Help - Search - Members - Calendar
Full Version: Eclipse Phase RPG
Dumpshock Forums > Discussion > General Gaming
Pages: 1, 2, 3, 4, 5, 6
Minchandre
Looks pretty cool - I'm always a big fan of transhumanist games (another good one is Sufficiently Advanced). Would you mind summarizing the mechanics at all? Is it roleplay-heavy or dice-heavy? Can I play a regular unaugmented human or a veritable posthuman demigod?
Thanee
Just download the PDF, it contains the complete core rulebook. That should answer your questions and more. wink.gif

Bye
Thanee
Tanegar
You can play an unaugmented human (a "flat," to use in-game parlance), and you can play a veritable posthuman demigod, and quite a few things in between. EP also supports uplifted animal characters and AGI (Artificial General Intelligence) characters, as well as infomorphs (uploaded human minds without bodies) and synthmorphs (human minds downloaded or "sleeved" into artificial bodies). The dice mechanic is pretty simple: d100, roll-under. In other words, you have a skill, let's say Freerunning 70. You roll your d100 or, more likely, a percentile d10 and a regular d10, and if you get a 70 or less, you succeed. Doubles (11, 22, 33, etc.) are either a critical success or a critical failure depending on whether they're over or under the target. In your Freerunning test, 66 would be a critical success, but 77 would be a critical failure. 00 is always a critical success, and 99 is always a critical failure.

And download the PDF, it's awesome.
Oehler the Black
QUOTE (Tanegar @ Apr 18 2010, 09:39 PM) *
And download the PDF, it's awesome.

QFT grinbig.gif
Blade
Or you can play a litteral mutant octopus from deep outer space.
wusselpompf
is the additional stuff (like the Gm Screen and the upcoming sourcebooks) for the game also cc?
Ol' Scratch
QUOTE (Blade @ Apr 19 2010, 03:09 AM) *
Or you can play a litteral mutant octopus from deep outer space.

The very first concept that came to my mind when I was flipping through the book was an uplifted octopus/octomorph porn star. Followed shortly there after by a hardcore uplifted platypus named Mel Bourne who worked as a merc. The thing I love most about the setting so far is that neither of those concepts are actually that crazy or inappropriate. Which both tickles me and boggles my mind.
rumanchu
QUOTE (wusselpompf @ Apr 19 2010, 03:05 AM) *
is the additional stuff (like the Gm Screen and the upcoming sourcebooks) for the game also cc?


It certainly appears so (looking at my copy). I'm rather fond of the "Hack Pack" version of the GM Screen that comes with InDesign files for easy remixing of the GM screen.
tete
You know although I would like the transhumanism dialed down a couple notches and the space stuff (aliens) dialed up a couple notches the setting is pretty cool and fills me with ideas to run. I'm not that fond of the mechanics just because percentiles dont thrill me but it is better than BRP and almost up to Unknown Armies so its not too bad. I think the mechanics, other than the percentiles part, are pretty good to great. Just would rather be using die pools of some type. Percentiles are just so swingy. I think overall it may actually appeal to me more than Shadowrun. I always enjoyed the cyberpunk more than the magic.
Delta
I'm not a great fan of the rules mechanics either (although I haven't been able to test them yet, so maybe I'll be positively surprised), but am I the only one that, when reading through the book, felt that a conversion of Eclipse Phase to the Shadowrun 4 rules would be actually quite simple? There seem to be a whole lot of similarities, and if you just divide the aptitudes by 5 it seems like you get immediately usable SR stats, for example, you wouldn't even have to change much about the skill list. Much of the hacking stuff seems to be easily convertible as well, and psionics could be converted to something like mythic adepts, I think.
TW
QUOTE (wusselpompf @ Apr 19 2010, 06:05 AM) *
is the additional stuff (like the Gm Screen and the upcoming sourcebooks) for the game also cc?

Yes
Kumo
This game is great. I GM'ed twice using QuickStart Rules (downloadable from game's official website) and it was awesome.
Actually, EP combat rules are less-detailed SR4 mechanics converted to percentiles (and described in a quite chaotic manner... better in QSR). But everything works fine.
tete
I think calling EP combat a less-detailed SR4 coverted to percentiles is misleading and does the game a disservice. There are much older games than SR4 that are similar to the EP combat system. Personally I saw it more like their own take on the Unknown Armies mechanics, which are themselves a reboot of Call of Cthuhlu to some extent. YMMV, all in all I am impressed by the mechanics much more so than SR4.

