memories are mostly safe. "Mostly" because, like any other form of encryption, they can be cracked given time and expertise...
Anyway, that's my take on how Frank's matrix technology works. Like I said, there's another route which involves saying that the only way to get a good DNI is cyberware or an immobile apparatuses (SQUIDs, probably) with calibration times. I like the flavor of that route better, but unlike Frank's it has no working rules system. Until someone (maybe me) comes up with that other working system, I'm going to use Frank's (which IMO fits the flavor of SR4 better anyway).
If this was tl;dr, the take home message is: The wireless tech can work and make sense, and it's the only working example of the two good possibilities I can think of.
Seven-7
Nov 12 2007, 07:42 AM
QUOTE |
Take the example of 'trodes. They can be used to perform read operations on the brain in real time. They require little power and no calibration or circuitry beyond an interface to a comlink. This indicates that SR4 comlinks probably come loaded with incredibly accurate models of metahuman brains, such that they can quickly scan in any differences using sensors placed in arbitrary and possibly shifting positions, and then use the modified model to accurately read in information from any individual. |
I had not even thought of this possibility. I knew that Brain Data was going from the trodes to the brain, but how did it get there? The thought that it never left the brain, but was more like....Morse code with lights? I donno! But hell, better than any explanation I could have come up with.
Blade
Nov 12 2007, 09:15 AM
Personnaly I think that's what the SimModule is about: calibrating your DNI according to your own brain. That's why you need one.
That's also why (in my opinion) signals processed by another SimModule but sent to your DNI won't work... But that's not the topic of this discussion.
Sponge
Nov 12 2007, 05:52 PM
QUOTE (hyzmarca) |
Also, computers tended to be huge and bulky, making it impossible to just take the hole thing back and have the decker look at it. |
I'm not sure computers are particularly large in Shadowrun, but just as problematic (if not more so) for retrieving the physical media is finding out where it is in meatspace.
Even in today's offices with dozens-to-hundreds of computers, finding out which particular headless beige box is the one that corresponds to a given network host, and where it is - without prior knowledge, a map, and/or very explicit labeling - is hard. Extrapolate this into SR4's model of ubiquitous computing, terminals using network applications, remote storage in massive high-security datacenters, and so on, and your problem just became that of finding a needle in a warehouse full of haystacks. Even if you didn't need a decker to grab the actual hardware, you'd still need one to hack in and locate it inside the data center in the first place.
DS
Catharz Godfoot
Nov 13 2007, 12:13 AM
QUOTE (Blade) |
Personnaly I think that's what the SimModule is about: calibrating your DNI according to your own brain. That's why you need one. That's also why (in my opinion) signals processed by another SimModule but sent to your DNI won't work... But that's not the topic of this discussion. |
Yeah, my bad. I was using "comlink" and to mean "comlink with a sim module".
Cheops
Nov 13 2007, 05:19 PM
BBB 231
QUOTE |
Black Hammer and Blackout are programmed to create dangerous biofeedback at BTL overdose intensity to VR users. |
So only people in Full VR can be affected by Black IC attacks.
BBB 228
QUOTE |
A simsense module is required to access full VR. The sim module is a commlink accessory that you access with a datajack or trode net. |
So it is the simsense module and switching to full VR that makes you susceptible to Black IC attacks.
BBB 209
QUOTE |
You can see arrows by linking your cybereyes, display link cyberware, smart goggles, display-capable contact lenses, or retina-writing laser glasses to your commlink. |
So you don't need any DNI or simsense module to interact with AR. You just need some way of translating the signals from the wireless Mesh Network to something that your optic nerves can understand.
This means that the vast majority of humanity can use the Matrix and get all the amazing benefits of this wonderful new technology without ever having to expose themselves to Black IC Attacks.
I don't see why normal people need more protection from Black IC. They're Immune!
As far as hackers in combat go I've started a thread where some people pointed out what hackers can do in combat so unless you REALLY want hackers to be able to do DIRECT damage to combat opponents don't use these house rules.
