WinterRat1
Oct 25 2004, 10:46 PM
Bandit, Sedna, I'm leaving it to one of you two to continue this scene because Virgil and Tiffany are the primary interrogators, so fire away with the discussion.
SentineloftheMountain
Oct 25 2004, 11:44 PM
Sedna - I replied to your email. Things are looking good. I will post in the thread later tonight.
Also, just to make you guys aware. I will be out of town Wed ->Sun of this week and I'm not sure I will have internet access. I will post if I can.
Sedna
Oct 26 2004, 02:19 PM
Oops -- WinterRat, you went a little too quickly here for something that was waiting to happen. Roll reaction/surprise.
Sentinel: noted, and thanks for letting me know.
banditf50
Oct 26 2004, 02:28 PM
Winterrat1, you did go a bit to quickly back there. I had more that I was going to post, but it was predicated on you reponding to that last PM that I sent you (which hasn't happened yet). This is important because Virgil is going to argue fiercly against bringing the reporter to the clinic.
Sedna
Oct 26 2004, 02:45 PM
Write what you will, bandit, backfill at
Tommy Wong's if you so wish. It's my job to make it consistent somehow

I've been a bit other-preoccupied, especially these last few weeks, and I think WinterRat was trying to do me a favour. Although it's not like I could tell either of you that a roll for surprise was in the cards!
(Ironically, one of the dominant real life personality types I'm dealing with just now has exactly that approach: once a plan's been developed in their mind, it's literally inconceivable that someone else might not fall in with it ... so kick me on- or off-thread if I'm drawing something like that in too strongly and it doesn't reflect the actual intent. I don't want to accidentally overwrite your characters.)
Sedna
Oct 26 2004, 03:55 PM
And I'm definitely letting the two of you work that out for at least one more quick minute of in-game time
banditf50
Oct 26 2004, 06:19 PM
Sedna, should Virgil make a reaction/suprise roll as well?
Thanks for letting me fill in some backstory. I just wanted Virgil to make his general feelings about Tiffany suddenly being brought into the situation known. The rest can be played out though interaction with Dragon.
Sedna
Oct 26 2004, 06:34 PM
No to reaction/surprise for
Virgil.
I'm sticking with the idea of
Dragon going outside to pick up the car while
Virgil,
Sybersnake, and
Tiffany stayed inside
Tommy Wong's. (I misread when the Chinese takeout came into the picture: I'll edit it out if you want, WinterRat.)
IF it turns out you two really
really need it, we'll move the in-game time of
Dragon's going out and the smoke alarm going off forward a minute or two but definitely not more: say to an absolute maximum of 1115. (I was trying to catch it up quickly at that point as well.)
Make it work
WinterRat1
Oct 27 2004, 03:14 AM
OK, a little communication would have helped. I left that post up for three days and no one said anything, and so when Sedna prompted me to keep it going, I did. If you're going to post something, at least say something somehow, someway. Bandit, you didn't give me anything to work with for over the last five days in the thread, so a little help would be nice.
Post is edited to reflect the proper sequencing.
Reaction/Surprise: 03 04 03 08 05 01 04 04 08
At the standard TNof 4 = 6 successes
OK, that whole post is changed to reflect Virgil and Dragon starting a conversation at 1110. Sedna, please edit or remove the smoke detector post, so we've got until like 1113 and it reads smoother. I completely scratched Dragon even heading out to the car, so if we just get rid of that post that you have of him going to the car and alter the time of the smoke detector until appropriate, everything should be fine. And yeah, let's move the departure time to 1115 because that would help provide time for continuity.
As for your PM Bandit, sorry I didn't get back to you, so that was my bad. That should probably be something that we discuss in the IC thread. Sedna said she'd consider the Warehouse Job, that's why I didn't get back to you, because she hasn't gotten back to me yet with a concrete answer. So in that respect, we're waiting on you Sedna, just to let you know.
Anyway, I say we help Sybersnake with her run if we can, otherwise just get her free and clear. And in case you're wondering, one of the small things I dropped in the post with Dragon and Tiffany was that he had her thoroughly checked out, and has a pretty complete dossier on her, including personality and psychological profiling, as best he can. Sedna told me to flesh out Tiffany, and in my head, I had her written as a pretty loyal, professional individual, so if you have an issue with that Sedna, you might want to tell me, because when you gave me carte blanche to write her character, that's the intention under which it was written and that's the entire basis for Dragon acting the way he did. It was planned that she would respond as she did because of her desire and need for closeness and loyalty in her life, and despite her fears, her overriding desire for those things would cause her to respond the way she did, in an attempt to secure loyalty and closeness both that she could give and receive in a reciporcal manner. So yeah, if there's a problem, you should let me know, cause if she ISN'T that way, Dragon would have done things SIGNIFICANTLY different.
banditf50
Oct 27 2004, 03:24 AM
I'm sure we can fix all of this. Winterat, I sent you a PM that I needed a response on before I posted anymore conversation. I sent the PM to avoid having to make any such backtracks. I would've posted much sooner had I gotten a response in a timely manner.