[edit] even if I don't like percentiles wink.gif
Delta
QUOTE (tete @ Apr 22 2010, 07:43 PM) *
YMMV, all in all I am impressed by the mechanics much more so than SR4.


Really? Just what exactly impressed you so much more than SR4 did? I'm really curious, because so much about Eclipse Phase seemed to scream at me "Look at me, I'm a d100 SR4 system!" so maybe you can help me get another look at the system.
Adam
QUOTE (wusselpompf @ Apr 19 2010, 06:05 AM) *
is the additional stuff (like the Gm Screen and the upcoming sourcebooks) for the game also cc?

Heck yeah! smile.gif
tete
QUOTE (Delta @ Apr 22 2010, 08:12 PM) *
Really? Just what exactly impressed you so much more than SR4 did? I'm really curious, because so much about Eclipse Phase seemed to scream at me "Look at me, I'm a d100 SR4 system!" so maybe you can help me get another look at the system.


Well most obvious difference is in the handling of the hacking portions. While you can say the systems are similar they are about as similar as SR1 and Cyberpunk 2013.
Mainly you either have a program or you dont, the program MAY give you a bonus and the opposing system MAY give you a penalty if the GM desires but there are no set rules
1. hack the firewall, this is a simple roll under your skill check
2. do your thing vs the system finding you. This is a simple vs roll.
While they do use terms from SR (active & passive) these are more to show the types of bonuses, if any, either side will get to their roll.

Combat is another interesting beast that almost feels out of place with the rest of the rules
1. attacker rolls vs defender rolls. you want to roll under your skill EXCEPT in the case where you both roll under your skill, then the high roll wins. I believe this is because of the way margins of success are handled. The idea being that if you both did well the margin between the difference should be small. Its a real interesting way to handle the problem of both people do well so one gets screwed.
2. roll damage - subtract armor from the damage and apply it (no soak), you can also use an option where damage is fixed.

The ways in which EP is like SR (other than terminology) are the same ways in which EP is the same as 100 other RPGs. The SR4 mechanics on the other hand did not impress me because stat+skill dice pool, already done, the new matrix rules... SR1 all over with different stats. Point buy has been done (even in older SR edtions). Magic? well most of the tweaks I had seen before elsewhere, spells not having a set force was the only thing I'm not sure if I had seen before at leased not done in that way.

[edit] I still prefer dice pools to %, but I think Shadowrun is a product of trying to fix old rules that in some places just don't work well where as Eclipse Phase was designed from the ground up so the way the rules interact together is really thought out and well done. Its much harder to "fix" Shadowrun than create a new game
Kumo
Some things I know only from SR/SR4:
- initiative system;
- automatic/free/complex (free/simple/complex) actions;
- firearm modes;
- some details (like rules for grenades/missles).
Personally, it's OK for me - it's easier to learn these rules if they are similar. But I don't know many RPGs.
rumanchu
I feel that it's my duty to point out that the line developer for EP (Rob Boyle) was the line developer for SR4. (In fact, the list of credits for EP has many names that should be familiar to people on Dumpshock). That being said, I think that it's unfair to say that EP is a percentile-based version of SR; my take is that it's more of an alternate way to play a game with similar mechanical sensibilities to SR.

(In fact, I'm still mulling around some ideas for running a SR campaign using the EP rules).
Delta
QUOTE (rumanchu @ Apr 23 2010, 01:30 AM) *
I feel that it's my duty to point out that the line developer for EP (Rob Boyle) was the line developer for SR4. (In fact, the list of credits for EP has many names that should be familiar to people on Dumpshock). That being said, I think that it's unfair to say that EP is a percentile-based version of SR; my take is that it's more of an alternate way to play a game with similar mechanical sensibilities to SR.


I'm quite aware of that fact, which is another reason I came to this conclusion. And it was absolutely not meant as a criticism of the game or to imply to developers have been just lazy or anything like that. I just wanted to know if I was the only one with this impression, or thinking that converting EP to the SR4 ruleset would actually be rather simple, because I don't really like d100 systems that much.
Kumo
QUOTE
my take is that it's more of an alternate way to play a game with similar mechanical sensibilities to SR.

That's what I mean.

