QUOTE (pattyhulez @ Aug 19 2010, 09:55 AM)

WILD SPIRITS -
For game purposes, wild spirits are handled as free spirits,
though their unique statistics, abilities, and personalities are left
to the gamemaster. Though all have a Force and various powers,
wild spirits can possess any form or any combination of powers
the gamemaster deems appropriate and balanced.
So it seems that a free spirit can obtain the in-habitation power after all.
Except you rules of wild spirits dont ably to free spirits.
Also you cant summon wild spirits either.
QUOTE (pattyhulez @ Aug 19 2010, 09:55 AM)

TOXIC SPIRITS
In Shadowrun, Fourth Edition, gamemasters
are free to design their own toxic spirits as unique
entities, fleshing out their appearances, attributes,
and powers fitting the particular beliefs of the toxic
summoner. The simplest way to do this is to use
the stats of one of the ten basic spirit types as a
template and swap out attributes, abilities and
powers, replacing them for abilities with appropriate
flavor listed in this chapter. As toxic spirits
are diverse, gamemasters should not shrink from
modifying existing powers and rules when it fits
the flavor of the toxic spirit type in their games.
Read my post numbered 36 in this thread.
That aplyis to Toxic mages too.