Help - Search - Members - Calendar
Full Version: CGL Speculation #7
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18
Ancient History
QUOTE (urgru @ May 19 2010, 07:48 PM) *
IMR's "dog ate the homework" answer isn't the best thing ever, but a creditor's refusal to provide reasonable documentation in order to facilitate resolution of a creditor/debtor dispute is also looked down on. If IMR made clear it didn't have adequate records and Sugarbroad refused to provide copies of documents within his control (like invoices or a copy of his non-standard contract) that would have allowed payment, he's holding IMR "hostage" (your word). If he doesn't have the documents and they disagree on the amounts due, there may be a bona fide dispute as to the amount in question that would knock him out as a qualifying creditor for purposes of the involuntary petition.

...except that Jennifer Harding just stated that before she left there were hardcopies of all the files, including Sugarbroad's invoice(s).

QUOTE
I'm arguing for argument's sake here. Why assume anything about the underlying factual scenario when there's a hearing set for Friday?

Because we can? Because that's the point of the thread(s)? Is this a rhetorical question?
Adam
QUOTE (galvatron42 @ May 19 2010, 04:03 PM) *
I don't understand much of this at all. However, I am still curious. Has the rights to Shadowrun been moved to another company? If so, do you think we'll see a SR5 sometime soon? I ask because I'm planning on picking up a few of the source books, though I'd rather wait if they will be out of date in a year or so.

Catalyst still holds the license to Shadowrun, and they are working on renewing it.

At this point, I suspect that no matter who maintains the license, there will be SR5 before the end of 2012. You can get in a LOT of gaming with SR4 before then. smile.gif
JM Hardy
QUOTE (Adam @ May 19 2010, 03:42 PM) *
Catalyst still holds the license to Shadowrun, and they are working on renewing it.

At this point, I suspect that no matter who maintains the license, there will be SR5 before the end of 2012. You can get in a LOT of gaming with SR4 before then. smile.gif


I plan on getting in over 260 hours before then, myself. But that's just an off-the-top-of-the-head estimate.

Jason H.
urgru
QUOTE (Ancient History @ May 19 2010, 03:03 PM) *
...except that Jennifer Harding just stated that before she left there were hardcopies of all the files, including Sugarbroad's invoice(s).

I'm sure that Tiger Eyes' statement is accurate to the best of her recollection and she may very well experience the fun/joy of getting subpoenas and being deposed so that it can be admitted/challenged in court. It certainly casts doubt on the claim, but whatever was the case isn't necessarily the situation now. She hasn't claimed knowledge of what transpired with respect to record keeping after her departure.

QUOTE (Ancient History @ May 19 2010, 03:03 PM) *
Because we can? Because that's the point of the thread(s)? Is this a rhetorical question?

I've consistently said that we should avoid speculating about legal rights, obligations and consequences since we're neither members of the Washington bar nor familiar with the factual situation. That's why I've not offered an analysis of the filing or of the answer. The court will get around to that in due time. Sure, the thread is entitled "CGL Speculation," but I think random guesses as to other potential licensees and misstatements of law aren't beasts of the same breed. You obviously disagree. That's fair.
Method
JH: I do hope you mean game hours and not work hours. Assuming you work on SR full time, a new edition in a month and a half sounds like a terible idea! biggrin.gif

On a totally unrelated note: how many hours of SR do you play in a week? wink.gif
galvatron42
OK, CGL has the liscense. Topps owns the rights? Where does WizKids come in? That is the only logo I see on my SR4 book. I've never kept up with stuff like this, but seeing all the conversation has gotten me interested, as well as very confused. (by the way, is this the same Topps that does sports cards? how did they get involved with shadowrun?)
emouse
QUOTE (galvatron42 @ May 19 2010, 09:25 PM) *
OK, CGL has the liscense. Topps owns the rights? Where does WizKids come in? That is the only logo I see on my SR4 book. I've never kept up with stuff like this, but seeing all the conversation has gotten me interested, as well as very confused. (by the way, is this the same Topps that does sports cards? how did they get involved with shadowrun?)


