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Peter_Taylor> First off: Shadowrun novels
Peter_Taylor> They're making a comeback.
Ryu: I am hoping for some ED connections?
Peter_Taylor> Now that would be telling... Seriously though, ED connections will continue to be part of the metaplot and appear in upcoming books - whether they will take the spotlight again is something else entirely
Peter_Taylor> Catalyst's 2008 Shadowrun schedule will be rounded out with the release of Ghost Cartels and Feral Cities.
Peter_Taylor> Ghost Cartels is a campaign featuring a new format combines what I feel are the best elements of the canned adventures (like On the Run), episodic campaigns (like Brainscan), and the event/track campaigns (like Blood in the Boardroom and System Failure).
Peter_Taylor> It features an street-level underworld/criminal oriented campaign with its own hidden surprises
Peter_Taylor> Feral Cities will be the third in our core location books and this time round we spotlight Chicago and the African sprawl of Lagos.
Peter_Taylor> Backup sprawls include Bogotá (look for fallout of Ghost Cartels), GeMiTo, Karavan (surprise), Geneva (what?) and Sarajevo.
Peter_Taylor> Our first product for 2009 is being developed under the working title Gamemasters Toolkit
Peter_Taylor> but in fact it’s more general and will appeal to a lot of groups. This product will be a small boxed set that includes a new screen, On The Run, and a bunch of extras including cheat sheets and other goodies.
Peter_Taylor> At around the same time we'll also be releasing the first adventure in the Dawn of the Artifacts series which will play into the whole 20th Anniversary theme we have going next year.
Peter_Taylor> Dawn of the Artifacts will unfold over 4 stand-alone but interlinked adventures
Peter_Taylor> the Artifacts series will definitely tie into Shadowrun's secret history (as I told a friend recently if the name isn't a dead giveaway you shouldn't be running the shadows for long enough)
Peter_Taylor> Okay moving on. The two other products that we've already announced and which will be appearing next year are the underworld sourcebook Vice and the critters book Running Wild.
Peter_Taylor> Vice will dive into what the Sixth World underworld looks like in the aftermath of Ghost Cartels and have a wider, more international focus than say the Underworld sb. That said all your old favorites will still be there (i.e. the Mob, the Yaks, the Triads, etc) as well as the not-so-small old time favorites (i.e. the Ancients, the Cutters, etc)...
Peter_Taylor> Running Wild will be much more than a critter compendium, though it will cover that too.
Casper: Is the Corporate Guide slated for 09?
Peter_Taylor> If we do manage to squeeze Corporate Guide into 2009 it will be towards the end of the year.
Blueeyes: I seem to remember you mentioning a Corporate Guide book 1 or 2 chats ago, has this one been put on the back burner or?
Peter_Taylor> We've got a bunch of really cool Anniversary products that will take precedence because of timing. That said Corporate Guide is very much a priority.
Peter_Taylor> First off, we'll be releasing a "Seattle 2072" sourcebook, an Anniversary tribute to the original Seattle sb, full color and with all the local color you might want to wiggle your finger at.
Peter_Taylor> The second Anniversary product is the Sixth World Almanac.
Peter_Taylor> This will be a full color and entirely in character. It will include a detailed timeline of the Sixth World and a Sixth World fact book - a brief overview of what the world looks like in 2072.
Zed: Shouldn't the 20th Anniversary Products include "swag" from NERPS?
Peter_Taylor> Funny you should mention that. There's actually a third product I can talk about. We're planning on releasing an Introductory Boxed Set that's intended to get new players to sit down and play Shadowrun in 20 minutes. The Introductory Set will be an Anniversary product and I have it on good authority that it will be full of little extras and "swag."
Peter_Taylor> Our first e-book release will be Digital Grimoire. This is a plug in for Street Magic and adds a lot of bonus material and some examples that we couldn't fit in the actual book.
Peter_Taylor> Digital Grimoire will be followed by the first three adventures in the NYC arc of SRM.
Look!
Novels comes back,
there's still ED connection but not main focus anymore,
Ghost cartels for scenarios
Feral Cities (as new locations to play)
A gamemaster toolkit
Dawn of the artifact (as a campaign)
Underworld sourcebook Vice
Running wild (critters)
A corporate guide
Seattle 2072
A sixth World Almanac
An Introductory boxed set
+
Digital grimoire and NY scenarios.
It covers criminality, Seattle, new locations, magic, corporations,...
Damnit, I don't see a reason here to complain for anyone. Whatever the aspect of the game you like, you get something to read.
So what's the point?
The list of projects just sound awesome, no?