Fair enough, but engaging stories don't go very well with a multiplayer-oriented game ... though, if you would focus on a single-player playable game, add in saves somehow (though no idea if that's even possible with online games), you could do story-driven 'runs'. that's forfeiting the core market for browser games though, the hardcore casual gamers.
That sounds a lot more promising than the words "bowser based online game" would imply, at least. Having a look at your Jagged Alliance game, how will you handle PvP in your Shadowrun game? Mandatory, only in an arena? PvP is one of the components that annoy me most in online games. Also, what about character death? Shadowrun is pretty harsh there, since the world disallows magic for resurrection, timetravel and teleportation.
What about looks? You said you want to improve on those in JA2? That's good, because the looks there are rather surprisingly uncrappy for a browser-based game (in case the images under "screen shots" are from your game and nocht "back in action"). How configurable will the avatars be? And please try and use artwork from the game's books instead of reinventing the wheel, we'd be eternally grateful if the MPUV actually looked like an MPUV and not just bore the name.
That sounds a lot more promising than the words "bowser based online game" would imply, at least. Having a look at your Jagged Alliance game, how will you handle PvP in your Shadowrun game? Mandatory, only in an arena? PvP is one of the components that annoy me most in online games. Also, what about character death? Shadowrun is pretty harsh there, since the world disallows magic for resurrection, timetravel and teleportation.
What about looks? You said you want to improve on those in JA2? That's good, because the looks there are rather surprisingly uncrappy for a browser-based game (in case the images under "screen shots" are from your game and nocht "back in action"). How configurable will the avatars be? And please try and use artwork from the game's books instead of reinventing the wheel, we'd be eternally grateful if the MPUV actually looked like an MPUV and not just bore the name.

- we will have a large single player PvE part - for Jagged Alliance we plan for 150 missions at launch, which can be played singleplayer or co-op. Multiplayer does not always mean PvP, although we will of course want that, since no one is as good and adaptable as a human player. But always voluntary, arena style PvP.
- hardcore casual is the core market for much of the US browser games. In Germany you actually have quite a big percentage playing traidional as well as browser games, for example. And why should casual gamers want to play Shadowrun when there is Whateverville to entertain them? So we stick to the smaller but no less viable group of gamers

- On the official JA site, there are screens mainly of the "Reloaded" offline game. If you visit Cliffhanger and go to our JAO section, this is early screens of the game.
- for the rest, I can't answer that reliably yet. You will be able to equip them fully and see that, chrome up etc., but probably not much in the way of faces etc.- it simply does not show much inside the game and costs a lot of time I would rather spend creating cool features