WizKids WAS the owner. Topps bought WizKids, which still retained the properties as a subsidiary of Topps. Topps closed up WizKids a couple years ago. Then, last year, they split the Shadowrun and Battletech properties from WizKids, and sold WizKids to NECA. Really, the change to the copyright notices probably should have happened back then, since WizKids was, at that point, no longer involved in the Shadowrun and Battletech licenses in any way. From now on, new books published by Catalyst or any other company will probably have the Topps logo and not WizKids.
JM Hardy
QUOTE (Method @ May 19 2010, 04:18 PM) *
JH: I do hope you mean game hours and not work hours. Assuming you work on SR full time, a new edition in a month and a half sounds like a terible idea! biggrin.gif

On a totally unrelated note: how many hours of SR do you play in a week? wink.gif


I totally meant playing time! It's based on having a biweekly game that lasts about 4 hours or so a session.

My brain is not allowed to think about how much work time a new edition would take. Down that path insanity lies. One hour at a time . . .

Jason H.
HappyDaze
QUOTE (galvatron42 @ May 19 2010, 04:03 PM) *
I don't understand much of this at all. However, I am still curious. Has the rights to Shadowrun been moved to another company? If so, do you think we'll see a SR5 sometime soon? I ask because I'm planning on picking up a few of the source books, though I'd rather wait if they will be out of date in a year or so.

If your concern is the possibility of a new edition, then the best bet is to hold off for a month or two to find out what will happen to the license. With any luck, everything will have worked out for the best by then.
Caine Hazen
QUOTE (JM Hardy @ May 19 2010, 04:39 PM) *
I totally meant playing time! It's based on having a biweekly game that lasts about 4 hours or so a session.

Only 4 hours??? Pfft... amatures grinbig.gif
LurkerOutThere
QUOTE (Caine Hazen @ May 19 2010, 07:59 PM) *
Only 4 hours??? Pfft... amatures grinbig.gif


Biweekly? Pfft lightweights.

JM Hardy
QUOTE (Caine Hazen @ May 19 2010, 09:33 PM) *
Only 4 hours??? Pfft... amatures grinbig.gif


QUOTE (LurkerOutThere @ May 19 2010, 09:33 PM) *
Biweekly? Pfft lightweights.


You people are brutal. wink.gif

Jason H.
Tymeaus Jalynsfein
QUOTE (Caine Hazen @ May 19 2010, 07:59 PM) *
Only 4 hours??? Pfft... amatures grinbig.gif


Hey, the days of my 70+ Hour gaming Binges are long gone... wobble.gif

We have a weekly game of 6-7 Hours for My Shadowrun Fix...

Keep the Faith
kzt
QUOTE (HappyDaze @ May 19 2010, 03:11 PM) *
If your concern is the possibility of a new edition, then the best bet is to hold off for a month or two to find out what will happen to the license. With any luck, everything will have worked out for the best by then.

You might have difficulty legally buying PDFs. Or maybe not.
tweak
QUOTE (Caine Hazen @ May 19 2010, 09:59 PM) *
Only 4 hours??? Pfft... amatures grinbig.gif



Dude. I need gym time. If I game too much I'll get fat, and I want to have a cute booty:)
HappyDaze
QUOTE (kzt @ May 19 2010, 11:04 PM) *
You might have difficulty legally buying PDFs. Or maybe not.

There are always ways to get the material. I doubt hardcopy will sell out immediately (SR tends to be shelf filler in stores I've seen - they get a few when it's new and one or two never leave the shelf). PDFs are another matter, and I'd never encourage buying them.
tweak
QUOTE (Adam @ May 19 2010, 04:42 PM) *
Catalyst still holds the license to Shadowrun, and they are working on renewing it.

