WearzManySkins
Nov 8 2007, 05:21 AM
Why thank you but I did not need to know your given name.
WMS
QUOTE (Gelare) |
You're really going to have to give me some examples on this one, 'cause I think it's a pretty sound premise. Sure, a rigger can kill his opponents five ways to Sunday, but what's a hacker going to do? Make the toaster hop viciously toward his opponent, heating elements glowing ominously? And no, an easily hackable car located conveniently nearby is not a typical component of combat in SR, not in my games, anyway. |
In most of the games I've played in, shoot them with an alpha or hit them with a lightning ball. We've tended to end up with fully awakened teams, as magic (and associated counterspelling/astral projection) is the ONE thing you can't do with anything else. And it's trivial to get the basic computer skills needed to do hacking.
The entire idea of their being a seperate "hacker" from "rigger" from anything else is an unfortunate D&Dism. I'd really prefer if being awakened had a much more serious impact on the characters ability to do other crap, but it doesn't. Hence everyone who is trying to make a balanced character makes a mage with or without synaptic booster, then adds the other skills as needed.
Gelare
Nov 8 2007, 06:25 AM
QUOTE (kzt) |
QUOTE (Gelare @ Nov 7 2007, 10:18 PM) | You're really going to have to give me some examples on this one, 'cause I think it's a pretty sound premise. Sure, a rigger can kill his opponents five ways to Sunday, but what's a hacker going to do? Make the toaster hop viciously toward his opponent, heating elements glowing ominously? And no, an easily hackable car located conveniently nearby is not a typical component of combat in SR, not in my games, anyway. |
In most of the games I've played in, shoot them with an alpha or hit them with a lightning ball. We've tended to end up with fully awakened teams, as magic (and associated counterspelling/astral projection) is the ONE thing you can't do with anything else. And it's trivial to get the basic computer skills needed to do hacking.
The entire idea of their being a seperate "hacker" from "rigger" from anything else is an unfortunate D&Dism. I'd really prefer if being awakened had a much more serious impact on the characters ability to do other crap, but it doesn't. Hence everyone who is trying to make a balanced character makes a mage with or without synaptic booster, then adds the other skills as needed.
|
For the most part, I agree. What hackers will do under the basic rules is either be a sammie or be a mage, since it takes something like ten build points to buy yourself a shiny new commlink with all the bells and whistles and programs. Needless to say, this is awful. Hackers are integral to cyberpunk - so make the rules reflect this.
I feel I should clarify about what I meant by hackers and riggers. I don't think they're seperate classes, I'm fully aware that one can and often does do both, and also very aware that it's easy to splash either hacker or rigger skills in one of the other archetypes. It is my personal preference that hackers be able to do things just with computers, and not have to rely on drones to do their dirty work. It is very possible, and almost certainly better strategically, to control an army of drones, but I don't like it. That's just me, and I am fully sympathetic to anyone who doesn't agree, but as such I'm going to prefer the rules system that does allow hackers to do things without using robots to shoot you in the face. I mean, really, if you want to shoot people, skip the rigger --> drone thing and just be a sammie and do it yourself.
QUOTE (Gelare) |
Needless to say, this is awful. Hackers are integral to cyberpunk - so make the rules reflect this. |
Well, what they were integral to was the cyberpunk of TRON and Mr "I write all my books on a mechanical typewriter". I have no particular interests in recreating that. Like Disco, it just doesn't get better with age. And besides that, Cyberpunk is dead.
Fortune
Nov 8 2007, 07:02 AM
QUOTE (Gelare @ Nov 8 2007, 04:25 PM) |
Hackers are integral to cyberpunk - so make the rules reflect this. |
See, I see it as Hacking is integral to the cyberpunk genre, and the rules reflect that just fine. I don't need a separate Computer Whiz class.
Rotbart van Dainig
Nov 8 2007, 07:19 AM
QUOTE (FrankTrollman) |
People gain benefits from computers which are so astoundingly awesome that they would genuinely be willing to accept the vulnerability of potential hacking anyway. |
Sounds reasonable.
Look at all those important people with cellphones today.
Gelare
Nov 8 2007, 07:23 AM
QUOTE (Fortune) |
QUOTE (Gelare @ Nov 8 2007, 04:25 PM) | Hackers are integral to cyberpunk - so make the rules reflect this. |
See, I see it as Hacking is integral to the cyberpunk genre, and the rules reflect that just fine. I don't need a separate Computer Whiz class.
|
Oh. Well, I guess I can't really argue with that. If you don't need a separate Computer Whiz class, far be it from me to tell you otherwise. However, what you need and what Shadowrun needs are different things, and hackers have been featured prominently as a contributing individual of the team in Shadowrun as far back as I can remember (which barely takes us back to SR3, so I'm hoping some old-timers will come back me up on this
). If you don't want to play a game with hackers, that's fine, but Shadowrun
does have them. It's fine if you want to reject these rules on the grounds that you don't want to play Shadowrun, but it doesn't do the rest of us a lot of good as we look at the rules from a Shadowrun perspective.
QUOTE (Fortune @ Nov 8 2007, 02:02 AM) |
QUOTE (Gelare @ Nov 8 2007, 04:25 PM) | Hackers are integral to cyberpunk - so make the rules reflect this. |
See, I see it as Hacking is integral to the cyberpunk genre, and the rules reflect that just fine. I don't need a separate Computer Whiz class.
|
except that what you end up with isn't hacking. letting your storebought, agent-laden commlink duke it out with your opponent's storebought, agent-laden commlink while the two of you shoot it with guns out isn't hacking, it's masturbation. it's extraneous, it's only there because you want to feel like you're playing a cyberpunk game.
Simon May
Nov 8 2007, 07:39 AM
God do I feel bad for taking the first shot at brain hacking in the other thread. At least the argument, for the most part, is still civil except for a few angry posts. So perhaps this is a good time to try and sum up the two (or maybe more) sides. What's really silly is that half these arguments don't really have anything to do with brain hacking. What we're really discussing is the role of the hacker and how GMs deal with hackers.
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Argument 1: Hackers need more to do. This really isn't the way we want to say it. What we really mean is that hackers need more to do simultaneously with the rest of the crew and without stepping aside with the GM and slowing the game down. When a hacker is doing his thing, trying to take over turrets, hack comm links/cyberware, and grabbing paydata, bullets are flying. As quick as hackers are (3+ IP in hot sim), it still takes too long to complete their assigned task in comparison to how quickly even the most violent firefight lasts. Plus, while they're in hot sim, they need the rest of the team to protect them. It's simply not fair to either side.
Counter Argument: Hackers can destroy your life. They can affect your credit, fuck with your money, screw up your cyberware, and even make petty pranks at your expense by taking out personal ads with your phone number asking for trannies who want to meet other trannies (the raunchier calls, the more likely the call back). They can hack cameras to hide your way. They can hack turrets and drones to fight along side you. They can find valuable paydata that will make the entire group money.
