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Grinder
QUOTE
It's just a placeholder; the Rimward cover is still in progress.


I stand corrected (Adam Jury on the official board).
Adam
The third printing PDF is now available, and some new fiction from Jack Graham: http://www.eclipsephase.com/eclipse-phase-...l-destino-verde
Fix-it
for those of us thinking of securing a physical copy, where would we go to ensure we're getting a 3rd printing?
thewhiterabbit
I imagine PHS will update the product copy at DrivethruRPG when the third edition print version is available.
Adam
QUOTE (Fix-it @ May 5 2011, 12:19 AM) *
for those of us thinking of securing a physical copy, where would we go to ensure we're getting a 3rd printing?

The third printing has a different ISBN than the first/second printings, so it will be easily distinguishable for distributors and retailers. For customers, you'll be able to tell based on the Posthuman logo on the front cover, the thickness of the book (better paper, thicker book), and the third printing notation on the credits/legal page.

We'll shout the street date from the rooftops as soon a we know it.
Grinder
Has been really quiet for a while here. Any news on the upcoming books, Adam? Does everything went according to plan with the writers and the printer and shit? smile.gif
Grinder
Table of Content of Panopticon is up!
nezumi
I picked up Panopticon at GenCon. I'm only 25 pages in. The opening fiction is excellent. The bit on Surveillance which I'm on now is well done, although as a GM I'm only going to apply it sporadically (who wants to worry about capturing and tracking identities?) Flipping through the rest, it looks awesome, and smells very nice wink.gif
Grinder
Want. It. Now.
DocTaotsu
I just ran EC at Gen Con and I have to say that the game is open to playing...pretty much anything within it's setting. You shouldn't just be allowed to play EC, you should be actively encouraged to play smile.gif

QUOTE (Martin_DeVries_Institute @ Jul 2 2010, 12:29 PM) *
Whilst reading this thread last night, with Futurama playing in the background, I was hit with a thought: you could make a fairly serviceable combat medic from a Novacrab and call him John Zoidberg. And with that you could pretty much have a gritty, dark, hardcore Futurama reboot with Eclipse Phase.
...I probably shouldn't be allowed to play this game.

Grinder
Panopticon will see PDF release today! Yay!
Starglyte
QUOTE (Grinder @ Aug 17 2011, 04:20 AM) *
Panopticon will see PDF release today! Yay!


Life is good sometimes.
Bigity
I picked up the core book the other day (the free version).

What (if any) other books are under the Creative Commons license? Does anyone have the hardcopy core book? 50 bucks for a RPG is steep to this old fart (I was cheap and got SR4A from Amazon, as the FLGS doesn't carry SR anyway), but maybe it's the best book ever made or something.
Tanegar
I have a hardcopy of the core book from when it was still being published by Catalyst. It's really nice: full color, well made, nice glossy paper, the whole nine yards. Apparently, the new third printing from Posthuman Studios is even nicer. If you can afford it, I strongly recommend dropping the $50. It's well worth it.
nezumi
ALL of the books and products are released under CC (the only exception being a few pieces of art in the original printing of the core book).

PHS definitely releases high quality books. They're all hard cover, beautiful art, thick, glossy pages, full color with ribbons. I wouldn't worry about pages falling out in six months smile.gif However, if the cost is a bit steep, pick up the pdf and just get it printed and bound. You're fully within your right to do that. Heck, print and bind all of the books together into one monster book, or pull out the pages you don't like or put your house rules in using the hackpack to make them the 'official' style. It's all legit.
capt.pantsless
EP is a grand game - I played 2 games at GenCon and went down to the dealer room and dropped the cash for a hardcopy. Which, as others have said, is a very nice book, both in the artwork, construction, 2 bookmark ribbons, heavy-paper, etc. The setting is dense and rather unique among RPG settings. High-tech, post-apocalyptic, in-space with weird-scary-crap going on - what's not to love?

That said, it can be a little hard for new players to absorb all that's changed in the world. I'm just hoping I can convince my home gaming group to indulge my new-found love for this game.
Synner667
QUOTE (capt.pantsless @ Aug 18 2011, 07:52 PM) *
The setting is dense and rather unique among RPG settings. High-tech, post-apocalyptic, in-space with weird-scary-crap going on - what's not to love?

