QUOTE (Kruger @ Sep 28 2010, 12:03 PM)
I already did the math on Page 1. Why are you doing math again?
Effective BP for Physical/Mental Attributes:
Humans: 200 total
Orks: 250 BP
Elves: 230 BP
Trolls: 280 BP
Dwarves:230 BP
Because your math is wrong, and doesn't take into account the negatives, which pbangarth posted well before you did your math.
QUOTE (pbangarth @ Sep 25 2010, 01:48 PM)
Without taking the negative effects into account, humans are in the middle of the pack. With the negatives, they come out near the top.
I included the negatives with an arbitrary -10 for each negative. I COULD have put a -15 per to show the extra cost it requires them to reach the human soft cap. And everyone's arguing that "humans will never be as good as a meta at a specific task" and "humans are niche characters." In fact, let's look at an exact quote of that.
QUOTE (Smokeskin @ Sep 28 2010, 02:37 AM)
The point is not invalidated because you can find a few instances of builds that are optimal with only 200BPs and no attribute bonuses. That simply places humans in a niche role.
Which is where you're very VERY wrong. Humans are the exact opposite. Everyone else is a niche role. Imagine if you will a new group with only the core book, be it SR4 or SR4A. No augmentation, no arsenal, no street magic, no unwired, no runner's companion, just the core book. You want to build a balanced group covering every role, and every metatype, and you want the characters in their ideal roles. What are those roles again? Close combat/tank (sam/adept), ranged combat/damage dealer (sam/adept), infiltration, hacker/TM, mage, face.
Which meta is the ideal role, built pretty much entirely for the close combat tank? The troll, whether wared up mundane or an adept. Ranged combat specialist for damage/backup tank? That's the ork, especially as a gun adept. Face/infiltration specialist whose job it is to hang back and cover the mage and hacker is obviously the elf. The hacker/TM and mage roles could be equally filled by the dwarf because both require that bonus willpower to deal with drain/fading and black IC, and they're roles where the loss of reaction isn't as bad. Which leaves the human filling the final role equally as well. The human fits ANY role equally well. They are the ultimate generalist, the jack of all trades. Every other meta is a niche character. It's not until you add back in all those supplements that add wares, traditions, streams, etc that you start seeing decent faces, mages, TM's, etc from orks and trolls, and allowing the other metas to compete in the "play whatever you want and do it well" field that the human excels at. The human's only weakness is that they have no particular strength points wise (since you're NOT counting edge, which as has been stated competes with magic as the best attribute).
QUOTE (Fauxknight @ Sep 28 2010, 12:22 PM)
Uhh, yeah but the troll still has those 20 points. By that method the troll spends some of those unspent points on resources to get tailored pheromones, now hes better at social skills than the human and still has points left over (sorry, I know the logic is wonky, but if the base argument ignores what was spent on race and/or physical attributes than the counter argument must as well, apples to apples you know).
You have to look at the whole character, in a human vs ork face contest the human is only going to be one die ahead, if the ork has 18 dice than the human will have 19, and the ork will have a mix of higher strength, higher body, and/or points left over. If max pool is all you want then the elf (or dryad) will have a higher pool than a human. Any way you look at it you're better off being a metahuman, elf for max pool, or ork/dwarf/troll for a more generalized character. In otherwords under no circumstance is the human the 'best' choice for the character. The same is true for nearly every character concept you can think of, even if your concept is human street sam, an ork or dwarf with human looking is still a better choice than an actual human.
Except the troll with 3 base charisma and tailored pheromones only hits a 6 charisma, and that's his cap unless he has the exceptional attribute quality. Give that human 5 charisma and tailored pheromones, and he's hitting 8, with the ability to go up to 9 (10 if he got the exceptional attribute quality). Yes, the troll or ork has more body, but again, you're assuming this is a character who plans on getting hit. Personally, unless I'm making a character intended to be in the fray (like a sam), I rarely go above 3 body. Let's look again at those roles, if you break the sam/adept role into a close combat and ranged combat specialist, then you have an equal amount of physical and mental builds, if you don't then there's more mental builds than physical. Orks and trolls can't compete with humans (or the other metas) in a mental role, and unless your build focuses on willpower or charisma, no meta is better than human either. Intuition and Logic TMs are just as good being human as they are dwarf or elf, not better but equal. The team driver/mechanic, whose primary attributes are logic and reaction, is just as good being human as any other metatype, if not better. The human's greatest strength is that they are NOT niche characters, and except in the specific niches that the metas fill, they do just as well if not better. Remember, the whole argument here is "humans are inferior at same starting attributes to other metatypes because the others get bonus points at creation" but that argument ignores completely the negatives (which pushes humans to the forefront, as pbangarth said back in post 8 or so) and partially ignores the cost of paying for metatype.
Yes, other metatypes get extra BP and still have the 200 BP limit, but because they pay for their metatype, and most (all but elves) have a reduced cap to something, meaning if their build relies on that attribute, they end up paying more to reach the same limit as a human or always be lower. Which balances out, in the end, the amount of BP available for gear, spells, CF's, skills, etc. A human doesn't need to pay the 20 BP an ork does to simply be what he is, so yes, he's paying more to catch up to the level of body (and if desired, strength), but he's paying less on logic and charisma (such as a sam who also wants to build and modify his weapons with armorer and be able to patch himself up with first aid and medicine, or who also wants to be the face) so in the end, they have about equal points for all their other stuff. An ork who spends all 200 BP on attributes only has 180 for everything else, a human who only spends 200 BP on attributes has 200 on everything else. If the ork only spends 180 on attributes and the human spends 200 to catch up (because he's a combat mage, face, technomancer, etc and doesn't need as much strength), how many points do they both have to spend on everything else? 200.