REALITY: Even with all that to do, the problem of keeping the hacker with the rest of the group and not having the GM step outside to deal with stuff remains. This is the fundamental flaw. Sure, hacking on the fly and utilizing IPs to sync the game can help a little, but the problem is that it's hard for a GM to keep track of everything at once. This is as much a flaw with GM preparation and GM knowledge as it is with game mechanics.
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Argument 2: Closed networks, sneaker nets, and air gaps are lame. It's not as though, given argument 1, hackers can succeed very quickly, so why make it even harder. Plus, with these issues, hackers essentially become the protected member of the team. What's the job? Get the paydata. That means breaking in, keeping the hacker alive, standing around while he hacks and saving his ass (or at least the data) on the way out. Plus, it's a cheap and easy solution to prevent the hacker from being able to do his thing.
Counter Argument: Closed networks, sneaker nets and air gaps create a team dynamic. A team is supposed to have people who do different things. If your team doesn't want to do paydata runs or doesn't want to deal with network dynamics, don't take those kinds of jobs. Don't even bother with a hacker. It's not that hard to keep to courier runs, security runs, B&E runs, and wetwork, among others. Hackers are a liability by nature, and if you don't like it, don't take them on.
REALITY: Closed networks, sneaker nets and air gaps are a reality. When the Internet was first being established in the 80s, the Bell worm that cause massive crashes utilized the infastructre to take the entire net down. What was the first reaction of networks? Pull off the Internet. Go back to being Intranets. Yes, it's costly and difficult to maintain, but if there's a threat, this is what people do. When you're used to working with the Matrix on, shutting it off is going to force you to adjust to everything on the fly and without the data you had with it on.
There is also nothing cheap nor easy about closed networks, sneaker nets and air gaps. The time and effort it takes to upgrade hardware, software, and maintain physical security is almost as costly, if not more, as paying extra for better matrix security. Limiting a piece of data to a single location makes likelihood of irretrievable data loss that much higher. Not to mention how much money those workers are being offered every day to slip that piece of data out of that closed network.
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Argument 3: Hackers just aren't hackers anymore. Most of the time, hackers can't truly be specialized. Unlike a mage, who may have no experience firing a gun, a hacker has to cut his skills down and round his character because he won't survive otherwise. When you actually do get a munchkin or min/max hacker, suddenly the rest of the team is supporting his ass.
Counter Argument: If you want to play a class or archetype in the traditional sense, Shadowrun simply may not be the game for you. Min/max and munchkin characters shouldn't be played. They're there to test game mechanics. Besides, a character isn't supposed to be his/her stats. That's why they're characters and not baseball cards. In Shadowrun, it's not hard to balance a character. You just have to choose what's more important: kicking ass at one thing or having a really playable character.
REALITY: As it's been pointed out, Shadowrun archetypes are there for a reason. Of course, classes aren't there for a reason as well. Truly, this is a case by case basis. If you want a min/maxed character, bully for you, but consider what your team wants. Shadowrun is group game and everyone's opinion matters. You may not want to share that key bit of your background, but checking in with the other players as to what sort of character they need can make a huge difference. Maybe your game is better off without a hacker or with an NPC hacker on the team to speed things up. That way, your team still gets the data, but no silly rolling. The GM just runs the show.
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Argument 4: The technology must be that advanced. Seeing how quickly technology is advancing right now, it's pretty easy to extrapolate that in 50 years, our understanding of the brain will be infinitely better. I don't think anyone can argue against that statement. If that's true, technology interfacing with brains is also a given. And if we're able to connect tech to brains, what's to stop people from doing it against your will?
Counter Argument: Even at the rate technology is advancing, the likelihood of direct brain transmissions is low. If it were possible, some corp would already have brainwashed everyone and we'd be living in a corporately run dystopia with a few privileged CEOs being the only ones left thinking for themselves.
REALITY: Both of those arguments are good ones, and both take things to an extreme. We're reaching a point in time where the growth of computing power is actually slowing down. It may not seem like it, but we've reached the Uncanny Valley for VR, and Moore's Law is reaching an unforeseen plateau. Plus, while our knowledge and computing power will continue to grow, there's no evidence that it'll make us able to directly and wirelessly connect to the brain.
Currently, cybereyes are in their infancy, with only a few pinpoints of light visible when they're on. Cyberears for the deaf are known as Cochlear Implants and have been in trials and use since the late 90s. The fact is that we already can replace parts of the body rather easily and connecting to the brain is around the corner. Whether in 63 years, we;ll be able to hack a brain wirelessly... well it's not a given either way.
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Argument 5: (and the root of this thread) The Nash Equilibrium. Welcome to the manga Deathnote transposed to an ethereal form. The Nash Equilibrium is, in essence, the art of second guessing and an quickly progressing arms race. If you do A, your opponent will match and surpass you with B, which will cause you to develop C and so on. Which brings us to Frank's conclusion:
QUOTE (FrankTrollman) |
- People gain benefits from computers which are so astoundingly awesome that they would genuinely be willing to accept the vulnerability of potential hacking anyway.
- Not having computers makes you more vulnerable to hacking.
- You have some sort of crazy ace that I don't even know.
But in order to make the game work, you are going to have to encode one of those into actual rules. |
Counter Argument: First off, computers right now are that astoundingly awesome. If it weren't for computers, we'd all be sitting at home with our thumbs up our asses thinking that we'd each have to design new Matrix rules since no one out there understands how bad they are. The Internet fosters a worldwide community, one which will only become more essential as time goes on. That alone is enough. Secondly, how could not having a computer make you more vulnerable to hacking? If technology could wirelessly connect to the brain, there's no reason why a comm link would be able to stop another comm link from hacking your brain. You're essentially forcing us to believe there's a bottleneck through which only one piece of wireless technology can connect to your brain at a time. Even cordless phones sometimes pick up conversations from other cordless phones. And given the number of brains, the number comm links, and the number of frequencies, there's no way there won't be crossed signals constantly fucking up your head. It's just silly.
REALITY: The Nash Equilibrium as a reason why things escalate is great, but as a support of brain hacking, it doesn't work that way. In fact, the Nash Equilibrium specifically supports the idea of getting rid of hackers altogether (see counter argument 2). Obviously, this isn't the solution any of us want, so why bring it up at all?
In addition, the reverse corollary applies: if not having a computer means you don't have any data, WHAT THE FUCK DOES A HACKER WANT YOU FOR? Seriously. I don't see a reason for a hacker to be on a run where no hacking is going to happen. If the GM is silly enough to encourage a hacker when hacking isn't necessary or useful, he's not a very good GM.