At this point, I suspect that no matter who maintains the license, there will be SR5 before the end of 2012. You can get in a LOT of gaming with SR4 before then. smile.gif


Given the level of paranoia, are you sure we won't just skip a version and go straight to SR6?
Shinobi Killfist
QUOTE (tweak @ May 19 2010, 10:52 PM) *
Given the level of paranoia, are you sure we won't just skip a version and go straight to SR6?


A 6th edition for the 6th world of 2012 and beyond.
Cardul
QUOTE (Adam @ May 19 2010, 03:42 PM) *
Catalyst still holds the license to Shadowrun, and they are working on renewing it.

At this point, I suspect that no matter who maintains the license, there will be SR5 before the end of 2012. You can get in a LOT of gaming with SR4 before then. smile.gif



If that were true, that means that it would be being worked on now, since a new edition takes 2-3 years.
I remember it being said previously that there were no plans for an SR5. Admittedly, I could see 2012
being a year to release alot of cool stuff for the setting, maybe even a sort of "Retro Edition" with rules
for using the SR4 mechanics back in older periods of the game world.. Sort of like how L5R's new edition
is supposed to be Timeline Neutral.
Dixie Flatline
QUOTE (Cardul @ May 19 2010, 10:08 PM) *
If that were true, that means that it would be being worked on now, since a new edition takes 2-3 years.
I remember it being said previously that there were no plans for an SR5. Admittedly, I could see 2012
being a year to release alot of cool stuff for the setting, maybe even a sort of "Retro Edition" with rules
for using the SR4 mechanics back in older periods of the game world.. Sort of like how L5R's new edition
is supposed to be Timeline Neutral.


I seriously doubt that it'd take 2-3 years to write a new SR5.

Let's be honest, SR4 only *really* needs two areas to be worked on. The first is rigging and vehicles, and the second is Matrix. Everything else generally works pretty damn well. Remember, SR2 & 3 were so similar that the books were nearly interchangable.

Rigging/vehicles needs consistency, and the Matrix rules need a complete overhaul with a single, coherent design intent in mind. No more trying to have it both ways where you try to make a simulation and an abstraction at the same time. You start with the question: "What should the game experience of the Matrix be?" There's no "wrong" answer unless you come up with too many answers. Frank Trollman's Ends of the Matrix strikes me as a very "simulation"-esque approach, while my suggestion to run the Matrix as something abstract in the extreme using a "chase" system was intentionally the opposite end of the spectrum. Part of this answer will of course come from examining the rest of Shadowrun and it's systems to determine an overall level of simulation vs abstraction, and can serve as a starting point.

SR 4 (and I'll be honest, SR3) strike me as not having asked basic, fundamental questions like that. The setting is fleshed out wonderfully, and there's lots of detail, but the game itself seems to be missing it's core identity. My memory of SR1 & 2 are hazy, but there seemed to be definite moods and themes that as others have said have become outdated, commonplace, or trite. They've been laid down and I don't feel new ones have been developed. There's no easy reason why, and nobody to blame (if you can even "blame" someone for this, it's arguable that this is what happens to any ongoing story line if it runs long enough), but it seems to be running under inertia. The game evolves instead of being designed with the last couple iterations. Again, it's fine to let a game evolve so long as you check in once in a while to make sure the beast you've created is moving in a desirable direction.

Anyway, enough of that tangent.

Personally I'd like to see weapon damage move back to somewhere between SR3's damage codes (no floating TNs though, maybe instead of the floating TN to soak you have a soak pool modifier) and SR4's current damage ratings. I'd like to see the equivalent of L, M, S, D back again, which would probably mean static health levels. But that's a personal wish more than "this needs addressing".

Other than that, you essentially have most of SR5 written already. You'd write the fiction/setting, you'd get the artwork and layout, and let the mechanics that work stay by and large. You'd do some SOTA stuff, tweak cyberware potentially, and go from there.

