Siege
Feb 6 2004, 03:04 PM
So...your PCs stomped the thing into the ground and while it was incapacitated, the samurai took it's head?
I'm pretty sure called shots to decapitate aren't allowed by canon.

(sorry, I'm being difficult)
-Siege
toturi
Feb 6 2004, 03:12 PM
Yes, they are. Called shots to specific body parts, p85 Cannon Companion. And only armour present at the part is counted.
Siege
Feb 6 2004, 03:19 PM
But...but...there's no rule for how to decapitate! You're not allowed to do that!
You...thought outside the box? That's just not allowed!

-Siege
Kagetenshi
Feb 6 2004, 03:20 PM
Given that the armor in question is a special magical ability, I'd say it's present everywheree on the target.
~J
Siege
Feb 6 2004, 03:23 PM
I think Tot was just adding detail on the rule in CC which mentions the whole "bypass armor" thing.
I agree, it would be hard to bypass armor that constitutes the critter's pelt.
-Siege
Lilt
Feb 6 2004, 04:31 PM
I think people might be confused: Vamps only have Immunity: Normal weapons when they are in mist form.
As the rules for melee called shots allow you to hit a specific location (the examplke given being the throat) you could probably call a shot to the spinal column or something.
Note that the 1d6 check is to check for damage that can kill the regenerating creature (IE Brain or Spinal damage, P14, Critters). If a wound unquestioningly would damage the brain or spinal column then they wouldn't get the 1d6 roll. A called shot with a .50 BMG round should do the trick.
You could argue that the called shot rules don't specifically allow you to target someone's head, but they do allow you to target a vulnerable location and it could be argued that a vamp's central nervous system is a vulnerable bit worthy of calling a shot to.
Kagetenshi
Feb 6 2004, 04:36 PM
I'd personally still give them the roll, though with the 33% chance of failure.
~J
Velocity
Feb 6 2004, 04:40 PM
QUOTE |
Siege wrote: So...your PCs stomped the thing into the ground and while it was incapacitated, the samurai took it's head? |
Actually, yes. Several bursts of EX-explosive ammunition and a few well-placed shots of APDS from a heavy pistol knocked it down long enough for the samurai to dash in and (with a Called Shot) sever its head clean from its furry shoulders.
QUOTE |
Siege wrote: I'm pretty sure called shots to decapitate aren't allowed by canon. (sorry, I'm being difficult) |
Not at all--totally reasonable question.

For the record though, I ruled it the same way
toturi did: the neck is a "specific body part," so one is allowed to call a shot on it. I was even pedantic about it and made the samurai do a Called Shot (with the +4 to TN) on a
prone and semi-conscious target. Yeah, I was a bit of a jerk.

Regardless, when a reasonably competent (60-65 Karma) samurai pours his entire Combat Pool and some Karma Pool dice into one shot... well, you get what you pay for: Wendigo heads bouncing down sewer pipes.
Velocity
Feb 6 2004, 04:57 PM
Okay, I have a question which is only slightly off-topic:
Does anyone else find it odd (read: bloody ridiculous) that Vampiric Pawns (Critters, p. 46) have the power Immunity (Normal Weapons) but Vampires and Nosferatu do not?
Lilt
Feb 6 2004, 04:59 PM
QUOTE (Kagetenshi) |
I'd personally still give them the roll, though with the 33% chance of failure. |
I might be tempted to still allow the 1d6 roll, but as that roll is purely to see wether damage is done to the spine or brain, a called shot to the spinal column/head has a significantly higher chance of damaging the spine or brain than 33%.
I'd probably invert the 1d6 die roll and allow a 1/6 chance of survival though, just to be nice...
Kagetenshi
Feb 6 2004, 05:27 PM
I'm meaner. If the damage is particularly traumatic (.50 BMG, RPG, fire-coated-explosive-round-of-DOOM, etc) I might kick up the odds to 3/6 or maybe even 4/6, but I don't see the accuracy of such an attack being enough to hit 5/6 on anything that wouldn't be automatic anyway (FAE, enough explosive to disassociate the entire body).
~J
Siege
Feb 6 2004, 07:23 PM
What kind of damage did you require the samurai to inflict before you'd rule the head was properly decapitated?