--------
Conclusion:
Since there doesn't really seem to be a way to reconcile the two camps, perhaps it's time for us to remember that these are optional, homebrew rules. Even if you don't agree with brain hacking or think the entire construct is suspect, it's not our place to shoot down a house rule that we don't even play with. At the same time, those in favor of brain hacking and who believe it's a logical jump shouldn't feel hard pressed to prove it. It's a fascinating argument, but in the end, it's a house rule for a game.
Hell, even mathematics is based on fallible axioms that would cause the entirety of our belief system to crumble should even 1 be shown false.
Fortune
Nov 8 2007, 07:51 AM
QUOTE (Gelare @ Nov 8 2007, 05:23 PM) |
It's fine if you want to reject these rules on the grounds that you don't want to play Shadowrun, but it doesn't do the rest of us a lot of good as we look at the rules from a Shadowrun perspective. |
So, according to you, I can't play (or am not playing) Shadowrun if I don't use these rules for a D&D-type uber-Hacker class and brain-hacking. Ok ...
FrankTrollman
Nov 8 2007, 08:04 AM
The difference in "world" between what has been presented in Shadowrun fluff and what I'm talking about is that "jacking out" does not stop a hacker who has physical line of sight to you. You can't save your drones by "jacking them out", you can't save yourself by "jacking them out".
Jacking out to give yourself complete immunity to Matrix threats has always been problematic. If Closed Circuit Cameras are unhackable, then Hackers can't keep you off the cameras. And if they can't do that, what's the
point? If simply running everything in tortoise mode makes you immune to the consequences of IC, it doesn't really matter what penalties it is associated with, because you'll do everything you are allowed to do... eventually.
Hence: no jacking out. All the stuff about BTL that affects your brain from outside your body - that's actually in the setting and has been for some time (BTL decks don't require datajacks, and the Psychotrope novel happened). Between that and no jacking out (which is really implied by the BTL deck
anyway) the "brainhacking" is a logical requirement.
---
If you can successfully extrapolate a world where the Nash Equilibrium is people running around doing exciting and interesting things in and out of combat situations with their Hacking while simultaneously allowing people to jack out their brains and their equipment - more power to you. But honestly, I can't. And I'm not interested in trying.
What I've seen so far is a bunch of people either making the argument that:
The world as presented has a lot to hack, so it doesn't matter if people can designate things as unhackable with little or no effort. Leaving aside for the moment the fact that most of these hackable objects are hackable in downtime and have no combat applications at all (resulting in a Hacker who wanders off and plays Smash Bros as soon as the leg-work phase is over), that doesn't address the end stage Equilibrium at all. Sure the D&D world has manticores in dungeons, but what do they eat?
People are bad at risk assessment and often Nash Equilibrium is not reached. I find any argument predicated on the assmption that Lofwyr is bad at threat assessment to be inherently unpalatable. Your mileage may vary.
-Frank
First things first:
Wikipedia on Game Theory (link name changed)This is the most simple form. Joe Average gets to be player A. The bad hacker gets to be player B. Now both get to choose strategys.
Player A has the option of not participating in "The Matrix" or investing different amounts of time, changes of behaviour and money into security. Depending on security concerns, the positive value of matrix use is subject to change. Plus it has to compensate security costs.
Player B does not really exist as a single entity. Player B is a model of society. There are different chances for virtual attacks and each has a different amount of damage, all of those AS PERCIEVED by Player A. Real chances are inconsequential for makeing a game decision.
If you want to model an easy game for starters, you are looking at someone that knows he is RIGHT NOW under attack. What does 15 minutes without the matrix cost? In that situation, turning the matrix off might be an option for most wageslaves. Security is already less likely to turn off tactical communications and sensor feeds, as "I shoot anything that moves" works against hackers, too. But denial of net access is certainly a "game win" for the hacker.
Next game, we don´t know about the attack. Stealth has worked so far. It is every other day-day. Player A partakes in society, he does have net access. His investments allow him to FEEL save regarding certain types of attack. Identity theft is possible (if done by Pros), but AR spamming and script kiddie attacks are effectivly blocked or at least noticed early enough to take active measures. In fact, the few hundred bucks for a fairly good comlink (giving quite an amount of status within the peer group) would have the same chances of keeping out attackers as mediore corp hosts. As Joe does not believe he will be attacked by pros, he will believe secure from any potential attack, assigning low percentages or low damage figures (depending on the kind of attack), making "matrix use" strategies very dominant over "no net access" strategies.
If you want to punish anyone without net access in the simple scenario, I propose going the other route and actually making the AR more useful. AR can give boni to almost any action. Hand out a "tactical orientation program" that benefits dodge tests. Hand out a "threat analysis" program that collects the same kind of information a "observe in detail" action might.
QUOTE (FrankTrollman) |
If you can successfully extrapolate a world where the Nash Equilibrium is people running around doing exciting and interesting things in and out of combat situations with their Hacking while simultaneously allowing people to jack out their brains and their equipment - more power to you. But honestly, I can't. And I'm not interested in trying. |
it's not nearly as difficult as you make it out to be. you only need to satisfy two conditions: one, in order to do anything really cool in the Matrix, you have to have your brain connected to it; two, once your brain is connected to the Matrix, it has to be difficult to jack out at the first sign of trouble.
QUOTE (FrankTrollman) |
Hence: no jacking out. All the stuff about BTL that affects your brain from outside your body - that's actually in the setting and has been for some time (BTL decks don't require datajacks, and the Psychotrope novel happened). |
outside your body != a significant distance from your body. just because you can transmit signals to your brain by attaching a transmitter to the skin of your head doesn't mean you can transmit signals to your brain by pointing a raygun at it.
Cthulhudreams
Nov 8 2007, 08:32 AM
You're missing Three: Whats the cool thing to do in the matrix again? You have to make something awesome.
What?
(Intrestingly, brainhacking actually does that)
Gelare
Nov 8 2007, 08:39 AM
QUOTE (Fortune) |
QUOTE (Gelare @ Nov 8 2007, 05:23 PM) | It's fine if you want to reject these rules on the grounds that you don't want to play Shadowrun, but it doesn't do the rest of us a lot of good as we look at the rules from a Shadowrun perspective. |
So, according to you, I can't play (or am not playing) Shadowrun if I don't use these rules for a D&D-type uber-Hacker class and brain-hacking. Ok ... |
Of course not, that would be absurd to say. But when all hackers, as you described, have been completely subsumed into other classes, the game you're describing to me does not resemble any SR fluff I have read. Like I said, I happen to think hackers should have a pretty large array of stuff they can do. That's fine, just like it's fine to try to adhere more closely to the rules in the BBB and have hackers more limited in scope. But one thing has always been the case in Shadowrun, and that would be that hackers are. There is such a thing as a hacker. And you don't have to also be good at shooting people, and you don't have to also be able to fly. In the world you describe, hackers cease to exist; this world does not resemble any Shadowrun I'm familiar with, which is why I say you're now playing a different game from the rest of us. Don't get me wrong, that's not a problem, it just doesn't help the discussion.
