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James McMurray
Dart pistols need 2 hits to inject their toxin, and I can't find anything that makes armor matter for that so it looks like darts ignore Immunity to Natural Weapons. I also can't find anything that makes spirits immune to toxins. Can a dart loaded with Narcoject take out a spirit by the RAW?
BishopMcQ
Since the description says that the dart has to penetrate the armor, I'd rule that the Immunity stands. If the Power of the attack is less than the Rating of the hardened armor, the attack is negated. If the power exceeds the Rating, then the drug is injected.
James McMurray
QUOTE (BishopMcQ @ Mar 15 2011, 09:54 AM) *
Since the description says that the dart has to penetrate the armor, I'd rule that the Immunity stands. If the Power of the attack is less than the Rating of the hardened armor, the attack is negated. If the power exceeds the Rating, then the drug is injected.


Dart Pistols don't have a power. Two hits lets you penetrate armor.

"Effects depend on the drug payload, but to successfully deliver the payload and penetrate armor, the attacker needs two net hits on the Ranged Combat Opposed Test." (SR4A p. 324)
BishopMcQ
The Damage modifier in the table, says "As Drug/Toxin" which means that the power of the attack is equal to the Toxin's power.

Narcojet has a Power 10--That will exceed the rating of the hardened armor for Force 1-4 Spirits, and higher Force spirits depending on net hits. Thus the hardened armor won't negate the attack. If using Narcojet against a Force 8 spirit, with 16/16 hardened armor, the dart is going to bounce off harmlessly except for a perfectly placed shot. (Power 10 + 6 net hits to raise DV)

If you were to use a dart with a lower Power, say 6 for example, then it would reduce the Force of spirits that it bypasses automatically.

------

That is the best I can interpret based on RAW, to be balanced to the player, and not completely ignore the spirit's Immunity to Normal Weapons. I can see an equal argument for saying that spirits are immune to Dart Guns, since Arsenal lists Dartgun as a 0DV attack, and states that Military armor is immune to them. If the military can seal armor sufficiently, I don't see how a magical immunity can't either.

The problem with ruling that the spirit is immune to a Dart Pistol is that it removes options for non-awakened characters to deal with magical security. I don't like removing options which is why I read the RAW the way I did above.
CanRay
Load it with the most toxic insecticide you can find, and you have something that will kill Metahumans and Insect Spirits. Two kills for the price of one!

And it wouldn't even be that expensive. Hard part is finding the really powerful stuff that even Aztlan has banned due to Health Concerns. That's the stuff you're aiming for.
Tymeaus Jalynsfein
Well, Military Grade Armor ignores Darts... I would saay that the Hardened Armor of Spirits does the same...
LurkerOutThere
Why, no other logic applies to magic, why should this.

Method
QUOTE (LurkerOutThere @ Mar 15 2011, 12:59 PM) *
Why, no other logic applies to magic, why should this.

HA! grinbig.gif
Tanegar
Does a materialized spirit have a circulatory system, or indeed anything we would recognize as the biochemical basis for life? I would tend to say no, and on that basis that they are immune to attacks which rely on the target being organic and alive. Whether spirits qualify as "life" is up for debate, but they are almost certainly not organic as we understand the term.
James McMurray
They don't have Immunity to Pathogens/Toxins, and even that wouldn't make them completely immune. If/when it comes up I plan to describe it as the spirit having a metaphysical reaction to the introduction of a highly processed chemical designed to cause harm.

I hadn't seen the note under military armor that darts are 0 DV weapons. That looks like it closes the hole. Thanks folks!
Yerameyahu
Both the question of toxins on materialized spirits and how darts do/should work are pretty unsettled. RAW, toxins work on *cars* and darts will penetrate 30 armor (including vehicles, just as long as it's not milspec). Obviously, the group/GM should do some reasonable interpretation and stick with it. smile.gif
Method
QUOTE (SR4A Page 60)
The mechanics for doing things in Shadowrun are actually ab-
stract guidelines for all of an individual’s actions, including combat,
vehicle movement, and even how individuals think and react. These
rules are not meant to be a direct copy of how things really work—
they can’t be. We try to approximate conditions and situations in
reality as much as possible, but that can only go so far. That being
said, we urge you to appreciate the rules in Shadowrun for what
they are and not stress out when they don’t simulate real life per-
fectly or fail to take into account certain conditions or factors. If
something in these rules doesn’t quite fit or make sense to you, feel
free to change it. If you come up with a game mechanic that you
think works better—go for it!


