Help - Search - Members - Calendar
Full Version: Shadowtheory
Dumpshock Forums > Discussion > Welcome to the Shadows
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16
Matsci
I will not be there till about 6:30ish.

That is all.
Bjørn
i have to be at a family dinner, so ill be there as soon as I can

if some one could rum my char till i get there, i would appreciate it.

Str 7 -2
Dex 18 +4
Con 12 +1
Int 14+2
Wis 16+3
Cha 14+2
Speed 4(2feet)/6(4 feet)
Bab +5
Force point 6
Des. point 4
Fort 18
Ref 23
Will 19
HP 65/65
acrobatics 11
initiative 11
perception 5
pilot 11
stealth 16
Use the force 14
starship ininiative -1
Attack +9 2d6 x2
Special
nimble: use acro. for jump
Intuitive initiative: re roll initiative, keep worst result
Talents
Telekinetic Savant
Telekinetic prodigy
deflect
feats
force sensitive
force training
skill focus (use the force)
strong in the force
weapon finesse
Force powers
force slam-1
move object-2
Surge-1
rebuke-1


use force power be fore running in to melee, who ever plays char. and acts like an idiot will him will suffer a painful fate.
Rad
So, we more or less did this last session, didn't we?

Money and awesomeness and awesomeness and money, man that session kicked ass.
Matsci
QUOTE (Rad @ May 30 2009, 06:49 AM) *
So, we more or less did this last session, didn't we?

Money and awesomeness and awesomeness and money, man that session kicked ass.


Money is worthless to jedi.

Plus, it means I don't have to worry about blowing up your ship.
merashin
oh, i bought a new ship. In character i would have more reason to buy one of my own to support my organization instead of chipping in on a group one. Dan was going to help me pay for my ship and we would now have two ships. Why don't we go with the legitimate financing route and get a loan to buy a cruiser, the legitimate financing rules are actually kind of nice for buying a ship.
removed1
Do you mind reminding me what ship you're going to buy? If you're getting one with lots of passenger space, I can fill it with my soon to be created organization of mercenaries, and we can have mass boarding battles biggrin.gif
Which, btw, I'll be sending some info to you, tom, just to see if I can get your approval. No point in creating one if the GM just keep on killing all my hirelings.
merashin
a used CR90 Corellian Corvette, very large passenger bays.
removed1
I'm guessing you're going to convert it into a battle cruiser of some sort right?
merashin
with 6 medium turbolasers, 2 heavy turbolasers, and 2 point defense heavy lasers i believe it is well armed.
removed1
I believe it is. With the gozanti cruiser and this, we'll probably be able to handle most pirates from now on. Anyway, tom, how much does it cost to hire about....200 nosaurians, train them into soldiers/scouts/etc. and equip them properly?
merashin
we won't be using the gozanti cruiser a whole lot anymore i believe, i believe that we will have a second frigate flying next to this one, or a cruiser if they use the legitimate financing option in SOTG.
Poit-Narf
I assumed that we would be getting larger and more powerful ships for flying around the galaxy in, but the Retcon would still be our primary ship for flying down to a planet's surface in.
merashin
i somewhat assumed that, the corellian corvette has a faster in atmosphere speed though.
Rad
Yeah, but you don't risk your main ship when you don't have to.


So, are we going to have fighter bays on that? Cuz I was thinking of spending my cash on either a TIE Defender or a custom starfighter. I know the TIE's military, but with our connections I'm sure we can wrangle somebody to sell us one.

QUOTE (Matsci @ May 31 2009, 01:58 PM) *
Money is worthless to jedi.


Good thing I went rouge.

QUOTE (Matsci @ May 31 2009, 01:58 PM) *
Plus, it means I don't have to worry about blowing up your ship.


On that note, a few questions:

1: What would it take to commission a custom Space Superiority Fighter from somebody? I know I don't have the skills or resources to build/design it, but with all this cash and nobility, couldn't I pay someone?