Seven-7
Nov 8 2007, 08:42 AM
QUOTE (mfb) |
QUOTE (FrankTrollman) | If you can successfully extrapolate a world where the Nash Equilibrium is people running around doing exciting and interesting things in and out of combat situations with their Hacking while simultaneously allowing people to jack out their brains and their equipment - more power to you. But honestly, I can't. And I'm not interested in trying. |
it's not nearly as difficult as you make it out to be. you only need to satisfy two conditions: one, in order to do anything really cool in the Matrix, you have to have your brain connected to it; two, once your brain is connected to the Matrix, it has to be difficult to jack out at the first sign of trouble.
QUOTE (FrankTrollman) | Hence: no jacking out. All the stuff about BTL that affects your brain from outside your body - that's actually in the setting and has been for some time (BTL decks don't require datajacks, and the Psychotrope novel happened). |
outside your body != a significant distance from your body. just because you can transmit signals to your brain by attaching a transmitter to the skin of your head doesn't mean you can transmit signals to your brain by pointing a raygun at it.
|
Why not? Do you understand the concept of Trode nets?
Trode nets send a signal to the brain. Check
Trode nets send a signal that contains Brain Data. Check
If a part of the brain is receiving AND SENDING. Meaning some part of your brain is wireless and has a signal beacon or whatever, then thats all that matters. I dare you to point your remote at the wall. It wont do shit. Now point your remote at the TV IR receiver. Things send and receive! Imagine that.
...So why, suddenly, does it have to be pin point?
if you want to consider that as being separate from the first condition, go ahead and make it a third one. regardless, while brainhacking can be interesting, it's not necessary in order for hacking to be awesome. hacking, by itself, has always been awesome in concept. all that's lacking is the proper execution in terms of setting and game mechanics.
QUOTE (Seven-7) |
Why not? Do you understand the concept of Trode nets?
Trode nets send a signal to the brain. Check Trode nets send a signal that contains Brain Data. Check
If a part of the brain is receiving AND SENDING. Meaning some part of your brain is wireless and has a signal beacon or whatever, then thats all that matters. I dare you to point your remote at the wall. It wont do shit. Now point your remote at the TV IR receiver. Things send and receive! Imagine that.
...So why, suddenly, does it have to be pin point? |
yes, i understand trode nets. i understand that since their inception, they have been something that you attach to your head. this has been true, in the game, for the past forty years. i see no reason why it might have changed. the fact that you can send and receive to a transceiver attached to your skin does not mean that you can send and receive to a transceiver across the room. your brain can transmit signals to and from your foot quite easily. it cannot, however, transmit signals to or from someone else's foot, nor to/from your own foot if your foot has been sliced off. the 'technology' that allows your brain and feet to communicate requires a physical connection comprised of certain arrangements of biological matter. it's quite easily possible that trode nets also require a physical connection to the skin of your head in order to transmit data to and from your brain.
Seven-7
Nov 8 2007, 08:49 AM
QUOTE (mfb) |
this has been true, in the game, for the past forty years. i see no reason why it might have changed. |
Like bandwidth, I/O, and space restrictions? Hmmm...
Or maybe Hosts, those are still around, right? UV Hosts at least? Damn.
OH! I know. Decks, THOSE surely must still be the same...Oh.
see my edited post, above, for more in-depth explanation of my point. as for bandwidth, I/O, space restrictions, hosts, UV, and decks, you'll notice they are all tied together by one common thread: the book says they've changed. nothing in the book says that trode nets have changed, except that you can now apply them in the form of nanopaste.
FrankTrollman
Nov 8 2007, 08:55 AM
QUOTE (mfb) |
regardless, while brainhacking can be interesting, it's not necessary in order for hacking to be awesome. hacking, by itself, has always been awesome in concept. all that's lacking is the proper execution in terms of setting and game mechanics.
|
My point exactly. If you want to make a set of game mechanics which support a world in which topographic distinctions create topologic distinctions, go for it. I won't stop you. I encourage you to make such rules.
All I'm saying is that I personally will not make or support them. A world in which you can "jack out" of the Matrix has the potential to be really interesting. But it's not my vision of the Shadowrun world and I didn't write my optional rules with that in mind. Quite the opposite.
Yes, if you want to make a world in which you entice people into getting their brain hacked by giving them access to succulent Matrix services which make their ordinary actions better - go ahead. That's the carrot model, and I have no problem with people playing that way.
But I used the stick model. The model in which people attach themselves to rating 1 firewalls because this is safer than not attaching themselves to anything. The model in which people learn about the Matrix like they learn about Magic or Guns - something that ignorance is no defense against. And yeah, you could write some other rules based on some other preconceptions. But I didn't.
-Frank
Seven-7
Nov 8 2007, 08:58 AM
QUOTE (mfb) |
see my edited post, above, for more in-depth explanation of my point. as for bandwidth, I/O, space restrictions, hosts, UV, and decks, you'll notice they are all tied together by one common thread: the book says they've changed. nothing in the book says that trode nets have changed, except that you can now apply them in the form of nanopaste. |
So first it's not possible, then it's possible from trode nets on your head, then it's possible with contact to the skin...
You're telling me it's more plausible that I can apply a paste to my skin, have my skin connect to my brain, have that as an effective enough connection to /sink into a virtual reality/...But you're opposed to blasting millions and millions of Brain Data from a transmitter 'ray gun'? You dont exactly need to get info back, just keep shoving the Black Hammer, Psychotropic IC, or what have you till they stop twitching.
QUOTE (FrankTrollman) |
All I'm saying is that I personally will not make or support them. A world in which you can "jack out" of the Matrix has the potential to be really interesting. But it's not my vision of the Shadowrun world and I didn't write my optional rules with that in mind. Quite the opposite. |
if that's really all you're saying, you should try couching what you say in similar terms in the future. what you've said in the past is that the lack of brainhacking in SR makes no sense, and can't ever make sense.
QUOTE (Seven-7) |
So first it's not possible, then it's possible from trode nets on your head, then it's possible with contact to the skin... |
i don't feel like digging through the book to find out what it actually says, but when i originally suggested nanopaste trodes, i intended them to be applied to the skin on your head. i imagined them as face paint, basically. i don't believe that the book says you can slap nanopaste on your butt and have it work, but maybe it does.
QUOTE (Seven-7) |
But you're opposed to blasting millions and millions of Brain Data from a transmitter 'ray gun'? You dont exactly need to get info back, just keep shoving the Black Hammer, Psychotropic IC, or what have you till they stop twitching. |
regardless, yes, this is exactly what i am opposed to. because with that technology, the power to wipe out the entire human race is suddenly in the hands of the individual. all one lone hacker has to do in order to wipe out all vertebrate life on the planet is hack a few satellites and have them blanket the earth in black IC. again, maybe i'm just nuts, but that seems like a pretty silly thing to include in a game.
