QUOTE (Cheops @ Jun 19 2009, 09:35 AM)

So if a mage is more useful doing OTHER stuff the magical security aspect of their job is actually inefficient.
That's a non sequitur, a logical leap taken without proving the necessary premises. If they make money doing other things, then security is inefficient? You have to posit that they cannot protect enough assets to make their security duties worthwhile. I don't think that's borne up, considering just how dangerous magic can be to a corporation's assets. They normally won't be on fulltime security duty because they're not needed against nonmagical threats, and magical threats are rare. It does not follow, however, that deterring magical attack is an inefficient waste of their time. They might generate steady revenue over time by doing research, but what if they stop a shadowrun that was going to cost the corp a million yen? All it takes is a little extraction, sabotage, or theft to set the corp back a lot of money, and a successful security mage can preserve that money all in one night. That makes successful magical security efficient essentially by definition. There is no better way to prevent so much lost money in such a short period of time than by sending a mage out to respond to an intrusion.
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The reason magical security exists is because there are players who play magical characters. That is the only reason. I have run entire campaigns where there is NO STATIC MAGICAL SECURITY and the corporations didn't come out on the losing end. As people have pointed out -- what's the difference between a Manaball and a grenade? The corps don't go to extreme lengths to protect their installations against grenades -- why do the same for magic which THEY CAN'T STOP ANYWAY. This is the same reasoning as Frank's critique of the Matrix rules. It is better to just opt out.
Wait, you're actually arguing that, based on the fluff, the fluff can't be right? That's fairly mind boggling. You're saying that the fluff makes mages too rare and valuable outside of security, therefore by fluff there cannot be security, therefore even though there is magical security by fluff, by fluff there can't be. If that was confusing, it's because your chain of logic is twisted back on itself. You are cherry picking. You like certain fluff, so you exaggerate and overemphasize it in order to denigrate a part of the fluff you don't like. You are free to play it how you want, but you can't claim canon here. You're altering canon to suit your own preferences and your own vision of the game world.
Altering the game world for your own personal preferences is a fine thing to do. But remember, the OP is about how to protect guards from manabolt. Under your version of the fluff, you can't. You cannot claim that the rules are broken, while simultaneously changing the fluff to reinforce that. If you use magical security, then the rules aren't broken. If you don't use magical security, then they are, but only because you're playing in a way the devs didn't intend. If you do indeed want to eviscerate part of the fluff in favor of your own version, go ahead, then you will have to nerf magic to make it balanced. Just don't tell us it's the system's fault. You're committing the Frank Fallacy here, yet again -- using the most unworkable interpretation of everything in order to force the rules into a broken state that *must* be house ruled. Except you just said that you know how to make corps win without even needing magical security, which would place you more on my side, with the camp that says house rules are unnecessary. So I guess I have no idea why you're arguing with me, unless you're just trying to stir shit up.
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The actual structure of the corporate security department is largely irrelevant. All my examples still hold if the magical security department is separate. Senior managers will set targets for them and expect them to stay within their budget. If a manager is consistently over budget he will then be judged by how well he did defending the corp's assets. If there were lots of incursions and he stopped them all he will be applauded and he will get a bigger budget next year. If he did a poor job defending or he was way over budget with no incursions then he will be raked over the coals.
Umm, so you agree with me? They will train as many mages in security as they have budget for. They are not penalized for doing their jobs. They do not have incentives to train less personnel than their mandate. Don't you think that not doing their job is just as serious as budget? Ideally, they must do their job to the letter and also spend within their budget. That's efficiency. What you're proposing seems to be not doing their job in order to save money, which is the opposite of efficiency. If you sacrifice benefit to save cost, you save nothing at all. You want to maximize cost and benefit both. But if you just slack off in order to stay under budget, you lower cost and benefit equally, at the same rate, which insures a lower benefit from your division, which offsets the lower cost, which does NOT get you promoted. The way to get promoted is to maintain or lower costs while increasing benefits, i.e. find ways to train mages that are cheaper, faster, and more effective. Training fewer mages than you have funding for is not a substitute. Don't be like Cain here, don't commit the error of looking at cost and ignoring benefit. I know that's how us regular folks look at the world, but it's not how a corporation sees anything. Cost and benefit are both indispensable parts of any calculus, and you cannot save money by sacrificing benefit -- that doesn't help the corp at all. The only time that makes sense is when you're running out of money, which isn't happening to any of the megacorps AFAIK.
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I will also state again just to make sure it is heard. The stuff I quoted is straight out of the basic rulebook. The developers of Shadowrun have stated in print that a mage's time is better spent doing other things and that magical security is NOT as tight as a lot of people here seem to think it is.
Right, so you admit magical security exists. What could we possibly be fighting about then? My whole beef with you is that you seem to be positing a world where it doesn't exist, even though the book says it does. It might be less prevalent than people think, but that's far from the nonexistence that you seem to propose, right?