"Unique" ??

Sorry, but no.

Traveller, for instance, had had the same or similar elements in it's various incarnations over 30 years - High Tech, Post-Apocalyptic, In Space, Scary Stuff going on.

And I'm pretty certain that GURPS TransHuman has had similar elements since its inception several years ago.
hobgoblin
QUOTE (Synner667 @ Aug 18 2011, 09:58 PM) *
"Unique" ??

Sorry, but no.

Traveller, for instance, had had the same or similar elements in it's various incarnations over 30 years - High Tech, Post-Apocalyptic, In Space, Scary Stuff going on.

And I'm pretty certain that GURPS TransHuman has had similar elements since its inception several years ago.

Both examples are highly modular games tho. EP is customized specifically for these elements.
Grinder
QUOTE (Synner667 @ Aug 18 2011, 09:58 PM) *
"Unique" ??

Sorry, but no.

Traveller, for instance, had had the same or similar elements in it's various incarnations over 30 years - High Tech, Post-Apocalyptic, In Space, Scary Stuff going on.

And I'm pretty certain that GURPS TransHuman has had similar elements since its inception several years ago.


Well, the whole re-sleeving and uploading stuff (and the factual immortality it grants) is in Traveller and/ or GURPS Transhuman Space?
capt.pantsless
QUOTE (Synner667 @ Aug 18 2011, 02:58 PM) *
"Unique" ??

Sorry, but no.

Traveller, for instance, had had the same or similar elements in it's various incarnations over 30 years - High Tech, Post-Apocalyptic, In Space, Scary Stuff going on.

And I'm pretty certain that GURPS TransHuman has had similar elements since its inception several years ago.


I was reasonably sure that when I posted that, there would be a torrent of counter-examples. That's why I threw the word 'rather' in there. I'm fully aware that practically every idea is derived from other ideas, it's just how human brains work. Our beloved shadowrun is basically a mash-up of cyberpunk and fantasy. I think EP is great because it's not just another sci-fi or fantasy or superhero RPG - while not being 100% original, it tends to stand-out from the pack.

And in saying that, I should caveat myself to the hilt by saying: I've not played every RPG ever made, so me saying something's unique or cool should be taken rather lightly.
Grinder
Especially since he mentioned the really unique trademarks - high-tech and post-apocalyptic. biggrin.gif
Jame J
I have hard copy of the core book, Gatecrashing and Sunward. I even tried to get in on a couple of games; one guy wouldn't let me in (after playing once) because I tried to get him to let me play as a monthly player and the other took my email address and then said something about suddenly becoming slammed at work. I'm debating whether or not to try to sell the books and move on from EP because of that; I like the game but having the books seems pointless if I can't get in on a game.

As an aside, I tend to see written words or phrases and try to rearrange them; what I'd do with Gate Crashing is call it a Great Cash Ring.
hobgoblin
I collect way more RPG books then i ever expect to get to play. I just kinda like diving into the systems and settings. Kinda like reading open ended scifi or fantasy.
Tanegar
QUOTE (hobgoblin @ Aug 19 2011, 04:45 PM) *
I collect way more RPG books then i ever expect to get to play. I just kinda like diving into the systems and settings. Kinda like reading open ended scifi or fantasy.

You and me both, brother.
Grinder
Robin and Adam on GenCon: Eclipse Phase panel @ GenCon 2011
Grinder
Reading through Panopticon for the last days. Can someone explain the following paragraph to me?

QUOTE
Perspectives change over time, however. After the
Fall, transhumanity found itself on a new road. The
backlash against AGIs also spilled over onto uplifts;
if transhumanity could spawn intelligent computer
monsters, why not intelligent animal monsters?
Already controversial, uplifts and their proponents
were once again put on the defensive. By this time,
however, Somatek’s personnel had spent decades
working alongside uplifts, raising many of them from
children to adulthood. Numerous uplifts worked
within their ranks. They knew in their hearts that
treating uplifts as animals or monsters was wrong. In
a surprise move, Duvalier and many of his supporters
found themselves forced out of the company. A new
corporate culture was spawned, one that was friendlier
to uplifts. In the hypercorp’s ranks today you can
find thousands of uplifts who believe in the corp. Who
love the corp. I’m not repeating stories I’ve heard, I’ve
spoken with Somatek workers myself.
As you might expect, the feelings of uplifts
outside the Somatek family circle are considerably
less charitable. Many uplifts hate Somatek and will
have nothing to do with them or anyone who works
for them, even subcontracts for them. Somatek is a
favorite target of uplift terrorist splinters, which is the
reason that Clever Hands is one of the most heavily
defended installations on Luna. Uplifts that voluntarily
work for Somatek are considered Uncle Toms,
sell-outs who help oppress their own kind.