FrankTrollman
Nov 8 2007, 09:18 AM
QUOTE (mfb) |
QUOTE (FrankTrollman) | All I'm saying is that I personally will not make or support them. A world in which you can "jack out" of the Matrix has the potential to be really interesting. But it's not my vision of the Shadowrun world and I didn't write my optional rules with that in mind. Quite the opposite. |
if that's really all you're saying, you should try couching what you say in similar terms in the future. what you've said in the past is that the lack of brainhacking in SR makes no sense, and can't ever make sense.
|
Not that it can't ever make sense, but that the differences between what I'm talking about and the presented material are far less than something which would make sense without brain hacking.
If you can plug yourself into a computer, someone else can plug you into a computer. The computer doesn't care who presses the on switch.
If Black IC and Psychotropic IC exists, then people can hack your brain to death or insanity.
If the Matrix is wireless, then people can do this to you wirelessly.
You could make a Matrix system where brains never entered into the equation, where people did VR exclusively with force feedback gloves and visors. That would work and it would bypass people's ability to connect your brain to computers against your will (unless you got captured and put into a weird Cardasian mind prison).
You could make a Matrix system where the brain was inherently immune to harmful code.
You could make a Matrix system in which high density signal could not be broadcast through the air and all simsense feeds required a continuous fiberoptic cable running from point A to point B.
---
Any of those assumptions would potentially eliminate across the room brain hacking. But unless you're willing to do something that drasic, brain hacking is part of the world.
-Frank
Seven-7
Nov 8 2007, 09:21 AM
QUOTE (mfb) |
regardless, yes, this is exactly what i am opposed to. because with that technology, the power to wipe out the entire human race is suddenly in the hands of the individual. all one lone hacker has to do in order to wipe out all vertebrate life on the planet is hack a few satellites and have them blanket the earth in black IC. again, maybe i'm just nuts, but that seems like a pretty silly thing to include in a game. |
Dragons and generals seem to do fine, we also dont see bloodzillas running around.
At this point, you're (And hell, maybe I am too, who knows) just pulling stuff out yer ass, so I'll drop this convo. Nice talking to you guys.
Sidenote to Eid and all those who's hackers apparently have more fun than 90% of the rest of the hackers out there, share your secret or ignore the rules suggestions. Were tired of playing Guitar Hero
.
i'm not pulling anything out of my ass at all. it's a logical extension of the brainhacking technology as it's been presented. dragons and generals do not have even the tiniest fraction of the power that a lone hacker would have, given the type of brainhacking technology that's being discussed. and as far as bloodzilla goes, that's a loophole that may or may not be fixed. there's no way to close the destroy-all-life loophole that comes part and parcel with brainhacking as it's being discussed.
QUOTE (FrankTrollman) |
If you can plug yourself into a computer, someone else can plug you into a computer. The computer doesn't care who presses the on switch. |
you keep saying that, and it keeps not being true. just because you don't need an invasive piece of technology stuck in your brain in order to experience ASIST does not mean that someone can inflict ASIST on your naked brain from across the room; people have pointed out perfectly viable technological assumptions that would make across-the-room brainhacking impossible. and then there's the issue i'm discussing with Seven-7--the fact that anybody with some technological savvy and a commlink could wipe out most of the planet all by themselves with a few hours' work. as far as i can tell, you haven't looked at the ramifications of across-the-room brainhacking for any group except first-world humans.
FrankTrollman
Nov 8 2007, 09:37 AM
QUOTE (mfb) |
i'm not pulling anything out of my ass at all. it's a logical extension of the brainhacking technology as it's been presented. |
You keep saying that, and it keeps not being true. Oh noes! A Hacker took control of a military sattelite and now he has the power to focus in signals which will damage or kill individual people he can see from space one at a time!
At this rate he might kill as many as several thousand people a day. Good thing he didn't take control of a train carrying toxic waste or a missile silo, because then I'd give a damn.
The ability to hack into and destroy one network at a time does not logically extend to you being able to hack into and destroy all networks in the world. If those networks happen to be metahumans, the equation does not change.
-Frank
Cthulhudreams
Nov 8 2007, 09:42 AM
The model of computing he is proposing is so ubitious that if the 3rd world has guns they also have computers, because the gun is a computer. So is everything else they can actually get.
If they don't have guns or computers you could pretty much kill them with whatever, say wiz up a NEW version of ebola hybridised with the common cold and unleash it in africa. Or just shoot them.
Secondly, in the rules that franks layed down, isn't brainhacking actually quite complex?
QUOTE |
Black Hammer Type: B Range: S (LOS) Time: CA An improper neural impulse can digest a pancreas, terminate breathing, or stop a heart, which is exactly what Black Hammer does. If a character is affected by Black Hammer, she uses Willpower (Biofeedback Filter bonuses apply) to resist physical damage equal to the Rating of the attack plus the net hits. Black Hammer is incapable of doing damage beyond that which is necessary to completely fill in the condition monitor. Any excess damage is lost (stoppage of internal organ function is bad, but it's not "heads exploding" bad).
|
It has a range of LOS and requires manual intervention by a human operator, because he bans agents!
How is a Gun not much more dangerous? a god damn robot can use that. And it can fire fully automatic so it can kill more than one person at a time.
Edit: Is it just me, or are franks matrix rules like this
Hacking = The Magic Rules - Fading + Better Infomation Gathering Ability - The really really good spells?
QUOTE (FrankTrollman) |
A Hacker took control of a military sattelite and now he has the power to focus in signals which will damage or kill individual people he can see from space one at a time! |
what kind of satellite can only transmit to one node at a time? is there some kind of requirement on these brainhacking signals that they can only be transmitted in beams, rather than radiated like radio waves? because if not, then anybody who doesn't wear a commlink--that would be, at a guess, 90% of the humans on the planet, since most of them are still living in mud huts--is vulnerable to death rays from space. that would also include all the non-human vertebrates out there; after all, if you can transmit ASIST data to a man's brain, you can, with some adjustments, transmit ASIST data to a dog's brain, a whale's, a monkey's, a mouse's... it wouldn't be all that hard to cook up a signal that affects all brains above a certain level of complexity. et voila, cockroaches are now the dominant species.
also, you referenced my counterpoint, re: 'if i can hook my brain to a computer, you can hook my brain to a computer', without actually providing a rebuttal. i'm not sure if you're conceding the point or what.
Kagetenshi
Nov 8 2007, 09:52 AM
Wait, what? Frank is arguing for brainhacking? I thought he was the one who brought in Bayes-Nash equilibria, which is what would kill any technology that permitted brainhacking deader than the dodo.
