In response to the One-Inch Punch video: Interesting stuff there. And cool, too. Those guys seriously did not move and the other guys went flying. Again, I can be convinced that things ''work'' with the right tools.

The other thing, honestly, that I said about limiting the DV, was...well, it helps those lower Strength more mundane characters a ton. But then it takes the cybered, magical characters who are already awesome as hell and puts them waaaay overboard.
What I
would consider doing, though-is playing it by ear rather than out and out ban it. I
never liked just banning stuff. I really don't. I tend to play faster, looser games with ''the main speciality'' die pools around the 17-22 range, and I always liked looking for other alternatives to out and out banning something, but I just saw so many ''super hitters'' that it made me feel it was too...good.
But if a player comes up to me with ''I have this concept-this guy trained over and over, etc, and he just is excellent at this maneuver, and this set of maneuvers. I took +6 DV and +1 die to knockdown, and I have him with the Smashing Blow Adept Power and another knockback power. He's awesome at those movie-like hit 'em and they go flyyying attacks.'' I might well be like ''cool! this all works together!'' But if someone else repeatedly takes +7 DV with no apparent reason no matter what the character, I might be less accepting of that. One reason why I did a general house rule is so I didn't have to play favorites with folks who took the damage with a nice little concept in mind(as well as wanting to kick butt), and the people who were obviously and blatantly just trying to juice everything out to 'win.' There is a difference in attitudes, and it's hard to describe but you can just...tell. Likewise, the person who looks at another players sam character, and decides he just haaas to hit harder than him, so juices up the DV along with everything else...just to do so.
As for die pools:
How high a die pool should go is completely dependent on a campaign, power level, etc.
See, using some of the things in the book isn't always...a good indicator, IMO. For example, a character with Pistols 5(+2), Agility 5(7), IMO, is not twinked. They are simply built to be very good at their job. But with a smartlink, they roll 16 dice. Someone who wants to be
really good at their job(hell, the sample character dwarf-the one where it walked you through the creation even did maxing), takes 6(+2). and Pistols 6(+2). 18 dice with a smartlink. But...I don't think it's considered some sort of munchkining to do that. They didn't go nuts with aptitude this, super that, etc.
Of course, non-combat die pools, as has been proven, can go even higher. Can you blame someone playing a face who wants to be awesome to put a 7 in charisma, take 2 levels of pheremones and takes 6(+2) Negotations, and takes 2 levels of Kinesics with Improved Negotations +2. It
looks twinky, but compared to the Pornomancer, this person is being rather balanced with their 21 dice. Extremely balanced.

Hell, even in a ganger, 300 BP campaign it's not hard to reach those die pools...4+2 Pistols(IMO, someone who lived a rough life could easily have this having to shoot day in and day out), Agility 5(7) with the easy to get Muscle Replacement and an equally easy to get smartlink(just gotta know a coupla contacts), 15 dice, and that's in a 300 BP game.
How I described it above with the +DV...I guess my thing is that I don't start to scratch my head until something looks...'wrong' on the paper. Blades 6(+2), a smartlink and Agility 6(

doesn't say ''wrong'' to me, it says ''hmm...super swashbuckler?'' Exc. Attribute: Agility, Aptitude: Blades(or pistols, fill in the blank), Agility Treatment, Muscle Toner 4, Agility 9(13), Blades(pistols, whatever) 7(+2), etc....well, ok then they have 22 dice before reach or smartlink. Again, if you have some sort of particular ''idea'' in mind why this is...I can assure you, I won't be throwing an army of cyberninjas at you in the game for you to really
need this.
I guess at the end of all of this(die pools DV, etc), the thing I end up looking at and trying to feel out is the intent of the player. If they intent is a good solid reason of ''character driven'' as well as wanting to kick butt, I'm
much more lean than I am a player who is obviously trying to take advantage of my already generous nature as a GM.