- Why have Duvalier and his supporters been thrown ouf of Somatek?
- Why do non-Somatek uplifts hate the corp (one would guess tht Somatek would have a very good PR company) when most Somatek-affiliated uplifts fucking love the compnay?
- It's mentioned later that Somatek uses intendured service on their uplifts - why should they so such a bad move, PR-wise, if they consider uplifts to be near-equal to humans?
Grinder
Oh, the quoted text is taken from pg.120.
Grinder
Great, just found the entry on duvalier on pg.136 in which a lot is explained. smile.gif
nezumi
Do you still have questions? I'm happy to explain if you'd like smile.gif (Some of this was also explained in Sunward and Gatecrashing, where Duvalier is introduced as, well, 'ethically liberal'.)
Grinder
QUOTE (nezumi @ Apr 4 2011, 03:46 PM) *
A friend arranges a social call. He swings by the station, enjoys lunch, makes small talk. He's been working closely with some gatecrashers through the Love & Hate Gate. He avoids talking about what he's doing so far from 'home', although it is clear he is actually travelling by shuttle, not egocasting.

After the meal, the group's hacker comes up with something odd on the security equiment. The party finds a small pouch hidden in a ventilation shaft. Inside is a strange artifact the size of a peach pit. A tag attached to it identifies it as being from the friend, that it should be kept safe until he can return to collect it. Using microscopy, the skin of the artifact is inscribed with an alien script.

News reports that the friend's morph was found dead a week and a half later on a circulator to Luna, his stack brutally removed. Digging deeper reveals that all of his possessions are mising and the morph was actually surgically opened, although it's unclear why.

How it continues depends on the PCs. The artifact may be induced to begin revealing information. It's a sort of treasure map, except instead of leading to treasure, it tracks the movements of this band of aliens as they were pursued by a highly advanced, automated device pursuing the extermination of their species. That detail is not revealed until later on. The mathematical work of establish routes and locations is much easier, and suggest that there is something at a particular location which the characters may get close to by gate. The artifact was recovered by a private team working through the Love-Hate gate, then purchased (through suspicious circumstances) by Go-Nin before it apparently disappeared. Go-Nin is intensely interested in the artifact, since they already began unlocking the map and believe it leads to more alien artifacts. They are actively pursuing it, and killing anyone in their way. They've hired several bands of mercenaries, including the Band of the Black Hand, a group of primate uplifts.

If a transhuman reaches the artifact, they will discover that it is the genocide device - and if interacted with, it will lock onto the transhuman and begin a campaign to exterminate all transhuman life in the galaxy - something which it is, without question, capable of.


The game took a bit longer to come to life, but next weekend it'll happen, so if anyone wants to contribute to nezumi's awesome scenario, feel free to do so. In the meantime two questions for clarification:

QUOTE
The mathematical work of establish routes and locations is much easier


What do you mean with this?

QUOTE
and suggest that there is something at a particular location which the characters may get close to by gate


Does the group has to use the gate to get to the location?
Shortstraw
Would pay for good character generator.
nezumi
You're holding me to actually remember what I meant? I don't know! Best, guess, the first line is meant to say "it's easier to figure out where the map leads to than WHAT it leads to, as the map itself is based on mathematics, but the what is based on xenoanthropology. Figuring out where the map leads to probably will still take some time (how much time? Just enough to wrap up Act 1, without leaving your players bored waiting for Act 2.) Of course, you'll need to think of why the PCs can figure out the map and Go-Nin hasn't yet. One solution there is they only figure out part, which leads them to the next locale and the next adventure.