Toxins only work on cars or spirits if you want them to. In my game they don't because thats dumb.
Yerameyahu
Exactly. smile.gif The important thing is remembering that toxins are only for insect spirits, and they're Inhabitation. wink.gif Anything else is playing wrong. Hehe.
Method
I agree, inhabitation is a whole different ball game.

And I'd like to point out that unless you're talking about something like an organophosphate, there aren't a lot of insecticides that are going to kill a human fast enough to matter in SR. Sure there are a whole lot that aren't good for you, will make you very sick and might kill you, but if the goal is to take out enemy threats in combat engagements measured in fractions of seconds, waiting around for hours while somebody dies from insecticide poisoning isn't going to be very useful... wink.gif
BishopMcQ
QUOTE (Method @ Mar 15 2011, 02:59 PM) *
waiting around for hours while somebody dies from insecticide poisoning isn't going to be very useful... wink.gif
Unless you took the Vindictive bastard flaw, then shooting at people as they run away can be fun.
Cain
Look at it this way: If I spilled radioactive waste on a car, you would imagine that the car would get pretty well damaged by it. If you do the same thing to a non-Toxic spirit, no one here would have a problem with it. If I immersed a regular spirit in acid or poison, why wouldn't the spirit be affected? Come on, doesn't anyone remember Captain Planet? wink.gif

So, what you're really arguing is dose size. Toxins are poisons. It's just a question of how much is required. Is enough toxic sludge to kill or stun a metahuman enough to affect a spirit on a good shot? By RAW, the answer is yes; and by fluff, the answer is yes. You'll just have to roleplay figuring out how much to use.
Yerameyahu
You're comparing toxins and chemicals. Radioactive waste is not a toxin. Acid is not a toxin.
CanRay
Radioactive Waste is stored in "Safety Barrels" and placed in secure locations like the basements of Federally-Funded Grade Schools. biggrin.gif
Cain
QUOTE (Yerameyahu @ Mar 15 2011, 08:33 PM) *
You're comparing toxins and chemicals. Radioactive waste is not a toxin. Acid is not a toxin.

Many toxins are, in fact, organic acids. Method is a MD, he can give examples. Toxic waste is pretty toxic, and doesn't even need to be that chemically complex.
Yerameyahu
True. And yet, you're still falsely equating toxins with chemicals in SR4, where they have special meanings. The distinction is important. Acid will hurt a human or a car; narcoject will hurt a human, but not a car (unless you play Neraph-RAW, hehe).
There is toxic waste that will hurt a human, and not a car. It's a big category, and not one that's used in SR4 rules.

If a poison happens to be an organic acid, but not a strong 'SR4 chemical' acid ("Acid damage"), then it will hurt the human and not the car.

Yup, kind of a mess. smile.gif Luckily, there are very few dangerous 'chemicals' in SR4 that aren't actually 'toxins' (poisons). The only ones I can think of are 'generic acids/alkalis', which both do Acid Damage. I'd rule that no *toxin* affects a materialized spirit; Acid would.
Cain
QUOTE (Yerameyahu @ Mar 15 2011, 08:46 PM) *
True. And yet, you're still falsely equating toxins with chemicals in SR4, where they have special meanings. The distinction is important. Acid will hurt a human or a car; narcoject will hurt a human, but not a car (unless you play Neraph-RAW, hehe).
There is toxic waste that will hurt a human, and not a car. It's a big category, and not one that's used in SR4 rules.

If a poison happens to be an organic acid, but not a strong 'SR4 chemical' acid ("Acid damage"), then it will hurt the human and not the car.

Yup, kind of a mess. smile.gif Luckily, there are very few dangerous 'chemicals' in SR4 that aren't actually 'toxins' (poisons). The only ones I can think of are 'generic acids/alkalis', which both do Acid Damage. I'd rule that no *toxin* affects a materialized spirit; Acid would.

"kind of a mess"? And do you really want to be drawing that fine of a line? Especially since we're discussing spirits.

