QUOTE (Cain @ Oct 16 2008, 07:32 PM)

The one in the BBB.
There is no "standard equipment list for guards" listed.
QUOTE (Cain @ Oct 16 2008, 07:32 PM)

Just switch the pornomancer around a bit. That's basically all there is to it.
Found him.
Here"That's 8 (Charisma) + 6 (Con) + 2 (specialization) +3 (Glamour) +6 (Global Fame) +2 (First Impression) +5 (Kinesics) + 3 (Improved Ability) +3 (Tailored Pheromes) +2 (Enhanced Pherome Receptors) +1 (Vocal Range Enhancer) +2 (Minor Biosculpting) +6 (Empathy Software) +1 (symbiosis gives bonus to social skills vs. inhabitants of her neighborhood) +1 (effects of eX) = 51 dice."
Assuming we swap con for leadership. There isn't a valid spec for commanding people. So that changes it to 8 cha + 6 leadership + 3 glamour + (your status of famous doesn't work for telling people what to do) + (first impression doesn't work because you're not trying to fit in) + 5 kinescis +3 imp. ability + (pheromones explicitly don't count for magical effects) + (enhanced pheremone receptors don't count because you have to be close enough to smell them, and this is combat) + (gm discresion for vocal range enhancer +1 bonus, I don't think hitting a note just right would help for ordering someone) + (them being attracted to the character doesn't make them listen any better) + 6 empathy software + 1 symbiosis + 1 eX. Total of 33 dice. Heading over to that great social chart, for telling someone to shoot themselves, they get -4 enemy, -4 disastrous, (target gets +2 for ace in the hole HTRT), -3 subject has superior rank (guard > intruder), -3 char not part of subjects social strata. So, that drops it from 33 down to 19. About 6 hits. Taking 6 guards, the highest willpower of 5, +5 cause theres 6, +2 for the ace in the hole = 12 dice, 4 hits. Thats 2 net hits. Yeah, they aren't going to shoot themselves, even for a modified pornomancer.
QUOTE (Cain @ Oct 16 2008, 07:32 PM)

Not even close. A 6 willpower is supposed to be among the most determined people on earth. Heck, most runners, who are supposed to be the elite, don't even have a willpower of 6. Most *mages* don't have a willpower that high.
Yes, most mages do. A lot of runners and such do too. I think that the security team leader would likely have a 5-6 willpower too.
QUOTE (Cain @ Oct 16 2008, 07:32 PM)

That's right, they do. Glad to see you're finally getting it!
With the 2 hits the leadpornomancer gets, no, they don't.
QUOTE (Cain @ Oct 16 2008, 07:32 PM)

Seriously, though, that's pretty much what the rules say:
So, it's a spectrum of choices. The more net successes, the more likely it is to go the adept's way. With fifteen net successes, it makes it pretty damn likely that they'll obey, regardless of how silly or suicidal the order is. The only way out is to say: "No! No way, no matter how many successes you roll!", which is effectively Nerfing the Power.
2 net hits, does not mean they will kill themselves for you.
QUOTE (Cain @ Oct 16 2008, 07:32 PM)

Where on earth does it say that? What it says is:
So, you can choose to target multiple people, as well as how many.
No, you can't. It never says that you can choose who is targetted. Merely that multiple people can be targetted, and that those who can hear and understand you are valid targets.
QUOTE (Cain @ Oct 16 2008, 07:32 PM)

Yes, it's "GM's choice", but it's also tempered by how many successes the PC gets. If they score ridiculous overkill on successes, things are more likely to go their way. If you keep nerfing it by declaring that it'll always turn into a few turns of confusion, regardless of how well the roll, players will notice and complain that you're targeting them unfairly.
Yes, it is. But even your vaulted leadomancer can't get more than 2 net hits against a team of security guards. And if we go straight by the book, its leadership + cha vs leadership + wil. In fact, it isn't too outrageous to think that the guards leader would have a leadership skill of 2-3. Giving them another hit. Making it only 1 net success. Wow, look at that, doesn't work.