QUOTE (VykosDarkSoul @ Jun 26 2012, 05:20 PM)

Still gotta go over this with my Co-GM, but I am thinking about running it something like this (subject to change

)
Speed: 1 Day (10)
Vector: Injection
Penetration: -3
Power: 6
In order to infect, physical damage must be caused by a natural weapon of the ghoul, or by injections of the bodily fluids (eww). Upon initial contact a test must be made to resist, if this is succesfull, then it did not stick.
(have to look into the cyber/bio/gene ware to see if we are going to allow any of it to work, but if it does, it will probably be at a reduced value)
You do realize, that penetration is essentially what causes those things to work at a reduced value, right?
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QUOTE (Yerameyahu @ Jun 26 2012, 06:58 PM)

But, it's a *lot* easier than the actual disease, right? That was my point: it shouldn't be easier to avoid it altogether, especially when the first test is the easiest and you still have your Edge. The errata'd penetration is a measly -3, after all, and a 50% chance of the disease doing *nothing* would be far too large. If we sat down and said, 'what chance seems right for this incredibly scary disease to have *no* effect at all?', surely we'd pick something pretty small.
I think the power can be reduced to 4 or the criteria for becoming a ghoul increased and it would still cause problems for runners while still being incredibly lethal to Joe Average.
Joe Average human is 3 body and 4 edge and won't likely have any benefits beyond that.
The first 4 days he would get about 2.66 hits on average which is not close enough to meet the Power 6. If he's lucky and the first 4 days he reduces the power to zero, then he has 6 days where, assuming all three of his body score gets a hit, it would still take 12 days at best to get rid of the remaining power which means he became a ghoul.
Or, let's assume he uses 3 edge on the first three days and negates the power and wait until the last possible test to use his remaining edge, he would need to get 15 hits off of 7 dice to have a chance of survival.
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QUOTE (Dakka Dakka @ Jun 27 2012, 01:46 AM)

I think a threshold starting at 8 (or 6) on an Attribute test with a maximum net dice pool modifier of 0 (or 3) is at least appropriately hard.
@Falconer: I may be off by a bit on the probability, but please show me how to build a character that gets anywhere near a dice pool of 24 vs HMHVV III, preferably someone who can do more than resist the virus.
Choose one of the following races with Exceptional Attribute (Body) (20BP) and Genetic Optimization (Body) (45,000):
Human (8 dice)
Ork (11 dice)
Dwarf (11 dice)
Elf (8 dice)
Troll (12 dice)
Add the following options:
Nephretic Screen IV (+4 Dice) (40,000)
Pathogenic Defense VI (+6 Dice) (60,000)
Resistance to Pathogens (+2 Dice) (10BP)
Suprathyroid Gland (+1 Dice) (45,000 + Restricted Gear Quality)
So you can, in theory, get 21 dice as a human or elf, 24 dice as an ork or dwarf, or 25 dice as a troll. That's before the bonus dice from a Cure Disease spell, or using edge. You've spent 35BP on positive qualities and 190,000 on the augmentations and gene therapy.
Finally, subtract 3 dice due to the penetration value. 18 dice as a human or elf, 21 dice as an ork or dwarf, or 22 dice as a troll.
I don't think such a character would meet your do more than resist a disease criteria.