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crizh
QUOTE (BlackHat @ Aug 15 2008, 12:40 PM) *
Stallion? What's that?



Hughes Stallion?

Next most expensive chopper?

Much more BOD, faster and better suited to the job, I would have thought.
BlackHat
Ah, that is a nicer chopper. I'll keep that in mind when I reorganize things to make space for the environmental mods.
Dumori
I can also drive for you just get a heavy mount on the back for your AC or HMG and where set.
Tarantula
Just a note on the autocannons, they are listed under the vehicle weapons, and state that they user HMG ranges, and minigun rules. Also, I don't think they use assault cannon ammo simply because they are autocannons. smile.gif

Still finishing up my 'borg.
JoelHalpern
Okay, a sketch of my character is below (details spoilered.)
Thomas ap Lwellyn is from the Elven area in Wales (Tir ?)
Born and raised in the elven community, for an elf he is not all that socially ept. Even for an elf he is very agile.
He got suckered.
One of the many political groups recruited him, and trained him up. He was their assassin, primarily for close work. He was taught the range of hand weapons, and given cover to take out some opponents.
What he didn't know was that the whole thing was an expensive double-cross. One of the folks grooming him was actually working for a different faction. When he was finally good enough to go after a major target, it was a setup. Fortunately, no one had realized the edge Thomas had gotten from developing some adept abilities. He managed to get out. However, his "friends" were either arrested or suspicious of him. he is not actually sure if he is wanted or not, as he fled.
In London, he did some street work, Among other things he tied up with a street doc who realized that there were some "flaws" (remote controllable blocks) in his bioware, and was able to remove them. He also managed to get in with a Krav Manga teacher

After a time, Thomas, now going by Tam or Tom, decided that it would make sense to be somewhat farther away, and joined up with the mercenary group.

[ Spoiler ]


He is real fast, and can serve as a backup face.
He may well be under-powered for this, particularly since with the Synaptic 3 he has very little money.

A number of minor questions:
If I want to initiate twice (Adept Centering and Infusion) how much would it cost?
I am paying full price for the magic, rather than trying to get a discount for having reduced magic from ware while buying the last couple of points. (Buy Magic 2, get 1 essence of Cyber, buy Magic 2 and 3, get 2 essence of gear, then buy magics 2 and 3. Would be much cheaper, but seems wrong to me.)
It does not seem right to have a forearm grip on an Alpha with an underbarrel grenade launcher?
Is Martial Arts (Krav Manga) subject to the 70 point limit? It seems they can be picked up after "start".)
-- If not, I need the costs for Born Rich and In Debt to see if that will affect the gear choices.
DWC
Decided to keep DangerClose with the original concept and turned him back into a troll. I ditched the LMG for an assault cannon in an attempt to standardize our infantry heavy weapons, and because when you've got an automatic grenade launcher, another suppressive fire weapon doesn't really help much. That, and I couldn't in good conscience make a troll fire support specialist who didn't have an assault cannon. They're just too iconic.

Background
[ Spoiler ]



Stats
[ Spoiler ]


Qualities
[ Spoiler ]


Skills
[ Spoiler ]


Resources:
[ Spoiler ]


Contacts:
[ Spoiler ]


Thoughts?
Dumori
QUOTE (JoelHalpern @ Aug 15 2008, 04:14 PM) *
A number of minor questions:
If I want to initiate twice (Adept Centering and Infusion) how much would it cost?
I am paying full price for the magic, rather than trying to get a discount for having reduced magic from ware while buying the last couple of points. (Buy Magic 2, get 1 essence of Cyber, buy Magic 2 and 3, get 2 essence of gear, then buy magics 2 and 3. Would be much cheaper, but seems wrong to me.)
It does not seem right to have a forearm grip on an Alpha with an underbarrel grenade launcher?
Is Martial Arts (Krav Manga) subject to the 70 point limit? It seems they can be picked up after "start".)
-- If not, I need the costs for Born Rich and In Debt to see if that will affect the gear choices.

1 the same as listed in the BBB 13 for the first + 16 for the sencond
2 that's how I would make you do it any how.
3 I can see that the grip under the launcher
4 no they don't count to the 70.