Ol' Scratch
Nov 13 2007, 05:29 PM
QUOTE |
I don't see why normal people need more protection from Black IC. They're Immune! |
That's not good enough for
some people. In fact, it's apparently the number one reason why hackers are so tragically worthless in the game! If they can't Blackhammer you on a whim, what
can they do? Nothing, that's what!
Critias
Nov 13 2007, 05:31 PM
Personally, I just don't understand the vehemence on either side of this particular argument (which is ironic, considering I'm all for blinding rage and biting sarcasm). What's-His-Fuck has some house rules he likes, and some other people don't like them. He and other people who want to house rule stuff can play with them, other people can think they're crap, and everyone can be happy.
If I were to propose a house rule that every street samurai got +1 damage with any implant weapon because I think they need the help...well...I'd understand that other people are free to take it or leave it. Likewise, if I proposed every spellcaster got to add Magic to their Drain resistance tests, or something (just to think of another "class" to give a boost to). A house rule's just a house rule. Folks can think that it's called for and balance, or they can not, and play the game as published.
It's just a house rule. Why this particular one deserves a dozen pages of arguing (on top of at least one other thread that was who knows how long) is beyond me.
Mercer
Nov 13 2007, 05:42 PM
QUOTE (Critias) |
It's just a house rule. Why this particular one deserves a dozen pages of arguing (on top of at least one other thread that was who knows how long) is beyond me. |
If I had to guess, I think its because the argument stopped being about a house rule and started being about Who's Right and Who's Wrong. Opinions aren't facts.
That's why I lost interest in the thread.
FrankTrollman
Nov 13 2007, 06:09 PM
QUOTE |
Personally, I just don't understand the vehemence on either side of this particular argument (which is ironic, considering I'm all for blinding rage and biting sarcasm). |
You know, neither do I. Although you should check both "sides" for vehemence. I've straight up told several posters that I just wasn't going to respond to them anymore because they weren't having a discussion they were just flaming me. Then they... kept flaming me.
Some of these people flame me several times a day, and have been doing it for over a week.
The original document said that people who didn't like the rules were welcome to not use them. Many of the people who started flaming me did so without even reading them. I find the whole thing perplexing in the extreme.
Yes, the rules aren't for everyone. In fact, many of the people who like and use them would nonetheless have preferred a system which relied upon direct neural connections being difficult to achieve without cyberware. But I seriously don't understand why I am subjected to this abuse over and over again. Once people have said their piece that they don't like the material they can jolly well leave. I understand that they don't like my work. I think they have to understand that I don't care what they think at this point. Really, they are just insulting me to see themselves talk.
-Frank
darthmord
Nov 13 2007, 06:34 PM
QUOTE (FrankTrollman) |
QUOTE | Personally, I just don't understand the vehemence on either side of this particular argument (which is ironic, considering I'm all for blinding rage and biting sarcasm). |
You know, neither do I. Although you should check both "sides" for vehemence. I've straight up told several posters that I just wasn't going to respond to them anymore because they weren't having a discussion they were just flaming me. Then they... kept flaming me.
Some of these people flame me several times a day, and have been doing it for over a week.
The original document said that people who didn't like the rules were welcome to not use them. Many of the people who started flaming me did so without even reading them. I find the whole thing perplexing in the extreme.
Yes, the rules aren't for everyone. In fact, many of the people who like and use them would nonetheless have preferred a system which relied upon direct neural connections being difficult to achieve without cyberware. But I seriously don't understand why I am subjected to this abuse over and over again. Once people have said their piece that they don't like the material they can jolly well leave. I understand that they don't like my work. I think they have to understand that I don't care what they think at this point. Really, they are just insulting me to see themselves talk.
-Frank
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Well, thankfully I was not one of those folks. I said it earlier on and I'll say it again... I liked what I read of your house rules. The only part I disagree with is brain hacking (even after some of your posts asserting why it's essential).
But you made your house rules modular enough that brain hacking can be excised / ignored and the rest used as written. That was an excellent decision on your part and one I'm grateful for.
