Oh man, I'm going to have to post up a demo for the 6th World's favorite Reality Show,
Mike Irwin: Ghost Puncher, aren't I?
[
Mike Irwin is a trained and dedicated karate-man. His LUDICROUS PUNCHES are not to be attempted at home.]
In today's episode of
Mike Irwin: Ghost Puncher, Mike is traveling to the highest levels of the ACHE where the batshit-crazy Matrix entity, Deus, tortured and slaughtered thousands in wacky experiments! Not a good place folks! Let's join the action, already in progress, with everyone's favorite Orkish punch-up artist MIKE IRWIN!
"Hiya gents! Mike Irwin here! I'm on the 210th floor of what used to be the Renraku Arcology here in
beautiful Downtown Seattle. Now this site was the home of many powerful mages who were all liquidated immediately upon Deus' takeover of the Arcology, so there's an awful lot of energy here. Not as much negative energy as elsewhere in the ACHE, but the energy here is extremely powerful [background count of 2 aspected to the Spirit.] Let's see if we can stir something up, eh?"
"OY! Ghosts! Come out and take ya medicine!"
"Cor blimey, that's a big one. Looks like a Force 10 at least! I'm gonna go punch the life out of it.
[
musical cue]
Prelim: mike uses Elemental Strike [sound] for -full AP DV P->S. Background Count negates: Attribute Boost [strength], Commanding Voice, Combat Sense (1), and Penetrating Strike (4)
Pass 1 - Initiative: (Spirit - 29) vs (Mike - ADRENALINE SURGE)
Mike - Uses a free action to call the spirit a sissy. Holds his other actions.
Spirit - Materializes in front of Mike with a complex action. Uses a free action to make a rude gesture.
Mike - Uses a complex action to beat the tar out of the spirit. 5 net hits! Lucky lad! DV = 16S -full AP Spirit soaks 4 Damage, taking 12S. Yikes! It tacks on Edge. 3 more hits, damage is down to 9S, he's still in there. Mike takes Interrupt action to use Finishing Move, immediately making another attack on the Spirit. 3 net hits! The wary Spirit has no intention of taking any more of these LUDICROUS PUNCHES. It uses Edge to re-roll misses, reducing the net hits below 1. He's made it to the 2nd pass, folks!
Pass 2 - Initiative: Ok the spirit wins. Not a contest.
Spirit - Enraged by the fact that this piss-ant Australian just nearly disrupted him in a single deft move, the Spirit attempts to turn the tables by puffing up and using its Fear power. 7 net hits! Mike would be in real trouble now if Spirits weren't so predictable. Naturally he took a handful of Guts before he came up here. He is a professional Ghost Puncher, after all.
Mike - Still reeling from that biffed Finishing Move takes a free action to sarcastically pretend to be scared of the Spirit. It's really quite funny.
Pass 3 - Initiative: Spirit -"Wait, we're having a 3rd pass?" Mike - "Yip."
Mike - Swings again at the Spirit. Deciding that maybe it's time he spent some Edge to connect he spends a point for a re-roll. The spirit returns in kind. 2 net hits! This Ghost can't catch a break! 13S damage gets soaked to 9S. Spirit spends 4th point of Edge to try and survive. Soaks 6 more to bring total down to 3S. How about those exploding 6s, folks? Mr. Ghost still has 3 points left in his damage track.
Pass 4 - Initiative: Spirit - "Oh come on!" Mike - "I spent Edge. Get with the tempo, mate."
Mike - Not frelling around, pulls the same trick as last time. Blimey! 12 hits! The Spirit can not afford to be hit again, so it throws its Edge up front, bypassing the 20DP cap and going on a full dodge with 40 dice (after wound modifiers and previous attack penalties.) 11 hits!? Mike pulls 1 net hit! Soaking 12S, and using a 6th point of Edge, Mr. Ghost scores only 6 hits. 6S is enough to do it. Mike has just whalloped an effective Force 12 Spirit of Man in 3 seconds flat with only half his regular Magic rating!
Well folks, that just goes to show that with a bit of luck (well lots of luck,) proper planning, and aggressive action a 400bp Bio-Physad can KO a massive Ghost before it has the chance to figure out what's happening. See you next time on The Ghost Puncher!