QUOTE (Cain @ Mar 2 2008, 11:43 PM)

Mostly due to a less-than-the-brightest GM, I admit, but here's roughly how it went:
Right, so you admit that it isn't shadowrun that is broken by allowing Mr. Lucky to exist, its that you let five year olds GM your games. Got it.
QUOTE (Cain @ Mar 2 2008, 11:43 PM)

The decker infiltrates the troll's cyberware and infects it pretty badly. He reprograms everything to go haywire on his command.
At what range? As someone else pointed out, signal 0 (standard for most gear) is 3m. Never mind that I don't see anyone sending cyberzombies out with wireless cyberware OR a hacker riding shotgun to make sure that you don't take them out by just this sort of thing. Of course, I also think that runners using wireless enabled equipment are suicidal anyway, so... still, 3m... that's practially arms reach for a troll.
QUOTE (Cain @ Mar 2 2008, 11:43 PM)

I get in close, under cover of Improved Invisibility, my own Infiltration skill, and a Force 6 spirit providing Concealment.
In other words you didn't do anything. Got it.
QUOTE (Cain @ Mar 2 2008, 11:43 PM)

Initiative is rolled; the zombies win, but can't make their perception rolls well enough to spot me. I get one free shot off, and I'm using an AVS modified to full-auto from the Arsenal rules, plus all the recoil comp I can cram onto the thing. This is where I spend Edge. I have a disgusting number of exploding dice, and even with the +5 AP from the gun, it's simply too much for the troll to take.
This was not your pistol skill, yes? Even with 8 dice from edge, where did the 'disgusting' number of dice come from? I don't recall Mr. Lucky even having Autofire as a skill, which means, what? skillwires? So a skill of 3....
QUOTE (Cain @ Mar 2 2008, 11:43 PM)

The mage goes next, and throws a big stunbolt at the remaining cyberzombie. Even with the cyberzombie resistance to magic, enough gets through to rock him. The decker goes next, and as a free action, makes his cyber go bananas. His official action is to send an Agent Smith army to crash every piece of ware the troll has.
So. You do nothing again. The hacker uses a free action to do something that is, by the book, a simple action (give a command to crash.. yes you said he 'set it up'... still and action to trigger it) then, once again, manages to prove that anyone not either a hacker or a mage (that is cybernetically enhanced gun users) are walking victims in the GM's game because lets everything be hacked quick and easy. Got it.
QUOTE (Cain @ Mar 2 2008, 11:43 PM)

Now it's the troll's turn, but with all the dice pool penalties he's facing, he can't make an effective shot. (The GM really should have gone for a Wide Burst instead of a Narrow, I concede.) I drop the AVS, quick-draw a Thunderbolt, and finish him. He falls due to Stun, and then I basically walk up and coup de grace them with a direct AVS shot to the head. (The GM ruled that a helpless opponent could have his armor bypassed at no penalty. Not according to RAW, I know, but I wasn't going to complain.)
So, again, don't blame Shadowrun for the GM's constant failures.
QUOTE (Cain @ Mar 2 2008, 11:43 PM)

So, it was a combination of smart team tactics,
Translation: Our GM lets us walk over everything...
QUOTE (Cain @ Mar 2 2008, 11:43 PM)

a GM who wasn't expecting several of our moves (and used Edge unoptimally),
Translation: and doesn't really know what he's doing.
QUOTE (Cain @ Mar 2 2008, 11:43 PM)

and a humongous Pistols dice pool.
Which, I never actually rolled...
QUOTE (Cain @ Mar 2 2008, 11:43 PM)

The others did most of the work, I was just the triggerman in this escapade. You can cry foul, if you like; but the fact is, Mr. Lucky is very good in his chosen role.
Because he's smart enough to let the competent members of his team do all the hard work....
That was a lot more fun than I expected it would be. Thanks, you made my morning, Cain.