QUOTE (Glyph @ Aug 18 2009, 11:41 PM)

I really dislike distance strike, because it is far too effective - essentially, it makes all of your training in melee useless, because you can't block it, only dodge it, even at point-blank range. Why would any dedicated unarmed specialist not pick it up eventually? It's like a "remove over half of your opponent's dice pool" power.
It's like empathy software. It's way better than it should be. I hate these kind of cheesy things. If I get them, it's less "Yay, I got something powerful and effective!" and more like "Damnit, I gotta get this crap or I'm dog meat against anyone else who has it." It does one thing, though - it sure takes care of the problem of dealing with someone with two-weapon style.
I consider it to be more removing some of the suck from unarmed combat. The range part is totally irrelevant magic meters is useless. Heck call it blinding strike where you attack with such speed that the opponent can't effectively react to it and take out the range and I'm just as happy with it.
Hand to Hands extra burdens
Well its hand to hand you have to close the distance
Reaction+skill instead of just reaction
Complex action instead of Simple Action.
This really only removes 1 of the obstacles and still leaves melee combat in the weak ass department compared to ranged. Yeah, yeah there are some absurd dice pool builds out there that makes it useful But if you have to break the system to make something decent its kind of weak.