QUOTE (Karoline @ Feb 22 2010, 04:09 PM)
Even a neotiny (or whatever it is called) has minimum 7 boxes. So yep, can't even kill a child with one shot from a gun. Still, people are much more resilient to gunfire in SR than in RL anyway.
Yes, but unlimited potential hits means that even someone untrained can kill with a gun, if he gets enough bonus dice from circumstances (aim, point blank, smartlink etc.) This house rule makes that less likely or impossible without edge. I think compared to say D&D SR is fairly lethal even if a single bullet from a pistol is unlikely to kill (which isn't that far from RL).
QUOTE (Ascalaphus @ Feb 22 2010, 04:42 PM)
..unless he spends Edge, of course. It makes sense or a rookie shooter in a bad situation to use Edge to shoot his way out.
Maybe some houseruling makes sense here; civilians aren't prepared to be shot, and are likely to go into shock. If they glitch their damage resistance test, they start taking damage as if in Damage Overflow mode. If they glitch critically, they also lose consciousness immediately. (Not too unlikely with 2-3 dice on a damage resistance test)
This applies to civilians not hardened to violence; PCs, gangers and cops are somewhat less fragile.
Well I'd like an alternative to edge. Joe average is likely not to have any personal edge and may have a professional rating of zero (non-combatant), which essentially means, he's out of luck.
And by RAW there is no need to houserule this as the system already allows for unlimited number of hits on everything but magic. Sure, dice pools limits but they can be improved by circumstances.
Also keep in mind that combat experience by RAW does not limit the ability to survive wounds, only body and armor does. It may cause people to have to make Composure checks but thats it. Also, if you're gonna nerf civillians not hardened to violence, you should nerf hackers, riggers and (non-combat) mages as well. In my experience this is not necessary.
PS I use optional rule from Augmentation so anyone can die from taking 7 damage in one shot, and people without edge may do so automatically. I haven't really found a use for "mook rules" in SR yet, although I might consider it if I'm running large fights, in which case it will be gangers and low-level security that has limited number of wound boxes.
Draco: I didn't even think about this cap actually nerfing the First Aid skill itself (which by default requires 2 hits to stabilize and 3 hits to do anything else). Even if you can use kit as skill, it means your normal security guard with first aid 2 and medkit 2 (cheap small one) cannot heal any damage and can just stabilize. Someone with basic first aid skill of 1 (which is still more than most people have) and a rating 1 kit wouldn't be able to do ANYTHING. While per normal rules, with a decent Logic he would still be able to stablize and maybe even heal a box if lucky.
So to sum up - the problem with this rule is that it nerfs average joe more than it nerfs mr super shadowrunner. And really poor joe is crappy enough as it is. If we want to nerf mr. superrunner then we should think of a better way - the 20 dice cap seems much better here.