-Siege
Velocity
Feb 6 2004, 07:28 PM
QUOTE |
Siege wrote: What kind of damage did you require the samurai to inflict before you'd rule the head was properly decapitated? |
Me?
I decided that as long as a Serious wound was inflicted (after soak), that would be sufficient to sever the spinal cord. A Light or a Moderate just wouldn't cut it (no pun intended), but I felt at the time that asking for a Deadly might be excessive: after all, the wendigo was prone and only dimly aware of what was happening around it.
Had the creature been awake, upright and actively dodging or counter-attacking, I definitely would have insisted on a one-shot Deadly-damage attack.
Lilt
Feb 6 2004, 09:14 PM
High body indicates strong (supernaturally strong in the case of vamps) muscle and bone tissue thus a serious wound after soak (if you include any stage-up from the called shot) probably wouldn't indicate a kill. You could possibly temporarily (or partially) paralyse the vamp by having the bone crimp the spinal cord awkwardly (a +3 to actions using the standard rules, you could be more harsh if you wanted) but regeneration could set that right.
I'd say that a deadly wound would need to be dealt to actually cause permenant damage to the spinal cord. To cut the head clean off I'd say you needed deadly with overdamage equal to the overflow of the creature (or some reasonable fraction thereof).
Nova
Feb 6 2004, 09:51 PM
QUOTE (Lilt) |
I'd say that a deadly wound would need to be dealt to actually cause permenant damage to the spinal cord. To cut the head clean off I'd say you needed deadly with overdamage equal to the overflow of the creature (or some reasonable fraction thereof). |
So really there is little point to a called shot at all, unless I am missing part of this thread, if I do "deadly overdamage" in one shot to a vamp he'll die whether or not I hit him in the head...
Not sure I agree with that. As for cannon not letting you cut off someone's head...well I don't know that there are rules for breathing either, but Velocity allows me to do that too. IMHO unless it says in the book "you cannot decapitate" then I don't think it's specifically not allowed in the cannon. Just because the rule is missing doesn't mean you can't make it up. Just because the rule is missing doesn't mean you can't do something.
Siege
Feb 6 2004, 10:30 PM
Sorry Nova -- you've missed (been spared?) some of the earlier arguments that ran almost exactly along those lines.
"If it's not expressly denoted in canon rules, you can't do it" sort of logic.
I'm all in favor of personal intrepetation and logical extensions of the rules, but it's not a play style that agrees with everyone.

-Siege
Lilt
Feb 6 2004, 10:48 PM
I was talking about in a single attack with a called shot to the neck. This would obviously be hard to do to a vamp thanks to their insanely high body scores but I was talking about a more general rules set. IE: how hard is it to cut-off a body 3-4 person's head?
Also: For overdamage to the neck, what do people think of halfing the character's body for purposes of deciding Deadlier Over-Damage?
Nova
Feb 6 2004, 11:54 PM
Gotcha Siege. I don't agree with that at all, but different strokes for different folks...
So that means there's no baseball, cooking, real estate agents, clowns, comedians, accountants or anything else that requires skills that are not in the rules? Harsh.
/dodge debate
Nova
toturi
Feb 7 2004, 12:07 AM
QUOTE (Lilt) |
I was talking about in a single attack with a called shot to the neck. This would obviously be hard to do to a vamp thanks to their insanely high body scores but I was talking about a more general rules set. IE: how hard is it to cut-off a body 3-4 person's head? |
But Called Shots over Deadly would increase power of damage by 2, so theorectically it would help. A called Barret shot to brain stem would be 16D.
Siege
Feb 7 2004, 12:21 AM
QUOTE (Nova) |
Gotcha Siege. I don't agree with that at all, but different strokes for different folks...
So that means there's no baseball, cooking, real estate agents, clowns, comedians, accountants or anything else that requires skills that are not in the rules? Harsh.
/dodge debate
Nova |
Oh no, that's covered by
Knowledge skills -- essentially, anything not covered by Active skills.
The punchline? They never, ever get any better since you can only get Karma by shadowrunning.