~J
Cthulhudreams
Nov 8 2007, 09:55 AM
And now for an question I'd like answered - how much should program rating cost? Are the values for gear in the basic book pretty much okay/
Cthulhudreams
Nov 8 2007, 09:59 AM
QUOTE (mfb) |
QUOTE (FrankTrollman) | A Hacker took control of a military sattelite and now he has the power to focus in signals which will damage or kill individual people he can see from space one at a time! |
what kind of satellite can only transmit to one node at a time? is there some kind of requirement on these brainhacking signals that they can only be transmitted in beams, rather than radiated like radio waves?
|
Are you really applying current technological norms to what is posited as a revolutionary new technology? It's probably quantum and only works with focused beams. Or something.
Because if you skip down to
QUOTE |
Line of Sight (LOS) Many programs can only be used with very precise targeting. Causing a specific transformation in the data of a hard drive is not simply a matter of sending out a broadcast of a long series of waves that will miraculously effect a change in one device and not in any other. It's way more complicated than that and actually not even doable with pre-2029 technology. It involves making a precision electrical effect at a specific point in space. It's probably quantum or something. The point is, if a range is followed by (LOS), then your signal producing device actually has to be able to draw a clear line to the point in space that the target is physically present at, as well as knowing where that target is. The math involved is hellacious of course, but fortunately you've got really powerful computers and they are all harnessed together and able to draw upon the power of a human brain.
|
His rules specifically ban that for brain hacking!
Maybe these rules move to failure to satisfying the understanding from IT security experts to Comms engineers.
FrankTrollman
Nov 8 2007, 10:04 AM
mfb, I can't tell if you're being deliberately obtuse or not. A commlink can sed information to any number of nodes simultaneously, but actually hacking into a specific network is an action. No matter how many networks (or brains) you can reach with your signal range, the target you choose to hack into on a round by round basis is still just the one target you choose to hack into that action.
QUOTE (Kagetenshi) |
Wait, what? Frank is arguing for brainhacking? I thought he was the one who brought in Bayes-Nash equilibria, which is what would kill any technology that permitted brainhacking deader than the dodo.
|
Precisely. Any technology that allowed other people to brain hack you would be removed by the Bayes-Nash equilibira immediately. I'm arging for technology that allows people to hack into the brains of other people regardless of what they have - which in turn forces them to protect themselves with matrix systems and IC.
Because otherwise I simply can't see a world in which Black IC would exist. People would of course simply disable the "kill me wire" if they could. People would go to network segregation long before they filled their computer with a lethal mine field if that would actually work.
-Frank
Blade
Nov 8 2007, 10:30 AM
Ok, lots of good things exchanged in here. Some not so good too (and I'm not judging the point of views). Keep calm and civilized, please. We don't want another interesting Matrix discussion to fall down into a clash of beliefs.
@Seven-7: I'm talking for myself, but maybe that's what other posters mean. I don't say that tech doesn't allow brain hacking. Of course DNI is some kind of brain hacking. But there are main 2 ways of 'brain hacking' to consider :
1) The one that's possible with the core rules and GM approval: Hijacking the victim's DNI to have it send dangerous feedback (you can't do it by hacking the commlink because the SimModule is filtering the data, and if it isn't modded it doesn't allow too dangerous feedbacks). This is most likely difficult, because the DNI's signal is restricted (when it's not just wired to the commlink) so you have to use some tricks to access the DNI.
2) The one that Frank's rules promote: a hacker can manipulate EM waves which can somehow directly affect the brain, even if there's no DNI.
So in the first case, we don't discuss the possibility of brain hacking (with GM approval, of course). We just refuse the possibility to do it without the DNI (trodes or datajack).
According to the 1st situation, you can't hack someone's brain if that person isn't using a DNI. And even if he is, it's complicated to do and not a usual case of hacking.
-----
About the other points, I also think that hackers have already plenty to do. Besides, the relatively low cost of hacking allows a hacking character to do things beside hacking, like shooting people in the face for example. So a hacker doesn't have to be useless in combat situations. And even if you really want the hacker to use his hacking skills in combat situations, there are ways to do it by interacting with tech rather than brains. Granted, the actual hacking system is a bit cumbersome for these.
Let's consider a simple street gunfight. The hacker wants to shut down the public lightning system to give an edge to his low-light vision equipped friends. Using the core rules, he'd have to exploit the node, probably with admin access, which might be long to do, or at least, take too many rolls. (Or maybe he can just spoof a turn off request, which'll be shorter). And that's just a very easy hacking. If the hacker wants to hack the commlink of someone to send fake data to his image link to disorient him, it'll be much more complicated.
Personally, I resolve these "simple hacking situations" with an extended logic+hacking test. The Interval is 1 IP and the threshold depends on the device's security and the hacking's complexity.
Sure, it'd be nice to have more adapted rules for this kind of hacking, and Frank's rules (using programs as spells) might be a solution. But it's not the scope of this discussion, I might discuss it further in Frank's original thread.
Finally, the jack-out has to stay there. Come on, it's a staple of Cyberpunk's books and movies. "Just one more second... there it is! *Jacks out before the big bad IC destroys everything". Just like you can leave astral space to avoid getting killed by projecting mages.
hyzmarca
Nov 8 2007, 10:36 AM
QUOTE (FrankTrollman) |
People are bad at risk assessment and often Nash Equilibrium is not reached. I find any argument predicated on the assmption that Lofwyr is bad at threat assessment to be inherently unpalatable. Your mileage may vary. [/LIST] -Frank |
Lofwyr is a dude who plans centuries in advance, as are most of the other immortals and probably a few megacorp CEOs who plan on living forever. When you plan in advance you sometimes intentionally lose because doing so allows you to win in the future. In chess, one often must sacrifice pawns.
Nash Equilibrium requires that all players be using the optimal strategy such that none can gain by changing strategy. The problem is that the situation is often far more complex than it appears.
Take, for example, the iterated team prisoners' dilemma. It was once widely assumed that the tit-for-tat strategy was the best. However, certain individuals devised strategies that would recognize each other, in which case one one lose intentionally. The other, which continually repeatedly won against its fellows, ended up with the highest score, which gave his team the highest score. So, while many people lost intentionally, they ended up winning by propelling their teammate's score beyond what would normally be possible.
Ironically, this strategy was quickly outlawed, which tells us that those in power can artificially create or destroy Nash Equilibrium simply by molding the rules as they see fit. This is very true in the world of business.
Also, take NASCAR as an example. It is possible to win a season without winning a single race, because the winner is the individual who has the most points at the end of the season, not the individual who has the most wins. An individual who consistently places high but never wins can beat drivers who sometimes win and sometimes place low.
You can win by losing. It is just important to lose in ways that let you win. When you plan to lose in order to propel the next stage of your master plan, it isn't really a defeat at all.
