QUOTE (Tymeaus Jalynsfein @ Aug 12 2011, 09:56 PM)

Weird... I am not selectively reading the RAW on Modifications. I am reading the RAW and applying it as written. You cannot add a 250 round magazine to a pistol. Case Closed. I do not actually ignore the stupid stuff (Emotitoys notwithstanding). Most of it is there for balance (or something). Show me a rule where you can just make any modification willy nilly (other than the right to house-rule at any table) and I will quit commenting on this. Fact is, there is no rule for such equipment in the game, anywhere.
Wasn't it you who said to ignore stupid RAW? I am merely using normal grammar to interpret the rules text, and not interpreting stuff into it which isn't there. It says "adds 250 rounds capacity, belt feed, or...", with a clearly additive connotation on the comma. If they had intended otherwise, they should have written "adds 250 rounds to a belt fed weapon, or", which is just as long. Commas aren't used in the way you interpret that quote.
So, really, the pricing might be wrong, it might not make sense at all, but that sure is what it says.
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Yes, you can indeed house-rule anything you like, but it is not the Rules from the book. Not arguing your house rule. I am arguing that the modifications being talked about DO NOT EXIST in the game.
Well, yes, which is why I find it easy to house-rule them in.
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I find it funny that you believe that certain things do not exist [b
](In SR, guns don't get hot. They don't cook off. They don't get barrel wear (as long as I don't glitch), etc.)[/b], but they do, there is just no RULE for them. If you do not use such things (Fluff, Flavor, or whatever else you may call it), that is not my issue. Guns get hot when you fire rounds through them. Fire too many, and you melt a barrel. Just because there are no rules for them does not mean that it does not happen.
No worries though. To each his own.

If there is no mechanical rule to make these things happen, then it's all in my good will to let them happen. If I blow 10 mags on full-auto through a subgun and the GM then says "your weapon is hot enough to melt", I migth say, "sure enough, but I reload and let fly again", because, as long as I don't glitch, nothing is going to happen. Of course, should I (critically) glitch, it's within the realm of possibility that the gun turns to mush, but that could have happened on the first round fired as well.
Now you can of course dislike that, and I'm inclined to agree that, yes, guns (IRL) DO get very hot. But unless you make a bullet counter that adds up heat like in Battletech or something, then heat isn't a GAME issue, and everyone is free to completely ignore it.
I think this is one of the main problems people have with SR: The game world is far too similar to the real world, so we think things should work the way they do in the real world. However, very often if we really want things to be like that, we actually have to house-rule them, or else the strange mechanics the authors thought up take effect. The authors just forgot to mention that.
Well, anyway, we aren't getting anywhere anymore, so I guess we just have to agree to disagree.