WinterRat1
Oct 27 2004, 03:31 AM
Yeah, I follow. Well check the above post, which answers your PM that you sent me. Sorry I didn't tell you that Sedna was still thinking about it. I should have kept you posted. Anyway, it's a small thing, we'll fix it, smooth it out, and move on. Such things are bound to happen in a PBP forum, so it's no big deal. Feel free to post your response in the IC thread and we'll run from there.
WinterRat1
Oct 27 2004, 03:55 AM
Consider your last IC post simply internal dialogue. Either edit it and start the conversation, or post again starting the conversation. I'm going to wait for you Bandit.
banditf50
Oct 27 2004, 04:46 AM
Alright, I think we're back on track now. I think you worked out that posting snafu perfactly . . . .now let's finish this little argument and get to the 'smoke-alarms'
Sedna
Oct 27 2004, 01:48 PM
Okay, read everything, nice edit, just give me a second to think my own version out (and thanks for figuring it out beyond the bare-bones sketch

) I was trying to fix in a hurry, and the original patch was less than neat. This works better -- again, thanks

Just a point of elaboration:
Sybersnake does have her deck ... she just doesn't consider it trustworthy at the moment.
Adding, because re-reading seems to indicate other points of needed elaboration:
Warehouse job: definitely considering (though I won't be doing runs as a rule), if only to resolve a serious street issue still hanging over
Dragon, but can't act on for the short-term and possibly indefinite future. You two both have enough on your plates for now! (For
Dragon, I'm currently counting four commitments and/or "projects"; for
Virgil three.)
Tiffany: I gave the skeleton to both of you, WinterRat ran with it without disrupting anything in that skeleton, and I'm absolutely fine with how she was brought across ... which still makes a dossier only a dossier. (Presumably
Dragon does know this: which for me makes his choices and approach and reaction and, honestly, leap of faith at least as interesting as
Tiffany's! ... because to take any other interpretation would be to imply metagaming.) As an NPC she's solid, she's now "living" in a sense even few PCs reach -- but, as with all real-life people, there will always be things which will take you by surprise, reactions you weren't expecting
etc.
Incidentally, all this still doesn't mean that
Virgil has any reason yet to trust her. After all, how ultimately trustworthy is any person?
Oh, and as thread-based glitches go, this was tiny. Easily caught, easily resolved. There will be others. Of course there will be others! I'll just hope they'll all be as straightforward.
Sedna
Oct 27 2004, 02:59 PM
And finally why don't we make a general rule of thumb, since it's not an "if" but a "when" we run into this again with one or another of the players/GMs on LitS?
The general rule is that in interaction situations, players mostly describe only their own character's actions and the generalities of NPCs so as to flesh them out as "real". That much is straightforward.
If more than one player is involved, communication between players is a Good Thing

We lead lives and sometimes almost as busy ones as our PCs, so if something isn't answered immediately, give it 2-3 days? Sometimes a player knows when s/he's going to be away during a plot-active time: it's their responsibility to outline the general directions for their PC, to be run through either by another player or by the GM (their choice): and in any case the PC won't undertake
any major actions in their absence. (Example:
Alleycat in "Salvation", last month.) In cases where an interaction might have to be continued in the unpredicted absence of one or more of the players, I'd suggest checking with the relevant GM first, who would normally clear when it's okay to move an interaction forward. Again, give it 2-3 days?
Here specifically, we've now twice run into the Possible GM Absence glitch. (My off-board life is getting ... intense.) I'd suggest that it's the GM's responsibility to let their players know in advance whenever possible, and to give such information to the players as they might need during the absence:
ie. Tiffany.
This second time though is a bit more complicated, because for now I'm still able to commit to at least one e-mail and one post per day, but at any time life circumstances could cut me off with almost no warning. That means there was no guarantee a request for specific ruling could be answered by me. I'd say give it 2-3 days. If there's no response from the sub-GM during that time, take it to WinterRat as GM-In-Chief.
Using this particular instance as an example, the only reason we glitched is because a bit of communication I thought was happening, wasn't. Interestingly enough, it still ended up where it's supposed to, with WinterRat ... just missed a few of the steps in between.
So that's my suggestion, for
when glitches and/or slips of communication and/or absences happen in future.
WinterRat1
Oct 28 2004, 07:03 PM
Sedna-
In regards to the policies for absence, that sounds good, should write something offical and put it on the Guidelines thread. With Tiffany, I agree with everything you said. Dragon took the leap of faith for a reason, he knows what it is and he's prepared to handle it if something goes wrong. Of course there will be things he doesn't expect or see coming, but only if it's unreasonable or has no logic behind it would I get upset.