Dumori
A quick ruling In debt gives 7k per point keeping in line with the increase in nuyen.
Mister Juan
Just a really quick word to say that I will definitly be reading along this game! What you've got up looks intense wink.gif
Dumori
You just wait XD I'm trying to work out the opposition and its not easy too much will kill them all too little and no fun. But they should make a got haul as wiping out a small army will have some nice loot.
Scope_47
Alrighty, here are stats for our Gunnery Sergeant...

I still have to finish typing up her backstory and ordeal oaths/geas/etc.

BTW, in case it matters to anyone - she is an ordained Catholic priestess (good ol' Pope finally let women into the Priesthood in the 2050s) - forgot to mention that in the previous post. So I guess that makes her the merc-company's chaplain by default.

[ Spoiler ]

EDIT: Accidentally left my contact off of the sheet. Also, I have exactly 1 karma left over - what can I do with 1 karma?
BlackHat
QUOTE (crizh @ Aug 15 2008, 10:12 AM) *
Hughes Stallion?

Next most expensive chopper?

Much more BOD, faster and better suited to the job, I would have thought.


Turns out, I had an accounting error. I had charged myself for both my second-hand cyberware, and my original cyberware, even htough I removed the original cyberware from the sheet.

So, I have enough cash to switch to the Stallion, which has enough space to still hold everything I wanted. I aparantly need a runway, still, but other than that, this does look like a much sweeter helicopter (as opposed to an 'autogyro' which just looked silly).

Closest real-life equivilent I could find was: CH-53E Super Stallion Heavy-Lift Helicopter, USA - but I think this one is bigger, and definitely more military-decked out than the one in the BBB is intended to be.

In any case, I would need a new ruling from Dumori about the new passenger limits for such a vehicle. The description about how much cargo can be underslung is vague, but I think we could use this bad-boy to move our tents and shit pretty well too. Bought a few parachutes!
Dumori
Well still thinking about passengers but again it has imporved take off and landing two its a helicopter FFS. But It looks like it can hold about 12 people due to the large ammo bins and such taking up space.
BlackHat
12, so 24 when doubled (because of the squatter amenities) or 6, so 12 when doubled?

Either way, that sounds like enough to carry the team around in for a given mission - so that's super-cool. I might just get rid of the amenities adjustment if we don't need the extra passenger room, though.

Also, I can't afford enough parachutes - so bring your own, or you don't get one. biggrin.gif
Dumori
6, so 12 when doubled. And looks like not long till we start playing.
crizh
QUOTE (BlackHat @ Aug 15 2008, 08:58 PM) *
12, so 24 when doubled (because of the squatter amenities) or 6, so 12 when doubled?

Either way, that sounds like enough to carry the team around in for a given mission - so that's super-cool. I might just get rid of the amenities adjustment if we don't need the extra passenger room, though.

Also, I can't afford enough parachutes - so bring your own, or you don't get one. biggrin.gif



What are these parachute things that you speak of?







BlackHat
Yes, I suppose you get to save $500 on the parachute. biggrin.gif
Scope_47
Arg, now I have to redo gear to buy a parachute... either that, or I'll be the mobile infantry division while DangerClose plays paratrooper... I do have an ATV.

Speaking of ATVs, does your chopper have enough room to air-drop supplies and ground vehicles 'Aliens Drop ship' style? That'd be nice for not leaving behind equipment if we have to bug out, or for rapid deployment.

- Scope
Dumori
It can lift but losses speed ATV should be fine but the citymaster will the stuck on the ground.
DWC
QUOTE (Dumori @ Aug 15 2008, 03:32 PM) *
It can lift but losses speed ATV should be fine but the citymaster will the stuck on the ground.


Curses. I was really hoping the Citymaster wouldn't have to be left behind. Anything that's going to draw more anti-tank weapon fire than DC is welcome. smile.gif
Muspellsheimr
Sorry if I missed it previously, but are Group/Ordeal discounts available on Initiation during character creation?

Also, is there a maximum Initiate level we can start with, & may I begin with higher than 5 Essence (as standard for Infected) - if yes, what will it cost, if anything?