I was figuring I could either grab the TIE Defender and explain it's advanced systems as being a cutting-edge custom job, or work up a truly custom ship using the stock ship templates.

2: A stock space-superiority fighter is only 50k, before shields, weapons, and such. If you'd allow it, I'd like to slap on the advanced template, but the cost for that is basically: "GM Says". So, how much would you rule for an advanced fighter costing ~ 60-80,000 credits, with an availability of either restricted or military? (Depending on whether I can slap a torpedo launcher on there... biggrin.gif )

3: Ion weapons vs shields - what happens there? Do shields subtract from the damage before or after it's halved? What about when comparing the full damage to the ship's threshold?

The way I understand it, if I fired a medium double ion cannon and rolled 80 damage (about average), you'd subtract the target's shields and DR from the full 80, compare that to the ship's threshold, and then halve that number before subtracting it from the ship's HP, is that right?

4: Finally, since we're rebuilding cuz of Jedi Academy, can I retcon my Long-Handled lightsaber to be a Great Lightsaber, and pay the extra cost? I would have had the cash for it at chargen. And if I do, can I still describe it as looking like a long-handled lightsaber? Because I friggin love the imagery.
merashin
Advanced probably costs a lot more money than just what you have listed. Garret has the starship designer feat if i remember right. Didn't you want a long handled lightsaber so that you can finesse? A greatsaber can't do that.
Rad
I know it costs more, what I listed is the base price. The build I'm looking at is probably about 72+ k, less if I go with the ion cannon instead of the laser. Still, that's mainly just my fallback if Tom says I can't have the TIE Defender.

As for finesse, I'm not using that any more. My earlier build used finesse, but I ended up taking the Noble Fencing Style talent instead. Still, after going over the stats for the great lightsaber, that won't work either. Oh well, it was only +1 damage over what I'm doing now. biggrin.gif
Poit-Narf
QUOTE (merashin @ Jun 1 2009, 06:06 PM) *
Garret has the starship designer feat if i remember right.

I will take the feat whenever people ask me to. If you guys want some custom ships now, I'll take it now. Otherwise, you're waiting 'til 9th level.
Matsci
QUOTE (Poit-Narf @ Jun 2 2009, 09:00 AM) *
I will take the feat whenever people ask me to. If you guys want some custom ships now, I'll take it now. Otherwise, you're waiting 'til 9th level.


I know Andrew wants you to take it ASAP so you can pimp out his Basalisk War droid.

It's Droid, and a spaceship, and a air vehicle!

Also; No, Reiko, you can't have a tie defender. It was SOTA at the time of the Battle of Endor.

Garret can make an advanced ship. It costs the cost of the starship x 50, and takes the same time and DC as designing a brand new Ship. It's very hard.

Garret can also turn a ship into a prototype ship with bit of work. It takes 10,000 credits base, a number of days equal to the cost divided by 5000, and a DC 10+Cl Mechanics check.
Poit-Narf
Mmkay, then I'll take Starship Designer with my new level. Now I just have to decide between dropping Careful Aim and Deadeye...

Oh, by the way, since everyone seems to be misspelling my name at this point - my name has 2 t's, not 1. nyahnyah.gif
Matsci
QUOTE (Poit-Narf @ Jun 2 2009, 01:21 PM) *
Mmkay, then I'll take Starship Designer with my new level. Now I just have to decide between dropping Careful Aim and Deadeye...

Oh, by the way, since everyone seems to be misspelling my name at this point - my name has 2 t's, not 1. nyahnyah.gif


No it doesn't. We changed your name.
removed1
Check me on this: Is it just me, or does the S-250 Chesla-class starfighter have a crazy potential amount of emplacement points?

Getting rid of the fire-linked, medium (I'm assuming) concussion missile: 6 EP
Get rid of 1 point of armor: 2 EP
Correllian Engineering Corporation ship: 5 Ep

Total EP: 13!

That can't be right.
Poit-Narf
QUOTE (Matsci @ Jun 2 2009, 02:26 PM) *
No it doesn't. We changed your name.