E.G. She invokes a great form elemental and tells it to attack me. I would think the fact that she's a mage and initiate would've come up SOMEWHERE unless she's REALLY good at hiding it...although then I'd wonder why she was desperate at all. But you know what I'm saying.
And I'm leaving the post hanging because I don't know what's outside, if there's a hit team or something waiting for me, or if there's just...nothing...so since I'm checking the area out, I'll wait till you tell me what I see before I proceed.
Perception roll (with a -1 mod for edge, plus any modifiers for senses): 11 09 04 05 01 02 05
I didn't roll for the scanner because I found the channels previously at the fire, so unless they've changed or you tell me otherwise, I'll assume I found them. Just let me know if you want me to roll again for it (or anything else).
banditf50
Oct 29 2004, 06:01 PM
Sedna, a few notes about my most recent post. . .
-
Viril stopped in the alley because I did not know if you wanted him to see
Dragon there, of if he'd already left with
Tiffany and
Sybersnake.
-If
Dragon is not there
Virgil is going to take a moment to summon a nature spirit to help out. In fact he'll probably do this regardless. I did not post this yet because I am at my lab until this evening and away from my dice
-I will also post a body roll this evening for time need to for
Virgil to recover from his previous wounds. He had a box below medium on the physical monitor, and a medium stun if I recall correctly. Let me know if you deem a recovery roll for these wounds not important.
I'll post again tonight.
Sedna
Oct 29 2004, 06:11 PM
Won't have time for another post today, but this should cover the essentials. Anything not explicitly stated below, I'm waiting for you to describe what you do next.
WinterRat:
Perception roll noted, scanner noted, both covered in-post. And yes, I know what you're saying

Bandit:
The way
Virgil went out, it's possible he saw
Dragon or maybe more likely one of the other two, depending on how quickly, in what manner, or even whether
Dragon decides to get them away from there. It's even more likely that
Dragon sees
Virgil first. Write it up as the two of you see fit.
You'll have time to summon the spirit.
Don't worry about the BD roll: it's been almost a full day, so I'll assume
Virgil had the time to absorb/self-heal two boxes of Light physical damage and the stun.
banditf50
Oct 30 2004, 06:05 PM
Rolls for force 4 city spirit:
conjuring - 6 5 4 4 1 1
4 successes (unless there are modifiers that I do not know about) gives 3 services
drain - 5 4 4 3 3 3
3 successes so Virgil incurs a light stun
SentineloftheMountain
Oct 31 2004, 12:22 AM
Hi. I'm back from vacation. I'll make a post later tonight for everyone.
Sedna
Oct 31 2004, 08:10 PM
Sunday karmaWinterRat1: 2
bandit50: 2
Sentinel: 1
Yes: four services, no modifiers here yet. Don't you like being uninjured?
WinterRat1
Oct 31 2004, 11:01 PM
Sunday Karma
Shev- 2
Paul- 2
Kurukami- 1
Sedna- 2
Digital- 1
Neophyte- 1
banditf50
Nov 1 2004, 03:02 AM
service #1 - materialize to enable the use of a physical power
service #2 - use concealment power on
Virgil,
Dragon,
Tiffany, and
Sybersnake.
Virgil is keeping his sight on the astral plane as they make their move to the car.
Yes it is wonderful not being wounded this time . .although we'll see how long that lasts.
Sedna
Nov 1 2004, 08:31 PM
That takes care of the held actions, the earlier surprise check, the perception check written here as well as a couple of others, and introduces the various entities in this combat, as far as you know them.
Sybersnake took S damage because I took the liberty of pulling in part of Dragon's Combat (Dodge) pool to help her (pulling her down), as well as the deck pack hardening which I let her use as additional armour, per barrier. That sufficiently counterbalanced offensive staging to bring damage back down to S. She's right-handed, so she still has her pistol and she's probably going to try to shoot it once she has a target -- if she's sufficiently conscious: but one of the shots accidentally went off (and wild) when her body convulsed against the trigger.
The seriously cybered man is on the near side of the restaurant crowd, the mage somewhere toward the far end. Dragon's spotted the first, not the second. Neither of you remembers them being inside the restaurant.
Neither Dragon nor Virgil can do more than make a very good guess as to where that rifle is planted: line-of-sight across the street and up a couple or so stories, there's a couple of buildings in that direction that could qualify, as well as a bunch of rooftops. Beyond that, you could determine where line-of-sight is not. Getting to the other side of the street would suffice. (Fortunately, the sniper isn't going to be quickly portable, by combat speed measures.) You don't have enough yet for me to be more specific.
I didn't write it in explicitly, but once Virgil spotted the mage, he also noticed a couple of sustained spells. That was part of how he identified him.
Note re services: I'm counting that only as one, ie. if you ask a spirit to perform a service for which it must be materialised, the materialisation is implicit. (How do you feel about using this as a standard interpretation, WinterRat?)
I didn't write in that the crowd had noticed what had just happened, because the crowd hasn't, not yet. People are so oblivious sometimes.