Basically, why shouldn't fugu venom or belladonna hurt a spirit? They're both non-normal weapons, and they have toxic equivalents in Shadowrun. If we're talking about a Plant spirit, why won't herbicides work on them? The case can easily be made that both acidic waste and poisonous organic acids should cause harm to a spirit. And then, we start getting into examples like Narcojet, which is essentially just a nonlethal toxin.
Yerameyahu
AFAIK, materialized spirits are made of something like ectoplasm, regardless of their type. Physical, but not a biological/organic system, which is what toxins affect. *shrug* Do what you want, but the game has a very clear category 'toxins' (poisons that affect metahumans and animals).
Seth
QUOTE
Basically, why shouldn't fugu venom or belladonna hurt a spirit?

Street magic:
QUOTE
The most commonly accepted interpretation of their data is that spirits are largely composed of some kind of common arcane material regardless of apparent structure—a recombinant protoplasm that replicates function, mass, texture and properties near enough as to provide no physical difference

QUOTE
Despite having no nervous systems,

There are many quotes like this
  • Belladona has http://en.wikipedia.org/wiki/Anticholinergic properties. These affect the nervous system.
  • Fugu venom also attacks the nervous system
  • I support the statement that acid would work: thats covered by acid damage in which half the spirits ITnW works

Last time I looked a ball of fire wasn't bothered if you wanted to burn some weeds, or fish in it.


QUOTE
Do what you want, but the game has a very clear category 'toxins' (poisons that affect metahumans and animals).

I would include many paracritters in that, but I fully support your sentiment
phlapjack77
Bravo! I'm glad there are some actual rules to back up "common sense" smile.gif

how long before someone claims this is fluff, and not crunch?
Cain
QUOTE (Yerameyahu @ Mar 15 2011, 10:43 PM) *
AFAIK, materialized spirits are made of something like ectoplasm, regardless of their type. Physical, but not a biological/organic system, which is what toxins affect. *shrug* Do what you want, but the game has a very clear category 'toxins' (poisons that affect metahumans and animals).

Again, suppose I know I'm facing down plant spirits, and bring in a powerful herbicide, like maybe the 2070 equivalent of Agent Orange. The new stuff is designed to not affect metahumans so much, but it should do a number on a plant spirit. These "toxins" wouldn't have much of an effect on metahumans and animals, but you break the suspension of disbelief when you say it can't work on a walking shrubbery.
phlapjack77
QUOTE (Cain @ Mar 16 2011, 05:37 PM) *
Again, suppose I know I'm facing down plant spirits, and bring in a powerful herbicide, like maybe the 2070 equivalent of Agent Orange. The new stuff is designed to not affect metahumans so much, but it should do a number on a plant spirit. These "toxins" wouldn't have much of an effect on metahumans and animals, but you break the suspension of disbelief when you say it can't work on a walking shrubbery.

I think there are 2 things about this.

First, it's not actually a plant, right? It's a plant spirit, sure, but not really a plant. Materialized, it's just a blob of protoplasm mimicing a plant.

Second, in the excellent find by Seth above, the text says, "Substantial evidence exists that arcane properties and archetypical elemental oppositions also translate as properties of corporeal materialized forms. Spirits associated with water, such as water elementals, sylphs, and river spirits, exhibit hostile reactions to fire, and spirits tied to fire react similarly to water."

To me, this says that using herbicide against a plant spirit is entirely justified as working. Other "toxins" that wouldn't traditionally affect a plant, well...

*edit*
3rd point, your herbicide wouldn't count as a traditional toxin, since you said it doesn't affect metahumans. So in this totally weird, not very likely to happen edge-case, not very much suspension of disbelief is being broken.

4th point, reading about toxins, "...a resistance test is made to see if the substance actually infiltrates the victim’s biosystem and impacts her health." So since spirits don't have "biosystems" at all, toxins don't affect them (and don't affect vehicles / drones / etc)
Kliko
This way is madness. Don't go there!
Seth
QUOTE
Again, suppose I know I'm facing down plant spirits, and bring in a powerful herbicide, like maybe the 2070 equivalent of Agent Orange. The new stuff is designed to not affect metahumans so much, but it should do a number on a plant spirit. These "toxins" wouldn't have much of an effect on metahumans and animals, but you break the suspension of disbelief when you say it can't work on a walking shrubbery.


