Hello! Sorry, was a little busy the past few days, but i DID work something out.
I agree the enforcer is a melee fellow; but i don't see kneebreakers as assassins, really. They can kill, sure, if you give em a nice blade, but they definately aren't quiet about it. My idea combines alot of stealth options with close-in killing in general. He could pretend to be someone else, he could do the classic sneak and neutralize, all the while keeping a cover life.
The hardest part was actually deciding wether to go adept or cyber, believe it or not. And yeah, i admit, i was looking at advantageous things here. Melee isn't the hottest thing in the world in SR; while i think it's good, this guy is working against a bit more than someone wielding an EX loaded sniper rifle. He needs an edge(bad um ching).
I opted for the Cyber option. Basically, i wanted skills. I used a pretty high amount of skills on this character, and enough cyber to make him a pretty tough melee machine. I stuck within availability limits since he's a sample character, but if i were to make him for our home game, he'd have a few differences. He is mainly unarmed and blades for the killing, but he does have a good Pistols score(silenced, of course). Alot of Stealth and Influence skills of course are there; his point is either disguise or plain out sneaking around. And the topped off Artisan skill is what secures his cover...no one would expect THAT guy. And it makes for a great alibi. Out of pistol range he's not all that, though, and he's also not exactly the electronic expert, either. I wanted to give him some for the sneaking...but that's what teamwork is for, isn't it? He does have some gear to help with that, but the Covert Ops/B&E specalist will probably be getting this guy inside to any electronic-protected areas.
I optimized his Strength more than usual; if he's going to be killing people with a blow, he needs all the power behind it he can get, as well as the element of surprise. However, none of his attributes are really bad; you need to be somewhat sharp all around. His dice pools are higher than the Adept(in the combat area...as well as even the Infiltration area, since the Agility boost replaces the Improved Ability...and the Adept didnt have alot of points to spend in the big dice pools), but he lacks the adept's well...adaptability and ability to deal with magical threats. It's purely a trade.
That, and part of me wanted to give the ''meat guy'' a whirl, since Adepts are used so much in these kinds of roles.
He does have alot of room to grow: his Edge, for one, his Intuition and Reaction i would increase, as well, as well as go around his skills.
[ Spoiler ]
Assassin(melee type)
Attributes: 200
Body: 4(+2 dmg)
Agility: 5(7)
Reaction: 3(5)
Strength: 5(7)
Charisma: 3(4)
Intuition: 3
Logic: 3
Willpower: 2
Edge: 2
Initative: 6(

/1(2)
Essence: 1.3
+ Qualities: First Impression(5)
- Qualities: Mild Addiction(Choice...something that he might have gotten a little happy with in his cover job-+5 points)
Mild Allergy/Sunlight(+10)
Sensitive Neutral Structure(+5)
Total: 215 remaining
Active Skills:
Unarmed Combat(Martial Arts/striking) 5(+2)
Blades(Knives) 5(+2)
Pistols(Semi Automatics) 4(+2)
Total: 62
Stealth Skill Group: 4
Total: 40
Etiquette(Street) 3(+2)
Negotation 2
Con(Impersonation) 3(+2)
Total: 36
Pilot Ground Craft(Wheeled) 1(+2)
Athletics Skill Group 1
Artisan(Drums) 2(+2)
Perception(Visual) 2(+2)
Total: 36
Grand Total: 174
Remaining: 41
Knowledge/Language Skills(18 BP)
Safehouse Locations 2
Death Metal Bands 2
Music Theory 2
Alcohol 1
Corporate Hosts 1
Racing Schedules 1
Magic Background 1
Architecture 1
Icelandic: N
English: 3
German: 3
Contacts-9 points
Fixer: C4 L3
Club Owner: C 1 L 1
33 BP-Resources(165,000)
Cyberware:
Wired Reflexes(1, Alphaware)-22,000
Aluminum Bone Lacing-15,000
Cybereyes(Rating 3), w/ Low-Light, Thermographic, Flare Compensation, Smartlink, Vision Magnification and Vision Enhancement 2-8,750
Cyberears(Rating 3), w/ Audio Enhancement 3, Select Sound Filter 3, and Damper-9,250
Reaction Enhancer 1-10,000
Voice Modulator-7,500
Datajack-500
Total: 73,000
Bioware:
Muscle Augmentation 2
Muscle Toner 2
Tailored Pheremones 1
Total: 45,000
Grand Total: 117,500
Gear:
Middle Lifestyle(1 month), Fake ID(2, Rating 4), Fake Licenses(Varied, 4, rating 4 each), Suzuki Mirage, Sony Emperor Commlink w/Redcap Nix OS, w/ Linguasofts(Japanese, Russian, Spanish, Italian, Arabic, all rating 3), selection of underground metal music, Ultrasound glasses(sunglasses), handheld sensor w/ directional microphone, camera, and motion sensor, GPS, survival kit, plasteel restraints(4 pair), Sequencer 4, Gas Mask, 2 Large containers of Nanopaste Disguise, average drum kit, assorted datasofts(knowledges)
Ares Predator(w/4 clips each Regular and Ex-Ex ammo)
Monosword(6P, -1AP)
2x Survival Knives(5P, -1 AP)
Armor Jacket
Real Leather Jacket
Varied Clothing for Disguises
Ok, so what do we have. He throws 14 dice for using Knives and Unarmed Combat, which is good given Melee's issues. He does Physical damage with his unarmed blows and his substantial Strength ups this; going for a Called Shot isn't a bad call here to increase the damage. He has a silenced pistol as well, which he throws 15 dice for smartlinked.
He's got good Stealth skills, the whole group at 4, and isn't bad on the Social department either. Of course, someone picking this could replace ''heavy metal drummer'' cover life(or real life, if you prefer), as ''violinist'', ''polka accordion player'' or ''blues harmonica guy''. He's got room to grow; i'd probably increase his Social skills and Mental attributes with Karma, as well as Edge. His weaknesses are his slightly below average Willpower and Edge, and he's just not good at the electronics side of things, so again, teamwork is the key. But when it comes to killing up close and personal, as well as sneaking around and even pretending to be someone else, this guy pretty much has it made. The range of low knowledge skills helps with disguise.
Ahh well, he was fun to make, and a bit of a challenge at that. Hope he turned out ok. Ill do a little write up of him later on. Wanted to take a bit of the different route than ''gentleman assassin''...and make him with my usual little heavy metal twist. After all, everyone expects the James Bond guy in the suit nowadays.