By the radio ETAs, you've got maybe two minutes before the fire crews get here.
Now we're into normal initiative.
banditf50
Nov 2 2004, 12:40 AM
Sedna, I have a few questions for you in order to clarify some items before Virgil makes his move . . .
1. You mentioned that the cybered guy on the near side of the crowd was surprised by the rifle shot. Is this because him (and the mage) failed their perception rolls due to the concealment power?
2. If so, do any members in our party get a suprise roll to attempt to get the drop on the cyber guy or the mage?
3. Does the spirit's continuing use of concealment provide us with 'soft' cover (like a visibility) modifier during combat?
Thanks very much. I'll post actions as soon as I get things straightened out in my head.
WinterRat1
Nov 2 2004, 06:51 AM
Sedna-
Echoing Bandit's questions, and adding another one. Where are you picturing our car as being?
As far as a ruling, I agree with your spirit ruling. My interpretation of the Materialization power is when a spirit is specifically asked to do something that requires materialization but is not directly covered by any of the other powers (e.g. kicking down a door).
And I will hold initiative roll until you make a ruling on the possible surprise situation.
Sedna
Nov 2 2004, 04:13 PM
QUOTE |
1. You mentioned that the cybered guy on the near side of the crowd was surprised by the rifle shot. Is this because him (and the mage) failed their perception rolls due to the concealment power? |
C'mon, guys, I'm giving you the break by letting you know that whatever else, those NPCs weren't expecting what happened

In a tabletop campaign, those perception rolls would have been behind the GM screen. Your PCs can make an educated guess as to why, but they certainly couldn't
know for sure, not without additional information you just don't have (yet?). (You do, however, have other information that could suggest a potentially useful link.)
QUOTE |
2. If so, do any members in our party get a suprise roll to attempt to get the drop on the cyber guy or the mage? |
Yes.
QUOTE |
3. Does the spirit's continuing use of concealment provide us with 'soft' cover (like a visibility) modifier during combat? |
Yes.
QUOTE |
Where are you picturing our car as being? |
When you wrote it up originally, WinterRat, you wrote it up suggesting the car wasn't on-site: you went to get the car, which strongly suggests it was not right outside the door. Opposite side of the street makes for a common drive-by surveillance of the meet place before committing, and easy advance observation of the car when returning to it. Underground garages make a classic trap unless you've got a decker backing you (and even then it's dicey): but there's none in this neighbourhood in any case. Therefore I'd assumed it was a block or so away, on the opposite side of the street or possibly one of the side streets, and considering the neighbourhood, it'd be safer on the street or in an above-ground garage than in an alley. That meant the one thing absolutely required was to cross the street: perhaps the only time you would be in the open. Hope that's fair by you?
One thing you didn't ask and which I'd hoped would be self-evident was that of course Dragon's combat pool refreshed and is fully accessible. It was just the one thing I could pull from at that time to reflect that beautiful anti-surprise roll and save her life.
Does this help?
Sedna
Nov 2 2004, 04:17 PM
QUOTE |
As far as a ruling, I agree with your spirit ruling. My interpretation of the Materialization power is when a spirit is specifically asked to do something that requires materialization but is not directly covered by any of the other powers (e.g. kicking down a door). |
Or
washing your car 
Works. Still on the same page then
WinterRat1
Nov 3 2004, 01:33 PM
Sedna-
I believe Bandit's initial question was simply to set up question 2, requesting the possibility of a surprise roll. Obviously we don't know for sure if they were surprised or why, it was simply a possible rationale from his/our point of view that would lead to a justifiable surprise roll.
That said, here is said surprise roll:
23 08 08 05 05 04 04 02 01: At the standard surprise TN of 4: 7 successes
Initiative Roll: 31
And yes, that sounds reasonable and fair to me about the car. Across the street and about a block away. Sounds like exactly what I would expect Dragon to do in the circumstances. It was also self-evident, given the new turn, that Dragon's combat pool is refreshed.
By the way, as a matter of policy, I'm in agreement with Grendel's statement (between he and I in another game) of telling people their TN's and how many successes they need, particularly with dodge tests. As GMs, there's plenty of ways to screw/hammer players, they don't need to have to guess how many Combat Pool dice to allocate between dodging and soaking, and I have no problems with it. Your thoughts?
And lastly, about how far are the mage and cyberguy from us? Rough positioning in meters? I have rangefinder and image link, so this should be automatically displayed for my reference.
banditf50
Nov 3 2004, 04:39 PM
Surprise roll: 05 05 04 01 At TN 5 (4 + wound modifier) gives 2 successes.
Initiative roll: 8
Sedna
Nov 3 2004, 07:25 PM
QUOTE |
2. If so, do any members in our party get a suprise roll to attempt to get the drop on the cyber guy or the mage?
Yes. |
Whoops -- I'd meant that they'd have to make the surprise roll to keep from being surprised by your actions, and that both the PCs were in the clear now. I don't remember it being an opposed roll (request for reference)? Sorry for the delay: but that rule is going to affect whether/how many free initiative passes you have, so I'd like clarification before beginning this.
