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X-Kalibur
QUOTE (McCummhail @ Aug 20 2009, 12:38 PM) *
I thought gunbunnies all had gymnastics. Or is that just munchkin gunbunnies?


You mean they aren't all munchy? Mine tend to hang back and use cover from advantageous positions. Guess that excludes them from being a gunbunny though.
McCummhail
QUOTE (X-Kalibur @ Aug 20 2009, 12:47 PM) *
You mean they aren't all munchy? Mine tend to hang back and use cover from advantageous positions. Guess that excludes them from being a gunbunny though.

Yeah, i see gunbunnies hopping around shooting stuff up
(or pretending they are in John woo film),
Them flying around makes it all the more satisfying
when the home-run bat connects!

Terrier Segway!

What happened to the whirling maneuver?
My Kung Fu man has a lot more trouble with crowds of gangers now...
Tyro
If you have bone lacing and hardliners, do they stack? This is especially important if you have weapon focus hardliners.
remmus
QUOTE (Tyro @ Aug 25 2009, 12:49 AM) *
If you have bone lacing and hardliners, do they stack? This is especially important if you have weapon focus hardliners.


I see no reason why they shouldn´t per logic
Shinobi Killfist
QUOTE (Glyph @ Aug 18 2009, 11:41 PM) *
I really dislike distance strike, because it is far too effective - essentially, it makes all of your training in melee useless, because you can't block it, only dodge it, even at point-blank range. Why would any dedicated unarmed specialist not pick it up eventually? It's like a "remove over half of your opponent's dice pool" power.

It's like empathy software. It's way better than it should be. I hate these kind of cheesy things. If I get them, it's less "Yay, I got something powerful and effective!" and more like "Damnit, I gotta get this crap or I'm dog meat against anyone else who has it." It does one thing, though - it sure takes care of the problem of dealing with someone with two-weapon style.



I consider it to be more removing some of the suck from unarmed combat. The range part is totally irrelevant magic meters is useless. Heck call it blinding strike where you attack with such speed that the opponent can't effectively react to it and take out the range and I'm just as happy with it.

Hand to Hands extra burdens
Well its hand to hand you have to close the distance
Reaction+skill instead of just reaction
Complex action instead of Simple Action.

This really only removes 1 of the obstacles and still leaves melee combat in the weak ass department compared to ranged. Yeah, yeah there are some absurd dice pool builds out there that makes it useful But if you have to break the system to make something decent its kind of weak.
Shinobi Killfist
QUOTE (Glyph @ Aug 20 2009, 02:42 AM) *
Elemental strike seems to be one of the most misunderstood adept powers in the game. It adds an elemental effect (glare, setting something on fire, better chance of knockdown, etc.) to the killing hands. It does not halve armor, or otherwise convert the normal punching damage into elemental damage.


While I agree with you, I don't think there is any way to prove it. It says it grants the elemental effect and the 1/2d armor is listed under that. The wording implies it to me, and heck the .5 power cost does as well. But they don't give an example so who knows.

Tymeaus Jalynsfein
QUOTE (Shinobi Killfist @ Aug 24 2009, 07:18 PM) *
While I agree with you, I don't think there is any way to prove it. It says it grants the elemental effect and the 1/2d armor is listed under that. The wording implies it to me, and heck the .5 power cost does as well. But they don't give an example so who knows.



Agreed...
Glyph
I don't like distance strike because it seems like an "I win" button that completely negates the other person's skills, and renders melee combat as a whole useless. I don't like it when there is a game system to resolve something, and then a game option breaks that system.
X-Kalibur
QUOTE (Tyro @ Aug 24 2009, 05:49 PM) *
If you have bone lacing and hardliners, do they stack? This is especially important if you have weapon focus hardliners.


Stack? No. As a weapon focus I see where you're coming from, and sure, the WF effects would still apply to both, at least in regards to the +dice pool and hurting magical being, but you're either getting the gloves or the bone lacing, whichever is higher.
McAllister
But the gloves are higher +dice to attack, and the lacing is higher +damage. Are you saying the gloves apply to the attack test, and the lacing (but not the gloves) applies to damage?
X-Kalibur
QUOTE (McAllister @ Aug 25 2009, 02:31 AM) *
But the gloves are higher +dice to attack, and the lacing is higher +damage. Are you saying the gloves apply to the attack test, and the lacing (but not the gloves) applies to damage?


Technically speaking, how would you even apply the gloves? The gloves are only Str/2 P while the bone lacing is probably STR/2 + 1 or 2 P. Now, if the gloves had some way to be higher than S/2P, it would get tricky, but as it stands you're already doing at least that with bone lacing. So all the gloves are providing is the bonus dice because the gloves, they are magic.
McAllister
Sounds about right.
Tyro
Actually, the gloves are (str/2)+1P, but I see your point.
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