Well actually the rules are quite clear.
You start at two and may raise them up to force.
Thats very easy to understand I guess.
You start at two and may raise them up to force.
Thats very easy to understand I guess.
No problems there, except that the rules are not clear, as evidenced by the ammount of debate that occurs on how they work.
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This attribute determines a free spirit’s natural minimums
and maximums for all attributes.
Well, this wording is quite strange, but in the context it is easy to understand.
The starting force(minimum) is two, so the minimum for the attributes is two.
Which is repeated here:
You seem to be making an assumption on the timing of when the minimums apply. That assumption (which may or may not be correct) is the point of contention. All other character types do not have to concern themselves with a minimum value in a stat only applying during the first steps of character creation. Without being explicitly stated the norm would be to follow all the standard generic rules. This would allow a character to buy up their Force stat, creating new, higher minimums.
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So it is obvious.
The only things that are obvious is that the rule is written in an unclear fashion, there are 2 very different ways to interpret it, one method gives what appears to be an overpowered PC, one gives an underpowered PC.
I have no stake in which method is correct, our table doesn't allow them at all
