QUOTE (LurkerOutThere @ Jun 4 2011, 09:55 AM)

Datajack - The venerable datajack gets reworked withs ome of the same tech that allows trodes to work better taking advantage of it's direct link to a users brain to provide the full DNI 2.0 experience: Datajacks now allow users to take and additional free action and a complex or two simples in regards to the matrix or other online devices.
Problems with implantation: We'd need to codify what can be done with these actions, if instructing your drone to fire is ok why wouldn't instrucitng your cyberarm to fire? (i'm actually pretty comfortable with this, but others might not be). Also some way for technomancers to do the same would have to be implented through echos or complex forms or something.
Possibly the most easy to implement, and also balls to the walls crazy with its implications, is to take Unwired's note about Interface types (manual vs DNI) at face value, and then go a step further and assume that -any- use of a DNI device is a free action, instead of the listed action types in the main book.
Since free actions can explicitly be delayed till later in the pass, this change single handedly changes decking into an incredibly convoluted game of wits where everyone is trying to out-maneuver everyone else, and pure virtual speed - initiative - becomes very, very important, and very very deadly. (Important note: This is completely ridiculous balls-to-the-walls taking off the power limiters of the matrix. Hackers can now take 3 actions per pass, and the only other counter is a faster hacker who can step in and cockblock them.)
In order to emphasize the difference between Trodes and Jacks: Trodes or other external DNI let you take ONE action per pass like this. Jacks let you take ALL of them.
Optional distinction: You need internal cyber DNI to achieve hotsim - with your skull in the way, the best you can get is cold.
To even things up, Manual Control is alwas a simple action in the same way that dni is always free, leaving the Combat Texters feeling useful.
Pre-emptive rigger nerf: While using DNI to rig, the cold limitations of plastic and steel slow you down. When executing a command that has a physical result, such as driving, executing a maneuver, or shooting a gun, you may only execute that command once per pass. (the advantage a rigger now has is that they can make a driving test, make a sensor test, and shoot someone, but can't shoot someone 3 times in one pass).
Edit: Bringing Sanity Back to the matrix: You can only take the same action once each pass, unless its already a free action(in which case you an do it as often as you have actions). This prevents 3 hack on the fly checks, or 3 attacks, but expands your options(you can attack and crash, or hack and spoof a trace.) After realizing what I'd written and suggested, this rule is kind of necessary.