QUOTE (Tanegar @ Aug 3 2010, 05:41 AM)
Did you notice the Liquid Silver variant? I read it as being basically a T-1000 morph, very nice for infiltrators and assassins.
Absolutely. I love that Liquid Silver variant, because I had been looking for something that would make for a nice synthmorph ninja.
Speaking of morphs, I came up with a couple new biomorphs that I posted a few places, but not here. In case anyone is interested:
AceThe Ace morph was originally developed by the Morningstar Constellation to outfit pilots in the Venusian Aerospace GP, a championship jet race held in the Venusian atmosphere. The success of this morph in competitive racing has expanded its use throughout the piloting world, whether for ground, air, or spacecraft. The Ace morph includes implants for navigation and increased reaction speed and is often behaviorally modified for confidence and control.
Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Access Jacks, Anti-Glare, Direction Sense, Enhanced Vision, Reflex Boosters
Aptitude Maximum: 30
Durability: 35
Wound Threshold: 7
Advantages: +10 REF, +5 COG
CP Cost: 50
Credit Cost: Expensive
RangerRanger morphs are designed for long-term reconnaissance missions, often in difficult environments or behind enemy lines. Their adaptability has led to their widespread use, from the conflicts between the hypercorps and anarchists to reclaimer runs on the ruined Earth. There are many customized versions of the basic Ranger morph, some built for combat applications, while others are built for better long-term survivability in dangerous environments. Most Ranger morphs feature behavioral modifications for self-sufficiency and tend to be loners.
Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Chameleon Skin, Circadian Regulation, Direction Sense, Echolocation, Eidetic Memory, Enhanced Smell, Enhanced Vision, Grip Pads, Mnemonic Augmentation, Temperature Tolerance, T-Ray Emitter
Aptitude Maximum: 30
Durability: 45
Wound Threshold: 9
Advantages: +10 INT, +5 COO, +5 SOM, +5 WIL, +5 to one aptitude of the player’s choice
CP Cost: 60
Credit Cost: Expensive (minimum 40,000)