I agree with everything you said but this. The difference is that the infiltrator would see the guards. If that is the case they may or may not even attempt to sneak down a hallway. If they do decide to go down the hallway it may be because they feel they could make it to an alcove or somewhere hidden to get close enough to attack a guard before they can trigger an alarm. They may feel they could use their Con or Disguise skill (in which case it is probably better to not act sneaky at all).
The OP was discussing being able to use infiltration against spirits. You can try to use it - but if you are completely unaware of something they have a significant advantage. In some cases it may be an insurmountable advantage. There is reason modern day prisons, military bases, the White House, aren't just infiltrated by "ninjas" all the time - you need more than just plain old stealth.
The OP was discussing being able to use infiltration against spirits. You can try to use it - but if you are completely unaware of something they have a significant advantage. In some cases it may be an insurmountable advantage. There is reason modern day prisons, military bases, the White House, aren't just infiltrated by "ninjas" all the time - you need more than just plain old stealth.
Yes, your right. And we're not arguing that. We're arguing the assumption that EVERY spirit on lookout is an outright fail for a mundane. Of course if it has a superior position that forces a person to try and sneak by it is vision and is always on full alert for intruders it will see the ninja. But that is not every case.
You have to remember that it's a game that only mimics real life. Maybe if spirits really existed then this would be the standard real life approach. But this method makes for poor gameplay as it renders entire character concepts useless that would otherwise be viable.
A GM should really only be doing this if:
1) There is a very good meta game reason the ninja isn't allowed there
2) it's ultra-high AAA security, and we're talking super tough
3) it drives an important event plot-wise to be detected
A GM deciding something is auto-success or auto-failure shouldn't be something done lightly, and the original poster demonstrated that the GM in question nearly ruled a spirit presence in the security roster to be an auto-fail. Maybe it had that superior position, but from the description I read it didn't sound like it to me. It also didn't sound like there was an important meta-game reason to prevent them from scouting the scene. As for how high that security presence should have been... why did they have a full security team in place for a simple drop off? I think it was a bad call on the GM's part. The spirit there should have gotten a small bonus to spot him, 'bout it. No reason to auto-fail him, or incorrectly apply negatives to the PC for a superior position of an NPC in a perception test.