Quote two ... I think for the sake of consistency, it needs to be very far away. The likelihood of it happening in the solar system is low, and if it did happen here, the 'treasure' must be pretty small to not have been noticed until now. However, this does not imply that the big scenes have to be far away. For instance, if Go-Nin acquires the object, they'll bring it back home for study. That means the PCs are back in our friendly old solar system for the big show down.

Shortstraw - check out Kindalas's excel sheet character generator. You can find a link to it on the Resources page at the Eclipse Phase website.
Finder's fee please! ;P
Grinder
QUOTE (nezumi @ Oct 8 2011, 03:55 AM) *
You're holding me to actually remember what I meant?


Yep. grinbig.gif

QUOTE (nezumi @ Oct 8 2011, 03:55 AM) *
I don't know! Best, guess, the first line is meant to say "it's easier to figure out where the map leads to than WHAT it leads to, as the map itself is based on mathematics, but the what is based on xenoanthropology. Figuring out where the map leads to probably will still take some time (how much time? Just enough to wrap up Act 1, without leaving your players bored waiting for Act 2.) Of course, you'll need to think of why the PCs can figure out the map and Go-Nin hasn't yet. One solution there is they only figure out part, which leads them to the next locale and the next adventure.

Quote two ... I think for the sake of consistency, it needs to be very far away. The likelihood of it happening in the solar system is low, and if it did happen here, the 'treasure' must be pretty small to not have been noticed until now. However, this does not imply that the big scenes have to be far away. For instance, if Go-Nin acquires the object, they'll bring it back home for study. That means the PCs are back in our friendly old solar system for the big show down.


Thanks for the additional thoughts you put into this. Any interest in fleshing out the adventure a bit more?
Adam
Our latest Eclipse Phase title, The Stars Our Destination, is now available!

The Stars Our Destination is now available on DriveThruRPG! This Scum Swarn Setting is 18 pages, in both portrait and landscape-oriented PDFs, and priced at only $5.

Written by Eclipse Phase co-creator Brian Cross, The Stars Our Destination details a prominent scum swarm in the Eclipse Phase setting. Gamemasters will find a useful nomadic setting complete with ship descriptions, NPCs, and plot hooks. Players will find a handy background for their scum characters as well as more details and information on how this faction lives and operates.

Get to know characters like Barking Dog, ships named Three Sheets to the Wind and Abstinence Only, and interact with members of over a half-dozen factions that occupy The Stars!
Grinder
Finally! Rimward will be released tomorrow!

QUOTE
Rimward

The news everyone has been waiting for, Rimward is complete. We will be releasing the PDF on Wednesday, July 25. That's this Wednesday! Finally you will get answers to your most burning questions, such as:

  1. What's up with the Jovians?
  2. Where's the best place in the system to base jump?
  3. Why, exactly, is it a bad idea to piss off the Hidden Concern?
  4. What's it like to live on an anarchist habitat?
  5. Does MeatHab have feelings?


Rimward will be 200 pages and done with the same high quality, full-color production values you've come to expect from Posthuman Studios. The PDF will be available through OneBookShelf for $10.00, PDFF+Hack Pack for $15.00, and a special, limited time, bundle of Rimward+Sunward pDFs for $17.00. That's right, you can have the entire solar system on your computer or mobile device for just $17.00! As always, Rimward will be released under a Creative Commons attribution-noncommercial-share alike license so you can freely redistribute and remix.
almost normal
Nice. Just played last night.
Adam
The electronic version of Rimward is out!

Rimward is now available from DriveThruRPG! Our latest 200-page sourcebook is available as a PDF, fully-hyperlinked, with layers and cross-references aplenty as we take you to the far edges of the outer system!

Rimward covers The Main Belt, Jovian Republic, Jovian Trojans, Saturn, The Titanian Commonwealth, Uranus and the Ultimates, Neptune, The Kuiper Belt, The Autonomist Alliance, New Morphs and Gear.

Take a peek at the Table of Contents...

You can buy the Rimward PDF or the Hack Pack of Rimward Art, and of course both of them together in the Rimward PDF + Hack Pack Bundle

Also available until the end of July, for those who haven't fully explored the Inner System, a discounted Rimward + Sunward Bundle.

Blatant ENnies Reminder

Panopticon is nominated for "Best Writing" for Panopticon and Posthuman Studios for "Best Publisher" this year. Please vote! http://www.ennie-awards.com/vote/.
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