QUOTE (Wesley Street @ Aug 15 2008, 08:23 AM)

If by Final Fantasy-style magic you mean that magic is a generally accepted part of the world, then, yes it is. It's been 20 years in-game. Think about how different society is now in comparison to 1988. From a story-telling standpoint it would require an extreme suspension-of-disbelief to have any society maintain a "ooo, magic is spooky" attitude when it's been a part of the cultural landscape for decades. And the fact that there's magic, elves and dragons? That is the definition of a fantasy setting. And virtual reality, artificial intelligence, and criminal hacking adventures? That's cyberpunk. And like has been mentioned many times in this thread, if you don't like the world of 2070s Shadowrun, then set yours back in the 2050s.
Wow, that was the first in a long series of straw mans. Why am I not surprised that you failed to even get my basic point? What I don't like about magic in SR4 is that it has been overly watered down to being just "Magic" and all semblance to ancient earth folklore is being diluted out.
Now this may come as a big shock to you, but SR3 had Virtual reality (in fact the real thing, not everything is Wi-Fi and I can computer hack your kitchen utensils by looking at them), AIs, and even better yet it treated technology as technology and not mystic "techno-powers" like SR4 seems to. Otaku were a rarity and not yet entirely explained with metaphysical mumbo-jumbo.
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Ask yourself this: how special would a dragon be if you could hose it down with a gatling gun and be done with it? They're not unkillable. It's simply very, very hard to kill them. They're not cannon fodder like security guards and ghouls.
It would be just fine. In fact in the very first Shadowrun novel ever printed they did just that, and yet it remained a very credible, tense and scary moment. In otherwords it contained a lot of suspense and drama that actually makes good reading. Most people consider "G-d like powers and can do whatever it wants" to make for very boring stories and it is why you won't see many of them in the fiction section of your local bookstore. Certainly not on the bestsellers list. It is that very reason that people hated IEs in 2nd edition, but all 4th edition has done is brought them back with the name of "Dragons".
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All of the FASA-era location sourcebooks are out of date and have been since third edition. They're good for basic location rundowns but, again, it's been 10-15 years since those Shadowland entries were written. I have a large Shadowrun library which I obtained at great cost but I'm not complaining about a few leadership changes to one of the settings. Everything I've seen so far still indicates that the Tirs are still the "Israels" for the metahuman races.
Don't get me wrong, I'm not complaining simply that leaders were changed. Dunkelzahn's death greatly impacted the world of Shadowrun and was done in an awesome way storywise. But SR4 isn't about removing leaders for dramatic reasons or even intrique. The flippant way in which they replace most major figures shows me that they're just trying to dismiss the existing canon. As I said it is just like the Shadowrun video game for X-box, only at least that game didn't do us the disservice of pretending to be the same universe. But I'm not surprised you're not getting it or being obtuse because the Tir were NEVER anything like "Metahuman Israelis".
The Tirs are all about elves, particularly an ancient elven culture that came from some previous age of magic based off of either Irish mythology or Earthdawn (and in Findley's great style you could pick depending on which Shadowtalk you choose to believe). So of course when you're rebuilding your great Elven empire from the previous age you abdicate power and put an Ork in charge to represent your elven cultural takeover?
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Anything that stays the same forever becomes tired and boring and from a business standpoint, who wants to sell that kind of game? You're making it sound like everything that has been established in continuity by FASA and FanPro has been wiped off the map which is a pretty serious snap judgment and is based very little in fact.
That is pure fanboy nonsense. A static world simply isn't Shadowrun (though it should be pointed out that Milton-Bradley makes a killing with THOSE types of games, more than ANY RPG).
But what you and the developers of 4.0 seem to have no clue of is PLOT and CONTINUITY. Do you realize that there is a good reason why stories have continuity and movie sets have people on set who simply keep track of those things? But those things are why SR has gone from 2nd most popular RPG to surprised if the next local game store I walk into even carries it in hardback.
I understand that people who really love their "Cult" or "niche" product will do everything it takes to defend it from mass popularity. But that more popular Shadowrun is still the one that some of us want back. In business one of the general rules for expanding and adding customers is not to accept scaring off your old customers because there is never any guarantee the new customers will buy or stay loyal, but loyal and branded customers are what every marketing exec strives for.
Catalyst games has done an excellent job with Battletech and that came has come back out of nowhere. A big part of that is getting old players back and allowing all versions of the game. I guarantee that battletech strategy will be more successful than "out with the old, in with the new customers" on Shadowrun.
Anyways, just like the last days of 2nd edition sometimes things have to get worse and hit bottom before people are willing to accept the kinds of change to make it better. I hope 5th edition (or 3.5) is quick in coming and decides to go back to the attitude, continuity and feel of 1st or 3rd edition stories.