_Pax._
Nov 21 2012, 10:27 PM
QUOTE (Sengir @ Nov 21 2012, 01:17 PM)
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That is part of what I meant with "fine tuning". I'd also introduce a finer granularity of sizes, say between one and ten slots for most weapons (not saying "like the boardgame", because transferring stats 1:1 creates its own bunch of problems).
Sooo .... kind of like the idea I posted way upthread, then? ;D
Tanegar
Nov 21 2012, 11:19 PM
Boom Boom traded in its AC/20 and medium lasers for twin Ultra AC/5s and four tons of ammo. Reaction is... mixed.
_Pax._
Nov 22 2012, 12:24 AM
That's an overall firepower reduction, unless you're really good at un-jamming the Ultras. Quite a LARGE reduction, in fact.
Tanegar
Nov 22 2012, 12:37 AM
Yeah, I was hoping the increased rate of fire would make up the difference. Not so much. I'm thinking of going to an LB-10X and a large pulse laser.
_Pax._
Nov 22 2012, 09:22 AM
Not having the weight/crit stats in front of me, or knowing if you'd have the hardpoints, but what about a trio of regular AC/5's ...? Chain-fire those and you should put some steady rock-and-sway into your target ... for as long as your ammo held out.
Stahlseele
Nov 22 2012, 10:34 AM
did they not do away with the impact of the shells in lighter ACs?
Sengir
Nov 22 2012, 12:10 PM
QUOTE (_Pax._ @ Nov 21 2012, 11:27 PM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
Sooo .... kind of like the idea I posted way upthread, then? ;D
Dunno, I have obviously not read it
_Pax._
Nov 22 2012, 12:32 PM
QUOTE (Sengir @ Nov 22 2012, 07:10 AM)
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Dunno, I have obviously not read it
![nyahnyah.gif](http://forums.dumpshock.com/style_emoticons/default/nyahnyah.gif)
Here you go.
Stahlseele
Nov 22 2012, 01:31 PM
i seem to have overread that bit the first time around . . LB-X15?
_Pax._
Nov 22 2012, 01:43 PM
QUOTE (Stahlseele @ Nov 22 2012, 08:31 AM)
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i seem to have overread that bit the first time around . . LB-X15?
Later development.
Originally - and currently in MWO - the IS only has LBX-10's.
The clans arrive, and they have LBX-5's, LBX-15s, and LBX-20's too.
Eventually he IS reverse-engineers them, and they too have LBX cannons in all sizes.
Stahlseele
Nov 22 2012, 02:45 PM
no, i meant that there are no LB-X15 in BT . . anywhere . .
there is no single AC with 15 in it O.o
it goes 2, 5, 10, 20. Always.
_Pax._
Nov 22 2012, 02:52 PM
*shrug* Whichever. I do find it odd, though. Kind of a hole in the lineup.
Stahlseele
Nov 22 2012, 03:01 PM
well, no, it's always been doubled size mostly . . only the 2 to 5 does not work out that well, but otherwise, it does o.O
Tanegar
Nov 22 2012, 03:03 PM
What Stahlseele said. LBX autocannons are still autocannons: LB-2X, LB-5X, LB-10X, and LB-20X. There is no hole in the lineup.
_Pax._
Nov 22 2012, 03:15 PM
Eh. I know what happened - my brain crossed wires with LRM progression.
I do think the absence of an AC15, and corresponding LBX, UAC, and RAC models, is a bit of a hole. No intermediary step between 10 and 15 ...
Stahlseele
Nov 22 2012, 03:19 PM
Ah, i see, yeah, getting it confused with LRMs would fit.
Did not make that connection myself <.<;,
Tanegar
Nov 22 2012, 04:07 PM
QUOTE (_Pax._ @ Nov 22 2012, 10:15 AM)
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Eh. I know what happened - my brain crossed wires with LRM progression.
I do think the absence of an AC15, and corresponding LBX, UAC, and RAC models, is a bit of a hole. No intermediary step between 10 and 15 ...