Megacorps are about maximizing profit. They don't play against shadowrunners. They don't play against governments. They don't play against the their customers or their employees. They don't even play against other megacorps. In the long term, they play against nothing but their own bank accounts. For them it is about achieving the highest score possible. There is never any victory. Winning does not exist.
And they're immortal. Corporations don't age, and neither do the people who run them, really. Lofwyr will live forever unless someone kills him, but so will Damien Knight because the SOTA of age-fighting is increasing faster than he ages. We can assume that they know what they're doing when they connect their top secret projects to the wireless matrix.
The actual risk of getting killed by Black IC vs the rewards of successfully cracking a system in a short amount of time may be low. If we're in a situation where the decker's life is on the line if he does not succeed, then those extra IPs and extra dice are just what the doctor ordered. He's dead either way. If he is sitting at home in his posh pad, it may still be worthwhile. With both nearby emergency medical personnel and with enough money on the table, the risks more than justify the rewards.
The real problem is the fact that it is possible to do everything in AR that can be done in hot VR and the low costs of comlinks actually makes it viable to carry dozens to sacrifice their personas to IC. The Good Ole' Deck was difficult to replace and worth enough money that it was worth protecting even more than the decker's brain was in most cases.
Kagetenshi
Nov 8 2007, 10:47 AM
QUOTE (FrankTrollman @ Nov 8 2007, 05:04 AM) |
Precisely. Any technology that allowed other people to brain hack you would be removed by the Bayes-Nash equilibira immediately. I'm arging for technology that allows people to hack into the brains of other people regardless of what they have - which in turn forces them to protect themselves with matrix systems and IC. |
But how? If you can hack into someone's brain without them making it particularly available, you can do it even if they're hooked up to a network in some manner—you'd have to still have some way to make the brain not accessible, which applies even without hooking the brain up to a network.
If I can use a remote electrode (which is absurd, at least by anything like the methods that EEGs operate on) to hack someone's brain, I can do it even if they've got that brain hooked up to a big nasty computer with intrusion countermeasures.
I should also add, because this confused me:
No. That is the Wikipedia article on Game Theory, which is a totally different thing from a Game Theory Wiki.
~J
Blade
Nov 8 2007, 10:49 AM
Your aim is not to zero the probability of loss, it's to maximize your benefits.
It turns out that the optimal situation is a situation which involves a probability of hacking. You then opt for a minimax strategy: you minimize the possible losses while maximizing your possible benefits.
For example (the win amount takes the cost into account):
* Without computer : win 0, lose 0
* With computer and without security : win 550, lose 550
With computers and low security : win 500, lose 450
With computers and middle security : win 400 lose 200
With computer and ultra high security : win 100 loose 50
Turns out the best thing to do is to use computers with only medium security. The no risk situation leads to a no gain situation.
QUOTE (FrankTrollman) |
A commlink can sed information to any number of nodes simultaneously, but actually hacking into a specific network is an action. No matter how many networks (or brains) you can reach with your signal range, the target you choose to hack into on a round by round basis is still just the one target you choose to hack into that action. |
you don't have to hack a naked brain. all you have to do is send it ASIST information designed to induce a heart attack. there's no interaction necessary. brain receives signal, brain tells heart to explode. all you have to do is get the signal to the brain, and there's no reason you can't do that to every brain you've got the signal strength to reach.
Kagetenshi
Nov 8 2007, 10:53 AM
QUOTE (Blade) |
Your aim is not to zero the probability of loss, it's to maximize your benefits. |
Your aim is to maximize your overall reward. Your brain being hacked is a fantastically gigantic negative reward, and depending on the individual it may be comparable, equal to, or greater than the negative reward for being killed. Few benefits will encourage this.
~J
Gelare
Nov 8 2007, 11:08 AM
QUOTE (Kagetenshi) |
QUOTE (Blade @ Nov 8 2007, 05:49 AM) | Your aim is not to zero the probability of loss, it's to maximize your benefits. |
Your aim is to maximize your overall reward. Your brain being hacked is a fantastically gigantic negative reward, and depending on the individual it may be comparable, equal to, or greater than the negative reward for being killed. Few benefits will encourage this.
~J
|
Your brain being hacked is a pretty big loss, but the probability of it happening is fantastically small. As others have been only too happy to point out, people regularly do things which have the potential to kill them (cell phones, drugs, etc.) and regularly don't do things which have the potential to save their life (wearing a seat belt).
QUOTE (Bill Bryson) |
Forty percent of Americans keep guns in their homes, typically in a drawer beside the bed. The odds that one of those guns will ever be used to shoot a criminal are comfortably under one in a million. The odds that it will be used to shoot a member of the household - generally a child fooling around - are at least twenty times that figure. |
EDIT: I support the open brainhacking rules because I think they're cool and they make the hacker respected and feared like he ought to be. But there is plenty of merit in the argument that the Matrix provides rewards sufficient to entice people to want to be connected all the time.
Blade
Nov 8 2007, 11:13 AM
Yes, maybe reward is a better term than benefits.
But you forgot to factor in the risk.
(1-P(BrainHacking))*Benefits(Matrix)-P(Brain Hacking)*Damage(Brain Hacking) = reward
The probability of brain hacking is the perceived probability.
Just like today: there's a risk of brain cancer (and brain cancer is a gigantic negative reward, for me at least) but people are still using mobile phones.
Cthulhudreams
Nov 8 2007, 11:22 AM
People think that living near high voltage power lines cause cancer too. The link between cancer and mobile phone usage is hardly proven.
However there is a clear link between mobile phone use while driving, and people persist in doing that which might be a better perspective.
On the flipside, the brainhacking thing is probably closer to say, viruses today.
The bad guys have them, like it or not you HAVE to act.
QUOTE (Kagetenshi) |
No. That is the Wikipedia article on Game Theory, which is a totally different thing from a Game Theory Wiki.
|
Sorry for that. Hope this one does make up for my mistake:
Stanford.edu about Game TheoryThe assessment of potential damage vs. usual benefit can not be complete without beliefs of probability. And high likelihood of unhindered matrix use vs. low risk of strong attackers is the key here IMO. The more you own that can be taken, the less you feel the cost of security. So the statement "no brainhacking = no matrix use" is true only for those customers with little money and great fear of brainhacking. So the hacker can´t directly! affect those via the matrix. We won´t care.
raphabonelli
Nov 8 2007, 12:14 PM
QUOTE (mfb) |
i don't feel like digging through the book to find out what it actually says, but when i originally suggested nanopaste trodes, i intended them to be applied to the skin on your head. i imagined them as face paint, basically. i don't believe that the book says you can slap nanopaste on your butt and have it work, but maybe it does. |
Just to point out, since i'm with the book right in front of me right now.
