QUOTE
CIA remains in Langley and remains an UCAS agency. A chunk of Virginia, north of the Rappahannock River, remained in the UCAS as the state of North Virginia. I'm not sure it appears on all SR maps, but the Neo-Anarchist Guide to North America and the novel Just Compensation clearly state the point. Actually, according to the Neo-Anarchist Guide to North America, the Fairfax county itself became part of the Federal District of Columbia. On the other hand, SOTA:2064 says CIA headquarters are in North Virginia. Anyway, CIA is UCAS.
Thanks for clearing that up.
QUOTE
And that FastJack's patience about "The Poster With No Name" is starting to wear thinner than his grey mohawk!
Well, being sold out to Horizon probably isn't what he expects from his potpourrie of fans and favourites ...
Anyway, on with my review.
So it's time to discuss the opposition: counterintelligence. Writing is solid and sounds different from thorne, because it's a different voice. That's not been standard in previous books and hence, a good sign. Again, the writing's quality seems on par with Loose Alliances, which is good enough (though not great). Info on the working of agencies tries to take into account that SR is not the current real world with elves, but has mechanisms that are real gamechangers in the realm of intelligence. Well, that's also a step up from Attitude (which failed to even acknowledge the prevalence of holo-TV (TriD) and SimSense). I really like the agencies covered, too. The UCAS now has something that is the Jack Bauer CTU in all but name. On a side note, do I understand this right, the UCAS has
even more semiindependent or fully independent agencies than the US? Here's something I miss: inter-agency rivalry. It made 9/11 possible, so it can have horrendous consequences. It should get more than a passing mention by Thorne.Anyway. Truth dancers: interesting. KE: well, that's one of these story updates. At least it fits in and does not stand out like a sopre thumb, like that Horizon guy in War's Bogota article who actually isn't even remotely in Bogota and probably does not exist. KE's entry sound useful too for a Seattle campaign. The SSD are a counterintelligence group masquerading as a protection detail - isn't that what the Secret Service does? Anyway, they're a scary corporate-based enemy. GRU, of course. Zone Defense Force (why isn't the ZDF in teh large Denver section though?).- And the Stasi-like Texas rangers, which again made me both laugh and want to cry. Nice writeup though. Not planning a trip to Texas with any of my campaigns anytime soon, but if I did the Rangers woulkd definitly feature. A Mix of Harry Callaghan, deep-accented Texans and grey-faced creepy Stasi who bug everything and have an incredible web of contacts. Neat. Oversight Board - does it have Aurors?
SIS is a new face again, and I don't really see the difference between them and ARGUS, but I guess their marketing towards OC and Megas without a dedicated Elite Spy Force gives them their own niche. Also, it's apparently a hook to get anyone to use Kansei. Well, maybe someone will bite. I probably won't.
Of note: The art in tis book is top notch (one thing that has extremly improved with CGL for some time now and steadily - the only thing unbaffected by the Derp that came with the Line Dev transition), and both the shaman and the Ranger in this chapter are priceless as character/NPC illustrations. Bottom line: useful. Not stunning, or dazzlingly written, but solid and usable, tells you why you should care about it, and comes across as coherent with previous chapters, and established Shadowrun canon.
The chapter then wraps up with two counterintelligence scenarios narrated by Hard Exit. It's actuually solid writing, and I like how he describes the first, an Aztlaner doublebluffing locals in Yucatan into killing UN forces, adnd how Hard Exit stopped him (through harsh and illegal in most civilised states means). The second sums up an op in Denver, a classical investigation and a masterful (and almost legal) conviction of a double agent. The kind of stuff you see in shows like Lie To Me and The Closer. As it'S titled "the Legal Divide", I missed some explanation wrapping it up; as is, it'S more like Hard Exit Tells War Stories. Niot bad, but it could've needed an editor's touch and a new writeup, maybe a pargraph explaining the legalness in the elgal divide.
And now, since it's one of the raw spots in the book, comes another chapter that really left me wondering. It has all the makings of a chapter, but where the previous is some 20 pages long, this is a stunning *three*, including a one-page chapter intro fic. What the fuck?. Is this where the missing 36 pages were? Spy Games was originally announced as 206 pages, but clocks in only 170 in it's final form. What has been cut? Did sanity prevail over madness and potted plant plots, a continuation of the "storyline" introduced in War? do I even *want* to know?
Anyway. The one-and-a-half page text detailing "
extraplanar intelligence" actually is a good summary of why and how the metaplanes and spirits affect the way intelligence works in SR. That's a good thing, but does it need it's own 1,5 page chapter? Actually, 1,25 pages, since one quarter of the second page again is empty. This format leaves me wondering, even though the writing as such is not bad or anything. Why not just attach this to the previous chapter? Is this intro fic so damn important to some obscure metaplot build-up? Not to even mention that Milan the tent city (this is Italy, not Vael Dothrak) is the first major break with SR canon in this book. A resounding WTF, though no bad content apart from the intro fic.
Next stop: Spy Stuff. Crunch Time! But not now.