![nyahnyah.gif](http://forums.dumpshock.com/style_emoticons/default/nyahnyah.gif)
Um, the only rotary autocannons are the RAC/2 and RAC/5. Rotary autocannon/15, firing six rounds a turn? Jesus H. Christ fucking Tom Cruise in the ass while Nicole Kidman and Katie Holmes cheer Him on, you don't ask for much, do you?
Stahlseele
Nov 22 2012, 04:52 PM
yeah, rotary, even the 5er, are fucking dangerous x.x
almost normal
Nov 22 2012, 05:40 PM
There's no hole. Autocannon bores double in size. The 2 does 2.5, but was rounded down for damage sake.
cryptoknight
Nov 22 2012, 06:19 PM
QUOTE (Tanegar @ Nov 20 2012, 12:57 PM)
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Meh. Either that's a later retcon, or whoever added that to the wiki didn't know what they were talking about, because my copy of TRO 3025 says "Swayback" means any Hunchback variant that swaps the AC/20 for something else.
Heh... I prefer to think of my Hunchie as a Hollander Mk 2.
Gauss Rifle, ER Large, 2 Medium Lasers, 210 XL engine.
X-Kalibur
Nov 22 2012, 06:51 PM
QUOTE (Tanegar @ Nov 22 2012, 08:07 AM)
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Um, the only rotary autocannons are the RAC/2 and RAC/5. Rotary autocannon/15, firing six rounds a turn? Jesus H. Christ fucking Tom Cruise in the ass while Nicole Kidman and Katie Holmes cheer Him on, you don't ask for much, do you?
Clanners (Diamond Shark I think) come up with a RAC/10 if I'm not mistaken.
Stahlseele
Nov 22 2012, 07:27 PM
QUOTE (X-Kalibur @ Nov 22 2012, 07:51 PM)
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Clanners (Diamond Shark I think) come up with a RAC/10 if I'm not mistaken.
not that i remember, but i would not put it past the clanners or the herb beas generation of battletech writers . .
Tanegar
Nov 22 2012, 10:42 PM
QUOTE (X-Kalibur @ Nov 22 2012, 01:51 PM)
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Clanners (Diamond Shark I think) come up with a RAC/10 if I'm not mistaken.
Sarna.net only lists the rotary AC/2 and rotary AC/5.
_Pax._
Nov 22 2012, 11:01 PM
Keep in mind it's been 10-15 years since I played - long before RACs existed. It's lucky I even know they DO exist, at all.
X-Kalibur
Nov 23 2012, 12:51 AM
QUOTE (Tanegar @ Nov 22 2012, 02:42 PM)
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Sarna.net only lists the rotary AC/2 and rotary AC/5.
It could be they were only in MW4 mercs.
Stahlseele
Nov 23 2012, 01:23 AM
i am playing the MekTek variant right now, i can confirm this:
both a RAC10 and a RAC20 are in there . . CLAN RAC10 and RAC20 . .
i never bothered with anything else but CERLarge Lasers, especially in the campaign.
nothing says:"hello, i love you" quite like 8xDaishi with 6x CERLarge Lasers.
CanRay
Nov 23 2012, 02:01 AM
And I'm thinking of getting the BattleTech Introductory Box Set, as one member of my group is thinking of GMing, and wants a game...
Oh, and I have a coupon!
Stahlseele
Nov 23 2012, 02:06 AM
uhm . . what do you mean, GMing?
is he talking about the table top minatures turn based strategy game of BattleTech, or the MechWarrior Pen and Paper RPG game?
Because CBT does not need a GM. It needs 2 or more players, some dice, some mapsheets and some miniatures . . hell, technically, not even that . .
But having the real miniatures and more dice makes it easier . .
Starmage21
Nov 23 2012, 03:51 AM
QUOTE (Stahlseele @ Nov 22 2012, 10:06 PM)
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uhm . . what do you mean, GMing?
is he talking about the table top minatures turn based strategy game of BattleTech, or the MechWarrior Pen and Paper RPG game?
Because CBT does not need a GM. It needs 2 or more players, some dice, some mapsheets and some miniatures . . hell, technically, not even that . .
But having the real miniatures and more dice makes it easier . .
It is not necessarily a true miniature game in that regard. It was originally designed for two or more players, one of which is taking the role of GM.