I disagree sir! nyahnyah.gif
merashin
so what is the ship that is being bought to carry the rest of the group?
merashin
i changed it around and am now getting a used Sabaoth Destroyer instead.
Matsci
QUOTE (merashin @ Jun 2 2009, 09:36 PM) *
i changed it around and am now getting a used Sabaoth Destroyer instead.


Ouch. With that thing, you might be stupid enough to take on Ares 22. I'll have to stat is up. I take it Dan is filling it with Mercs? I'll have to use the Mass battle rules sometime.
merashin
the stats for it are on page 220 of CWCG, and i assume that he will be filling it whilst i use several OOM-series droids to pilot it.
removed1
Yup, though how much depends on the price Tom gives me per units.
Rad
QUOTE (Matsci @ Jun 2 2009, 11:38 AM) *
Also; No, Reiko, you can't have a tie defender. It was SOTA at the time of the Battle of Endor.


Hah, didn't think I was going to get away with that.

Also, it's Reiku. u, not o. Get it right. I am tired, cranky, and just spent 12hrs on a train after having two teeth pulled--I will slay you. biggrin.gif

P.S.: See you guys tomorrow at the Biz.
merashin
i might be a little late tomorrow, there's some stuff i have to do.
Matsci
QUOTE (Rad @ Jun 4 2009, 08:24 PM) *
Hah, didn't think I was going to get away with that.

Also, it's Reiku. u, not o. Get it right. I am tired, cranky, and just spent 12hrs on a train after having two teeth pulled--I will slay you. biggrin.gif

P.S.: See you guys tomorrow at the Biz.


I changed Garrett's name, and now I'm changing yours.
Dark Talon
Hey, mines easy, just type Jer nyahnyah.gif

And can we buy crystals for lightsabers, or not? I read that the Jedi did have repositories, and I'm going to have to go back to either Dantooine (Where I was trained) or to Corescant for my Trails (I'm becoming a knight after next level, and at 7 I'm building my own lighters (plural)). Probably going to go dual wield, not sure yet, I need to plan my levels out a bit farther and see what I can fit in within a reasonable time frame.

Also, I'm only here in SLO until the end of the month, then I shall be moving.
Dark Talon
QUOTE (merashin @ Jun 3 2009, 03:07 PM) *
the stats for it are on page 220 of CWCG, and i assume that he will be filling it whilst i use several OOM-series droids to pilot it.



You know thats a clone war era ship, right?
Rad
QUOTE (Matsci @ Jun 4 2009, 09:39 PM) *
I changed Garrett's name, and now I'm changing yours.


What part of slay you did you not comprehend?

At the biz now. See you guys when you get here. PS: I have a sword in my office. biggrin.gif
merashin
i made a comment about that a whilie ago
Rad
So, I just looked at the books and the errata, and it seems a starship's size modifier only applies to it's Reflex Defense, Initiative checks, and Pilot checks--not to attack bonuses or anything like that. So unless you can point me to something that says otherwise...

...also, how teh fuck do you determine the "Grp" bonus of a starship? Can't find rules on it anywhere & can't remember what Tom told me. Can't manage to reverse engineer it from the listed stats either. Also, the skill bonuses in the stat blocks don't seem to add up right. (Specifically Pilot) The only things affecting them should be the ship's size modifier and the crew modifiers, right? But it doesn't add up that way...

So info and/or page numbers on how to calculate starship stats would be helpful...
Matsci
QUOTE (Rad @ Jun 6 2009, 01:25 AM) *
So, I just looked at the books and the errata, and it seems a starship's size modifier only applies to it's Reflex Defense, Initiative checks, and Pilot checks--not to attack bonuses or anything like that. So unless you can point me to something that says otherwise...

I would be wrong there.

QUOTE
...also, how teh fuck do you determine the "Grp" bonus of a starship? Can't find rules on it anywhere & can't remember what Tom told me. Can't manage to reverse engineer it from the listed stats either. Also, the skill bonuses in the stat blocks don't seem to add up right. (Specifically Pilot) The only things affecting them should be the ship's size modifier and the crew modifiers, right? But it doesn't add up that way...

