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Matsci
QUOTE (merashin @ Jul 2 2009, 12:56 AM) *
when did you say any of that? i'm pretty sure you haven't said your back story out loud to the group, or at least the whole group.


He did. I remember.
merashin
when? i don't remember it at all.
Rad
QUOTE (Rad @ Jul 1 2009, 06:59 PM) *
Someone hasn't been paying attention. biggrin.gif


QUOTE (Rad @ Jul 1 2009, 11:43 PM) *
Also, you really haven't been paying attention:


Ditto.

-Polycon Update-

Right, so my game starts in 20 hours, and instead of finishing up the NPC's and getting the character sheets printed, I've spent the last 24 hours watching all 40 episodes of Metalocalypse back to back.

That is so fucking brutal.
merashin
i still think you may have told some people in the group, but not the whole group. Moving on, i suggest you let jer take a talent from the imperial knight's knight's resolve talent tree, Praetorian Ishu. It fits his character perfectly by letting him block and deflect for adjacent chars for free.
Rad
Blarg, brain melty. So polycon fucking rocked. I'm going to bring that podracer thingy I got at the auction by on friday so you guys can see it--it's actually fairly cool. Still tempted to build a trebuchet and launch it into the ocean tho, just out of principle.

Also, should have my backstory ready by then...
merashin
QUOTE (Rad @ Jul 7 2009, 04:03 PM) *
Still tempted to build a trebuchet and launch it into the ocean tho, just out of principle.

when did this conversation occur? and if you do it i might have some fireworks to strap to it.
Matsci
QUOTE (merashin @ Jul 7 2009, 04:57 PM) *
when did this conversation occur? and if you do it i might have some fireworks to strap to it.


Either during the auction or right afterwords. I dont remember either.
Rad
>At the auction<

Auctioneer: Okay, now this next item is from Star Wars episode I. Now I know alot of you have bad feelings about this movie...

Crowd: BOOOOOOOOO!

Me: Oh, just buy it anyway so you can launch it out of a trebuchet!

>/end flashback<

...and who ends up buying it?
removed1
Man, I wish I was there.
Rad
It was indeed awesome. biggrin.gif

Next year I'm going to be running three games: A DBZ tournament (with the new fixed rules), a Schlock Mercenary campaign using the GURPS system, and a Noir-ish mystery/suspense bit based on my novel Midnight's Song, using slightly modified SR4 mechanics.

Basically it'll be a detective story on the burned out streets of an alt-future New Orleans--with mutant powers. Player vs. Player, whoever solves the mystery and survives to fulfill their character's goals wins. It's gonna' be awesome.

Anywho, see you guys at the game tonight.
Matsci
QUOTE (Rad @ Jul 10 2009, 02:36 PM) *
Basically it'll be a detective story on the burned out streets of an alt-future New Orleans--with mutant powers. Player vs. Player, whoever solves the mystery and survives to fulfill their character's goals wins. It's gonna' be awesome.

Anywho, see you guys at the game tonight.


Have you ever heard of an RPG called Mutant City Blues?
merashin
hey garrett, in the new rebellion era campaign guide coming out on the 22nd or so has a class called improviser that i think you might want to look at once it comes out
Poit-Narf
Hey, my boss wants me to go into work tomorrow, so I might be a bit late to game tomorrow.

He also told me to tell you guys that he's a jerk. nyahnyah.gif
merashin
well, tell him some smartass comment. I'll take all your credit for it.
Matsci
I just picked up Running Wild. IT IS AWESOME.

It has regular animals, lots of em.

It has paracritters, and technocritters.

It has protosapient AI things. All hackers need to be careful in dark nodes, now. They may be eaten by a grue.

It also has some great shadowtalk

QUOTE
> Dunkelzahn left documents with the Draco Foundation stating he
believed Ryumyo was attempting a metamorphosis into something
greater than a great dragon. Just what we need, a wyrm going to
super-saiyajin 2.
> Baka Dabora


QUOTE
> E-critters, crazy shit. Call me a prophet. What else have we not
seen yet?
> Baka Dabora

> Don't. You know the saying. Be careful what you wish for ...
> Axis Mundi

> Techno-HMHVV and e-vampires anyone? What about critters and
spirits native to Mars?
> Baka Dabora

> He said it !
> Axis Mundi


QUOTE
> I'm sorry, did that just say that whenever I'm in the same node as
an AI, it's having sex with me?
> Riser

> Yup.
> Netcat

> No.
> Clockwork

> Sort of. It's trying to share information with your persona. Think
of it like pollen. If it's not your species it doesn't affect you. Unless
you're allergic.
> Smiling Bandit

> Still, ew.
> Riser



EDIT: OH GOD, I CAN STAT UP RAD-SCORPIONS!

