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Cain, how did your guys handle the Yama King btw?
Troll archer with high Edge and explosive arrowheads. We haven't converted to SR4.5, so the only cap is the augmented strength max.
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It's a security firm, not a one man operation. I'm sure the firms have several riggers working shifts at all times.
That's a different setup than what you first proposed, where you had one rigger operating a lot of sites. Now you've got multiple riggers operating dozens of sites. It's also a much. more expensive setup than what you originally proposed.
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The same goes with magical security firms. The mage doesn't need more than one bound spirit, as there are probably two or three mages working with the firm, each of whom can have up to their charisma in bound spirits.
That still means that the facility has no magical security until they get a call off. Disrupt communication, and they may never get that spirit. It's safer and more effective to use long-term Binding to semi-permanently keep a spirit on site. However, it's also much, much more expensive, since the mage has to spend Karma.
This also assumes that the sec mage can even summon a spirit with Magical Guard. .
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I don't follow your point. That a hacker can steal drones? That's kind of a staple of the game. We're not talking about a large, well funded facility here - I imagine that a mid-size facility probably has one person whose job is to moniter cameras etc, which would include drone status. This person does not have the skill of a dedicated Rigger. Should hostiles enter the facility, it is this person's job to hit the panic button to bring the Rigger into the location. Should the drones become subverted, they may choose to shut down all drones. None of this pertains to off-site v. on-site Rigger however. I imagine combat drones are switched off until it becomes necessary to deploy them - so a hacker turning them on remotely is going to raise danger signals, which will necessitate calling the off-site rigger, who will then fight the team's hacker in matrix combat to re-control the drones, or failing that, just reboot all automated security. How is any of that less secure than an on-site Rigger?
The mind boggles. First of all, you only need to fool one person, who can't even fight back if you steal a drone. Assuming that the attacking rigger can't subvert the kill switch, you can instead have the team decker Spoof a few signals, causing Bob the rent-a-cop to panic and shut down all the drones. Now, you've got a cakewalk, since your magic-hardened defenses are switched off. If the combat drones are kept switched off until needed, again, all the runners need is one good ambush and the anti-magical security may never come into play.
Now, this setup might work if you have a lot of live guards, any of whom can trigger the panic button. But that's also more expensive, and they're still vulnerable to a manaball.
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* Off-site magical security: having a security mage/spirit on site 24h might be expensive for a lot of places, but I'm pretty sure you can get off-site magical security for a relatively cheap monthly fee. As soon as there's a magical alert (triggered by the ward, or some manatech or by a security guard), they can send one or two astrally projecting mage(s) and/or spirits right away. The magical security can be on site just a few seconds later.
Astrally-projecting mages are severely limited in what they can do. Spirits aren't, but I already discussed the limitations of off-site spirits earlier. Low to mid force spirits are also vulnerable to Manaball as well.
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You can also have all guards have a pet Nimu Salamander.
In addition to being expensive, I don't think Nimue's Salamanders exist yet in SR4. They're purely a SR3 critter.