I'm just going to comment on the few parts that I'm qualified to comment on.
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QUOTE (Ancient History @ Apr 27 2010, 09:42 AM)
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Nevertheless, a lot of high quality talent, and even medium quality talent, has stated that come hell or high water, they will never work with IMR again.
Certainly Jennifer Harding, Jay Levine, myself, and several other ex-freelancers are of that opinion.
Eight years of writing for the RPG industry has made me less forgiving of it, not more. The bar has gotten higher, so to speak. IMR, as it exists currently, is at best a disorganized mess that can hardly call itself a business. At worst, it is a sham built around filling Loren L. Coleman's pocket. The truth may be somewhere in the middle, but that's still not a company I would want to work for. I like my name to be on things that I'm proud of.
I generally don't like burning bridges and unlike Frank and some others, my agenda isn't to drive IMR into the ground. My agenda, as honestly as I can state it, is for Shadowrun to be in the hands of a publisher who is respectful of its staff and freelance employees and honest with its customers. Could IMR be that publisher? I suppose anything is possible, but right now they would have a
long way to go to reach that point. And as I've stated before, I've seen a lot of emergency measures so far, but I can't pin down anything substantial on future changes to IMR. Right now I don't know what the future will bring for Shadowrun, but I'll just wait and see.
QUOTE (Dread Moores @ Apr 27 2010, 09:57 AM)
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Correct me if I'm wrong, but both Peter and Jason left quite a while before this current mess, didn't they? I'm not sure it's really fair to consider them core freelancers if they've left well before this, seeing as they would have been replaced already on the products that have come out since that time.
True, we left before this mess, though I consider this current mess connected to the problems I dealt with back in 2008. Whether I'm a core freelancer or not depends on your definition of "core", I guess.
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All I can really say is that I was prolific freelancer and a long-term freelancer, with a lot of word count and book credits with Shadowrun.