EDIT:
BlackHat, mind posting Aleviate Allergy for me? I cannot access my Street Magic at the moment. I am basically wondering if "negates penalties" covers "prevents damage" as well, and if not, what drain modifier I should tack on for it.
Dumori
You know that Kira is stronger than your troll? The citymaster will just have to drive out of trouble. Any how a skytrain might be up for grabs some time soon.
DWC
QUOTE (Dumori @ Aug 15 2008, 05:26 PM) *
You know that Kira is stronger than your troll? The citymaster will just have to drive out of trouble. Any how a skytrain might be up for grabs some time soon.


Kira's stronger. She's also more resilient. But no one is going to know that until they shoot her. On the other hand, the troll is always going to be a tempting target for the enterprising rocketeer.
Dumori
That is true. I'm going to start drawing up a battle plan for the opperistion as well as mapping the area. What fun. Looks like you guys will have a lot of fun. We might need some form of better mapping and such know any good tools/host for this kind of stuff?
Scope_47
QUOTE (DWC @ Aug 15 2008, 05:22 PM) *
Curses. I was really hoping the Citymaster wouldn't have to be left behind. Anything that's going to draw more anti-tank weapon fire than DC is welcome. smile.gif


Hehehe... I think that who draws the anti-tank weapon fire will be a tossup between DangerClose and Sgt. Kiara... both of them are pretty scary looking...

Enemy Officer: "Target the walking tank!"
Enemy Artilleryman: "Which one? The big-ass troll with the nasty disposition or the screaming chaplain with fangs and glowing red eyes?"
Enemy Officer: "The one with the assault cannon!"
Enemy Artilleryman: "They both have assault cannons!"
Enemy Officer: "Flip a fraggin' coin for all I care! Just somebody fire!"
Enemy Artilleryman: "Yes S..." +SPLAT+
Kiara: "DC, was that kill mine or yours?"
DC: "Who can tell? They all look like ants from here"
+shared chuckle+

- Scope


Dumori
Yeah I'm trying to find roles for every one as well as scope, DWC and my snipe could mostlikely hold an area well then add the helicopter and a citymaster and the rest can have a fraggin' nap. so thats 4 pcs the other 6 in unsure how to inculded atm, you get a place to shine its just finding it.
Tarantula
Scope, I see it more of a "Target the walking tank!"
"Tank? You mean the citymaster?"
"NO! Not that, the one with LEGS!"

And so on smile.gif
Scope_47
@DWC

I was just looking over your stats, and had a few suggestions... first, in karma-gen skill groups are pretty much the least efficient way to spend your karma - you might want to consider cherry-picking your skills a little more by having the groups at 2 and breaking them to increase individual skills the character practices with the most... that should free up some points for you (you have a lot of skillgroups at 3 and 4). Also, might I suggest instead of going with cyber, take the bio-compatibility (Bioware) and stuff in a bunch of second hand bioware? It helps with the obscene cost of bioware, and you still can get more bang for your essence points. Also, given that we may be cut-off from supply lines, you might want to consider if 90 nuyen a shot is worth an extra 3dv, since that's what burst firing an assault cannon equates to.

I hope those suggestions are helpful smile.gif

- Scope
Dumori
Yeah theses poor slots are going to get a surprise at least with the first wave. There not expecting much if any resistance from the small trading post/village. Then the see us or more likely lose the the first wave before they get close due to us firing from over 1km high power AV rounds.
BlackHat
QUOTE (Muspellsheimr @ Aug 15 2008, 05:25 PM) *
EDIT:
BlackHat, mind posting Aleviate Allergy for me? I cannot access my Street Magic at the moment. I am basically wondering if "negates penalties" covers "prevents damage" as well, and if not, what drain modifier I should tack on for it.