I'd say 6 months to a year tops of earnest work if you ordered it right (ordered artwork before writing began, etc) and had the funds to run the development parallel. I might push it an extra six months and give it rigorous testing with min/max freaks, munchkins, nebbish number crunchers, and just about every "broken" player type I could think of (which I think describes half the people I game with) to see what the rules will do when they hit the public.
Synner
One factor in a new edition is how much work has already been put into a road map of changes and issues to address (I personally have a 15 page document outlining changes that are needed and which exceeded the scope of SR4A, I suppose Jason and any potential future developer will have something similar).

But that isn't the key element in development. The most cumbersome and time-consuming factor is the writing and rewriting of the entire book (even SR2 to SR3 involved writing 80% of the text). Assuming an upgrade of the current system rather than a ground-up revision, familiarity with the rules is as important to the timing as the quality/clarity of the writing (which might pose a problem in the case of Catalyst retaining the license since no one who worked on the SR4 core rules or the main supplements is currently working for them).

The second most time-consuming element is playtesting any changes within the wider framework of the SR4 system. One of the key factors in changing the core mechanic from SR3 to SR4 was that SR3 mechanics/subsystems were so diverse and even conflictual that changing small things had cascading effects on a number of systems that threw the game out of whack. SR4 is less prone to that but it's still a problem that a developer cannot afford to ignore.

Finally there's stuff like layout and artwork to be commissioned and coordinated. This can and does take months even when people involved are intimately familar with the game, setting, and styles to be employed (ie. you need someone exceptional like Adam Jury to bring SR4A together in anything less than 6 months.)

So yeah, you could see an SR5 in less than a year but I wouldn't count on it. Not if its meant to be an upgrade and something that will improve on and outshine SR4A.
darthmord
QUOTE (Synner @ May 20 2010, 08:45 AM) *
One factor in a new edition is how much work has already been put into a road map of changes and issues to address (I personally have a 15 page document outlining changes that are needed and which exceeded the scope of SR4A, I suppose Jason and any potential future developer will have something similar).

But that isn't the key element in development. The most cumbersome and time-consuming factor is the writing and rewriting of the entire book (even SR2 to SR3 involved writing 80% of the text). Assuming an upgrade of the current system rather than a ground-up revision, familiarity with the rules is as important to the timing as the quality/clarity of the writing (which might pose a problem in the case of Catalyst retaining the license since no one who worked on the SR4 core rules or the main supplements is currently working for them).

The second most time-consuming element is playtesting any changes within the wider framework of the SR4 system. One of the key factors in changing the core mechanic from SR3 to SR4 was that SR3 mechanics/subsystems were so diverse and even conflictual that changing small things had cascading effects on a number of systems that threw the game out of whack. SR4 is less prone to that but it's still a problem that a developer cannot afford to ignore.

Finally there's stuff like layout and artwork to be commissioned and coordinated. This can and does take months even when people involved are intimately familar with the game, setting, and styles to be employed (ie. you need someone exceptional like Adam Jury to bring SR4A together in anything less than 6 months.)

So yeah, you could see an SR5 in less than a year but I wouldn't count on it. Not if its meant to be an upgrade and something that will improve on and outshine SR4A.


So what you are saying is we need a series of runs that involve multiple extractions of certain Shadowrun ex-freelancers so we can lock them all in a room with beer, soda, & pizza until they churn out the perfect SR5?

If so, I'm okay with that. Anyone else with me? cyber.gif
otakusensei
QUOTE (darthmord @ May 20 2010, 10:13 AM) *
So what you are saying is we need a series of runs that involve multiple extractions of certain Shadowrun ex-freelancers so we can lock them all in a room with beer, soda, & pizza until they churn out the perfect SR5?

If so, I'm okay with that. Anyone else with me? cyber.gif

My personal fantasy plays out something like the first half of the Blues Brothers, gets mostly boring to watch for about two years then concludes with a massive car chase on the way to Gen Con.

The car chase is optional, most of my fantasies involve car chases.

...

