QUOTE (Karoline @ Jul 27 2010, 07:58 PM)

No, I'm just saying that it doesn't make sense to apply AP from a single bullet twice. Like I said, you either get magic bullets that punch through infinite amount of stuff, or the AP only applies once per shot. Otherwise, check this out: The guy got 1 bonus armor from the barrier right? Well, if we go with your interpretation is correct, and the guy had no armor, then that means that the bullet's AP reduces that bonus armor to 0, even though it already failed to provide enough AP to reduce that armor entirely. Congratulations, you've just doubled the AP of the gun against a barrier because the bullet goes back for a second round.
What, no, that's wrong. You're applying different logic/math to different situations.
The guy gets bonus armor form the barrier, and his own armor. Lets say he's wearing, say, full body armor. Thats 10 ballistic, plus one from the wall, which is 11, then that's reduced by the weapons AP.
The AP is not applied to the bonus armor, then to the defenders armor.
The same logic applies when shooting through multiple walls. The bonus modified armor from one wall goes to the second. So then the bullet has to try to go through that well. As long as there's -any- bonus armor left, carrying over, it'll add up slowly, wall after wall.
You may have missed it, but I changed my mind here:
QUOTE (Udoshi @ Jul 27 2010, 06:28 PM)

Now that I think about it, the modified armor would continue to grow slowly each consecutive barrier, as long as there's one or two left over after the round passes through.
To reuse the 1hit gauss rifle example, i'm going to pit it against heavy structural material at armor 16 to show you what I mean.
wall1: 16/2-4=4. Round goes through. 4 armor added to next wall
wall2: 20/2-4=6. Round goes through, beacause 10P is more than 6.
Wall3: 22/2-4=7. Round goes through, because 10>7
Wall3: 23/2-4=7.5. The gauss cannon doesn't say to round up or down, so i'm going to go with all other AP-half's rules of round up, which makes it:
Wall3: 24/2-4=8. Still on its merry way.
Wall4: 24/2-4=8. Wait a sec.
Wall5: 24/2-4=8
Oh hell.
Well, shit, you're right. that is a little silly. However, its due to the Gauss Rifle being really stupid. The math works fine for other, less armor-halving guns such as machine guns. (though I think this means laser guns shoot through walls pretty good too. its the half-4 that -really- breaks it, though)
For any other gun, though! it works just fine.
(in this example, a gauss rifle round would have to hit something with 20 armor next, which would go to 28, reduced to ten, and would plink off.)
QUOTE (Karoline @ Jul 27 2010, 08:14 PM)

If the weapon has enough AP to reduce the barrier's armor to 0, then yeah, it should still keep some of its punch to go through the armor, but it shouldn't keep it's full force after going through a barrier. What you're saying is that barriers are effectively pointless unless they have absurdly massive armor ratings, because the weapon will just punch right on through them, and then continue at full power, then punch through the armor the person is wearing as if the barrier never existed.
No, no, thats the entire -point- of the barrier rules. It doesn't need to reduce it to zero, it just needs to reduce it enough for the damage of the round to exceed the armor(and thus go through. Also, important clarification: Exceed, not equal or exceed.) What you're aruing is that an APDS round fired through a wall magically stops being an APDS penetrator round designed to go through stuff as soon as it goes through a piece of plywood.