-Siege
Velocity
Feb 7 2004, 01:53 AM
QUOTE |
Lilt wrote: High body indicates strong (supernaturally strong in the case of vamps) muscle and bone tissue thus a serious wound after soak (if you include any stage-up from the called shot) probably wouldn't indicate a kill. |
<snip>
QUOTE |
This would obviously be hard to do to a vamp thanks to their insanely high body scores |
I think I understand what you're getting at Lilt, but my point--and Nova's--is that if you're doing Deadly damage (and possibly over-damage) anyway, why bother calling your shot?
toturi
Feb 7 2004, 02:41 AM
QUOTE (Velocity) |
I think I understand what you're getting at Lilt, but my point--and Nova's--is that if you're doing Deadly damage (and possibly over-damage) anyway, why bother calling your shot? |
No garantee that the damage is surely deadlier over. Thus calling the shot increases the damage power(if it is over Deadly), and makes it more certain. Especially if you are more than certain you can hit with a called shot - centering/enhanced aim/smartlink 2.
Siege
Feb 7 2004, 04:20 AM
So, Deadly Over damage to the neck negates the need for a d6 roll?
-Siege
toturi
Feb 7 2004, 06:19 AM
No, but called shot to the neck or any other part of the vampire that is vulnerable make Deadlier-over even more deadly. Actually, I think it is reasonable to say that only the head and spinal column of the vampire is vulnerable. Hence the only place that you can call shot to is those parts.
This enables you to push over his Body Rating in Physical Body Overflow before he can regenerate. Hence he dies before his regeneration kicks in.
Say for instance, a called Walther 2000 shot, 14D. Deadlier over means the vampire has to have 9 Body to avoid Deadly. Hence, we have 1 Deadly + 1/2 success of overflow. Against a Body 9 vampire, you need 18 successes on that shot to kill him outright.
Or to have your pals deal enough to overflow his Body. But that is easier since you have already pushed it into D zone and his Body resistance rolls have a 3 modifier and he's prone/unconscious/falt-footed/coup de grace-able.
BitBasher
Feb 7 2004, 06:50 AM
QUOTE |
This enables you to push over his Body Rating in Physical Body Overflow before he can regenerate. Hence he dies before his regeneration kicks in. |
Why do you think that kills him? The circumstances for killing a vamp Are speicifically stated as him failing the d6 roll to regenerate when the circumstances are met that requires a roll. You could do 25 boxes of damage with a naval weapon, and by the rules if he doen't roll a 1 or 2 he gets right back up... Unless I missed something...
toturi
Feb 7 2004, 06:56 AM
True, but unless those rules specifically overrides (I don't have them, no Critters) the main rule book's Exceeding the Condition Monitor rules, it still dies.
So unless the wording in the Critters book is such that it overrides the main rules, you can kill it by literally blowing it up with a ton of C-12.
BitBasher
Feb 7 2004, 09:37 AM
QUOTE |
True, but unless those rules specifically overrides (I don't have them, no Critters) the main rule book's Exceeding the Condition Monitor rules, it still dies.
|
There are rules for regenerating creatures that override that.
The first line under regeneration "A creature with the Regeneration power cannot be killed by any damage except that which damages the brain or spinal column..." The description then goes to to explain that the roll is to deremine if that has happened. If the resilts are not a 1, or in some cases a 1 or a 2. then the damage vanishes.
This clearly is an exception to the normal rules and lays forth the exact circumstances for a regenerating creature to die, which obviously by the nature of the regeneration power does not follor the normal rules, hence the highlited sentence above.
The idea that a creature can be killed by overflowing his overdamage meter is a contradiction to the sentence above.
toturi
Feb 7 2004, 09:55 AM
Then by the wording that you quoted, it is obvious to me that a called shot to the head(brain) of the spinal column negates the D6 roll. Or simply, that the roll of that D6 is always one with respect to a called shot damage. Unless there are further qualifiers that are not quoted.
It is obvious that the determination of the shot is necessary only if the shot is a generic(normal) one.
BitBasher
Feb 7 2004, 12:07 PM
No, actually that would be entirely a GM call because by canon called shots do not cause specific effects. Remember Shadowrun is abstract. Just because you called a shot to a vital location doesnt mean you did enough damage to it to stop it from regenerating. Remember, it never says that a regenerating creature cannot regenerate damage to its spine or brain (I just reread it to verify this), it only says that that is the only type of damage capable of killing it. You can do a called shot straight through its skull and only have a 1 in 6 chance at best of killing it. 2 in 6 if you used a weapon that cause "massive tissue damage (fire, explosion, and so on)".