I must admit I would let herbicides work on plant spirits. I let water work on fire spirits...etc. Sometimes this is in the rules as "allergy" or "vulnerability". I don't know if its RAW, but things like that feel right. Its not about suspension of disbelief for me, its about the internal consistency of the game.
phlapjack77
QUOTE (Seth @ Mar 16 2011, 06:14 PM) *
I must admit I would let herbicides work on plant spirits. I let water work on fire spirits...etc. Sometimes this is in the rules as "allergy" or "vulnerability". I don't know if its RAW, but things like that feel right. Its not about suspension of disbelief for me, its about the internal consistency of the game.

The water / fire thing is "RAW", as the spirits are listed with Weaknesses respectively. Other things are the realm of "common sense" I think, something else entirely smile.gif
Yerameyahu
AFAIK, there are no herbicides in the game anyway, but that's not the point. A plant spirit is not a plant. smile.gif
pbangarth
The common sense view that spirits are made of different materials from animals is confused by the fact that Insect spirits are given an allergy to insecticides, which are poisons made to work on natural insects. But no such allergy to herbicides is allocated to Plant spirits.
Raven the Trickster
Yes, but insect spirits are inhabitation spirits, not materialization spirits, which makes all the difference in the world.
Adarael
QUOTE (Cain @ Mar 15 2011, 07:51 PM) *
Look at it this way: If I spilled radioactive waste on a car, you would imagine that the car would get pretty well damaged by it. If you do the same thing to a non-Toxic spirit, no one here would have a problem with it. If I immersed a regular spirit in acid or poison, why wouldn't the spirit be affected? Come on, doesn't anyone remember Captain Planet? wink.gif


I wouldn't imagine the car would be damaged by it at all, because it wouldn't be, unless the waste was also a corrosive. Uranium Hexaflouride would fuck up a car, because it's a corrosive. But piling crumbled concrete, spent fuel rods and irradiated graphite from the heart of Chernobyl's reactor core on my car wouldn't do anything other than scratch the paint and poison whoever was inside it. Over a long enough period of time, it would corrode the wiring covers and other non-hardened matierals (seat covers, foam, etc), but at about the same rate as being parked next to a beach.

Corrosives are a physical destructant, and so should eat away a car. Radiation is a biological destructant, but is a very slow physical destructant, and so won't do crap to a car except in extremely long term senses.

Just as a clarification.
Stahlseele
How about injecting spirits with FAB?
Ascalaphus
Rules, like potatoes and chicken, aren't any good when eaten RAW. Cook over a gentle fire and season to taste with common sense.

---

So, insect spirits suffer from insecticides. Okay, they're Inhabitation spirits; perhaps they wouldn't be affected if for some bizarre reason they Materialized. It makes sense that the Inhabited metabolism is somewhat insectoid.*

Water and Fire spirits have an allergy to the opposing element.. that's a bit more hairy. It's a Function Follows Form kind of argument, and you could extend that to plant spirits and herbicides, beast/man spirits and toxins, but...

Injecting neurotoxin into a fire spirit --- that's ridiculous.

---

Even supposing you could inject a spirit with a nonmagical toxin - couldn't it just deMaterialize in order to remove it from its ectoplasm?




*Actually, the whole idea of extraplanar insect spirits sharing metabolism with earth insects is kind of fishy, but we'll overlook that.
Yerameyahu
I think it's Weakness, not Allergy, although who knows. smile.gif These specific terms are sometimes used messily in SR4.
Method
Cain is right in that a lot of toxins are weak acids, but its kind of a semantic distinction that has to do with their electrical charge. They are not necessarily corrosive. In fact aspirin (aka salicylic acid) is an acid and we give that to people all the time. Will it kill you in high enough doses? Sure, but not fast enough to matter in SR. And you don't melt, you hypeventilate to asphyxiation.

Adareal hit the nail on the head. You have to consider the mechanism by which a toxin/drug/chemical works. Physical corrosion of matter is one thing but by definition a drug/toxin interacts with a biological system. Since spirits don't have biological systems they should not work. If they assume physical form, be it ectoplasm or whatever, corrosives or fire should work.

