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LurkerOutThere
I'm not lazy, i'm at work. but I also need to go lay down because I think i just had an brain aneurysm.

CanRay
QUOTE (LurkerOutThere @ Jun 20 2011, 12:42 AM) *
I'm not lazy, i'm at work. but I also need to go lay down because I think i just had an brain aneurysm.

"Wow, didn't think you were that stupid, Vegeta."
Brainpiercing7.62mm
QUOTE (suoq @ Jun 16 2011, 11:43 AM) *
Unfortunately because of house rules, variations in acceptable dice pools sizes between tables, and the complete bloody uselessness of some items, probably not. As an example, the largest dice pool pornomancer gets many of it's dice by assuming the GM gives the maximum amount of dice under optional rules, making things like Enhanced pheromone receptors actually valuable as opposed to an item that should be avoided at all costs. The value of those items are directly related to the Monty Hall style of the GM and the munchkiness of the player rather than the value the community at large places on them.

The other issue is that only one side of the coin would have cost balance. The other side (awakened) doesn't have the same checks and balances because it uses a completely different model.


Hmmm... ok. So assume you have a group of players whom you trust, you could just ask them: Whenever you think a piece of ware (or whatever) is cool, but really not worth the money, tell me what you would buy it for, and why - compared to what else. And then you reach a middle ground and see whether the player gets the item or not. Now that might produce iffy results, too, especially when either player or GM or both might not understand the entire implications, but... hey, it's a game, and what's in the book is sometimes so borked that it's hard to bork it further.

I do something like this for my D&D group: I simply allow people to homebrew whenever they simply cannot reproduce a desired concept with published rules. It usually works out, as long as you don't mind characters that are wonkily powerful in places.
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