Here would be my take on what stimuli are available on the astral would be since its all psychic and stuff there:
"If a tree falls in the forest
and no one is around, does it make a sound."
In the physical SR world, I would say yes. But if it was the astral SR world? I would say no - unless its totally a bad example since the other stuff around it is alive in that forest and they "hear" it ... lets just make that a stone falls in a cave devoid of life maybe then ... but the earth has an aura?! Hmm, but what are the chances the earth every paid it any mind, I would say pretty slim since it is working on a scale so far beyond caring about every little pebble in its crust...
To sum up, I figure if no one has anything psychic about it, it doesn't produce a stimuli on the astral.
Yes, I just did say that traveling stealthy like in areas devoid of life (or life that doesn't think about the small disturbances you are making) would make you more stealthy, provided they don't have any line of sight on your aura.
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That all said, on to my questions: Do spirits have thoughts that wander thinking about all the cool shit they would rather be doing than guarding/patroling whereever they are? Astrally blink or sneeze? Scratch their balls? Get bored and tired of staring at the same damn drab physical shadows? Get distracted by shiny astral objects? Do they miss details because their concept of time is different? If they only think in terms of what kind of spirit they are, does that mean some things would be beneath their notice? If stationed or patrolling by a place that is guarded in the physical by living beings, does it read their auras for something to do like reading a book? Do they observe omni directional or do they have to look up/down/side to side ... do they have "vision" like a cat or a human or a fly?
Reason I am asking these questions is, unless you think of spirits as perfect infallible beings (which I think doesn't fit with them having stats that we can game ways to beat with our character's stats, tactics, and strategies), then even mundane infiltration should have a chance against their perception even if they have superior position...
And lets talk about superior guard position. Superior guard position is all about observation of approaches to a point of egress, correct? Wouldn't the Inflitrator (aka Sneaky Ninja aka Splinter Cell) be aware of that as well and take the path less traveled and with cover to block line of sight?
And lets talk about line of sight as well. If you have a person with you who can astrally perceive, wouldn't it stand to reason that if they inform you that there are spirits about guarding a place, they would have had to get line of sight on those astral objects? And if you think that just getting line of sight for the guards equals no chance to be sneaky, why wouldn't that mean that the spotter on your runner team just got spotted by the astral guards and an alert or alarm just went off?
Fancy that, infiltration a viable skill for astral things/magicians/mystics/adepts/awakened drugs(or tech) users too!
Please, for the love the game, don't insta win astral perception, make a roll, even if you do toss situation bonii into the pool. Then fake/flub the roll behind a GM screen anyways for whatever you sense as the GM would be the most fun for the other players anyways.