Furthermore, there's only a chance of regeneration not working of the wound was deadly or the wounds as a whole added up to deadly. Thats the only circumstance in which a roll is even necessary to see if permanent damage is done. Call a shot to its head and only do serious by not staging it up enough and it automatically regenerates.
Besides, all of this is academic unless the character has a knowledge skill in parabiology or a similar applicable skill, because of he doesn't he has absolutely no idea where to shoot a vampire.
toturi
Feb 7 2004, 02:01 PM
QUOTE (BitBasher) |
No, actually that would be entirely a GM call because by canon called shots do not cause specific effects. Remember Shadowrun is abstract. Just because you called a shot to a vital location doesnt mean you did enough damage to it to stop it from regenerating. Remember, it never says that a regenerating creature cannot regenerate damage to its spine or brain (I just reread it to verify this), it only says that that is the only type of damage capable of killing it. You can do a called shot straight through its skull and only have a 1 in 6 chance at best of killing it. 2 in 6 if you used a weapon that cause "massive tissue damage (fire, explosion, and so on)".
Furthermore, there's only a chance of regeneration not working of the wound was deadly or the wounds as a whole added up to deadly. Thats the only circumstance in which a roll is even necessary to see if permanent damage is done. Call a shot to its head and only do serious by not staging it up enough and it automatically regenerates.
Besides, all of this is academic unless the character has a knowledge skill in parabiology or a similar applicable skill, because of he doesn't he has absolutely no idea where to shoot a vampire. |
The Called Shots in the BBB does not, but the melee ones in CC does.
So by the wording in the book, it means that unless you hit a 1 or 2, the vamp won't die?
Is the regen rules seperate from the dying ones or is it tied in?
Is the 1 or 2 roll for killing the vamp same as the roll made to see if it regens?
Forgive me, but if they are 2 different rolls then it would mean that the vamp may not regen deadly damage but also cannot die. (!!??!!)
If it is the same, it'll mean that the called shot can stop the regen process and thereby killing the vamp by hitting it in the brain/spine(an automatic 1 if you will).
Siege
Feb 7 2004, 08:39 PM
Actually, the CC allows calling melee shots for bypassing armor.
It doesn't actually list the special effects, if any, from the called shot. Nor does it give guidelines for achieving the special effect.
Hence my question regarding, "what do you require to call it decapitation?"
-Siege
BitBasher
Feb 7 2004, 09:10 PM
QUOTE |
So by the wording in the book, it means that unless you hit a 1 or 2, the vamp won't die?
Is the regen rules seperate from the dying ones or is it tied in?
Is the 1 or 2 roll for killing the vamp same as the roll made to see if it regens?
Forgive me, but if they are 2 different rolls then it would mean that the vamp may not regen deadly damage but also cannot die. (!!??!!) |
No, not quite right. There is one roll involved, and the roll is to see if it dies or not. If it does not die, then it regenerates. Period. It always regenerates unless it is dead.
QUOTE |
If it is the same, it'll mean that the called shot can stop the regen process and thereby killing the vamp by hitting it in the brain/spine(an automatic 1 if you will). |
While I see where you are coming from that's not necessarily true. Your false logic is this: A shot to the brain or spinal column is the only way to kill it, but a shot to the brain or spinal column does not automatically kill it. That is never stated anywhere. And it the shot to the brain or spinal column does not kill it then it regenerates that damage to the brain or spinal column. It is never stated that it cannot regenerate damage to the brain or spinal column. That's where a roll comes in.
That's false logic along the lines of "all blue Saturns are cars but not all cars are blue Saturns"... Or more appropriately a Superman analogy. "The only way to kill superman is with Kryptonite, but Kryptonite does not automatically (or often) kill superman."
Fortune
Feb 8 2004, 12:27 AM
I'd be willing to use the exceptional damage rule (1 or 2 on 1d6 does not regenerate) in the case of a successful called shot, but would not rule that the called shot negated the regeneration roll altogether.
toturi
Feb 8 2004, 12:39 AM
So for the lack of a better example, a vampire who is hit to deadly in the 1st initiative pass of the 1st combat turn regens on the second initiative pass of the same turn? (It is a question of how damned fast the damned thing can regen - is it per combat round or per initiative pass).