So info and/or page numbers on how to calculate starship stats would be helpful...


Grapple boni? Page 153 BAB+STR or DEX+SIZE.

Ships DEX also adds to Pilot.
Rad
Ah, very helpful. Looked at the grappling section of the combat rules but didn't see any bonus formula listed. Of course, I was very tired at the time.

So, I've got two ship designs almost statted out, and it occurs to me I have the money to buy both of them. I might do that, but first, I wanted opinions about what's more useful for starships in this system.

My first model is a custom interceptor, it's smaller (Huge), faster (better speed, initiative & Dex/Reflex Save), and has 1 more emplacement point, but it's shields, HP, and Str/Fort Defense/Threshold are lower. The other is a custom superiority fighter, with much better shields and improved HP, Str, ect, but it's larger (Gargantuan), significantly slower (4 less initiative and ref defense, -2 squares speed), and has 1 less emplacement point. Other stats are more or less identical between the two, I'll post the blocks in a minute for comparison.

Both ships are probably going to have Sensor Baffling and Sensor Mask, allowing them to make stealth checks with a +10 bonus without requiring any kind of cover, and are generally designed for a "disable the enemy from hiding" approach. So would it be better to be fast and agile, or slow and durable?

Two more questions:

1) Can I select the "double weapon" option for the prototype benefit, and then swap the second weapon system with a different one that uses the same number of emplacement points, paying the difference in cost? Or would I have to pull it out afterwards and replace it?

It's basically the difference between getting full value for the cloned weapon, and having to sell it at 1/4 cost instead, which doesn't mean much when you're walking around with 1.2 mil in your pocket.

2) I take it space mines just use their own attack bonus, and are unaffected by the ship or pilot's attack boni?

[edit] Stats for the two ship designs:

QUOTE (Custom Interceptor)
-Sabotuer [Gaanaylir Jorir]-
(Huge Starfighter)

Size Modifier: -2
Init: +6
Perception:

Ref: 23 (15 flat footed) +7 pilot level (+3 armor)
Fort: 25
HP: 90
DR: 10
SR: 15
Threshold: 23

Speed: 16/7
Ranged: +5 double medium ion cannons
Ranged: +5 proton torpedo launcher
Ranged: +10 advanced space mine launcher
Fighting Space: 3x3 or 1 square (Starship Scale)
Cover: total
Base Atk: +5
Grp: +18
Atk Options:

Str: 40 +15
Dex: 26 + 8
Con: --
Int: 20 + 5

Initiative: +6
Mechanics:
Perception:
Pilot: +6
Use Computer:

Crew: 1
Passengers: 0
Cargo: 25 kg
Consumables: 2 days
Carried Craft:
Payload: 3+ Proton Torpedoes
4+ Advanced Space Mines
Emplacement Points: 1

Double Medium Ion Cannons (pilot)
Atk +5
Dmg 6d10x2 ion

Proton Torpedo Launcher (pilot)
Atk +5
Dmg 9d10x2 4-square splash

Space Mine Launcher (pilot)
Atk +10
Dmg 9d10x2 4-square splash


QUOTE (Superiority Fighter)
-Dread Not (Chab Nahs)-
(Gargantuan Starfighter)

Size Modifier: -5
Init: +2
Perception:

Ref: 19 (12 flat footed) +7 Armor
Fort: 27
HP: 120
DR: 10
SR: 35
Threshold: 45

Speed: 16/5
Ranged: +5 double medium ion cannons
Ranged: +5 proton torpedo launcher
Ranged: +10 advanced space mine launcher
Fighting Space: 4x4 or 1 square (Starship Scale)
Cover: total
Base Atk: +5
Grp: +17
Atk Options:

Str: 44 +17
Dex: 24 + 7
Con: --
Int: 20 + 5

Initiative: +2
Mechanics:
Perception:
Pilot: +2
Use Computer:

Crew: 1
Passengers: 0
Cargo: 25 kg
Consumables: 2 days
Carried Craft:
Payload: 3+ Proton Torpedoes
4+ Advanced Space Mines
Emplacement Points: 0

Double Medium Ion Cannons (pilot)
Atk +5
Dmg 6d10x2 ion

Proton Torpedo Launcher (pilot)
Atk +5
Dmg 9d10x2 4-square splash

Space Mine Launcher (pilot)
Atk +10
Dmg 9d10x2 4-square splash


These aren't the full stats, mind you--just the things that directly affect which ship is better. I might throw in customized controls on both of them just to get that extra +1 to piloting. biggrin.gif

[edit2] OOH! Shiney!

I just checked the rules for hardpoint modifications. It says one hardpoint mod gives you 4 hardpoints, which can each hold one missile, mine, or torpedo...

...unless it's a weapon restricted to ships of Colossal size or greater, in which case it uses two of the 4 hardpoints instead of just one.

Soooo, does this mean I can use hardpoints to strap a pair of heavy concussion missiles to my starfighter? biggrin.gif
merashin
Rad, your grapple is off. It's BAB + (STR or DEX) + Size, not BAB + STR or Dex + Size. The only or in there is for str or dex, not bab and strength or dex and size.
Matsci
QUOTE (Rad @ Jun 6 2009, 04:46 PM) *
Two more questions:

1) Can I select the "double weapon" option for the prototype benefit, and then swap the second weapon system with a different one that uses the same number of emplacement points, paying the difference in cost? Or would I have to pull it out afterwards and replace it?

It's basically the difference between getting full value for the cloned weapon, and having to sell it at 1/4 cost instead, which doesn't mean much when you're walking around with 1.2 mil in your pocket.

2) I take it space mines just use their own attack bonus, and are unaffected by the ship or pilot's attack boni?

[edit2] OOH! Shiney!

I just checked the rules for hardpoint modifications. It says one hardpoint mod gives you 4 hardpoints, which can each hold one missile, mine, or torpedo...

...unless it's a weapon restricted to ships of Colossal size or greater, in which case it uses two of the 4 hardpoints instead of just one.

Soooo, does this mean I can use hardpoints to strap a pair of heavy concussion missiles to my starfighter? biggrin.gif


1. Yeah, you have to strip and replace.
2. Yeah Space mines just have a set attack
3. Yeah, they are meant to work
merashin
i was working on a backup character and was wondering if droids become bat-sith crazy. According to the rules they still do, but i was wondering if it would still be playable being as well it is a droid and is less likely to go crazy like a meatbag.
Matsci
QUOTE (merashin @ Jun 7 2009, 07:18 PM) *
i was working on a backup character and was wondering if droids become bat-sith crazy. According to the rules they still do, but i was wondering if it would still be playable being as well it is a droid and is less likely to go crazy like a meatbag.


Droids also go Bat-Sith Crazy. They turn into HK-01 and try to exterminate all organic life
Poit-Narf
QUOTE (Dark Talon @ Jun 5 2009, 03:23 PM) *
Also, I'm only here in SLO until the end of the month, then I shall be moving.

Another telecommuting player?
Rad
QUOTE (merashin @ Jun 7 2009, 12:19 AM) *
Rad, your grapple is off. It's BAB + (STR or DEX) + Size, not BAB + STR or Dex + Size. The only or in there is for str or dex, not bab and strength or dex and size.


Yeah, screwed up there and forgot to apply the size modifier to the BAB, fixed.

QUOTE (Matsci @ Jun 7 2009, 05:38 PM) *
1. Yeah, you have to strip and replace.
2. Yeah Space mines just have a set attack
3. Yeah, they are meant to work


Motherfucking WOOT!