Edit: book-challenged at the moment (real life's not being kind at all), but regardless I know under the revised SR3 initiative you'll have the first action, bandit: go ahead and write it up. The rule-detail will only apply insofar as to what extent they'll be able to react. WinterRat, you might as well go next: the only NPC really noticing what's happening your end won't be able to react that quickly anyway: although you will get pulled deeper into the earth before you can act, and you and Sybersnake will probably start to take damage from that in the next pass.
QUOTE |
And lastly, about how far are the mage and cyberguy from us? Rough positioning in meters? I have rangefinder and image link, so this should be automatically displayed for my reference. |
Dragon doesn't notice the mage yet, and it's difficult for Virgil to get an exact range on him since he's on the wrong side of the crowd: he does have line-of-sight though, at least for this initiative pass. Crowd's milling more than a bit into the street because this area of town doesn't have much in the way of sidewalks, and the entire restaurant patronage and staff spilled out at the same time. The cyberguy would be about 15 metres away: other side of the alley, mid-street, near side of the crowd. Of course, Dragon is being a bit distracted by the ground opening up right at his and Sybersnake's feet and starting to suck the two of you down: "the ground beneath Dragon's and Sybersnake's feet beginning to shudder apart and drag them into it ..."
QUOTE |
By the way, as a matter of policy, I'm in agreement with Grendel's statement (between he and I in another game) of telling people their TN's and how many successes they need, particularly with dodge tests. As GMs, there's plenty of ways to screw/hammer players, they don't need to have to guess how many Combat Pool dice to allocate between dodging and soaking, and I have no problems with it. Your thoughts? |
I'm not quite sure what you're saying here, WinterRat. If you mean in standard combat that all combat-related rolls are open, will do. I usually only keep passive perception, opposed stealth tests and other detection/tactics/insight tests secret anyway.
WinterRat1
Nov 3 2004, 09:39 PM
QUOTE |
Edit: book-challenged at the moment (real life's not being kind at all), but regardless I know under the revised SR3 initiative you'll have the first action, bandit: go ahead and write it up. The rule-detail will only apply insofar as to what extent they'll be able to react. WinterRat, you might as well go next: the only NPC really noticing what's happening your end won't be able to react that quickly anyway: although you will get pulled deeper into the earth before you can act, and you and Sybersnake will probably start to take damage from that in the next pass. |
OK I'm in need of clarification on this on a couple of points.
1. How on earth is Bandit going before me? I have a WAY higher initiative roll than him. What is the rationale behind this ruling? Is there a hidden roll I'm missing? You said under revised SR 3 initiative...he declares first, but as far as actual actions, faster characters still go first, it's just we go from top to bottom with everyone getting one turn before subtracting 10 from everyone's roll. A bit confused here.
2. Surprise is as following. Everyone rolls reaction against TN 4, modifiers if waiting in ambush, but obviously they were in no position to do so thanks to the spirit's concealment power. People can only act against people that they have an equal or greater number of successes on their surprise roll, and cannot act against those who have more successes than them.
In this situation, for example, that means I can act against anyone who scored 7 or less successes on their surprise roll, and someone has to have scored AT LEAST 7 successes to act against me, and I cannot act against anyone who has more than 7 successes. This lasts for either this pass or this turn, cannot remember which, but I am sure of this mechanic. Ugh, exact reference is in the combat section, near the beginning, of SR 3. Pg. in the below 150 range, I believe. Close enough that you should be able to find it reasonably quick.
3. Can I just run out of this area that's pulling myself and Sybersnake down, or is a roll necessary? Since we haven't taken damage yet, I'm assuming that the elemental (most probable entity) is about to use engulf on us but has not yet, so we can just exit stage left and avoid it. I should add, how is it possible that I'm pulled into the ground before I can react? There are three possibilities I can think of.
a. It already engulfed me. In this case, I should've been able to roll to resist or escape, and would be taking damage this round upon failure.
b. It is manifested last turn and is about to engulf me. However, it cannot possibly have rolled higher than me on its initiative roll, which would be Force + 10 (physically manifested to use engulf) + 1D6 + elemental type (assuming earth) modifier. It's not possible for it to beat me unless this thing is like a force 20 or so elemental...in which case we may as well just start making new charaters.
c. You gave it the +20 for acting astrally (which would be somewhat reasonable, since it may be in astral space about to pounce on me) and it still would need to be at least a force 6 with a roll of 6 on the 1D6 to beat me. This is more possible, I just wanted to make sure, because I believe an elemental has to manifest to use engulf (thus giving it the +10 bonus?), although as I also lack the book as I write this, I could be mistaken. If so, what would I need to roll to escape said engulfing, and can I still attack while running away from it.