Fortune
Feb 8 2004, 01:54 AM
IIRC, it regenerates at the end of the turn (or beginning of the next one).
BitBasher
Feb 8 2004, 03:37 AM
A good way to remember it is when you roll initiative you erase all his damage unless he died. Getting him to dead is the real good trick since he's sentient and will likely be wearing armor and such exactly like youHe just goes a whoel lot faster more than likely and has a big number added to all his physical attributes.
Also note then in shadowrun vampites have no visible distinguishing charactersitics. There is no mention of any whatsoever. They do not have fangs or enlarged canines, their eyes do not glow, and they only have a mild allergy to sunlight, meaning they can walk in daylight with only an annoying discomfort. (They suffer +1 to all TN's and would get one box of damage per minute of direct exposure, but regenerate this damage FAR daster then it is dealt. They have no problem regenerating allergy based damage at all.)
SR's vampires are their own, they are not stereotypical like other vampires, although it's likely the PC's will think they are without an appropriate knowledge skill.
toturi
Feb 8 2004, 03:55 AM
Therefore, every Deadly box prompts a D6 roll. Since every wound after Deadly is Deadly, you can theorectically kill him with a lot Zippos, after you blow him away to the D zone with a Barret.
BitBasher
Feb 8 2004, 04:41 AM
QUOTE |
Therefore, every Deadly box prompts a D6 roll. Since every wound after Deadly is Deadly, you can theorectically kill him with a lot Zippos, after you blow him away to the D zone with a Barret. |
Close, but no. Not each box, but each attack that goes above deadly. It says there is a roll to see if it regenerates for each attack that is either Deadly damage or carries the cumulative damage into Deadly on the condition monitor...
Actually... After reading it again its not that easy either.
It says there is a roll made if a single attack does deadly damage or if the cumulative damage reaches Deadly. Damage can only cumulatively reach Deadly once, after that it is already on deadly and is in overdamage. It does not say that each individual attack over deadly gets an additional roll, only that a roll is made thwn the damage reaches deadly, So.. You can make it roll not to regen once as the damage threshold crosses deadly, and again for each single Deadly wound (10 or more boxes) that you do in a single attack.
toturi
Feb 8 2004, 05:26 AM
1 attack - Deadly - roll D6
1 attack - Light - Is the wound in Deadly? If yes, roll. If not, not roll.
So every set of wounds in the Overflow causes a roll since they are all deadly. Actually depends on how you define wounds after you have caused a Deadly wound.
Fortune
Feb 8 2004, 05:35 AM
If that's the way you want to do it in your games, that's cool. BitBasher did a good job of describing how it works in canon, however.
Roll 1d6 when the regenerating creature reaches deadly damage (accumulated during one round).
Roll 1d6 again if and when the creature receives another Deadly wound (IE> 10 boxes of damage).
Overflow has sweet f.a. to do with it.
Zazen
Feb 8 2004, 05:48 AM
That's kind of lame, that. If the vampire is already at deadly and sustains another deadly wound, it gets to roll?
Once the vampire is down make sure your attacks stay at serious or below, folks! Otherwise you're playing right into its hands
Fortune
Feb 8 2004, 06:29 AM
QUOTE (Zazen) |
Once the vampire is down make sure your attacks stay at serious or below, folks! Otherwise you're playing right into its hands |
Which won't help at all, since it will regenerate all damage at the beginning of the next turn.
Why is it lame? Regenration is supposed to be quite beneficial, not just work occasionally. Since the vamp (or whatever) has already successfully rolled for the damage that placed him below Deadly, the only reason for him to roll again is to take another Deadly wound.
BitBasher
Feb 8 2004, 06:54 AM
QUOTE |
That's kind of lame, that. If the vampire is already at deadly and sustains another deadly wound, it gets to roll?
Once the vampire is down make sure your attacks stay at serious or below, folks! Otherwise you're playing right into its hands/ |
It Always regenerates all damage when you roll initiative as long as it has not failed a regeneration roll. If it has failed a regeneration roll it is dead and will stay dead forever. This is a binary state, it is either alive and regenerating ot it is permanently dead. That's it.