For me, mechanics in EP are better for this system than SR4 rules - they are faster (especially hacking and combat) and less action-oriented (someone even pointed that using hacking, gravity or vacuum is often much more effective against enemies than weapons). Players and GM should use their brains during game - even more than in SR.
rumanchu
QUOTE (Delta @ Apr 23 2010, 12:02 AM) *
I'm quite aware of that fact, which is another reason I came to this conclusion. And it was absolutely not meant as a criticism of the game or to imply to developers have been just lazy or anything like that. I just wanted to know if I was the only one with this impression, or thinking that converting EP to the SR4 ruleset would actually be rather simple, because I don't really like d100 systems that much.


It probably wouldn't be *too* hard to play EP using the SR rules, since a lot of the broad-stroke concepts behind the "flavor" of the mechanics are similar. The two biggest stumbling points that I can see off the top of my head to a straight-across conversion are:

a) converting Morph stats to some sort of "template" that you can apply to a character for their physical stats
b) converting Psi to fit the magic system in SR. (This shouldn't be *too* hard, since most of the Psi that players can get is more along the lines of Adept powers).
kanislatrans
Any word on when the core book will be available in hardback again? . grinbig.gif do so love my dead trees
Kumo
Looks like second printing should be avaliable soon. Check the official EP forum.
Adam
We're working on the various issues regarding the next printing available. News as soon as we have it. smile.gif
kanislatrans
hanks Adam. I'll keep the funds availible for now. Lookiing forward to more great stuff in the EP line! rotate.gif
wusselpompf
QUOTE (Adam @ Apr 22 2010, 10:23 PM) *
Heck yeah! smile.gif


thanks for the answer (also to everybody else who responded wink.gif )

the good news is though, that as of this day I got a new job, so I don't have to resort to the cc but instead can give you guys at eclipse phase the credit (in $ and otherwise) you deserve for your products. smile.gif
KarmaInferno
Are there any plans for a Missions-style ongoing convention campaign for Eclipse Phase?




-karma
Adam
Not at this time. We'll be releasing adventures electronically, but not yet in a "living campaign" sort of format.
KarmaInferno
Ah well. If you guys ever decide to get involved in that sort of thing, I know quite a few folks that would be interested.

There's simply no far-future based "living" campaign really around anymore. Last one I know of shut down in 2007.

In the meanwhile, great stuff, keep up the good work!




-karma
I Hate All Life
After a cursory read: The format and presentation are very slick, the book looks awesome. The system itself is pretty good for a percentile system, and I like the Rolling Doubles rule. Percentiles aren't my preference though, as they're linear and binary (hit/miss, success/fail); I prefer the graduating degrees of success and curves that die pools offer. You can get this out of a smaller range -- for instance, a d20 or 2d10 vs. a target, and measuring success by how much over you roll. You can graft graduating effect into a percentile system (like described under variable opposed tests), but that's not as intuitive as counting hits or working with smaller range of numbers, especially when you've having to crunch the math in the middle of combat. Unless of course you want to count degrees of success that finely (getting 23 under the roll gives you more than 22 under), though that's still too mathematical for me; I prefer more granularity than that. This is why SR4 is probably my favorite system, all told; it doesn't get much simpler than tallying hits.

Anyway, preferences are just that. It looks like a solid game, all told, and the setting is interesting. And again, they get an A for presentation. I'd enjoy playing it someday. Though I shudder to consider how much a 400-pg. rulebook would cost.
Thanee
amazon.com has it listed for $32 (but not in stock currently wink.gif).

Bye
Thanee
Adam
QUOTE (I Hate All Life @ May 3 2010, 04:49 PM) *
Though I shudder to consider how much a 400-pg. rulebook would cost.

$50 in print, $15 for the PDF. If you're looking to grab the PDF, stay tuned for an announcement over the next couple of days ...
GrimWulf
Who wrote Lack? Most excellent opening for the system!
Adam
Rob Boyle and Davidson Cole wrote Lack.
GrimWulf
notworthy.gif Well done again.
Caine Hazen
QUOTE (Adam @ May 5 2010, 12:50 AM) *
If you're looking to grab the PDF, stay tuned for an announcement over the next couple of days ...

Tease!! I wanna know now!!!
Adam
#1: DriveThruRPG: If you grabbed the PDFs of any Eclipse Phase stuff from DriveThruRPG, there are free updates -- layered PDFs -- for all of them.