Tanegar
Nov 23 2012, 04:57 AM
QUOTE (Starmage21 @ Nov 22 2012, 10:51 PM)
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It is not necessarily a true miniature game in that regard. It was originally designed for two or more players, one of which is taking the role of GM.
Um... no. There is no GM in BattleTech.
Falconer
Nov 23 2012, 05:27 AM
Canray... the current edition boxed set is really good I'm told for starting players/groups it has the basic 3025 rules, some plastic minis, and maps. After I'd been playing a few years I picked up a 3rd ed boxed set which was pretty good as well (had usable unseen plastic minis... some maps...). It's on par with that one... the 2nd and 4th kinda sucked (cardboard cutout mechs to put on stands and the like...). After that, you're looking at the Total War rulebook... then the Tech Manual if you also want to build your own gear.
You won't have to deal with half the insane stuff Pax brings up either as that's all in really advanced rulebooks which are completely optional to use. Tac Ops and Strat Ops are the two books which contain all that.
Actually there can be a GM in BT depending on the type of game. If you're running an ongoing campaign someone has to put the OPFOR's together. Generally player vs player head to head is pretty brutal with one clear winner and a lot of wreckage to the winner. And because of that doesn't lend itself to a long standing campaign... it's the classic counter-suck win-more.. the guys who win the first round have body armor and better weapons compared to the other side and tend to steamroll the next few rounds. So generally for an ongoing cooperative campaign... you go with one guy who charts up the OPFORs and runs them as a GM.
_Pax._
Nov 23 2012, 08:12 AM
Or, if you want to play a double-blind game (meaning, "yu do not get to be an omniscient god of the battlefield - you know know what your people's eyes, ears, and sensor suites can tell you". Requires THREE maps, though - one for each player, plus one for the GM/Referee.
almost normal
Nov 23 2012, 03:10 PM
I've always wanted to run one of those. As it stands, I played in one once. 3 rooms. My bedroom, the living room, and the kitchen. Was slow, but that just forced you to think more about each move. Since we were seperated by rooms, Comms chatter was hand-written and passed along by the GM.
Stahlseele
Nov 23 2012, 06:09 PM
i've played in one once . . the most horrible thing you can do is to add in mine fields and LRMs fired from behind a level 2 elevation while having a mech with LRM as spotter so it's REALLY hard to notice that the missles ain't coming from that mech . .
Falconer
Nov 23 2012, 10:42 PM
If you're going to do double blind... computer is the only way to do it. The megamek program has come a long way since I last proofed it's original generations of code. But I thought it supported double blind now but I haven't touched it in years now.
I used to program the old combat engine for the battletech muse/mush. The problem there was they'd never let me put in collisions even to just stop folks in their tracks. So you'd end up with the similar problem of star fleet battles where all the ships in a fleet would pile together into the same hex and form voltron. But with large 200x200 hex or larger mapsheets... travel speeds became a huge issue for heavy and assault mechs. Our experience was that generally the mediums and fast heavies were the most coveted mechs simply because if there was a fight they were the most likely ones to be able to get there in time... or if there was a fight and it went south... they were the ones likely to be able to run away and fight another day. (4/6 heavies can't do much to run down a 6/9 or 5/8/5 unit when it's set on running away, especially if there's any cover to break LOS and the pilot is good).
Another problem we always had to deal with was the whole 'win-more' problem... it was inevitable that some mechs would end up captured and we'd use the savage repair rules. Units killed by artillery were unsalvagable, those dead by head shots or engine crits were salvageable... (XL engines tend to result in a LOT of salvage since theyre rarely cored like 3025 mechs are).
Stahlseele
Nov 24 2012, 12:49 AM
Yes, Megamek supports DoubleBlind.
Has done so for quite some time by now.
And it makes it easier, true, but there is nothing like telling the GM to get the Pilot of the Mech you just headshotted into a neutral room to tell him HEADSHOT! to the face! ^^
taeksosin
Nov 24 2012, 04:14 AM
Huh...does playing around with Megamek require having some core rulebooks around so that you know what the heck you're doing? I'm interested in this "tabletop" you all talk about, and would like to know more.