I do my best not to post whole rules from the books (except when quoting), but it should be enough to know that the drain is F/2-4 and the spell reduced the alergy by one level per hit scored. So, at force 3, with 3 hits, you can reduce your severe allergy of the sun to a nonexistance allergy (and, yes, it does alleviate all effects). All you'd have to do after that is resist 1DV of drain, which I assume you can buy the one success for.
Tarantula
Here you go:
Alleviate Allergy
Type: M • Range: T • Duration: S • DV: (F ÷ 2) – 4
This spell allows the caster to block or reduce an allergy’s effects on the target (see p. 80, SR4). Every net hit reduces the allergy level by one (from Moderate to Mild, for example). The spell does not remove the allergy, only alleviates its effects, and it only alleviates the effects of one allergy at a time. The effects of the Allergy return at full force once the spell ends.

I would say, since it would reduce it from being a severe allergy, to being as if you didn't have it, you would in fact, not take damage.


And, heres the initial build of AD-80 my cyborg.
[ Spoiler ]
Muspellsheimr
Okay, brief description of my character. I will be leaving soon for a local that does not have internet, and not returning until Sunday. At that time, I will post my (hopefully) completed character. Basic rundown - he specializes in melee combat, dual-wielding swords. When that is not an option, he nukes them with fire-based magic. I will expand/edit the following description when I have more time.



The man before you is clothed all in black, wearing a trechcoat hanging nearly to the ground, with silvered gauntlets & plating on his boots. The only jewelry on his person is a medallion around his neck – a silver septagram surrounded by two circles. Between the circles & the point of the septagram are seven words or phrases in Futhark runes. On his back is a pair of curved short swords. The only other weapons he carries is a set of throwing knives strapped to his thigh, & a pair of white phosphorous grenades on his waist.

When near him, you feel an aura of malice, & when he turns his void-black eyes to you, you can feel his hatred. His skin is pale & gaunt, with elongated canines showing when he speaks. He wears is straight black hair tied, hanging to his lower back.

For those who know him, he prefers to fight in melee combat whenever able, & relies on his magic when unable. His primary focus is on fire-related effects. He distains firearms, and will only ever touch them when melting them to slag. Strangely, he does not have any problems with gauss weaponry, lasers, or explosives.

He does not speak of his past, but those who have been around him for a while always gain the impression he is old – far older than the beginning of the 6th world. Although he denies any religious believes, he has a small difference to the Norse pantheon, particularly Oden, the god of Magic & Death. The only name he gives for himself is Muspel, or sometimes Muspelheim.

Muspel often seems to hold the world in contempt, claiming humanity needs to be ‘purified’ before it can continue any farther. When asked to elaborate, he compares it to a forest that has become so overgrown, everything begins to rot. The solution being a purifying fire – when a forest reaches that level of stagnation, there is always a fire that destroys most of the forest. Years later, the forest has returned healthier & greater than before.
DWC
QUOTE (Scope_47 @ Aug 15 2008, 06:02 PM) *
@DWC

I was just looking over your stats, and had a few suggestions... first, in karma-gen skill groups are pretty much the least efficient way to spend your karma - you might want to consider cherry-picking your skills a little more by having the groups at 2 and breaking them to increase individual skills the character practices with the most... that should free up some points for you (you have a lot of skillgroups at 3 and 4). Also, might I suggest instead of going with cyber, take the bio-compatibility (Bioware) and stuff in a bunch of second hand bioware? It helps with the obscene cost of bioware, and you still can get more bang for your essence points. Also, given that we may be cut-off from supply lines, you might want to consider if 90 nuyen a shot is worth an extra 3dv, since that's what burst firing an assault cannon equates to.

I hope those suggestions are helpful smile.gif

- Scope


Mathematically, DC is full of bad ideas. I'll readily admit that. The cyber/bio thing is deliberate. Bioware scares and confuses him.

I'm not worried about cannon ammunition because his assault cannon only has the BF option to increase the chances of hitting agile targets like drones or humanoids in heavy armor. Most of the time, he'll be using nice, cheap, plentiful minigrenades.

I originally picked up the entire Firearms group for the versatility, but really, when you can solve your problems with a burst of assault cannon fire, a hail of minigrenades, or an anti-tank missile, what the hell do you need smaller weapons for? Similarly, the Dodge skill is made redundant by having the Athletics group capped out.

