QUOTE (darthmord @ Sep 30 2010, 12:04 AM)

More likely whoever did the editing felt that 85 BP = Free Spirit was too generous and changed it to 250 BP = Free Spirit instead.
I say this as someone who designs games (although I do not get paid for it)...that is a RIDICULOUS change to make on a balance level unless it is accompanied by either:
A. A misunderstanding of the rules in question (i.e.) the editor thinks that increasing force auto-increases every attribute, because it is worded unclearly.
B. A change to the rules (i.e.) the editors (try to) change wording so that increasing force auto-increases every attribute, but fail to word it clearly.
85BP with individually increasing attributes seems balanced. (So would 100 BP or 120 BP for that matter.)
250 BP with individually increasing attributes seems HORRIBLY underpowered and totally untenable.
QUOTE
Depends on what you mean by "balanced." I mean, this is balanced, but then so is this. Most games balance, just not always in the middle. Whether something is balanced depends on your definition of "middle."
That said, I would love to see the math behind those conclusions.
Wow. I haven't felt this embarrassed since I was in grammar school. : /
There is no real math or crunch behind my speculation, Aaron, it was just based on eyeballing. I just got the impression from what you said that the class as-written should have cost 85 BP and that the editors changed the cost without changing anything else about it to balance it. A class that was balanced with 85 BP in mind as a cost that now suddenly costs 250 BP with no other changes seems like something that would cause the cute elephant to fall off his rubber ball.
A. Having the class cost 85 BP and increase Attributes normally is fine. B. Having the class cost 250 BP and be able to get most attributes to five for 40 additional BP is fine (to me). C. Having the class cost 85 BP and auto-increase all attributes with force seems much too good. D. And having the class cost 250 BP and increase attributes normally seems too weak.
A. Results in an interesting and balanced character and seems to be your intention.
B. Results in a boring and 'slightly' overpowered character.
C. Results in a stupidly broken and boring god-mode machine which is obviously not worth discussing.
D. Results in interesting but quite underpowered characters who have lots of neat tricks but most of their attributes at 2 dicepools at 5-7.
But I'm entirely open to the possibility that I'm just misunderstanding the situation.
Math:
We will assume that 85 BP, increase attributes individually is balanced because that is how you wrote it. That is our fundamental assumption. Do not pull that out from under us, or the comparison falls apart.
Making the assumption that everyone will make the logical choice to max-out or just about max-out their attributes, we can look at this two ways. Both of these assume the "all attributes increase with force" misunderstanding that has been discussed in this thread, obviously.
*Force 5 Free Spirit Race 'Costs' 290 BP and GRANTS 320 BP worth of Attribute Increases plus LOTS OF TRICKS. (And very conditional drawbacks.)
*Force 6 Free Spirit Race 'Costs' 315 BP and GRANTS 400 BP worth of Attribute Increases plus LOTS OF TRICKS. (And very conditional drawbacks.)
Looking at the first of those two, that seems to me to be obviously balanced:
*Troll Race 'Costs' 40 BP and GRANTS 80 BP worth of Attribute Increases plus some TRICKS. (And very conditional drawbacks.)
The troll is granting DOUBLE your return in attribute increases for your BP investment. On top of that, you're getting Thermographic vision, +1 Reach, and +1 Natural Armor. The drawback is that your caps for natural Agility, Charisma, Intuition, and Logic goes down.
Comparatively, the Force 5 Free Spirit costs 290 BP and does not give double returns or even close. It gives 30 free BP worth of attributes which is pretty sweet. It also gives: Astral Form, Materialization/Possession, Immunity to Normal Weapons, Magician Quality, essentially the Adept Quality (Power Points) on top of the Magician quality. The drawbacks are only that you become hideously vulnerable to background count (unless I missed something), have a true name that can be used to enslave you, and cannot take certain qualities. This is a pretty awesome bag of tricks. But then again this leaves you with 110 BP to do EVERYTHING ELSE YOU WANT TO DO WITH YOUR CHARACTER, from qualities to special attributes to skills to gear. Which is the biggest drawback of all.
To me, the 250 (290) BP spirit seems like a scaled up version of the troll. High cost, lots of attribute increases, lots of tricks, and some drawbacks. Just like I said, scaled up. The attribute increase you get is exactly four times that you get from being a troll, whereas the cost is much more than four times that of being a troll, largely because you get so many tricks.
Note that the comparison may fall apart when looking at the 'all 6s' spirit, so maybe the natural maximum of starting Force for a Free Spirit should be 5.