QUOTE (Ragewind @ Oct 16 2008, 03:49 PM)

Excellent I have a few points I would like to bring up
1) If the Rigger Cocoon is indeed a Barrier then you NEED to bypass the Armor/Structure rating of the item to damage anything inside.

Nagative. If its in the area of the indirect area spell, it gets hit. Even if blocked by LOS or by barriers.
QUOTE (Ragewind @ Oct 16 2008, 03:49 PM)

2) The character concept needed to make this work in the first post was un-statted, however let me throw out some numbers this character should have to address the above posts.
Magic = 6
Counter Spelling 6 (Combat) = 8 (or 9 if you take aptitude)
Adversity Spirit = +2
= 16 (17) dice just for counterspelling, this is not including the other things that exist to increase it further
Add the above numbers with a WILL of 6, and you have 22 (23) to resist your spell not including other modifiers. You DO have a will of 6 don't you? I know I do if I use it to resist drain. I am not sure if it matters, but remember all that armor the character has? You cane easily give it Non-Conductivity R6 2-3 times netting you a 12-18 dice pool tacked on to the above numbers, although I am not sure if it would apply to resist a spell (I know it would apply to that Body+Willpower test)
Indirect spells. You get your dodge roll (response in the case of piloting the vehicle). Thats 2 hits at best. Then, you get body + armor + counterspelling to resist damage. So, in the case of my soundwave example, that'd be 5 body, + 0 armor, + 9 counterspelling for 14 dice total. 4 damage would be resisted.
QUOTE (Ragewind @ Oct 16 2008, 03:49 PM)

3) You can and I quote " Trade in 4 dice for a auto hit, gamemasters should allow this when a character has a exceptionally large dice pool and failure is unlikely" I personally have never seen a Shadowrun game that disallowed the use of Buying Hits. Then to add insult to injury in the combat section of the main book it gives examples of buying hits for high armor/body vehicles or barriers

Fine, we'll assume all your armor dice are traded in for auto-hits.
QUOTE (Ragewind @ Oct 16 2008, 03:49 PM)

4) The Mech in question has 32-44 Armor
Armor 20
Renforce Spell 6-12
Armor Spell 6-12
Tack on Nonconductivity 6 for a total of 38-50 dice...Oh wait you need to halve it... so 19-25 dice to resist the effects of the electricity damage...MORE than enough. I also forgot to mention to even begin to hurt the thing with magic you need 4 Successes to START OFF WITH, then every success after 4 (I.E. 5+) then become net successes. SO if you fired off a Force 12 spell (Assuming you are incredibly lucky and got exactly 12 successes) then I need to counterspell you with my 16 dice (above) I will just buy 4 successes and turn your 12 net hits into 4 net hits (including the object resistence test above). The damage then becomes 16 damage which can be further reduced by the 19-25 dice...wait! I then get to add in Body (I think?) so that becomes 29-35. Sure I will probably take some damage but on my turn I will use the FIX spell and remove the damage you just did. In the end you end up further behind since you just probably took damage from drain. How many more times could you do that then?
Yes, thats nice. How are you sustaining those spells? -4 penalty to everything? Ok, thats nice. That makes your response to dodge the spell a 2 instead of a 4, which is 0 hits. Spell is force 12, + 12 net hits = 24S damage. You get Body (5) + 0 armor (cause its soundwave) + counterspelling 9 = 14 dice. Average 4 hits. 24S - 4 = 20S. Will of 6 = 11 stun damage track. Body 5 = 11 physical track. You are knocked out, and 2 damage away from bleeding out. Oh, but you were in VR, and got knocked out, hello dumpshock, you suck another 5S? i think, which will overflow and probably kill you.
Even with lightning instead. you still get 0 hits, and i get 12 net hits. That means you need 12 hits to avoid the drone turning off. 25 dice = 6 hits. You fail, your drone is turned off for 8 combat turns, and so is your commlink, and you'll be dead inside, because it did 20P to you.
QUOTE (Ragewind @ Oct 16 2008, 03:49 PM)

5) In previous posts I suggested the "character" has 5 body, not to far of a assumption.
Taken into account.
QUOTE (Ragewind @ Oct 16 2008, 03:49 PM)

6) Neraph has a point, where does it say ANYWHERE in the book that the added armor is metal>? I would say the armor is actually a composite mix such as Plasteel, Ceramic, etc. Even in today's world we have Ceramic that is Harder than Steel, in fact some of the VERY best armor available to people is created with FOAM! The fluff for Shadowrun even backs this idea up stating that plain metal has become rarer with the advent of new technology and material processing techniques.
Where does it say it isn't? Quote?
QUOTE (Ragewind @ Oct 16 2008, 03:49 PM)

7) All of the above numbers were not including Edge, either to Add dice to the roll or to re-roll 6's. So obviously your mileage may vary. (Previously I theorized this character has 4 edge)
And he can spend the same on his spell, to avoid the force cap, and get even more successes. Do you really want me to whip up a 400bp armor destroyer mage?
QUOTE (Ragewind @ Oct 16 2008, 03:49 PM)


A dragon contact? Crazy, even if you got one they (yes even a great dragon) are incapable of casting a spell of that level. In fact the presented Great Dragons are weak enough to be killed in one combat turn of shooting, if they could cast such a large armor spell (what with their infinite magic of 12) don't you think they would?
I was being facecious in that you would have people casting your buff spells for you, so why not just have them cast a stupidly high armor spell instead.
QUOTE (Ragewind @ Oct 16 2008, 03:49 PM)

9) The above character can do all this himself without the use of contacts/friends to cast spells for him. However I have no objection to some of my contacts being adepts with the Living Focus positive quality, or maybe some bound psirits to sustain my spells for me.

Living focus doesn't help, as the spell has to be cast on the adept. Yes, you can do it yourself, and suck -4 sustaining penalty for doing so, and you will still die to one overcast soundwave.
QUOTE (Ragewind @ Oct 16 2008, 03:49 PM)

I'm not saying my defense is perfect, but it is certinaly MUCH harder to bypass than you seem to think. In most games have a dice pool of 10+ is exceptional and tailoring a character simply to beat another is bad form and would encounter problems in most games with any situation that is outside his intended role.

One spell? Yeah, very hard to bypass........