QUOTE (Stahlseele @ Oct 26 2016, 08:45 AM)
Sometimes i wonder how those games play for people that actually live where the games take place . .
The old Joke about the american playing with an arabian guy Battlefield or Call of Duty and the Arabian guy tells the American where to go on the first day of the game after release. So the American asks how the ariabian guy already knows his way around the ruins of a city they are fighting in and the arabian guy goes:"simple, i used to live here"
Fallout NV is different in that it's not accurately modeling the streets and so on of Las Vegas, so it's more on the level of having a general knowledge where the highways go and where major landmarks and small towns are in relation to one another. For anyone taking a trip to Nevada, I do recommend really really going to Goodsprings and having a beer at the Goodsprings Saloon, which exists both IRL and in the game.
Wandering around in the desert IRL didn't mean necessarily knowing exactly where stuff was in the desert in F: NV, because they didn't model the game area based on topo maps or anything like that. Thinking about it, though, it would be badass if they actually went and did that in a future project, although I imagine it would be a huge amount of data to manage and integrate into the game.
My other thought is that desert navigation in NV is basically really easy, because you can see really far. You basically just need a topo map and compass, but you don't need to navigate by dead reckoning or use any of those kind of semi-advanced techniques because usually you can just look around and orient yourself based on landmarks like mountains, old mines, roads, etc. I can only see dead reckoning or star-based navigation coming into play when you're in a forested area, such as on Mount Charleston; I believe you could really get lost in the mountains if you get turned around and are stuck in a bunch of big hills and trees that prevent you from seeing far.
So, in a sense, for most areas in the game, local knowledge would be less helpful than a game engine that has renders the landscape really far into the distance, so you can navigate in the desert realistically!
I guess it would sort of make the game into a sniping game, too. Melee combat sort of doesn't make sense when you could theoretically start engaging someone from a kilometer away.