My wife is a very understanding woman.
Rojo
There is a chance I might be able to go to the hearing. If I do I will share my observations. I live in the Northwest. wink.gif

Rojo
otakusensei
QUOTE (Rojo @ May 20 2010, 09:27 AM) *
There is a chance I might be able to go to the hearing. If I do I will share my observations. I live in the Northwest. wink.gif

Rojo

Someone should make you a Dumpshock press pass.
Rojo
QUOTE (otakusensei @ May 20 2010, 07:45 AM) *
Someone should make you a Dumpshock press pass.


I wouldn't go that far. I am a lousy writer so I wouldn't want to be considered press. wink.gif
rojo
urgru
Can we get Rojo off probation? I'm willing to chip in for gas/lunch to make the travel worthwhile, and that's best arranged privately smile.gif
Rojo
QUOTE (urgru @ May 20 2010, 08:05 AM) *
Can we get Rojo off probation? I'm willing to chip in for gas/lunch to make the travel worthwhile, and that's best arranged privately smile.gif


Urgru-

Don't worry about it, I have buddies I will visit and stay with. It is a good excuse to go see them. The only thing is it might take me a while to get back on-line to give you an update. I am guessing it won't be a long hearing, but we will see.

Rojo
tete
Show up early! If its in the courthouse I think it is, the line can be terrible to get through security, of course unless you can go through the Fed/Cop line.
knasser
QUOTE (Ancient History @ May 19 2010, 09:03 PM) *
Is this a rhetorical question?


Is that?

wink.gif
RunnerPaul
QUOTE (knasser @ May 20 2010, 12:41 PM) *
QUOTE (Ancient History @ May 19 2010, 03:03 PM) *
Is this a rhetorical question?
Is that?
Are we playing the question game?
Stahlseele
Are you?
Caine Hazen
What are you playing at then?
Demerzel
Do we have to get another thread locked?
otakusensei
QUOTE (Demerzel @ May 20 2010, 03:31 PM) *
Do we have to get another thread locked?

I'm really hoping we can make it to Friday before that happens. My guess is whatever happens we'll have a new thread by next week. But now I'm speculating about the speculation thread and things are getting entirely too "meta" around here.
Dr.Rockso
QUOTE (Demerzel @ May 20 2010, 04:31 PM) *
Do we have to get another thread locked?

But are we ready for number 8?
DireRadiant
QUOTE (Dr.Rockso @ May 20 2010, 03:40 PM) *
But are we ready for number 8?


No. We'll skip 9 and 10 and turn the speculation up to 11.
Dr.Rockso
QUOTE (DireRadiant @ May 20 2010, 05:01 PM) *
No. We'll skip 9 and 10 and turn the speculation up to 11.

...why not just make 10 more speculative?
Ancient History
Because this one goes up to 11.
Catadmin
I think it would be hilarious if the mods waited until through next week, then on the 31st, this thread gets locked and we suddenly have Speculation Thread #13 with a mysterious post that threads 8-12 were eaten by zombie unicorns chasing Knight Errant cops.

Or something that sounds suitably dire but is completely not true. It'd be cool if the speculation was about what happened to the missing threads. We could even have a book about it someday, and maybe get people to make up ideas of what were on the missing threads. Sell it through Lulu or Amazon. Make tons of virtual cash on the Mystery of the Missing Dumpshock Threads. @=)

My steampunk WWI story has me thinking some very bizarre thoughts these days. We need clanks in SR4. With butterfly wings.

Pixie clanks!

MindandPen
QUOTE (Catadmin @ May 20 2010, 04:14 PM) *
I think it would be hilarious if the mods waited until through next week, then on the 31st, this thread gets locked and we suddenly have Speculation Thread #13 with a mysterious post that threads 8-12 were eaten by zombie unicorns chasing Knight Errant cops.

Or something that sounds suitably dire but is completely not true. It'd be cool if the speculation was about what happened to the missing threads. We could even have a book about it someday, and maybe get people to make up ideas of what were on the missing threads. Sell it through Lulu or Amazon. Make tons of virtual cash on the Mystery of the Missing Dumpshock Threads. @=)

My steampunk WWI story has me thinking some very bizarre thoughts these days. We need clanks in SR4. With butterfly wings.