#2: BattleCorps: If you grabbed the PDFs of any Eclipse Phase stuff from BattleCorps, please visit this thread and follow the instructions so we can get you hooked up with copies of your stuff on DriveThruRPG: http://www.eclipsephase.com/eclipse-phase-...amnesty-program

#3: Peer-to-Peer: If you grabbed any Eclipse Phase stuff from a P2P network or just from a regular peer, and you've yet to buy PDF copies but had been thinking about it, this month is a really good month to do so, with the new layered PDFs for you, and money going directly to Posthuman a good thing for us. smile.gif -- http://rpg.drivethrustuff.com/index.php?fi...iliate_id=77000

nezumi
Is this the announcement we were to look out for? I don't know what pdf layers are, so I'm not sure if I should be excited or not (I assume yes? yay?)
tete
Are we going to see any setting books? I would love to see the "Seattle" book for Eclipse Phase.
Demonseed Elite
QUOTE (tete @ May 7 2010, 09:57 AM) *
Are we going to see any setting books? I would love to see the "Seattle" book for Eclipse Phase.


Well, Sunward is the next book due out, I believe. And as far as I know, it's going to cover a number of places (planets, habitats, etc.), so I guess it might be considered a setting book.
Adam
QUOTE (nezumi @ May 7 2010, 10:11 AM) *
Is this the announcement we were to look out for? I don't know what pdf layers are, so I'm not sure if I should be excited or not (I assume yes? yay?)

Yes. Most books and other design documents are produced using layers -- one for the background, one for text, one for art, etc. The new PDFs preserve those layers so the user can choose which ones to hide and which to display, which can speed up browsing, printing, use less ink, etc.

Regarding setting books, Demonseed is correct.
Blade
Played it yesterday. It was the QSR adventure, and I played the face ("I'm too sexy for my morph, too sexy for my morph").
It was a lot of fun. It was easier than I thought to get used to some concepts (not caring that much about dying for example) but there are still a few things that will probably take a few games to get right as a player or as a GM.
Backgammon
Adam

Looking for any recruits to help with writing those PDF adventures you mentioned?
Adam
Rob Boyle is your man for any writing opportunities: info at posthumanstudios.com will reach him.
Backgammon
I had already sent a message via the Contact Us form, which I saw Rob say goes to him. Didn't get a reply, but I guess that may not be unusual.

Thanks
Big Freaky Sean
QUOTE (Thanee @ Apr 18 2010, 12:58 PM) *
Enjoy this great game! smile.gif

http://www.eclipsephase.com/
http://www.eclipsephase.com/cclicense

License Factsheet (PNG Image)

PDF Download (requires JavaScript)

Bye
Thanee


Many Thanks!
Thanee
You're welcome. smile.gif

Bye
Thanee
Adam
And the news ...

http://www.eclipsephase.com/posthuman-stud...tions-play-ball

“How’d you like to play dodgeball?”

There’s something to be said about flying into town for negotiations and getting taken directly to a parking lot game of dodgeball at midnight in Wicker Park, Chicago. When you’re in the gaming industry, work and play go hand in hand—you can’t make fun if you aren’t having it!

We’ve been fans of Eclipse Phase since it premiered. And just as big of fans of Rob, Adam, and Brian—the creative masterminds behind the ground-breaking transhumanist game. So when the opportunity came up to partner Sandstorm and Posthuman Studios, we jumped. (And threw down.)

You’ve gotten a taste of what Posthuman can create with Eclipse Phase—and we’re absolutely thrilled to be partnering with them to bring a full lineup of new Eclipse Phase books to fans in the coming year. We’re also very excited to be partnering with Posthuman to bring new games to the gaming market, such as the tongue-in-cheek card game of Celebrity Trash Culture, Paparazzi!

We look forward to our partnership with Posthuman and everything the future holds in store for us–whether that’s resleeving our digital consciousness, using a telephoto lens to snap indiscriminate photographs, or playing another round of street dodgeball.

Posthuman Studios LLC and Sandstorm Productions LLC. The Storm is Building.

****

Posthuman Studios LLC is a creator-owned game design collective founded by game-industry veterans Rob Boyle, Adam Jury, and Brian Cross in 2008. In 2009 they launched the critically-acclaimed Eclipse Phase, which immediately became a hit with its innovative setting, stellar production, and Creative Commons licensing. They currently have several additional projects in development, including the Paparazzi! card game.

Sandstorm Productions LLC is a Kansas based capitalization and production company dedicated to partnering with premium studios to bring the best games to market. In addition to WildFire and Posthuman, their partner studios include Closet Nerd and Glowfly Games. Sandstorm assists with the capitalization and production of a wide range of gaming products, from classic RPGs to family and educational board games.

For more information, contact Sandstorm at Press@Sandstormllc.com or visit the following websites:

www.posthumanstudios.com

www.sandstormllc.com
Demonseed Elite
Good stuff!
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012