And as for the whole fire vs water, insecticide vs bug spirit, herbicide vs plant spirit thing: I think the answer lies more in the realm of "belief dictactes magic". By this logic, you might argue that a spirit of beasts that materializes should be susceptible to toxins, maybe.
Adarael
Something I thought of while I was in the shower this morning: aren't elementals NOT immune to elemental spell effects of their nature? I.E. you can kill fire spirits with Flamethrower, yeah?
Stahlseele
yeah, you can. and since it's an elemental attack, half armor too.
James McMurray
There is a critter power for Immunity to Pathogens and Toxins. Spirits do not have it. I don't see how the lack of text granting them immunity still results in them being immune.
Ascalaphus
What kind of answer are you looking for?

Do you want us to admit that RAW doesn't explicitly make spirits immune to toxins? Sure, it doesn't explicitly say that. It's heavily implied by all manner of descriptions of what spirits are, but it's not explicitly written out. You're not the first to point that out on this forum.

So what? What are you going to do with that?

---

You can't force a GM to let you stun spirits with that, because presumably the GM has free will and can point out that the very first section of the Game Concepts in SR4A (p. 60) explicitly encourages you to change rules if they don't make sense.

You could apply this in a game you GM. (But you don't have to if you think it'd be silly, see above). However, if you tried to convince your players that spirits (and cars) are vulnerable to neurostun based purely on this rules-lawyering, then I'm not sure they'd take it too seriously.

---

Realistically, not everything in the game is spelled out completely and explicitly. Because word count is a limited commodity, and because it'd be dull reading. It isn't even necessary - people have common sense and they're allowed to use it.
And if they did try to make a completely rules-lawyer proof, complete and unambiguous book, it'd be so horrible to read that no-one would want to buy it.
James McMurray
I'm just stating my opinion like everyone else. smile.gif

The answers I was looking for were explicit in the questions I asked in the OP:

1) Do darts affect spirits? No, by RAW they're 0DV attack so can't pierce ItNW, thpugh the rule is in an unexpected place.
2) Do toxins affect spirits? Nothing says they don't but a lot of people infer it (or house rule, whichever you prefer).
jaellot
Pg. 91 of Runner's Companion states that "A free spirit, in its materialized form, is made of energy in the form of a set of coherent forces." First sentence of the segment entitled Free Spirit Nature. That entire first paragraph should make it obvious that an injection dart won't deliver its playload to the likes of a spirit.

And even if it didn't, saying that you can shoot a spirit with a dart because they don't have a power of immunity makes as little sense to say you can shoot a machine sprite occupying a drone, because it doesn't have the power either.

Then again, it has been stated vehicles lack immunity to toxins, too... wobble.gif
Cain
QUOTE (jaellot @ Mar 16 2011, 03:06 PM) *
Pg. 91 of Runner's Companion states that "A free spirit, in its materialized form, is made of energy in the form of a set of coherent forces." First sentence of the segment entitled Free Spirit Nature. That entire first paragraph should make it obvious that an injection dart won't deliver its playload to the likes of a spirit.

And even if it didn't, saying that you can shoot a spirit with a dart because they don't have a power of immunity makes as little sense to say you can shoot a machine sprite occupying a drone, because it doesn't have the power either.

Then again, it has been stated vehicles lack immunity to toxins, too... wobble.gif

Sorry, but no.

If I dip a free spirit in corrosive acid, it'll be hurt just like everything else. If I expose it to radiation, that'll do the same. If you start arguing anything else, then you start getting into thoughts like: "Bullets shouldn't hurt spirits, there's no internal organs for them to injure!" and things go rapidly downhill from there.

The problem here is The Abstract Nature of Rules: SR4.5 doesn't even try to categorize or make specifics out of every possible form of attack there is. That means there will always be corner cases. As far as I'm concerned, ItNW is just that: anytime the players can come up with a sufficiently off-the-wall justification for the attack, I let it bypass the immunity. That's where you get spraying a nature spirit with toxic waste, or packing cans of defoliant in the last run of Ghost Cartels.
Bodak
QUOTE (Tanegar @ Mar 16 2011, 04:20 AM) *
Does a materialized spirit have a circulatory system, or indeed anything we would recognize as the biochemical basis for life? I would tend to say no, and on that basis that they are immune to attacks which rely on the target being organic and alive. Whether spirits qualify as "life" is up for debate, but they are almost certainly not organic as we understand the term.
As masses of fluff states, researchers have philosophised about what spirits are for decades. Spirits do not show up on a "Detect Life" spell recipient's sense although (meta)humans and (para)critters do. This would suggest to me that although they're animate and sentient, they are not alive. Even if you want to say plant and beast spirits are life-like, as far as Magic is concerned, they are not alive. And if anything is qualified as an authority on spirits, Magic is.
Yerameyahu
You keep mentioning herbicides and 'toxic waste', but we're talking about Toxins. They're known quantities in SR4, poisons that hurt metahumans and animals; I don't think there are any rules for plants, because no one cares. smile.gif Acids and bullets are physically damaging, and materialized spirits are certainly physical. What they're not is biological, so narcoject doesn't affect them. In the same way, spirits are not affected by pathogens; can you imagine a spirit catching HMHVV?