EDIT2: Awakend Rattlesnakes.

Edit3: Awakend Pike. They are fish that eat shadowrunners.
Poit-Narf
But the most important question: are there now stats for a cassowary?
Matsci
QUOTE (Poit-Narf @ Jul 20 2009, 12:00 PM) *
But the most important question: are there now stats for a cassowary?


Yes.

CODE
Ostrich
B A R S C I L W EDG ESS Init IP
3 3 4 4 3 3 2 3 0   6   6   1
Frequency: Uncommon
Movement: 30/70
Skills: Perception 2, Running 2, Unarmed Combat 3
Powers: Natural Weapon (Kick: DV 3P, AP 0)
Similar Animals: Cassowary , Emu


Also, the puns in naming the protosapients are sometimes physically painful.

Like, a SINtax (Identivore), or the Heisenbug (Disassembler)
Poit-Narf
Awesome. Though, a cassowary can disembowel a man with a single kick, so 3P definitely isn't enough. nyahnyah.gif
Matsci
QUOTE (Poit-Narf @ Jul 20 2009, 12:41 PM) *
Awesome. Though, a cassowary can disembowel a man with a single kick, so 3P definitely isn't enough. nyahnyah.gif


So equip your cyber-cassowary with Spurs and Muscle Augmentation.
Poit-Narf
Don't give me such ideas. biggrin.gif
Matsci
QUOTE (Poit-Narf @ Jul 20 2009, 03:44 PM) *
Don't give me such ideas. biggrin.gif

Why not? It would give you an excuse to take Distinctive style (has pack of cyber-cassowary)
Poit-Narf
Screw that. I'll be a cassowary shifter.

Either that, or I'll ride my dire cassowary mount into battle. I mean, it's not as fear-inspiring as a dire chicken, but it'll have to do. nyahnyah.gif
Matsci
QUOTE (Poit-Narf @ Jul 21 2009, 08:29 AM) *
Screw that. I'll be a cassowary shifter.

Either that, or I'll ride my dire cassowary mount into battle. I mean, it's not as fear-inspiring as a dire chicken, but it'll have to do. nyahnyah.gif


Just becouse we have stats for Cassowary does not mean we have stats for Cassowary shifters. Nor do we have dire cassowary. A pixie or small dwarf/dwarf metavarient could ride one, though.
Poit-Narf
QUOTE (Matsci @ Jul 21 2009, 03:35 PM) *
Just becouse we have stats for Cassowary does not mean we have stats for Cassowary shifters. Nor do we have dire cassowary. A pixie or small dwarf/dwarf metavarient could ride one, though.

Extrapolate.
merashin
garrett, in the new rebellion era campaign guide they have an implant that lets you control computers within 10 meters.
Poit-Narf
QUOTE (merashin @ Jul 21 2009, 09:56 PM) *
garrett, in the new rebellion era campaign guide they have an implant that lets you control computers within 10 meters.

Tom, would I be able to forgo the surgery cost for the implant, since Patch is That Damn Good?
merashin
it's kind of expensive though
Matsci
QUOTE (Poit-Narf @ Jul 22 2009, 04:42 PM) *
Tom, would I be able to forgo the surgery cost for the implant, since Patch is That Damn Good?


Assuming patch has the Cybernetic Surgery Feat, then yes, Patch can install cyberware.
Poit-Narf
Yeah, he has that feat. I didn't think it would ever be actually useful, but I programmed him with the feat because it seemed appropriate for a medical droid to have it. nyahnyah.gif
Matsci
Ok, the Neural Blades have the following Stats.

Damage 2d8 (Stun) or 2d6 (Leathal), Small size, wieght 1 kg, and are DC 25 Mechanics Check to build. They cost 5000 credits in parts
I'll post the Force powers from the holocron later.
Matsci
Holocron powers!

Blade Barrage [Lightsaber Maneuver]
You draw upon the force, accelerating your blows as you hammer down on a opponent
Time: A Swift Action. Target: Yourself
Make a Use the Force check. then check determines the result, if any.
DC 15: You gain the benefits of the Double Attack feat for light sabers until the end of your turn.
DC 20: As DC 15, but the penalties are reduced to -2 when using the Double Attack feat, and gain the benefit of the Tripple attack feat.
DC 25: As DC 20, but you suffer no penalties for using the Double attack feat, and but the penalties are reduced to -2 when using the Triple Attack feat, and you gain the Ability to make 4 attacks, all at a -5 penalty

Special: You may spend a Force point to gain one extra attack during your next full attack action that turn. It is made with same penalties as your normal attacks.