As for those who flame / rant on you, ignore them. The worst they can do is post words of vitriol and flame about you. Seeing them carry on so reminds of the old children's maxim "sticks and stone may break my bones but words can never hurt me".
Their words can only have power over you if you choose to let them. In essence, their power is in your hands.
Moon-Hawk
Nov 13 2007, 06:35 PM
You know, I was going to get all huffy and make some comment about asking for feedback on your ideas and then getting all abusive when people try to give it to you.
I thought the purpose of this thread was to talk about the premises and talk about which of the 3 options for the Nash Equilibrium was the most likely. We could talk about which things were reasonable, and what their further implications might be.
But you know what? I was wrong. You didn't ask for feedback; I just went back and checked the first post.
So, sorry to clutter this thread up with a bunch of useless discussion.
For the record: I like #1) Computers are so amazingly awesome that people doing secret research consider the risk of being hacked worth it. I like that because that's exactly how it works today, and while I expect the risk of hacking would go up somewhat, I expect the amazing awesomeness of computers to go up more.
I like everything about Frank's new system except the naked-brain interface thing, and the antenna-less chip interface thing, and the few things that I think stem directly from that. (even though I've only been talking about the naked-brain thing). I do find the antenna-less chip thing to be less implausible, but I get the impression that my reasons/opinions on the matter would not be appreciated.
So there, I've said my piece, I've said which parts of the material I don't like, and now I'm going to jolly well leave. I do like your work, overall, and I am sorry that you feel insulted.
Nightwalker450
Nov 13 2007, 09:47 PM
I wasn't with the hacking the brain thing, but the more I think about it the more sense it makes.
Trodes can connect wirelessly to your commlink, which has a sim mod to process the VR/IC attacks. A sniffer program can intercept this connection (of course bounced off a close wireless node.. perhaps the other persons commlink) and then "spoof" a command in, or in this case Blackout/Blackhammer into the stream. So what is a trode net but a device that emits the waves read by the brain and output by the brain. Up the power on it and it would be highly effective at a range. So what you have here is your Star Wars Imperial force gun... IE "Set for stun" with Black Out.
What does this take? Some form of amplified Trodes set in ray or area affect. This attachment for the commlink would be rated over the 12F range. Probably in 14F to fire Blackout, with a modified (hot-sim) to fire Black Hammer at 16F. I might recommend some toying with which skills to make the roll, instead of Cybercombat + Program, but otherwise I'd say run with it.
How would a commlink stop this, I think would require either a trodenet, or helmet something to put a Biofeedback filter between your brain and outside influences. This isn't too much to ask, and actually provides a large bonus to Technomancers (natural Biofeedback Filter) and those who take the Natural Hardening quality (natural Biofeedback Filter bonus as well). Allow players to put ranks in Natural Hardening as well if they are paranoid.
Now that I've finished writing this post, I'm fully on your side Frank, awesome idea. And with enough reasoning we can almost predict such devices appearing in Arsenal or even Unwired, if such happens you can grin at those who were flaming you on this.
FrankTrollman
Nov 13 2007, 09:51 PM
QUOTE (Moon-Hawk) |
You didn't ask for feedback; I just went back and checked the first post. So, sorry to clutter this thread up with a bunch of useless discussion. |
Honestly, I'm entirely willing to have a lengthy discussion or even spirited debate about any of a number of subjects - including the rules I write. I'm willing to get feedback and I'll try to respond to it as appropriate.
Your posts tend to the... ahem... long and I really don't have the time or the patience to go through all of them and respond to everything. But I will try.
But lately a lot of the discussion has hinged on such wondrous trivialities as whether I personally am an idiot. I don't know why anyone thinks that this is a conversation I would be willing to have.
Sure, I'll talk through devil's advocacy. I'll even appreciate people running through legitimate game critique from a mechanical or story perspective. But if people just want to rant at me about how signal propagation based on future physics "has to work" then there's a severe limit to how much I'm willing to care.
-Frank