That said, this leads me to believe this could possibly be a misinterpretation of SR3's initiative system, in which you are having characters ACT slowest to fastest, when they should be DECLARING slowest to fastest and ACTING fastest to slowest.
If you could clarify these points, that would help tremendously. And yes, I was simply saying combat related rolls are open, with the exceptions you noted and a few others that may occur. Whew. Sorry about this, don't mean to be contradictory, but at least for points 1 and 2 I'm 95-99% sure I'm right, and in need of clarification as to the necessary rolls for point 3. Thanks!
WinterRat1
Nov 3 2004, 09:47 PM
Karma NoteThus far, I have been a bit lenient in granting karma. I was reviewing the karma records, and I realized I've granted some players karma for not posting at all, or perhaps one post in the week. I'm not going to go back and penalize players for not posting, because I realize some of those weeks were slow or people were waiting on others, perhaps even me. This is just a notification to everyone, my players and Sedna's, that it IS possible to earn zero karma for no posts.
Just an announcement that I will be paying a bit more attention in the future and will be especially strict in the next few weeks just to 'make up' for my leniency. All things considered though, everyone's doing a great job and I wouldn't expect anyone to have a problem with this. I'm mostly just saying that I won't be giving 1 pt of karma for existing anymore, as I realized I've mistakenly done a couple times in my last few karma awards. You'll have to earn it again.
banditf50
Nov 3 2004, 09:58 PM
I'd already posted the last IC post by the time that winterrat responded in the OOC thread. I figured I should still post the rolls to go along with the spell because regardless of how the situation is resolved this would still be Virgil's first action. . .
powerbolt force 6 - damage level (D): 6 sorcery dice + 2 totem dice + 2 spell pool dice
09 05 05 05 05 04 04 03 02 01
* remember that I have a +1 owing to my light stun when you figure TN
drain 4D stun: 6 willpower dice + 4 spell pool dice
10 05 05 05 05 04 02 01 01 01
final TN of 5 which makes for 5 successes. Virgil takes an M stun adding to his already L stun. Wow those wound modifiers makes things go downhill very quickly.
WinterRat1
Nov 3 2004, 10:22 PM
Bandit,
Wound modifiers do NOT apply to resistance rolls for drain and damage resistance, IIRC. Therefore you would have 6 successes which would take you down to L. Check that one, but I'm reasonably sure that's correct. Damage resistance rolls are 'reflexive', and injury modifiers apply only to actions. Check me on this, but I think it's worth checking out.
WinterRat1
Nov 3 2004, 11:08 PM
Karma SpendingYou may spend karma in game. I do not use training times, because that would take you out of the game for...well...pretty much forever. The proceedure is as follows.
1. Notify your World GM of your request to spend karma via PM. Tell them WHAT you are raising, its ORIGINAL level, its NEW level, and the COST.
2. They will either approve it (usually quick for attributes below racial maximum and skills) or specify what is necessary for you to do to complete the purchase (for example, initiation with an ordeal is more than just spending a reduced karma rate.

)
3. Do what you have to do for approval to be granted, and spend away. Questions should be directed to your World GM or me.
Kurukami- Please send me the aforementioned information as to what you're raising, what you're raising it from, and to, as well as the cost.
Shev- Same procedure.
Note that this procedure does not apply for karma-for-cash or vice versa. You tell your World GM you would like to invoke one of those rules, and they'll tell you how much cash you get or how much cash the karma point costs. Note if you don't have enough to pay for that (e.g. It will cost you 10K for a karma point but you have

you will be considered 'in debt' to someone for that amount. It most likely will be a 'friendly' debt but you never know...point being, make sure you have the maximum amount (2D6*1000=12000) before asking. Don't bank on a low roll.
Oh and I have records of EVERYONE'S karma to date. In the event of a discrepancy between me and you, the burden of proof is on you to provide the dates/posts detailing your karma awards. Just something to make my life and record keeping a little easier.

God knows it's already insane as is...
Sedna
Nov 4 2004, 04:43 PM
FIRST: original rationale behind the initiative ruling. Remember, all this is IIRC (although at least I just finished reading the surprise rules).
The major initiative revision for SR3, as I had thought I remembered my tabletop group read it at the time, was that it ran by the last digit for the first pass, take away 10, repeat as necessary. (I think now I slipped up in the way I remembered that.) The specific intent of change, as we read it, specifically altered initiative so as to allow everyone an action in the first pass, rather than the SR2 system which allowed several "higher" passes before the more basic initiative people ever got an action ... by which time, sometimes, the combat was over.
Of course, now that I'm thinking about it, I can see how I might have remembered that wrong, and I'm amending per yours, WinterRat:
QUOTE |
faster characters still go first, it's just we go from top to bottom with everyone getting one turn before subtracting 10 from everyone's roll. |
So there was method behind my madness, but it just happened to be the wrong method. At least, fortunately, it still won't make a difference here.