Disrupt Time
You use the force to briefly disrupt the connection of an object to the time stream, causing them to appear to hop forward in time
Time: A Standard Action. Target: One creature or unattended object up to Colossal size .
Make a Use the Force check: Compare the check to the Will Defense the targets; if it hits, then the check determines the result, if any.
DC 10: The target is displaced from the time stream for 1 round. It then reappear after the duration of this power expires. The subject reappears in exactly the same orientation and condition as before. From the subject’s point of view, no time has passed at all.
DC 15: As DC 10, but they are displaced for 2 rounds
DC 20: As DC 10, but they are displaced for 2 rounds
DC 25: As DC 10, but they are displaced for 5 rounds
DC 30: As DC 10, but they are displaced for 10 rounds
Special: You may spend a Force point to increase the duration by 2 rounds. In each round of the power’s duration, on what would have been the subject’s turn, it can attempt a DC 15 Wisdom check. Success allows the subject to return. .

Call Object
A difficult technique, this power allows the force user to reach out through the time stream, and grab a small object and pull it into existence now.
Time: A Standard Action. Target: See text.
Make a Use the Force check: The check determines the result, if any.
DC 10: You call up a Fine object
DC 15: You call up a Diminutive or smaller object
DC 20: You call up a Tiny or smaller object
DC 25: You call up a Small or smaller object
DC 30: You call up a Medium or smaller object
DC 35: You call up a Large or smaller object
DC 40: You call up a Huge or smaller object
DC 45: You call up a Gargantuan or smaller object
DC 50: You call up a Colossal or smaller object
Special:You must spend a swift action each round concentrating on the power, or the object slips back to where it belongs. Attempting to call a loosely specific item (EG a heavy blaster pistol with an Ion charger) increase the DC by 5. Attempting to call a specific item (EG a DL-44 Blaster pistol custom modded with a beam splitted and ion charger) increase the DC by 10. Attempting to call an item you have never seen, but have had described to you increase the DC by 5. It it impossible to call items you do not know about. You may spend a Force point to increase the size of the called object by one category. You may spend a destiny point to increase the size of the called object by three categories.

Slice Time
You use the force to briefly split your own time stream, allowing you to duplicate yourself.
Time: A Standard action Action. Target: Yourself
Make a Use the Force check: The check determines the result, if any.
DC 20: You split your own time stream, creating a duplicate that comes into existence adjacent to you. Your duplicate thinks and acts exactly as you would. Your duplicate has all your abilities , and a duplicate of all your equipment, clothing, and armor you had. You and your duplicate have the same hit point, and number of unspent force powers . Your duplicate has all other physical traits you had at the time you activating this power. Force powers affecting you when you activate this power do not transfer to your duplicate. The duplicate lasts until the beginning of your next turn
DC 25: As DC 20, but it lasts for 2 rounds
DC 30: As DC 20, but it lasts for 3 rounds
DC 35: As DC 20, but it lasts for 5 rounds
DC 40: As DC 20, but it lasts for 7 rounds
Special: You may spend a Force point to increase the duration by 2 rounds. When the duration expires or when you dismiss the power, you and your duplicate rejoin, no matter how far from each other you are. You loose any force powers the duplicate has spent. If you cannot, you instead move one step down the condition track. At the time of rejoining, you take the damage your duplicate has taken since this power was activate and move down the condition track a number of steps equal to the number of steps the duplicate has moved down it. This damage could potentially leave you with negative hit points, and in fact, may be lethal. Any ongoing effects on the duplicate are transferred to you.

Siphon Life [Darkside]
You draw the life energy out of a dying foe, and use it to empower yourself
Time: Reaction Target: One creature you have successful killed .

You may activate this power as a reaction to killing one living creature. You heal a number of hit points equal to its level times its CON bonus. If this would heal you over your full HP, you gain the rest as temporary Hit points. If the target had any unspent force points, you gain them as temporary force points that fade at the end of the encounter. If the target had a destiny, you gain a single temporary destiny point that fades at the end of the encounter. If the target had unactivated force powers, you may refresh a number of force powers equal to the number of unspent force powers the target had.
Poit-Narf
Blade Barrage seems to be mostly useless as written. Spending a swift action to temporarily improve your full attack doesn't seem like it would do anything except under very specific circumstances.
merashin
i was thinking it was good, but then i remembered that this isn't d&d so you won't really get the full attack
Matsci
QUOTE (Poit-Narf @ Jul 26 2009, 01:23 PM) *
Blade Barrage seems to be mostly useless as written. Spending a swift action to temporarily improve your full attack doesn't seem like it would do anything except under very specific circumstances.