Getting rid of both of those does free up more karma to spend on cannon ammunition, minigrenades, and more anti-tank rockets. You can never have enough anti-tank rockets. It's equally tempting to get rid of the demolitions skill and the corresponding pallet of explosives, and spend said karma on even more ordnance.

As an aside, when you get them out of an environment where social stigmas matter, orks really are the master race.
Scope_47
@Tarantula

Am i correct in the assessment that AD-80's only 'body' is an Ares Citymaster?
That's pretty bold and really cool smile.gif

Our APC is alive!

- Scope
Dumori
QUOTE (Scope_47 @ Aug 15 2008, 11:53 PM) *
@Tarantula

Am i correct in the assessment that AD-80's only 'body' is an Ares Citymaster?
That's pretty bold and really cool smile.gif

Our APC is alive!

- Scope

I know what fun we shall have a living APC ott ACs mages and adepts a plenty and some mundanes looking lost. nyahnyah.gif
Dumori
Do we have a Medic? Or shall a make another NPC for that role.
BlackHat
Nice. Your Citymaster writeup also pointed out a mistake in my autocannon. smile.gif I originally had a light, then went heavy, but forgot to adjsut the price. need to rejigger some more numbers. biggrin.gif
Tarantula
Yes, that is his only body... and there is a reason it has internal cameras, and no manual controls! I was severely tempted to pick up the gassing system as well (just in case) but decided I couldn't afford it just for kicks.
BlackHat
QUOTE (Dumori @ Aug 15 2008, 07:01 PM) *
Do we have a Medic? Or shall a make another NPC for that role.

Biotech group @4. Not great, but willing to try.
Dumori
I think the shifter mage is a medic as well he has heal at least.
DWC
@Dumori: Can I put a Mitsubishi MRL on an articulated weapon arm? How about a grenade launcher?
Scope_47
I really hope that the time doesn't come that I need a medic... but if it does... please be careful not to expose yourself to Kiara's blood... she'd be distraught were she to inadvertently ghoul her comrade... especially the medic, since if the medic gets infected then he could infect everyone else just by saving their lives.

- Scope
Dumori
http://en.wikipedia.org/wiki/Image:T249Vigilante.jpg

make its body bigger with a smaller turret and there's our APC

but the gun is more likely to be like this
http://en.wikipedia.org/wiki/Image:M2Bradley-M242.jpg
Scope_47
I think this is a better fit: Picture
Muspellsheimr
QUOTE (Dumori @ Aug 15 2008, 05:01 PM) *
Do we have a Medic? Or shall a make another NPC for that role.

I can change out to one of my other characters if a medic is really needed, but to play her, I must be able to use numerous custom spells & a custom "infected" quality - I will not play her any other way.

If I end up playing her, at least I don't need to worry about a sunlight allergy anymore ork.gif
Dumori
I think we can make do. Plus we can always hire/attract NPCs later in game.
Dumori
http://www.ibrahimwahab.com/gallery/apc.html
nope there it is just with one rotary cannon nyahnyah.gif
DWC
QUOTE (Scope_47 @ Aug 15 2008, 07:16 PM) *
I really hope that the time doesn't come that I need a medic... but if it does... please be careful not to expose yourself to Kiara's blood... she'd be distraught were she to inadvertently ghoul her comrade... especially the medic, since if the medic gets infected then he could infect everyone else just by saving their lives.

- Scope


You don't want to see this turn into a heavily armed pack of infected, storming their way across north Africa, destroying everything in their path, and bickering amongst themselves over the few scraps of flesh that weren't burnt to a crisp in a blanket of explosions and white phosphorous?
DWC
QUOTE (Dumori @ Aug 15 2008, 06:56 PM) *
I think we can make do. Plus we can always hire/attract NPCs later in game.


Not to mention that health will probably get binary very quickly. You'll either be fine, or you'll have a dinner plate sized hole through your torso.
Dumori
QUOTE (DWC @ Aug 16 2008, 12:14 AM) *
@Dumori: Can I put a Mitsubishi MRL on an articulated weapon arm? How about a grenade launcher?

I'd say no to the MRL yes to the GL though.
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