Tanegar
Nov 24 2012, 05:06 AM
Not at all. MegaMek spells out everything right there in the interface. When you take a shot, it tells you all the modifiers (range, attacker's movement, target's movement, LOS, attacker's heat level, etc.), and gives you the final target number, plus (helpfully) the probability as a percentage of rolling that target number or higher on 2d6. You do not need the rulebooks in front of you to play MegaMek; it automates everything. It's really quite well-made.
KarmaInferno
Nov 27 2012, 03:49 AM
Hey Falconer, I spotted someone with your name in-game, was that you?
-perfecttommy
Falconer
Nov 27 2012, 04:42 AM
Probably... was giving the game a spin for a little while... I'd either have been in a JR7-F or a newbie AS7-K... if I'm in a match which gets the JR7 steamrolled and killed early I just quit and hop in the AS7 for another quick match. Though I have about 14mil in the bank... no clue what to buy... if I could make the Cataphracts move fast.. might be worthwhile (fast as in 5/8... though it looks to me like engines in game are heavier than in board game... moreso than just including the extra gyro weight with the engine in one blob unit would explain).
Game hasn't changed much matches seem to go steamroll. And those of us playing solo seem to be meat for the organized teams. There's a few very glaring bugs too... worse than before... spawn and can't move and whenever I hit asdf it fires all my weapons until I overheat instead of moving... a few insufficient memory leak crashes... a random disconnected from server.
_Pax._
Nov 27 2012, 10:37 AM
QUOTE (Falconer @ Nov 26 2012, 11:42 PM)
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[...] it looks to me like engines in game are heavier than in board game... moreso than just including the extra gyro weight with the engine in one blob unit would explain). [...]
Cockpit and Internal Structure also get piled onto the engine for weight purposes.
bannockburn
Dec 5 2012, 09:37 PM
KarmaInferno
Dec 6 2012, 06:43 PM
ECM has been implemented. StreakCats and LRM boats everywhere cry delicious tears.
On the other hand, my superspeed Cicada with a mix of sniper and close range abilities is super fun now that I am not getting pummeled with clouds of missiles anymore.
Also,
Carole Ruggier, voice actress who did the computer voice for previous Mechwarrior games (and many other things), is back, and is smugly announcing when you've taken critical damage and stuff.
![biggrin.gif](http://forums.dumpshock.com/style_emoticons/default/biggrin.gif)
-k
X-Kalibur
Dec 6 2012, 11:28 PM
QUOTE (KarmaInferno @ Dec 6 2012, 10:43 AM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
ECM has been implemented. StreakCats and LRM boats everywhere cry delicious tears.
On the other hand, my superspeed Cicada with a mix of sniper and close range abilities is super fun now that I am not getting pummeled with clouds of missiles anymore.
Also,
Carole Ruggier, voice actress who did the computer voice for previous Mechwarrior games (and many other things), is back, and is smugly announcing when you've taken critical damage and stuff.
![biggrin.gif](http://forums.dumpshock.com/style_emoticons/default/biggrin.gif)
-k
Now you just need George LeDoux announcing as Duncan Fisher.
taeksosin
Dec 6 2012, 11:41 PM
Hooray, will be worth playing once finals are over again!
CanRay
Dec 20 2012, 02:31 AM
ALL WILL FEAR MY MIGHTY PINK FLOYD HUNCHBACK!!! MUH-HA-HA-... Ha?
...
Damn overheating from firing nine lasers at a time.
Stahlseele
Dec 20 2012, 07:41 AM
they changed some stuff,
no costs for repair and rearm, but less money from playing cautiously . .
stalker is now in, next mech to come is the orion.
Fabe
Dec 21 2012, 05:13 AM
QUOTE (X-Kalibur @ Dec 6 2012, 07:28 PM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
Now you just need George LeDoux announcing as Duncan Fisher.
Well they do hope to one day add Solaris Duals.......
Tanegar
Dec 21 2012, 05:48 AM
QUOTE (Stahlseele @ Dec 20 2012, 02:41 AM)
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stalker is now in, next mech to come is the orion.
OK, I quite like the Orion, but WHERE'S MY FUCKING WARHAMMER?!
Stahlseele
Dec 21 2012, 07:34 AM
The Warhammer is forbidden.
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