Pixie clanks!


Pixie Clanks chasing a Lone Star Cop riding a Unicorn (decked out with cyber and armor) in search of the mystic Tiger Eyes Belly Button Ring in the cavern of the Missing Dumpshock Threads hired by a Mr. Johnson working for The Evil Twirling Mustache Company which is owned by the Great Dragon Trollman.


-M&P
Jaid
hmmm... shouldn't he be an immortal troll or something?
kzt
QUOTE (Synner @ May 20 2010, 05:45 AM) *
The second most time-consuming element is playtesting any changes within the wider framework of the SR4 system. One of the key factors in changing the core mechanic from SR3 to SR4 was that SR3 mechanics/subsystems were so diverse and even conflictual that changing small things had cascading effects on a number of systems that threw the game out of whack. SR4 is less prone to that but it's still a problem that a developer cannot afford to ignore.

A much wider playtest group, possible open, with encouragement to look at where rules break, or where the rules work and the game breaks. That the spirit storm trick survived to be printed is a pretty clear indication that the SR4 playtest process sucked.
kzt
QUOTE (Rojo @ May 20 2010, 07:53 AM) *
I wouldn't go that far. I am a lousy writer so I wouldn't want to be considered press. wink.gif
rojo

And that makes you different from the "press" how?
augmentin
QUOTE (Synner @ May 20 2010, 07:45 AM) *
...a problem in the case of Catalyst retaining the license since no one who worked on the SR4 core rules or the main supplements is currently working for them...


Signature worthy!
Kid Chameleon
QUOTE (augmentin @ May 20 2010, 08:39 PM) *
Signature worthy!


Though not nit-pick proof. wink.gif
Ol' Scratch
Especially since most of the people bitching about Catalyst also bitch about how shitty the SR4 core rules are. wink.gif
phillosopherp
QUOTE (otakusensei @ May 20 2010, 07:25 AM) *
My personal fantasy plays out something like the first half of the Blues Brothers, gets mostly boring to watch for about two years then concludes with a massive car chase on the way to Gen Con.

The car chase is optional, most of my fantasies involve car chases.

...

My wife is a very understanding woman.



I am totally down but I want to be the rigger for the chase scene!
WulfSage
QUOTE (kzt @ May 21 2010, 02:48 AM) *
A much wider playtest group, possible open, with encouragement to look at where rules break, or where the rules work and the game breaks. That the spirit storm trick survived to be printed is a pretty clear indication that the SR4 playtest process sucked.


I couldn't agree more. Too many game systems suffer from a tester being stood next a dev who explains to the tester "no it works like this, see". You still need the in house test no question, but you also need to find groups that have no affiliation with the company there testing for so as to get a true read on the rule.

Testing is never given long enough and is always the first thing to be shortened when time scales get short (I speak from experience). I have one or two power gamers in my group and the first time they created characters one of them came back with an orc adept with a dice pool of 26 for his super heavy warhawks. the other guy came back with a sniper that has DP of 28 from half mile away (could be a mile not sure). I will hold my hands up at this point, when I ran the first time I was not fully up too speed on the rules and bull shitted my way through most of the problems. The players didn't seem to notice (if they did they kept quiet bless'em), as a result of this before I run in 6 weeks ish I'm looking over character sheets not so I can batter someone with a nerf bat but so I can I apply the official errata. Something that really did annoy me was that you had 2 core books and when you sat them next too each other they where different not just a little bit but a lot, DP mods and attachements or ammo rules where different, turns out that they where different print editions.

Damn it I'm ranting that wasn't intended.
Larsine
QUOTE (WulfSage @ May 21 2010, 10:09 AM) *
Testing is never given long enough and is always the first thing to be shortened when time scales get short (I speak from experience).

From experience I can also testify that proofreading is never given enough time.

Lars
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012