Direct Combat Spells: Because its come up several times, and because I am trying to adjust it given that the writing in that particular section could have been better: the intent was for magicians to chose the number of hits they employ when using direct combat spells. They could "pull their punches" if they wanted to avoid the strain. Refer to
this thread for an example.
Increased Attribute Karma cost: This seems to have brought up a lot of issues - some though related not to SR4A, specifically balance issues with the popular Karma Character Generation system in
Runner's Companion. These seem to stem from the erroneous belief that Karma CharGen will not be revised in
Runners' Companion errata to reflect the change.
The option was thoroughly playtested and during the initial development of SR4 it was a close call between the x3 multiplier and the x5 multiplier. One of the deciding factors (among many) was indeed the high cost of Attribute improvement at the top end of metahuman values (notably ratings at 11+).
In play, however, it is this developer's opinion that x3 multiplier made Karma-spend particularly unbalanced in favor of Attributes. It made it an invariably more cost effective choice to invest in the Attribute than any other aspect of in game character development – particularly investment in "loaded" Attributes such as Agility and the Special Attributes.
The change not only makes high rating Attributes slightly more difficult to achieve, but makes investing in skills and skill groups to raise dice pools a more cost effective alternative.
Yes, the change does slow down certain aspects of character progression (at least as far as Attributes go), however, only at the very high end of the metahuman range (trolls with maxed out strength for instance) does the change really become significantly restrictive.
But let's look at a practical example: consider that raising an Attribute from 5 to 6 (taking you to the epitome of unmodified human excellence in that Attribute) now costs all of 30 karma (compared to the previous 18). Using by-the-book Karma awards (average 9 Karma per adventure/run) this increase could be accomplished with as little as 2 adventures/runs (assuming full investment of earned Karma). It now requires 4 adventures/runs worth of Karma awards (again assuming full investment of earned Karma). It is true that raising a troll's strength from 13 to 14 used to cost 42 Karma, and now costs a whopping 70 (under the suggested Karma awards, the difference is the equivalent of 9 adventures/runs instead of the previous 5) this simply means that investing in a metatype's Attribute strengths at character creation is rewarded. The fact that the increased Karma cost favors investment in Attributes and Attribute augmentations at CharGen was taken into account, however, I am confident the caps to BP spend on Attributes will enforce balanced BP investment. In fact, playtesting and feedback over 4 years of play indicates that so dominant are Attributes that 80%+ of SR4 character builds already make full use of the 200 BP allowable for Attributes.
There were, and are good reasons, for opting for the x3 multiplier and if you are not comfortable with the change, please, stick with what you prefer – I do suggest, however, that you actually give it a spin before discarding it.
Regarding "retroactive compatibility" of the Karma cost changes, as lead developer, I would recommend that gamemasters (and will be making the same recommendation to the SRMissions team) that they not require recalculation of current characters to conform with the new Attribute Karma costs and simply implement them from this point forward.
QUOTE (knasser)
I'm afraid I do have to make a criticism of the Anniversary Edition. The artwork and the layout are beautiful and you have to do a bigger preview showing people more of the art in this thing, but I don't like seeing advertisments in the book. I understand the use of references to the other core books, but the covershot and the "Contains 60+ New Cyberware Implants..." feels kind of salesmany. I'm sorry to say it because everything else is so nice in it, but the ads jarr me.
I understand where you're coming from here, and how it might be grating (particularly for established players). However, consider the number of newcomers to the game who post to Dumpshock (and other forums) inquiring about the contents of each book, what advanced options are available, and what character types the advanced books support. The information in the advanced book sidebars clearly lists the contents of those books and what they add to the system for the benefit of people who haven't got them - so while they might be percieved as salesmany, they are also intended to inform people about what advanced options can be found and what to expect in each book to avoid gored expectations and misunderstandings.