QUOTE |
Nanopaste Trodes: This highly-sensitive high-tech nanite paste can be used to “paint� an electrode net around the head. Popular with the club-going set, nanopaste is often artistically applied in a variety of colors and designs.
Shadowrun Corebook - Page 318 |
Bolded by me, to "point the point".
HappyDaze
Nov 8 2007, 01:27 PM
QUOTE |
you don't have to hack a naked brain. all you have to do is send it ASIST information designed to induce a heart attack. there's no interaction necessary. brain receives signal, brain tells heart to explode. all you have to do is get the signal to the brain, and there's no reason you can't do that to every brain you've got the signal strength to reach. |
I believe that the base assumption is that you DO have to hack a naked brain - the commlink just gives added ways to protect it (and to counterattack) - just as you have to hack vehicles, cameras, etc. And, just as you can't send out a general kill signal to every vehicle in your signal range, you can't send the kill signal to every brain - only the single target you're hacking at that moment, and only if you can overcome it's defenses (natural and/or tech-augmented).
Blade
Nov 8 2007, 01:49 PM
QUOTE (Cthulhudreams) |
People think that living near high voltage power lines cause cancer too. The link between cancer and mobile phone usage is hardly proven. |
"The link between Matrix usage and mental disorder is hardly proven. As recent studies have shown, brain hacking is impossible. I'm sorry, but NeoNET can't be held responsible for what happened to your husband."
My point, exactly.
Fortune
Nov 8 2007, 02:07 PM
QUOTE (Gelare @ Nov 8 2007, 06:39 PM) |
But when all hackers, as you described, have been completely subsumed into other classes, the game you're describing to me does not resemble any SR fluff I have read. |
I think this is my biggest point. There are no classes in Shadowrun. Never have been since first edition.
QUOTE |
Like I said, I happen to think hackers should have a pretty large array of stuff they can do. That's fine, just like it's fine to try to adhere more closely to the rules in the BBB and have hackers more limited in scope. But one thing has always been the case in Shadowrun, and that would be that hackers are. There is such a thing as a hacker. And you don't have to also be good at shooting people, and you don't have to also be able to fly. In the world you describe, hackers cease to exist; this world does not resemble any Shadowrun I'm familiar with, which is why I say you're now playing a different game from the rest of us. |
I don't think you should speak 'for the rest of' anyone. You seem to be acting on the misconception that there is a mythical 'hacker class' (among others) inherent in the Shadowrun game system. While there are example Archetypes given in the rulebooks, there are, and never really have been any 'classes' in Shadowrun. If a player wants to make a character that rocks with all things computer and also does other stuff, he can. If another player chooses to make a character that solely rules in cyberspace but lacks in most other departments, he can. If a player instead wants to make a character that does both magic and computer stuff well, he can. A player can even make a character that can dabble in almost every area, but be kinda average overall. That has always been the basis of Shadowrun. Maybe you should check which game you are playing.
Mercer
Nov 8 2007, 02:33 PM
It seems like that if you make a character that rules cyberspace at the expense of the physical world, you are deciding up front that your character will be bad at one thing (shooting, fistfights) to be great at something else (hacking). As opposed to say a character who is pretty good at both. It still seems to me that brain hacking allows a character who rules cyberspace to rule the physical world as well. At that point, it seems like the game would become "Hackers and A Mage".
If hackers can hack unconnected brains and the only way to defend yourself is to hook up to the matrix, aren't people either completely vulnerable to hackers or protected by the stuff in the game that the hacker is designed to break?
Why not go the other way and say that a sammie can use his Pistols skill in the Matrix? Give him gloves and goggles and one of those old Nintendo Duck Hunt guns, and let him run around shooting IC.
Also, in regards to brainhacking, what is the Armor Rating of a tinfoil hat? If brainhacking were possible, wouldn't someone develop a helmet that blocks brainwaves? A cyberskull? Nanopaste WiFi blocking paint? And once thats done, aren't we right back where we started-- people choosing to be immune to hackers?
FrankTrollman
Nov 8 2007, 03:11 PM
QUOTE (Kagetenshi) |
QUOTE (FrankTrollman @ Nov 8 2007, 05:04 AM) | Precisely. Any technology that allowed other people to brain hack you would be removed by the Bayes-Nash equilibira immediately. I'm arging for technology that allows people to hack into the brains of other people regardless of what they have - which in turn forces them to protect themselves with matrix systems and IC. |
But how? If you can hack into someone's brain without them making it particularly available, you can do it even if they're hooked up to a network in some manner—you'd have to still have some way to make the brain not accessible, which applies even without hooking the brain up to a network.
|
This is all in reference to the
Alternate Matrix Rules whic are being discussed. In those rules the foundation of hacking is the ability to use massive amounts of processing power to generate signals which will induce small conformational changes in neurons and systems. And it is the foundation utility of the firewall system that it makes that difficult to do somehow. Maybe it generates special disturbances at the receiving device, maybe it responds to and reverse externally propagated conformational changes. I don't know how it works, it's a defense that was created decades after an attack that won't be developed until 2029 so I don't feel at all obligated to explain in any detail.
QUOTE (Kagetenshi) |
If I can use a remote electrode (which is absurd, at least by anything like the methods that EEGs operate on) to hack someone's brain, I can do it even if they've got that brain hooked up to a big nasty computer with intrusion countermeasures.
|
The key here is that in the rules being discussed there is no way to disconnect yourself from the possibilty of being hacked. The big nasty Intrusion Countermeasures can set fire to someone who opens up a connection with your system (brain), or the firewall can interfere with their hacking attempt - possibly causing it to fail. But there's no actual way to be "unhackable", which is why people use big, nasty, and expensive Firewalls and IC instead of just doing something simple that made their data and brains immune to the threat in the first place.
-Frank
Kagetenshi
Nov 8 2007, 03:23 PM
Only if the IC is actually running on your brain, the meat itself. If it's running on anything else, and you can hack a brain that has no hardware it wasn't born with, you can still do that directly—unless the "anything else" is also providing some kind of physical shielding, in which case you can just use that without the network connection.
~J
FrankTrollman
Nov 8 2007, 03:34 PM
QUOTE (Kagetenshi) |
Only if the IC is actually running on your brain, the meat itself. If it's running on anything else, and you can hack a brain that has no hardware it wasn't born with, you can still do that directly—unless the "anything else" is also providing some kind of physical shielding, in which case you can just use that without the network connection.
~J |
I'm going to have to disagree sport. Or rather, in the context we're talking about there is not a distinction between running something on your brain and running something on your commlink.
One of the core tennets is that "networks" share processor cycles in some sort of abstract and awesome fashion amongst all participants, and that the firewall watches over and protects every element of the network.
However, I don't think I'm going to answer any more of your questions on this subject so long as it's really obvious that you haven't read the referenced material. Much of this has been previously gone over in much greater detail than I feel like doing in an off-the-cuff DS post.
-Frank