QUOTE (IcyCool @ Aug 19 2010, 08:09 PM)

So if I have this thread straight in my head, the remaining questions have yet to be explained or answered clearly enough to pattyhulez:
1. How many ally spirits can one mage have at any given time? Is there a set, hard limit, or can you have multiples, provided you can pay the ridiculous karma cost. Out of curiosity, what is the minimum karma cost for the weakest ally spirit you can create?
By all rights, one. With ridiculous karma cost. I don't recall the minimum.
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2. How can an ally spirit improve? I'm fairly certain that it can only improve by having its creator pay his own karma to modify it. So regardless of whether or not it could acquire karma, an ally spirit could not use it for anything. I suppose it could hang onto it in the hopes that it became a free spirit...
Pretty much! It advances by a karma pact with its creator.
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3. Will an Ally spirit, if given the chance, turn on its master in order to break free? This sort of thing only happened when the Magician suffered major damage, or magic loss, I think.
Not really, unless you're a complete asshole/show willful disregard for the spirit's existence (see former).
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4. A mage with Channeling who is possessed is in control, not the possessing spirit. Can ally spirits even have possession as a power? If not, the whole possessed channeling mage thing is crushed, isn't it?
Don't recall for certain, but I don't think so.
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5. Can a regular summoned spirit (non-free, wild, or ally) join a magical group with its master/summoner?
No.
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6. Can a magician be joined to a magical group unwillingly or unknowingly? Seems to me that if a spirit is in control, it is the spirit that is trying to join the group, not the meat puppet.
No.