QUOTE (hermit @ Mar 17 2009, 12:11 AM)
And my point is, before the change, they didn't pay enough, especially with Karmagen.
I don't really have an opinion on the specific question of how much they pay, so if that's really all you're saying, I don't disagree.
QUOTE (hermit @ Mar 17 2009, 12:11 AM)
Mind Probe spells and spirit of Man powers are unheared of? Also, this reduces the hacker, at best, to legwork. A very fulfilling role if half the shadowrun is watching in awe as the mage shines and shines. that is in no way balanced.
That was a single example, not an exhaustive list. And, like I said, harder, not impossible. (Whether it's fulfilling or not is a matter of opinion, and depends as much on the particular game and group of players as anything else.)
If a group actually has one of these "mage-hackers" and also a conventional hacker (and the conventional hacker doesn't specialize in an unusual direction as well), there'd certainly be some redundancy. The hacker in that case isn't "reduced...to legwork," since they could presumably do the same things comparably. But there'd be some pointless overlap and arguments over which one does which.
But that doesn't make any sense. "Conventional hacker" isn't some absolute role that has to be filled. A group that has a "mage-hacker" presumably doesn't have a conventional hacker. And my point was that this is a reasonable decision, but not nearly so overpowered that all or most groups should pursue it.
QUOTE (hermit @ Mar 17 2009, 12:11 AM)
since you cannot buy awakened properties later on in the game canonically - no, not true. Ther are classes in SR. Mundane, Emerged, and Awakened. Emerged and Awakened are exclusive, while either can do all the mundane can the mundane, hoewever, is reduced to being unable to do anything either of the other classes can do.
Being a mage isn't a class---it's not defined by what things you do, but by how you do them. The question is what role you fill by being a mage; the only role a mage can fill that no one else can is defending against magic. (To be honest, I'd prefer there weren't even that exception, but it is real.)
QUOTE (hermit @ Mar 17 2009, 12:11 AM)
Then I haven't been clear enough. That's the main problem with mages and is somewhat fixed with the more expensive attributes.
I read back through the thread, and indeed, I did misread your original post. It seemed like you were claiming that the fact that mages had additional options was intrinsically overpowered; but now I see that you were just saying that you thought the price change for attributes made a better balance. I have no opinion on that.