Once the vamp is down, if when it went down and made the roll to regenerate then it will be getting up. Period. All the serious wounds in the world will not change that, as they do not force it to roll again. Each Single shot deadly wound cause it to roll to see if it dies. If you are trying to kill it, then that is to your advantage, not it's advantage. The more times you can force it to roll to see if it dies, the better off you are trying to kill it.
Zazen
Feb 8 2004, 06:56 AM
I was thinking more along the lines of a vampire who fails his roll when he hits deadly. Does he not get another roll if he takes another deadly wound? If so then it really pays not to damage a dying vampire too much, or you'll cause it to heal.
Zazen
Feb 8 2004, 07:00 AM
Wait, you guys are saying that they don't get overflow like everyone else? I've always used the rules for shifter PCs, so I've never bothered to read the regen rules in Critters. It's in my car so I can't even check now, although if it's true it's super-lame and something I'll certainly have to ignore.
Jason Farlander
Feb 8 2004, 07:20 AM
Page 14, Critters:
QUOTE |
Regeneration Type: P - Action: Auto - Range: Self - Duration: Always
A creature with the Regeneration power can not be killed except by damage that injures the spine or brain. Check for this type of damage whenever the creature takes Deadly damage or its cumulative damage reaches Deadly. To determine whether a creature dies roll 1d6. A result of 1 indicates that the creature is indeed dead. If the damage is from weapons that cause massive tissue damage (fire, an explosion, and so on) the creature dies on a result of 1 or 2. For any other result the creature suffers the standard damage penalties for the Combat Turn in which the damage was inflicted, but the damage vanishes at the beginning of the next Combat Turn. Weapon foci can permanently slay creatures with this power. If a regenerating creature takes Deadly damage from a weapon focus, or damage from a weapon focus pushes the creature into the Deadly range on the condition monitor, the creature must make an Essence Test with a target number equal to twice the Force of the focus. If the creature achieves no successes, it dies. Even one success allows the creature to make a Regeneration Test. |
Just thought I'd go ahead and post that here, so people can make their judgements based on the actual description, rather than other people's accounts of the description. For the time being I will courteously abstain from personal comment.
BitBasher
Feb 8 2004, 07:40 AM
QUOTE |
I was thinking more along the lines of a vampire who fails his roll when he hits deadly. Does he not get another roll if he takes another deadly wound? If so then it really pays not to damage a dying vampire too much, or you'll cause it to heal. |
When he fails that first roll, he is dead. Permanently and forever. Any damage done after that is wholly pointless.
QUOTE |
Wait, you guys are saying that they don't get overflow like everyone else? |
Overflow is irrelevant for them, since they dont die when they exceed it. but as written, no they do not have overflow. They either hit deadly and make the roll and live, or hit deadly and miss the roll and die outright. I wasn't aware PC's followed different rules, I thought they just had the critter power regeneration. Or maybe that's specific to shapeshifters.
QUOTE |
I've always used the rules for shifter PCs, so I've never bothered to read the regen rules in Critters. It's in my car so I can't even check now, although if it's true it's super-lame and something I'll certainly have to ignore. |
I thought they were the same rules now in 3rd.
Zazen
Feb 8 2004, 08:03 AM
QUOTE (BitBasher) |
They either hit deadly and make the roll and live, or hit deadly and miss the roll and die outright. I wasn't aware PC's followed different rules, I thought they just had the critter power regeneration. |
When a PC reaches deadly and fails to regenerate, they bleed to death and can be stabilized and healed just like anyone else. Apparently Critters says that NPCs die instantly, which I'll be ignoring
Glyph
Feb 8 2004, 08:05 AM
Note that even if a vampire successfully regenerates, the damage disappears at the beginning of the next combat turn. So a vampire who takes Deadly damage will be spending the rest of that round healing (but unconscious), and vulnerable to attacks from others.
Weapon foci are very effective - a Force: 6 weapon focus requires a vampire to roll against a TN of 12 after a Deadly wound - even with an Essense of 12, that's a high Target Number, and the vampire still needs to make a regeneration test after that.
When an awakened vampire takes Deadly damage, he or she must check for Magic loss, even if the regeneration is successful.
Siege
Feb 8 2004, 08:10 AM
Yeah, but how often do you see a Force 6 weapon focus?
-Siege