QUOTE (Tymeaus Jalynsfein @ Jun 10 2011, 08:09 AM)
Because you do not do that... Look at the rules I quoted, that is NOT in there. I believe that you are working from an old edition of Arsenal.
Ahem. Quoting your post and bolding and underlining relevant section.
QUOTE (Tymeaus Jalynsfein @ Jun 9 2011, 09:40 PM)
I use the Text in the Book for my rules. So lets look at them again, shall we? Here they are...
QUOTE
Smart armor cannot be concealed, but is superior to normal armor in that it has armor-piercing defeating properties. Small explosives spaced throughout the exterior of the vehicle prematurely detonate/deflect incoming fire, reducing the AP value of attacks by the smart armor's rating. Individuals near the exterior of the vehicle while smart armor is being used may be hit by shrapnel or other detritus from the explosions. If the vehicle is rigged and has the proper sensors, the controlling players may be able to detonate exterior charges in order to deal physical damage to opponents, using the smart armor's current rating as the Damage Value. Every time a heavy ballistic weapon or explosive (usually any weapon that does more than 10 DV) hits a vehicle with smart armor, roll a test using the smart armor's rating as the dice pool. Every hit is added to the firing weapon's AP value (thus rendering the smart armor less effective). A glitch on this test reduces the value of the smart armor by one. You may use the smart armor as many times as its rating. Once the smart armor has been exhausted, it must be replenished with a Logic + Armorer (rating, 1 hour) Extended Test in order to be ef fective again, at a cost of 500¥ per rating point
QUOTE ( @ Jun 10 2011, 08:21 AM)
So. against powerful attacks (DV>10), smart armor is obviously less effective (~1/3 as effective). It can also glitch. Done and done. Anything wrong with what I assume to be the correct reading here? Note how there are no completely stupid and backwards effects, like armor making incoming attacks stronger.
Mechanically that makes sense, but unfortunately,
that's not what smart armor is supposed to be good for.
In the real world the
whole point of "smart armor" is to deflect the big shots (heavy weapons, attacks with DV > 10) so that they hurt less. The smart armor shouldn't activate on small arms fire and most definitely shouldn't be
less effective against large arms fire.
Secondly:
QUOTE (Yerameyahu @ Jun 10 2011, 08:21 AM)
1. Smart armor reduces the effectiveness (adds to) incoming AP of all attacks DV≤10. (DV 8 AP -6 becomes DV 8 AP -0, Smart Armor Rating 6). In outcome #1, no roll is made, and the smart armor just loses 1 charge.
That is exactly identical to adding the smart armor's rating to the vehicle's total armor.
Watch
Armor 4, SM 6
DV 9 AP -2
-2AP + 6 = +4
is DV 9 > 8? Yes. Roll armor (8 dice).
Armor 4, SM 6
DV 6 AP -2
4 armor + 6 = 10
is DV 9 greater than (10 -2 AP)? Yes. Roll armor (8 dice).
Sabs, your math is off:
QUOTE (sabs @ Jun 10 2011, 07:08 AM)
DV8 -6AP attack shoots vehicle. Smart Armor 10 is used, damage is now DV 8 0AP
-6 plus 10 is not 0, it's +4.