Tweaked vrsn

Blade Barrage [Lightsaber Maneuver]
You draw upon the force, accelerating your blows as you hammer down on a opponent
Time: Free Action. Target: Yourself
Make a Use the Force check. The check determines the result, if any.
DC 15: You gain the benefits of the Double Attack feat for light sabers until the end of your turn.
DC 20: As DC 15, but the penalties are reduced to -2 when using the Double Attack feat, and gain the benefit of the Triple attack feat.
DC 25: As DC 20, but you suffer no penalties for using the Double attack feat, and but the penalties are reduced to -2 when using the Triple Attack feat, and you gain the Ability to make 4 attacks, all at a -5 penalty
DC 30: As DC 25, But gain a +2 bonus on attacks made with double attack, no penalties on triple attack, and only -2 when making 4 attack

Special: You may spend a Force point to gain one extra attack during your next full attack action that turn. It is made with same penalties as your normal attacks.

Now you can use it, and 5 attacks at a -2 penalty is awesome.
Matsci
Also, Mecha and Manga preview is up. It has an entire chapter for handling Mons. I may make Garret and Zeck tweak their character when it comes out.
merashin
it looks cool, when is it coming out?
Matsci
QUOTE (merashin @ Jul 26 2009, 03:51 PM) *
it looks cool, when is it coming out?


QUOTE
With the release of the Mecha & Manga sourcebook in PDF imminent, check out the first of a series of previews over in Gimmick's Gadgets, starting with the Table of Contents and Introduction of the book.

Poit-Narf
QUOTE (Matsci @ Jul 26 2009, 02:55 PM) *
Also, Mecha and Manga preview is up. It has an entire chapter for handling Mons. I may make Garret and Zeck tweak their character when it comes out.

Hmmm?
merashin
an entire chapter dealing with pets, mons = pokemans
Poit-Narf
My character is most definitely not a Pokemon trainer. nyahnyah.gif
merashin
Zech's is, what is your character by the way?
Poit-Narf
I'm a graphic artist who can animate (as in, the rise from the page and come to life kind of animate) his creations.
Matsci
QUOTE (Poit-Narf @ Jul 26 2009, 09:57 PM) *
I'm a manga artist who can animate (as in, the rise from the page and come to life kind of animate) his creations.


Fixed it, as the game has apparently become anime based when I wasn't looking.
Poit-Narf
...
Matsci
I blame Jason Andrew and Zack.

Also, the secound mecha and Manga preview is up. It has some feats that are, interesting.

One is Bishonen. Another lets you become Red Mage, as it lets you Fool reality itself into thinking you know what you’re doing.
Poit-Narf
QUOTE (Matsci @ Jul 27 2009, 08:23 AM) *
Another lets you become Red Mage, as it lets you Fool reality itself into thinking you know what you’re doing.

Hmmm... that might be appropriate for my backup character.
merashin
can you have a container within a container? I can't find anything that says no, and if so i think the system just broke.

Edit: The system didn't break, rather i discovered the pun-pun of M&M
Matsci
QUOTE (merashin @ Jul 27 2009, 04:09 PM) *
can you have a container within a container? I can't find anything that says no, and if so i think the system just broke.

Edit: The system didn't break, rather i discovered the pun-pun of M&M


No, you cannot put a container within a container. Especialy if the container that your trying to put in the other container is bigger than the contianer you are trying to put it in.

Also, M&M is one of those systems where you determine how often a drawback comes up. Taking a perminate projection alternate form means they are going to trace you back to your body every other encounter.
merashin
that's only for drawbacks that you determine how often they show up, for flaws you don't it just applies a penalty to the power. And where is the rule about no container within container?
Matsci
QUOTE (merashin @ Jul 27 2009, 06:51 PM) *
that's only for drawbacks that you determine how often they show up, for flaws you don't it just applies a penalty to the power. And where is the rule about no container within container?


" A penalty that's not penalizing isn't a penalty"

Projection is normally a -1 drawback because you have to worry about protecting your real body. If your real body is never threatened, then it isn't a drawback.

As for the no container within containers, it's somewhere in ultimate power. I don't have the Patience to dig through it.
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