If you think for a second, you'll realize that it would as stupid for spirits to have the Immunity to Toxins/Pathogen power as it would for cars to have it. Despite the (egregious) misnomer, remember that it's *not* immunity; it's just extra (Hardened) resistance. You would never give something that's inherently and truly immune to something the Immunity to (X) power, because it'd be redundant. smile.gif
Cain
QUOTE (Yerameyahu @ Mar 16 2011, 07:54 PM) *
You keep mentioning herbicides and 'toxic waste', but we're talking about Toxins. They're known quantities in SR4, poisons that hurt metahumans and animals; I don't think there are any rules for plants, because no one cares. smile.gif Acids and bullets are physically damaging, and materialized spirits are certainly physical. What they're not is biological, so narcoject doesn't affect them. In the same way, spirits are not affected by pathogens; can you imagine a spirit catching HMHVV?

If you think for a second, you'll realize that it would as stupid for spirits to have the Immunity to Toxins/Pathogen power as it would for cars to have it. Despite the (egregious) misnomer, remember that it's *not* immunity; it's just extra (Hardened) resistance. You would never give something that's inherently and truly immune to something the Immunity to (X) power, because it'd be redundant. smile.gif

An acid, by your standards, is not a Toxin but hurts metahumans easily enough. Certain pathogens will hurt humans, but not other animals. FAB won't touch a mundane, but it will make a mess out of a spirit. It's not hard to imagine that you can hurt a spirit by irradiating it, burying it in toxic waste, or by exposing it to a seriously nasty acid. If you start saying that chemicals and toxins don't hurt spirits, then you suddenly start saying that acids and radiation don't affect spirits either, and then you're onto bullets, and then you're sunk. rotfl.gif Ok, I exaggerate, but I think you see my point. From a fluff standpoint, there's nothing saying that spirits are immune to one toxin but not another. Mechanically speaking, it would make spirits too powerful to make their Immunity to Normal Weapons be so broad as all that.
Yerameyahu
Again, no. There is a clear difference between radiation, toxic waste, acid… and Toxins. By 'my' (the rules') standards, acid is *not* a Toxin—absolutely. I've been saying that over and over all thread. 'Can hurt a metahuman' is not the definition of a Toxin. I clearly said that Toxins are "poisons that hurt metahumans and animals"; that certainly doesn't mean 'toxins are *things* that hurt metahumans'.

Further, I never said that "chemicals and toxins don't hurt spirits". On the contrary, I specifically said that chemicals (==Acid damage, which is either acid or alkali in SR4) can hurt spirits. You're 100% right that "there's nothing saying that spirits are immune to one toxin but not another"—they're immune to *all* of them.

This is basic logic. To recap:
• Toxins are chemicals, but not all chemicals are toxins. (Acid damage.)
• Toxins hurt metahumans, but not everything that hurts metahumans is a toxin. (Radiation, Acid, Fire, Cold, Electricity,… bullets. wink.gif )
• Toxins work only on living biological subjects. Spirits are not living biological subjects, so toxins do not work on spirits.

For completeness, I'll re-reiterate that this is materialized spirits, not inhabitation spirits (which includes insect spirits and the KE-IV issue).
CanRay
You know, Alcohol is a Toxin (Or a drug, I can't remember right now where it's classified as in Shadowrun), I wonder what Spirits are affected by it.

Or would it empower the Spirits by becoming one with the spirits?
Bodak
Spirits are not living subjects at all.

Would spirits have "Immunity" to vacuum? That's not radioactive, a chemical, a drug or a toxin. It won't damage cars (though the air-pressure in pneumatic components might damage the cars) but it will have adverse effects on living beings such as (meta)humans and (para)critters (except moss piglets). But would it have any effect on Spirits (which are not alive)?
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