QUOTE (RunnerPaul @ Jun 26 2008, 07:29 PM)
For the most part. Sky Captain And the World of Tomorrow was done in Adobe After Effects, if I remember right. I'm certain that the optical printers used for the first generation muti-layer matte shots are no longer in use as that's all done in computer these days. Reel-to-Reel audio tape decks have been replaced by digital sound libraries. Sure, you still see large mixer boards with dozens of sliders for audio editing, but most of those are merely input devices for systems that have been converted entirely to digital processing. In fact on many of those mixer boards, you can press a button and the sliders all move to saved preset locations on their own.
Much of the post-production effects work of
Sky Captain and the World of Tomorrow was done on seven Mac workstations running Adobe After Effects, yes. But then they sent the shots to a PC render farm because you would never have seen the movie if they rendered the effects on those seven G5s. And post-production for that movie still took over a year.
Technology changes, yes, but so do the expectations for the technology. Hollywood consumes computer power at an increasing rate, even as fast as the technology advances. Which is not to say that things can't be done with small, portable production facilities. They can. Even PAB brainwashing can, you just won't have the edge that the big boys have.
QUOTE (RunnerPaul @ Jun 26 2008, 07:29 PM)
Ah, yes. This is the part where we've gone from the mainbook's sidebar "A Note on Storage Memory" from p.212, which states "Major advances in computer storage memory and data compression technologies by 2070 allow vast amounts of information to be stored in relatively minute spaces." to the "OMG!!!1! DIR-X WET RECORDS ARE HUEG!!!!" viewpoint of this chapter. Jaring, but acceptable considering that Dir-X is the only ASIST compression format that's lossless. Still, now we have our hard benchmark for "How big is too big" for 4th Edition's "no bookkeeping" storage: a 3 megapulse per second stream of data.
You pretty much touched on it. Most data going through the Matrix is highly compressed. Simsense wet records are uncompressed and DIR-X is lossless, which still produces very large files. For the kind of work where you are carefully applying simsense to a person's brain to change their memories or behavior, you can't have network transfer lag, dropped frames, or buffering hiccups.
QUOTE (RunnerPaul @ Jun 26 2008, 07:29 PM)
And this hardware is somehow immune to whatever passes for Moore's Law in the 2050-2070 timeperiod? So many other things in Shadowrun have shown obvious advancements in the march of progress to 4th Edition: smartgun adaptation now can handle grenade arcs as a standard feature, something you used to have to buy the premium version of smartlinking and still needed an extra rangefinder accessory to achieve; Tactical networks that used to require specialized military-grade cyberware can now be achieved entirely in software packages run on consumer grade hardware; but all these extra hardware widgets for tweaking high-end sim have never been miniaturized or consolidated?
There is the assumption that simsense has not stood still in twenty years. Just like video quality in real life has not stood still in the past twenty years, simsense quality has advanced also. The increased quality has increased hardware demands.
I understand where you're coming from, but I wrote the section based on my experience. My degree is in Film and for my day job, I work as a Multimedia Engineer. There have been a lot of advances in the miniaturization of media production, but as I'm budgeting out data center costs for our rack of Adobe Flash Media servers, it's hard to convince me that everything in simsense production can be done well on a commlink. PAB especially, since it has to be the most precise application of simsense technology.