I am definitely going with the interceptor then, since I'm using the extra emplacement point for a hardpoint array. Gives lotsa' versatility, but there's something to be said for coming out loaded for bear with 9d10x5 missiles on a stealthed fighter. biggrin.gif

Final stats:

QUOTE
-Sabotuer [Gaanaylir Jorir]-
(Huge Starfighter)

Size Modifier: -2
Init: +6
Perception:

Ref: 19 (11 flat footed) +3 Armor
Fort: 25
HP: 90
DR: 10
SR: 15
Threshold: 23

Speed: 16/7
Ranged: +4 double medium ion cannons
Ranged: +4 proton torpedo launcher
Ranged: +10 advanced space mine launcher
Fighting Space: 3x3 or 1 square (Starship Scale)
Cover: total
Base Atk: +4
Grp: +19
Atk Options:

Str: 40 +15
Dex: 26 + 8
Con: --
Int: 20 + 5

Initiative: +22
Mechanics: + 5
Perception: +
Pilot: +6
Use Computer:

Crew: 1
Passengers: 0
Cargo: 25 kg
Consumables: 2 days
Carried Craft:
Payload: 3+ Proton Torpedoes
4+ Advanced Space Mines
Hyperdrive:
Availability:
Cost: 100,000

Prototype Template: + 10,000
Emplacement Pts +3: + 25,000
Sheilds 15: + 1,000
Double Medium Ion Cannons: + 9,000
Double Medium Ion Cannons: - 2,250
Proton Torpedo Launcher: + 2,500 (Holds 3)
Extra Torpedo Capacity: + 625 / +1 torpedo (+13 max)
Proton Torpedoes: + 800 each
Space Mine Launcher: + 5,000 (Holds 4)
Extra Mine Capacity: + 1,250 / +1 mine (+6 max)
Advanced Space Mines: + 5,000 each
Sensor Array Computer +4: + 25,000
Hardpoint: + 500
Personalized Controls: + 1,000
Sensor Baffling: + 20,000
Sensor Mask: +150,000

Total Cost: 346,750, + amunition & payload upgrades

Emplacement Points: 0

Double Medium Ion Cannons (pilot)
Atk +4
Dmg 6d10x2 ion

Proton Torpedo Launcher (pilot)
Atk +4
Dmg 9d10x2 4-square splash

Space Mine Launcher (pilot)
Atk +10
Dmg 9d10x2 4-square splash


Also going to grab a hyperdrive ring, probably, and max out the ammo capacity. biggrin.gif
Matsci
There is one drawback for hardpoints. They are both outside of your ship, and therefore outside of your shield generator.

Called shot to missiles, anyone? *Boom*
merashin
i believe the proper term is *fzzzzz* as the explosives are unarmed, unless you plan on making an improvised krath chaos fighter.
Matsci
QUOTE (merashin @ Jun 8 2009, 07:53 PM) *
i believe the proper term is *fzzzzz* as the explosives are unarmed, unless you plan on making an improvised krath chaos fighter.


This isn't Shadowrun, where detonating explosives is impossible, outside of a detonator. Star Wars missles explode when shot. Esp when they are hit with autofire.
Poit-Narf
QUOTE (Matsci @ Jun 8 2009, 09:06 PM) *
This isn't Shadowrun, where detonating explosives is impossible, outside of a detonator. Star Wars missles explode when shot. Esp when they are hit with autofire.

Really? I seem to recall (in Shadowrun) a troll with an explosive backpack who died very messily when said backpack was attacked.
Poit-Narf
Oh, by the way, I'd like to suggest that we start using ConnectNow for webcams and (if Tom ever needs it) screensharing while we play.
merashin
it seems as though they would use electronically triggered explosives that would only explode from a spark and not from the burning of the lazor.
Matsci
QUOTE (Poit-Narf @ Jun 11 2009, 02:19 PM) *
Really? I seem to recall (in Shadowrun) a troll with an explosive backpack who died very messily when said backpack was attacked.


With a missile. The missile didn't kill him, the explosives did.

QUOTE (merashin @ Jun 11 2009, 02:35 PM) *
it seems as though they would use electronically triggered explosives that would only explode from a spark and not from the burning of the lazor.


"Laser" cannons in star wars a plasma based weapon.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012