QUOTE (Mordinvan @ Jan 26 2010, 09:20 AM)
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Most of my gaming group has at least 1 degree, with a Bsc being the most common, so ya, as often as possible we try to conform to the laws of physics and chemistry and biology, except for when they would act as a 'fun vacuum'. The primary way to break physics in most of our games is magic, but that is neither here nor there. When the rules say evolution is impossible, but the world continues to change around you, sometimes is rather drastic ways, then you go extinct.
Has a vehicle ever exploded in your game (Without the use of... you know, explosives)? Has a (regular)bullet ever caused an explosion before? Both are exceedingly common game type events that just don't happen IRL. Car explosions are exceedingly rare beyond reason, and a bullet isn't going to cause a can of gasoline or napalm or anything really to explode. Oh, and my favorite: Has a bullet ever caused someone to be knocked down? I hope not, because the only way that is physically possible is if it also knocked down the person firing the weapon (Unless they had a bracing system or something)
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Actually that's another example of something which I have a fairly significant problem with, titanium if properly coated would be undetectable by the body, with the only noticeable effect being a generalized increased mass of the skeletal system, and it wouldn't even weight that much more. This is one of those things done for balance sake which looks really stupid when its actual effects are taken into account. Given that the physical 'surgery' is done with nanites, and they just weave it through your preexisting bone tissue, likely through the layer of spongy bone there really shouldn't be any significant trauma involved to the body at all. The only reason I can conceive of for the massive essence loss, in the spirits of all living things on earth are allergic to titanium, at which point surgical pins to repair shattered bones would cost a fair chunk of essence too.
So, you, like I, have a bit of a problem with essence in the first place: So why are you so darn fixated on the effects of essence loss due to genetic manipulation?
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How could it do this is the question. The viruses used are the very similar with the ones built by science being less invasive, doing less damage, being more targeted. Several of the transgenic modifications are things which already exist in the real world human population. I mean its possible the soul would know its body has been changed and charge you essence for it, but then contact with any systemic retrovirus should have the same effect. Since we still exist as a species with many, many such viral insertions in every single cell in our bodies this means such additions can not cost any generation, other then the one they hit, essence, or there would be nothing left alive.
I don't know how something that doesn't exist (essence) would know the difference between a natural retrovirus or another natural change to DNA and a synthetic one dreamed up in a lab. I also don't know how magic works, but that doesn't stop me from using magic. I also don't know how exactly simsense and DNI and bioware and 95% of the tech from SR works, but that doesn't stop me using it. Is it really so hard to believe that
somehow it works and move on? Just like you believe that
somehow magic works and move on?
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If stating the evolution is now physically impossible, and life in general and our species in specific could never have evolved, that the entire basis for the science advancements which allow for cybernetics, genetic engineering and modern medicine are going to be tossed out, I'd like an very good reason why, as opposed to 'handwavium'. Its not a tiny suspension of disbelief, it would be like removing gravity and having a 'tiny' suspension of disbelief that nothing would change.
That's entirely blowing it out of proportion. This doesn't deny evolution, it denies artificial genetic modification. As I said above. Assume that somehow the soul knows the difference between what man has done to the body with science, and what nature has done to the body. I honestly can't believe it is that hard of a stretch in a world in which magic exists.
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I actually have to ignore pretty much the whole concept of essence actually. The writers tend to admit its little more then a balancing mechanism, and a very adhoc one at that.
So why are you sacking a quality on the basis of something that you ignore in the first place? You say "I ignore essence except in this one case because paying attention to it in this case is a hindrance to the very structure of what essence is designed for, which is a balancing mechanism."
And yeah, Shinobi put very succinctly what I've been saying. "It is too good if it is essence free because it wont cost magic making it the much better exceptional attribute." Yet if it is not essence free (And you're willing to accept that it costing essence doesn't mean that we as humans went extinct a billion years ago), it is a reasonable quality. It has advantages and drawbacks and you actually have to think about if you want to get it or not instead of being written down as a must have right next to sensitive system for a mage.
@shinobi - Yeah, I agree with the no essence cost pushing it into the too powerful category, but I don't think having the essence cost makes it useless. There is after all the quality 'filthy rich' or whatever that lets you trade in quality and general BP for extra cash, and this is very similar except a bit cheaper and more specialized as you can only get a particular type of item with the 'money' it gives you.
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On a side note way too much of this crap stacks. Exceptional attribute, metagenic improvement, genetic improvement +3 to the max on lets say an elf with agility. 10/15 agility is kind of bad ass. With the right bioware I bet you could hit 15 at char gen which to me is totally lame.
Not quite. Best you can do with bioware is 4 points above your natural max because toner only goes up to rating 4. It would also require restricted gear, which means all 35 quality BP, 15ish equipment BP, and 95 attribute BP to get a 14 agility. Now while a 14 agility is really sweet and everything, that's almost half of your BP for a single stat.