SECOND: Thanks to bandit and WinterRat for getting those rules to me. I now guarantee you both the free initiative pass, although ongoing things will still be ongoing. Give me a sec, I'll get you the exact numbers in the next post after I get all the first concerns worked out
THIRD: concealment. This particular one I feel pretty confident on, since a year ago I argued the concealment power up and down Dumpshock as a major shamanic benefit over mages. But I'll note that not all surprise is due to not having noticed something.
FOURTH:QUOTE |
I'm assuming that the elemental (most probable entity) is about to use engulf on us but has not yet |
I was hoping someone would identify that!

That was another roll I took advantage of that awesome surprise roll of
Dragon's to keep it from
fully succeeding instantly on its held action (answering points a and b, and you forgot point d! a spirit can hold an action too), but it's definitely engaged: consider it more or less equivalent to a grapple. That should also partly answer the next question:
QUOTE |
Can I just run out of this area that's pulling myself and Sybersnake down, or is a roll necessary? Since we haven't taken damage yet, so we can just exit stage left and avoid it. |
I use "soft" interpretations which sometimes allow for alternatives to the all or nothing scenario. In this particular case, engulf didn't work in the surprise situation -- barely -- but contact was made and retained (I'm calling it the equivalent of a grapple), and engulf will be attempted again, possibly at a -1 to TN.
Dragon can probably pull himself out of it fairly easily, and he'll recognise that almost at once: technically it would be a roll but I'm not really concerned about it: if he wants to free himself, he'll be free. What's making it difficult is that it's not primarily
Dragon it's engaged with.
Here's the numbers:
- For Sybersnake on her own, opposed Willpower roll (6 before wound modifiers).
- For Dragon pulling her and himself out, opposed Willpower roll at +2 TN (any help she can give is countered by her being an extra weight).
- For Dragon prioritising pulling her out over and above getting himself out, opposed Willpower roll at -1 TN (here her help does help), but Dragon will end up engulfed.
FIFTH:QUOTE |
Bandit, Wound modifiers do NOT apply to resistance rolls for drain and damage resistance, IIRC. |
Because the book's not specific, there's an ongoing argument going on in the main Dumpshock forum about that wrt drain. The major point in favour of wound modifiers not applying to drain is that they don't apply to damage resistance, and drain should be just another form of that. The major point against is that drain and damage resistance aren't parallel. Me, I'd be in the camp of applying wound modifiers to everything; but since that's not canon, I'd argue in favour of applying wound modifiers to drain (it's just that much more difficult to successfully channel the energy without taking harm from it). But I'm willing to be overruled.
LAST:
QUOTE |
It's not possible for it to beat me unless this thing is like a force 20 or so elemental...in which case we may as well just start making new charaters. |
Would it be fair for all of us to assume that no GM involved here is ever going to create an unbeatable scenario?

I mean, what would be the point?
BUT that's not to say that I'm not going to challenge PCs to within an inch of what I know to be their abilities, and then some! But, just as a general note, I never create a scenario that I don't think I, as the PC, couldn't find some way to beat. It's not about GM
vs. players, ever. It's about having a great game all around!

I apologise to everyone involved for yesterday's screw-ups. Again, it's not been a good couple of weeks.
And now to the pure mechanics of what's going on.
Sedna
Nov 4 2004, 05:21 PM
Game mechanics, let's see ... all right, what I'll do for sheer quickness sake, this one time, is to review what's been posted and to do a bit of quick summary. That means I'll be getting to the net results just a bit quicker, mostly because of the surprise situation. I'll slow down in true interactive combat.
Dragon23 08 08 05 05 04 04 02 01: At the standard surprise TN of 4: 7 successes
Initiative Roll: 31
VirgilSurprise roll: 05 05 04 01 At TN 5 (4 + wound modifier) gives 2 successes.
Initiative roll: 8
powerbolt force 6 - damage level (D): 6 sorcery dice + 2 totem dice + 2 spell pool dice
09 05 05 05 05 04 04 03 02 01
* remember that I have a +1 owing to my light stun when you figure TN
drain 4D stun: 6 willpower dice + 4 spell pool dice
10 05 05 05 05 04 02 01 01 01
final TN of 5 which makes for 5 successes. Virgil takes an M stun adding to his already L stun.
[/end summary]
Dragon has two net surprise successes on the cyberguy, but doesn't see the mage yet.
Virgil has one net surprise success on the mage, and is using it to cast Powerbolt (D), (edited to correct) TN BD [R] = 4 [5 with the stun]. The mage can only use WL + pre-allocated Spell Defense dice to resist: 6, 6, 4, 4, 4, 4, 2, 1, for two successes. Three net successes to
Virgil (corrected again, again. All evidence to the contrary, I usually can add.)
The elemental is not surprised, but continues to try to do what it's been trying to do all along: Engulf. However, its initiative is 21: and
Dragon goes first.
Tiffany goes next after
Dragon, and
Sybersnake comes last of all.
Again, here's those numbers:
- For Sybersnake on her own, opposed Willpower roll (6 before wound modifiers).
- For Dragon pulling her and himself out, opposed Willpower roll at +2 TN (any help she can give is countered by her being an extra weight).
- For Dragon prioritising pulling her out over and above getting himself out, opposed Willpower roll at -1 TN (here her help does help), but Dragon will end up engulfed.
Edit: Whoops, I promised I was going to add this, and then I didn't. Anyone who wants to use a karma re-roll, just say on the initial roll that you find it an important roll and might use one depending upon result, then roll it afterward when you know how many successes you did (or didn't) get. That's all that's needed.
Sedna
Nov 4 2004, 05:44 PM
Edited everything to fix. Everything should be final now. Thanks for catching that, bandit.
banditf50
Nov 4 2004, 05:48 PM
Hey no problem. This is a group effort afterall. Should I expect you to make an IC post after these past actions? Or just hang back for a while and let winterrat get Dragon's actions sorted out?
WinterRat1
Nov 5 2004, 01:03 PM
Dragon will try to help Sybersnake out, at the expense of being engulfed.
Willpower roll (with -1 to TN): 14 05 04 01
Will he still have a simple action to fire at the samurai afterwards, or is yanking her out a complex action?
Sedna
Nov 5 2004, 03:26 PM
Opposed roll: 8, 7, 5, 3, 3, 2 , for three successes.
Dragon would need just one more success to tie (and thus succeed in getting her out). With two, I'd give him the single shot as well before he gets Engulfed. (No further time to post today, sorry.)
WinterRat1
Nov 6 2004, 09:51 AM
OK Karma pool re-roll: 05 02
So that's three successes, and Dragon gets Sybernsnake out, but not in time to shoot the goon. Except due to surprise, he can't shoot at me this pass anyway, right?
Sedna
Nov 6 2004, 04:47 PM
Right

Or next pass (two net successes). Same deal: if
Dragon gets himself out of it with one success over (without the -1 TN bonus this time though), he'll have the single shot on top of that.
SentineloftheMountain
Nov 7 2004, 02:12 AM
Sorry, Sedna. I went back and edited my last two posts to make them flow better.
Let me know what you think.
WinterRat1
Nov 7 2004, 08:04 AM
OK, to get out of Engulf, it's Strength vs. Force opposed roll, so Dragon's roll is
Strength (TN 6): 11 07 02 02 01 04 for two successes. And just to make it quicker, my Strength is 6, so the elemental's Force (not strength) test TN is 6 as well.
How often does karma pool refresh, anyway?
And if I fail, resisting 6S, less 4 pts of Impact armor....
Body (TN 2): 10 04 04 05 03 03 01 for 6 successes and no damage.
Sedna
Nov 7 2004, 05:16 PM
Sentinel:Whatever happened to "it has potential"?

But I've noted the questions/points you raised in context and tried to respond to them. Note that while lifestyle cost includes the rent (and they'll want first and last month), the service fees, however, are over and above (extra), as well as any construction fees you might incur. If you want to deal in detail with this, I'll respond in kind; if not, we can skip over a lot of this and consider what's been said to have been said. Just always remember that in the Shadowrun world, some things are at their face value, and some ... aren't.
WinterRat:Its roll: 9, 8, 5, 4, 3, 1, giving it two successes. I'm interpreting the tie in your favour, obviously you've taken no damage! but you're only just getting clear and you don't get the shot.
On its initiative (directly after
Dragon's) it hesitates, begins to go after
Tiffany and
Sybersnake ... and then plunges into the earth and vanishes from
Virgil's astral sight.
That actually takes us to the end of the first pass, since
Virgil has already acted,
Sybersnake really can't, not at the moment, and the crowd hasn't really been able to yet.
Order of actions for the next pass:
- Dragon (31-10=21)
- Elemental (21-10=11)
- Cyberguy's still in surprise for this pass.
- The city spirit is still continuing to Conceal the four of you, and will until Virgil cancels it.
Virgil,
Tiffany,
Sybersnake, and the crowd don't get an action this time around.
Karma pool refreshing is a bit debatable since the book deliberately left it "soft", but in general I'd understood it to refresh at each major change of plot environment; what White Wolf would call "scene". In this case, it won't refresh until after you get clear of the combat environment.
Bandit:When we get through this initiative round you can roll your spirit's initiative for the next round: it just won't be able to take any new actions until
Virgil tells it what to do on his initiative.
WinterRat1
Nov 8 2004, 08:31 AM
Sunday Karma
Shev- 2
Paul- 2
Sedna- 1
tisoz
Nov 8 2004, 09:38 AM
ok
WinterRat1
Nov 8 2004, 11:47 AM
Tisoz, the LITS: OOC thread has been well developed to this point and is exclusively for handling immediate OOC matters for the IC thread now. Please keep all GM related ruling discussions in the emails we have going for now.